Union Update: Pedestrian Zone Pack & Game Update 12.1

Annoholics, today we released the “Pedestrian Zone Pack” Cosmetic DLC! 

In addition to canals for both your cities as well as your industrial areas, the DLC is also adding several pedestrian-focused ornaments like an underpass, public toilets, a pavilion and new groundplanes.  

We went into detail on all ornaments and the development of the canal system in last week’s DevBlog, click here to check it out or quickly recap the content while waiting for the download to finish. 

We can’t wait to see your transformed cities! 

Game Update 12.1 

Together with the “Pedestrian Zone Pack” we’re releasing Game Update 12.1 and address several issues you have been reporting to us. If you haven’t done so already, check out the full Release Notes. 

 

Since we noticed some questions regarding some points of the Release Notes and some issues which did not make it into this Game Update, we also want to use this opportunity to address your questions: 

Starting with some bad news, but it’s something we have seen multiple comments about recently: We have investigated the issue with Anno 1800’s achievements having been unlocked for some players at the beginning of September during the technical issues with Ubisoft Connect. Unfortunately, this issue cannot be fixed retroactively, and we are not able to reset your achievement progress. 

 

A point from the Release Notes that has been discussed and asked about since yesterday is the tree planting feature: As stated in the Release Notes, trees can now not be placed next to roads and buildings anymore (i.e., the places where they would disappear from after loading). 

The reason for this is, that the game automatically removes trees etc. close to buildings to make sure they’re not “growing” into the building model itself. You can already see that when you place a building or a road somewhere: Vegetation nearby is automatically removed. Upon loading, the game does this check again and removes vegetation that is too close to a building. So, to avoid that you can place trees in these spots which would lead to them disappearing after loading, these spots are now blocked automatically. 

We are investigating options to add more ornamental trees in a future update. 

 

Further Issues

Furthermore, we’re still investigating more issues you have reported to us, for example, the one regarding rewards from Anarchist defector quests, which does not seem to be solved for all affected savegames, and that for some players the Orchards are not unlocked even when reaching the requirements.

We have also received reports about more quest issues which some players are facing, some related to resident quests and others like for example the Skyline Tower construction being stuck during the “barbecue event” (as a workaround, demolishing the tower and rebuilding it will allow you to finish it, albeit without the related questline). 

 

As usual, we will keep you updated on future Game Updates. 

Until then, we hope you continue to enjoy Anno 1800 and have a lot of fun with the newest Cosmetic DLC!

DevBlog – “Pedestrian Zone Pack” Cosmetic DLC

We have shown you some first pictures of the “Pedestrian Zone Pack” Cosmetic DLC in late August at gamescom – but now, with release less than a week away, it’s time to take a closer look at the contents of this CDLC. Did anyone say “canals”?

What’s in the pack?

A quick recap: In April this year we once more presented you with several potential themes for Cosmetic DLC, with “Pedestrian Zone” winning the vote together with “Vibrant Cities” (to be released at the end of the year).

With this Cosmetic DLC we’re adding a bunch of ornaments to your game that focus on your downtown area to help you improve the daily life of your inhabitants there. Public toilets, convenient during long shopping trips and market halls, especially useful for the traders from the “City Lights Pack” Cosmetic DLC.

“With this DLC, we wanted to create a set of ornaments, that is focusing on the city centre again. With our last Season 3 DLCs, we introduced a lot of new city centre focused content like the hotel or the skyscrapers, so we wanted to provide ornaments that are fitting the cities with are getting even bigger and more modern now.”

– Tim, Lead Artist

A busy downtown area with railroads for electricity and streets for the transport of goods to the Restaurants and Shopping Arcades can be a dangerous terrain for pedestrians in these early industrialized times. Help them out with a Pedestrian Bridge or go below ground with an Underpass.

Generally, we focused on ornaments that fit the city centres and the now more advanced look of our players’ cities. That also meant using more modern construction materials, for example for the underpasses or the market hall. You could find a lot of these structures in big cities back in the days.

There was something several of you have mentioned you would love to see in Anno 1800 and also our Art Team was very keen on implementing: Canals for your cities!

In addition to various ponds and fountains, your population will now be able to take a stroll along the new canals which you can use to decorate your cities. And not only that: The “Pedestrian Zone Pack” does include two types of canals. One fitting to your population centres, a much more decorative and elegant design filled with fresh and clean water. The other for your industrial areas in a darker, dirtier design with sewage pipes to complete the look.

Add to that new ground plates and ornamental trees to create and decorate plazas in your cities with, as well as Pavilions to relax and the Enclosed Greenery system for little park areas and you have a packed bundle of ornaments for your pedestrian zones.

(As with previous Cosmetic DLC, please note that they’re purely ornamental and do not serve any gameplay purposes. While your inhabitants, the “feedback units”, will interact with the ornaments, your transports will not, for example, use underpasses or bridges.) 

Canal System

We already mentioned the new Canal System above, but with it being the highlight of the “Pedestrian Zone Pack”, it certainly deserves some special attention. We once again brought Tim, our Lead Artist, onboard to provide some insights for this section and answer some questions, like:

Were two types of canals planned from the beginning?

I remember we initially had only planned the urban version that fits the city centre. While discussing and scribbling the first ideas how the canals could look like, there was also this one more industrial-looking canal as an idea. So, we ultimately decided to do both, one more city-themed, and one more fitting the industrials areas.

The system gives you a lot of freedom to be creative with the look of your city. You can decide the whole look by yourself: Do you want to build small, tight canals or big rivers or even lakes? – It’s up to you, with the tiles (like you might be used to from “Land of Lions”) automatically combining themselves to larger water areas when placed next to each other. You will even see some of your citizens enjoy a boat trip on the canals (not the sewers, though, brrrrr). 

Designing and creating a system like the canals is always more challenging to create than single ornaments because we need to create a whole set of assets (different canal tiles, different corners, “open” tiles for when multiple canal tiles are combined etc.), so you can build any shape you want with them. On the other hand, there are a lot of technical constraints. It takes a lot of time to test this feature in game, because with all the other assets and the corresponding game mechanics it can create a lot of issues and edge cases we need to find and fix (e.g. crossing with roads, with the new bridges, …). 

Defining the style, on the other hand, was very much straight forward. There are a lot a real-world references we used as inspiration. The most famous one is probably Venice. But there are also a lot of other European cities like Birmingham, AmsterdamBruges or Annecy, for example, that are iconic for their canal systems. 

What is left to say? Well, below you can find a full list of all ornaments included in the “Pedestrian Zone Pack”. Stay tuned for Tuesday next week at 6PM CEST, when the Cosmetic DLC will be available for purchase for the usual 4,99€ (or your regional equivalent). 

We can’t wait to see how you’re incorporating these new ornaments – and especially the canals – in your cities!  

List of all ornaments: 

  • Pedestrian Zone Entrance Gate 
  • Pedestrian Bridge 
  • Archways (3 total: one with a lamp, one with flags, one with a clock) 
  • Underpass 
  • Underground Toilet  
  • Toilet House 
  • Market Hall 
  • Pavillon 
  • City Canals (consisting of multiple elements) 
  • Sewer Canals (consisting of multiple elements) 
  • Canal Bridges (a small, a medium and a large one) 
  • Groundplanes 
  • Enclosed Tree 
  • Enclosed Greenery  

Gamescom Summary: More to come in 2021

Hey Anno Community,

Today was a great day for us cause not only could we show you some live gameplay of “The High Life” in our gamescom livestream, but we were also able to talk about what else you can expect to come to Anno 1800 in the next months.

What’s to come AFTER The High Life?

With Season 3 coming to an end with next week’s DLC, we want to give you an overview of what’s still to come to Anno 1800 this year – some of it you already know and expect, some of it will be new.

Cosmetic DLCs

Following the Community Vote in April, you’re probably all very much aware that the two winners are still to be released. As communicated earlier this year, this will happen after the release of “The High Life”, starting with the “Pedestrian Zone Pack”.

True to its name, it will focus on ornaments for your inner cities, from a Market Hall over over- and underpasses to public toilets you can expect a variety of objects to beautify your cities for pedestrians. You can have a first look at some of them below:

And… we’ve seen some pictures of canals! More details on that in a few weeks, because the release is planned for in just about one month: September 28th!

This year’s third Cosmetic DLC, the “Vibrant City Skins Pack“ (name not yet final) will release at the end of this year and bring some more visual variety to your cities! We’ll have more details on this CDLC closer to its release.

History Weeks

For autumn, a quick look at the calendar tells you there are four Annoversaries coming up!

More importantly, they include Anno 1701, the first Anno title developed by us here in Mainz, celebrating 15 years since release! How the time flies…

Expect insights into the Anno history, lots of nostalgia and multiple live streams to celebrate Anno’s long city-building tradition.

Big End of the Year Update and Green Game Jam

We left one big thing for last and some of you might already be wondering “what happened to the Green Game Jam?”.  Well, in December we will release Game Update 13, one big free Game Update including several more quality of life improvements as well as bug fixes.

 

Also part of this release will be the Green Game Jam project: We’re adding a new game mode, in which you will travel to a separate region set in the New World. To fulfill your main goal there, you will have to develop a city, but new mechanics make this endeavour significantly more challenging: Monocultures and overfishing can quickly lead to food supply issues while limited non-regenerative resources need to be well-spent. Will you be able to construct and maintain a sustainable city while keeping your environmental impact balanced?

As usual, we will be able to give you more insights into the new content closer to its release, when development has progressed enough that we can show you something.

Make sure to check out our gamescom live stream and our DevBlogs if you haven’t done so already – and get ready for “The High Life” releasing next Tuesday!

Union Talk – Cosmetic DLC and current Voting

Marcel and Oliver used one of those rare occasions they’re at the office at the same time to sit down and talk about Anno 1800’s Cosmetic DLC and their personal favourites of the current voting in this new Union Talk.

 

But hey, what are Union Talks again?

Since it has been over a year since the last episode, during which a lot of new players have joined the Anno community, it is worth reintroducing our Union Talk videos to you all.

Unlike our tightly scripted and focused trailers, Union Talks are not intended to deliver breaking news about upcoming content, but instead, take a longer format to take you behind the scenes of Anno development and to explain how and why we do things we way we do.

Do you have any questions about the topic of Cosmetic DLC or are there any topics you’d like us to cover in a Union Talk? If there’s something you have always been curious about regarding the development of the Anno games or the inner workings of our team, let us know in the comments, and maybe we can cover it in a future episode!

 

And now: Grab a coffee or some hibiscus tea and watch the two ramble on.

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(Also: Who watched the full 27min?)

Vote for this year’s Cosmetic DLC!

Hey Anno Community,

One lesson we learned over the last years is that there’s no such thing as “too many ornaments” for our beauty-builder community. We can see this being reflected in both the reception of, for example, the new harbour ornaments added with “Docklands” as well as the success of the three Cosmetic DLC we havereleased up until now.

For 2021, we’d love to expand on this and work on two more Cosmetic Packs for you. And as announced last week, we are planning to once more put the decision on the topics into the hands of you, our Anno Union community!

In total, we’re presenting you five possible Cosmetic DLC topics, of which we’re planning to develop and release the top two. More precisely, we plan to release both packs later this year in the same way we have done in 2020. As you will see, several of the topics are inspired by your feedback and suggestions while others are the result of internal brainstorming.

The exact content and scope depend on the theme of the pack, especially since we also have another Skin Pack for you to vote on. As before, the packs will be standalone purchases for a price of 4,99€ and will not be part of the Season 3 Pass to give our players maximum flexibility over their Anno 1800 experience.

And now enough of the introduction, here are the 5 themes you can vote on!

 

“Vibrant Cities Pack”: Change the look of your city with new skins for various buildings.

“New World Pack”: Enhance your New World session with dedicated ornaments and decorations.

“Pedestrian Zone Pack”: Make your pedestrian’s life more comfortable with over- and underpasses, statues, wells, and more.

“Eldritch Pack”: Introduce fantastical and gothic horror elements to your city with some spooky ornaments.

“Big Top Pack”: Have the circus come to town whenever you feel like it!

 

Of course, all of us on the Anno 1800 team have our own favourites that we are crossing fingers for, and we can’t wait to see which theme will emerge as the community’s favourite!

The voting will run for two weeks and end on Thursday, April 22nd at 11:59pm CEST / 5:59 EDT. You can click on any of the images to view them in full size. Happy voting, and stay safe!

[totalpoll id=”12713″]

*Please note that as before, all content will be cosmetic and will not change Anno 1800’s gameplay. The names of the packs are “working titles” and might change later on.

Union Update: Vehicle Liveries Pack release

Hey Anno Community,

 

last week we talked about our Cosmetic DLC plans for 2021 and the upcoming “Vehicle Liveries Pack”. The latter is now available via Prime Gaming and can be claimed by following the instructions at the end of this article.

 

The following pictures give you an overview of all available skins, just click on an image to see it in full size.

As mentioned last week, the “Vehicle Liveries Pack” will later this year become available via the Ubisoft Store, Epic Store and Steam (for owners of the Steam version) for the price of 4,99€.

Make sure to also check last week’s post for more details on our Cosmetic DLC plans.

 

You can already look forward to Thursday, when we will launch the vote for the remaining two Cosmetic DLC for this year. We’re already curious, which topics will end up being your favorites 😉

How to claim your “Vehicle Liveries Pack” with Prime Gaming:

  • Subscribe to Prime Gaming (https://gaming.amazon.com/)
  • Visit the Prime Gaming rewards page (https://gaming.amazon.com/anno1800)
  • Log in to your Amazon account
  • Link your Ubisoft account with your Amazon account
  • If you accidentally linked the wrong Ubisoft account to your Amazon account and you haven’t yet claimed the “Vehicle Liveries Pack”, go to https://primegaming.ubisoft.com to unlink your accounts
  • Visit https://support.ubi.com/ to troubleshoot any issues with your Ubisoft account
  • Visit the Prime Gaming FAQ for any questions about Prime Gaming

 

You will receive your “Vehicle Liveries Pack” automatically in-game. Keep in mind it can take up to 48 hours for the content to be delivered in-game!

Our Cosmetic DLC plans for 2021

Hey Anno Community,

with Season 3 well underway, we today want to give you on update on our plans for Cosmetic DLCs in 2021.

 

Vehicle Liveries Pack – available starting April 6 from Prime Gaming

First off is something many of you have been asking for- more vehicle skins! The “Vehicle Liveries Pack” adds more than 30 new looks to your airships, ships, and trains, including both skins and new model variations.

As part of Ubisoft’s partnership with Prime Gaming, this pack will be exclusively available to Prime members for a limited time, at no additional cost. From April 6 onwards, any Amazon Prime members can redeem the Pack here to start outfitting their fleets.  If you are not an Amazon Prime member yet, you can sign up for a free trial, which also allows you to redeem the “Vehicle Liveries Pack”.

Later this year, the Cosmetic DLC will become available for purchase on Ubisoft Connect, the Epic Games Store and Steam (for owners of Anno 1800).

Here’s a complete overview of everything included in the “Vehicle Liveries Pack”:

Ships:

  • 2 Battlecruiser skins
  • 2 Clipper skins
  • 2 Cargo Ship skins
  • 2 Command Ship skins
  • 2 skins for the Imperial Command Ship (available to all players since the game’s first anniversary)
  • 1 Command Ship model variation
  • 2 skins for the Command Ship model variation
  • 2 Frigate skins
  • 2 Gunboat skins
  • 2 Ship-of-the-Line skins
  • 2 Monitor skins
  • 2 Schooner skins

Trains:

  • 3 skins for the train
  • 3 skins for the Imperial Train (available to all players since the game’s first anniversary)
  • 1 train model variation

Airships (only available to owners of “The Passage” DLC):

  • 3 airship skins
  • 1 airship model variation

Now comes the best part – to give you maximal flexibility in how you want to customize your fleet’s look, you can change the skin on every single vehicle at any time. Want to have your Battlecruisers operating in the new world to sport a unified “Conqueror” paint job? Go for it! Want to make sure that all your sail ships look their best for the next time a monument finishes construction on your main island? Dress them up for the occasion in the “Parade” livery!

 

Get ready to cast your ballot

Last Spring, we asked you, the community, to cast a vote to decide what Cosmetic DLC you would like to see next, giving you the choice between amusement park, circus, and city themes. And while we could not anticipate that you would essentially vote for both the “Amusements Pack” and the “City Lights Pack” (with a difference of less than 1% between them), we happily obliged by releasing them both in August and November of last year, respectively.

Starting next week on April 8 and running for two weeks, you will once again be called upon to vote for our next Cosmetic DLCs. Yes, that is DLCs as in plural – we will offer the choice between 5 new topics, and the two most voted for candidates will be realized as new Cosmetic DLCs for Anno 1800 later this year.

Many of us on the team have already picked their personal favorites that they will be crossing their fingers for, and we can’t wait to see how they will fare in your voting. We’ll see you next week to find out!

Stay safe,

The Anno Team

How to claim your “Vehicle Liveries Pack” with Prime Gaming:

  • Subscribe to Prime Gaming (https://gaming.amazon.com/)
  • Visit the Prime Gaming rewards page (https://gaming.amazon.com/anno1800)
  • Log in to your Amazon account
  • Link your Ubisoft account with your Amazon account
  • If you accidentally linked the wrong Ubisoft account to your Amazon account and you haven’t yet claimed the “Vehicle Liveries Pack”, go to https://primegaming.ubisoft.com to unlink your accounts
  • Visit https://support.ubi.com/ to troubleshoot any issues with your Ubisoft account

 

You will receive your “Vehicle Liveries Pack” automatically in-game! Content to be delivered in-game within 48 hours of redemption.

 

Frequently asked questions

Q: Do I have to have Prime Gaming?
A: Yes, a Prime Gaming membership is required to receive Prime Gaming rewards – Prime Gaming is included free with Amazon Prime, and free trials are available for new users.

Q: Is this for all platforms?
A: It can be redeemed on PC only.

Q: I don’t see my rewards.
A: If you’re having trouble redeeming your Vehicle Liveries Pack, please contact support (support.ubi.com).
For more information about Prime Gaming, visit the Prime Gaming FAQ.

Union Update: City Lights release & Community Spotlight

Today marks the release of the “City Lights Pack” Cosmetic DLC which adds plenty of smaller ornaments as well as the eponymous city lights to your game, allowing you to further customize parks, build markets, and more. If you missed our dedicated blog last week about the development and the contents of the DLC, you can find it right here.

Beautify your city with the new Steelwork Fences with lanterns or the grand Clearwater Pool with swan paddle boats and provide your hard-working residents with fish sandwiches and even delicious pizza!

The DLC will release later today at 6 PM CET for the price of 4,99€.

We’re looking forward to seeing pictures of your redesigned city parks!

A concept drawing for the Clearwater Pool

Game Update 9.1

Alongside the “City Lights Pack”, we’re also releasing Game Update 9.1, which addresses various issues you have reported to us since the release of Game Update 9.

As always, you can find the full release notes on the Anno Union in the “Updates” section.

 

Since we’re still seeing reports from players missing some of their Ubisoft Club (now Ubisoft Connect) rewards since the switch in late October: We’re aware of this problem and are currently in contact with the Ubisoft Connect team to find a solution. As soon as we have news on the topic, we will let you know.

“Gamings Sounds” concert live stream

Originally planned as a live concert, the WDR (a German public-broadcasting institution) is holding a live stream concert on November 20th, 7 PM CET, playing parts of the soundtrack from various video games! This includes for example “Grandiose Magnificence” from Anno 1404 or “Next to the Throne” from Anno 1701 – both composed by our friends at Dynamedion.

Links to the stream will be provided by WDR at a later date and we will share them as soon as possible 🙂

December Livestreams

With the end of 2020 drawing near, we think it’s a good time for another livestream or two and having a nice chat before the holidays.

Since we had a lot of fun visiting some of your cities earlier this year, we’d love to do so once more and see what you have been building over the year.

If you want to send us your savegame for us to check out live on stream, please send it to anno-community@ubisoft.com

Community Spotlight

As we like to do it, let’s end this Union Update with another Community Spotlight, featuring some of the cool screenshots, art or community projects our great community is working on.

For example, there’s this awesome chess field Tonton_lp built – the statue variety might create some confusion while playing, though…

Over on Reddit, Nanmab shared some impressions from their Enbesan capital, using the canals in a creative, decorative way.

Dulcamarra returns with a new Anno 1800 comic strip about her experiences in the world of Anno:

Finally, we want to highlight a great fan project by schwubbe, which was recently completely translated into English (other languages are also available for most parts of the website) and also includes all goods and resident tiers of “Land of Lions”. On his website, you not only find details to all buildings and their production chains but also a handy calculator (which now uses houses instead of population numbers, we’ve been told) to figure out exactly how much your residents consume and how many production buildings you will need to construct.

You can check out the calculator yourself here – maybe the “modding” section is also interesting for some of you.

If you want to share screenshots with us or are working on a project of your own, tag us on Twitter or post it over on Reddit or the official forums where we’re regularly reading through the stories, screenshots and discussions you share.

DevBlog: “City Lights” Pack Cosmetic DLC

Hey Anno Community!

In this blog we want to give you some insights into the development of the “City Lights Pack” Cosmetic DLC, how it got its final name and what kind of ornaments you’ll soon be able to build in your city.

“City Lights” is the third Cosmetic DLC for Anno 1800 and focuses on giving you plenty of smaller ornaments to beautify your cities with markets, plazas and other recreational opportunities. Coming in close second after the “Amusements Pack” in the community vote in spring, your feedback as well as the success of the previous Cosmetic DLCs lead to the decision to also work on the back then still called “City Life” pack.

As we are aware of the big number of min-maxers and record builders who would rather cram a few more houses in the last corner of the island than “waste space” by building parks, Christmas markets or rollercoasters, the Cosmetic DLC can be purchased separately – à la carte, as we called it in the past. We think this flexibility allows every type of player to focus on the kind of content they want to see in their game.

Let’s now talk a bit about the development of the “City Lights Pack” Cosmetic DLC. The focus this time was on providing a variety of smaller ornaments to enable you to beautify spots all over your city, create markets and bring more variety to inner-city parks – instead of using the ornaments to create one or two big areas filled with ornaments, like the “Amusements Pack” often tempted players to do.

This meant that it was clear for the team that for example market stands needed to be part of this pack, together with food stores, tables and other objects that you will find all over any city, to improve the “City Life” feeling (hence the original name).

This brought with it its own challenges, since even seemingly unimportant objects like fences or a phone booth had to be designed in a way that enables players to give their city its own special character. The regular presence of phone booths, for example, will give a city a more modern, technologically advanced feeling – even if the object itself is merely decorative.

 

As you’ve noticed, during development we renamed the Cosmetic DLC, with “City Life” being replaced by “City Lights”. This happened rather organically, since it was during development, that one of our artists decided to attach lanterns to the new fence elements. After playing around with it, we quickly realized that adding additional light sources to the city was too cool to not implement – especially considering the awesome day and night system!

With these fence elements as well as stand-alone lanterns you can now bring some beautiful light sources to your cities’ parks and public spaces – and light up darker areas, to make sure your citizens do not get lost on their way home from the Pub.

Even though the “City Lights Pack” primarily consists of many smaller ornaments which can be placed in bigger numbers across your city, we knew we had to also create a big showpiece, an ornament that can be the centre piece of a vast park – or just stand on its own in a busy city centre, to help the residents relax from the busy world around it.

In contrast to for example the “Amusements Pack”, where it was clear pretty much from the start that a Ferris Wheel simply had to be part of the DLC, the “City Lights” showpiece idea (the large pond with swan paddleboats) only developed over time. In the end it combined several elements: decorative parts like statues and fountains, paths for your citizens to stroll along, a pond to not only bring a feeling of nature into your cities but also open up densely packed city environments and the paddleboats as a recreational activity for your residents.

Both the idea of an inner-city pond as well as the swan boats are not new, but inspired by real developments of the 19th century.

Now that they developed three different Cosmetic DLC, we had to ask our art team: What’s your favourite of the three, which did you enjoy the most creating? The answer came quickly: The “Amusements Pack”. Not only did they like the theme itself, we also have amusement park enthusiasts in the team, who enjoyed creating an Anno 1800 counterpart to the modern ones they’re usually visiting. Additionally, this DLC gave them more creative opportunities concerning the design of the individual buildings – while for example the look of a Christmas market is much more set in stone in comparison.

Now that you learned about the development of “City Lights”, you might want to have a full list of all ornaments of this DLC? We can help with that:

  1. Farmer’s Stall
  2. Florist’s Stall
  3. Grocer’s Stall
  4. Fishmonger’s Stall
  5. Cheesemonger’s Stall
  6. Pizzeria
  7. Bread Confectionary
  8. Drinks Shack
  9. Sandwich Shack
  10. Couples’ Table
  11. Solitary Table
  12. Family Table
  13. Steelwork Fence (5 different elements)
  14. Sandpit and Slide
  15. Children’s Playground
  16. Water Trough
  17. Public Timepiece
  18. Steel Clockhouse
  19. City Light
  20. Telephone Box
  21. Clearwater Pool

 

The last thing to cover in this blog is the exact release… and we’re happy to announce that our third Cosmetic DLC will release next Thursday, November 12th, at 6PM CET/12PM ET for a price of 4,99€.

As we tend to do it, alongside the DLC we will release Game Update 9.1, addressing several issues you reported since the release of “Land of Lions”. More on that early next week.

Stay safe,

The Anno Team

Union Update: City Lights

Since the release of “Land of Lions” last week we received a looot of feedback from you. A big thank you from the Anno team for all the lovely comments, for the praise, the stories of the little surprises you found while playing and all the videos and screenshots you shared.

We’re happy that you’re enjoying the lands of Enbesa and the features of Game Update 9 as much as we hoped you would.

 

Of course, we also kept track of the reports some of you posted about bugs and technical issues you are facing and your feedback about certain mechanics or balance decisions that you would like to see changed.

While we’re still going through plenty of your suggestions and ideas, we can confirm that our team is currently working on Game Update 9.1 to address the issues some of you are dealing with at the moment.

Game Update 9.1 is scheduled for mid-November, and we will soon share more details with you.

City Lights

Another topic for November will be the release of the “City Lights” Cosmetic DLC Pack which we already teased a few weeks ago. As before, we will introduce you to the content of this DLC and tell you a bit about the creation and ideas behind it in a dedicated DevBlog.

Expect more details including the exact release date soon.

Community Spotlight

We mentioned the number of screenshots earlier in this post, so what better place to post them than in this very Union Update? Thank you for the great shots, keep them coming ?

Discovering Enbesa via airship or using it for a touristy sight-seeing tour? SirQuestinghood had the right idea.

Of course, figuring out the best layouts incorporating the canals of the new irrigation system is one of the challenges of “Land of Lions”. Both archibeaver and Apfelcreme shared some for Sanga Cow, Goat and Linseed Farms:

Leaving Enbesa and returning to the Old World, the new Research Institute and Scholar Residences change the cityscape of the settlements there, as Seilofo and Eremon485 show:

Last but not least, we simply had to include Laudica’s circular city. You can already see the preparations for where the Scholars are supposed to go.