Union Update: gamescom and The Hippodrome

Hey Anno Community,

August is a busy month for us with both the upcoming release of “The Hippodrome” next week and our presence at gamescom the week after.

Specifically on the latter, we want to give you a first overview of what you can expect from us in Cologne and what we’ll be presenting.

In total, we’re planning three different panels but each will be repeated in both English and German to offer you multiple options no matter which day you’ll be visiting.

  • The Hippodrome and beyond + Q&A segment: We’ll talk about the recently released “The Hippodrome” expansion and maybe have a teaser for “Dawn of the Delta”
  • Cosmetic Packs with Reiko + Q&A segment: Together with our Art Director we show the upcoming cosmetic pack for the first time and talk about our approach to Art and cosmetics in general
  • Directors Q&A Panel: Your opportunity to ask questions to Manuel, Creative Director, Jan, Game Director and Stéphane, Executive Producer and also learn more about their work

The exact times of each panel can be found below:

For anyone not attending gamescom, two of the panels will also be livestreamed on the official Ubisoft Twitch and YouTube channels. These panels are marked accordingly on the schedule above. Tune in and join other Anno and Ubisoft fans in the chat!

 

The week after gamescom we’ll also have a full recap blog post for you. In the second week we’ll hold a livestream on our Twitch channel and not only show you more about the upcoming cosmetic pack but are also happy to answer any questions that you weren’t able to ask us at gamescom directly. Best to mark that date in your calendars!

The release of The Hippodrome!

As mentioned in the intro, before gamescom we have another highlight: the release of the “The Hippodrome” expansion and Update 2.0 next week Thursday.

You can already check out the DevBlog for the DLC as well as another DevBlog on changes and improvements coming with the update for everyone right now! The full patch notes will follow next week, closer to release.

 

Make sure you don’t miss our livestream on August 20th! Not only will it feature the inaugural race in the new hippodrome, proudly sponsored by the winners of our latest contest, but you’ll also be able to ask your questions directly to our two Designers Nicolas and Tobias.

So, tune in next week Thursday at 5PM CEST | 11 AM EDT on Twitch!

Community Spotlight

Before we end today’s blog post, we wanted to share this fan-created website with you that caught our eye this week:

A place to share your most beautiful and creative city designs, created by Yamada, called Karto: https://www.karto.gg/

With the photo mode releasing next week, we’d love to see even more cities, beautiful parks and designs on there!

Union Update: Hippodrome contest and road to release

Hey Anno Community!

Today we have updates on the recent contest and voting, as well as on what’s awaiting you in terms of news in the coming weeks.

 

Contest Winners

At the very end of June we asked you to create a sponsor for the Hippodrome – or rather: for the inaugural chariot race taking place in the Hippodrome! Cause this very race will be featured in our trailer for the upcoming expansion, aptly named “The Hippodrome”, and will go live on August 20th – release day!

The winners were chosen by an internal dev team jury based on a variety of factors like style, creativity, fun and how well it fit into the Anno universe. While slowly reducing the list of finalists, we ended up with the magic number of nine – nine submissions we just didn’t feel comfortable reducing further.

We therefore decided to expand the number of winners from four to nine, all of them will receive both the physical prizes and the inclusion in the trailer.

The winners have been contacted earlier this week, and we’re excited to now also share the winning entries below. Congratulations to all of them once again!

Voting Winners

Following the contest for sponsors, a public vote was held to decide on the racers for this very first Hippodrome race. It was surprisingly clear decision by you for the Sausage Purveyor Quirinus Rubellius as well as Dorian. When counting across all three platforms (Anno Union, Reddit and Discord), it then became a close race which Whataboutist Watis and the Diviner of Dough decided for themselves. Athr, meanwhile, has brought shame on the Jorgensen family as a whole…

(Apologies for the display issues with the voting on the Anno Union, we’ll have this looked into for future votings)

 

That means in the final trailer, on August 20th, we’ll have these four compete in the Hippodrome, proudly sponsored by the Anno Community!

So, don’t forget to tune in to our live Twitch stream!

Road to release

You won’t have to wait quite as long for the first information about the upcoming “The Hippodrome” expansion and the update accompanying it.

Starting in August, both on our social channels as well as on the Anno Union, we’ll have updates on both topics for you – small teasers as well as full blog posts. You can expect:

  • An article with the highlights of Update 2.0 and its new features and bigger changes, first week of August
  • A DevBlog on the content of the “The Hippodrome” expansion, first week of August
  • Full Patch Notes, August 18th
  • Release Day, livestream and the inaugural race itself, August 20th

Vote on the racers for the inaugural race!

Legends aren’t born – they are made!

Preparations for the inaugural Hippodrome race are ongoing – but what about the racers? Well… have a look at the trailer!

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When playing the “The Hippodrome” DLC in August, any of your specialists can race. Want to see Tarragon race in the circus? Just received a new specialists via a festival and want to see how they perform?

The choice is yours! Each racer has different strengths and weaknesses – and a different potential.

 

For now, though, we limit your options a bit to just six candidates from across the game, as you’ve seen in the trailer. Who do you want to see race?

You have one vote in this poll, and the four racers with the most votes will ultimately compete in the inaugural Hippodrome race – the race we’ll proudly present in part 3 of the trailer, and on Twitch on August 20th.

Union Update: Patch 1.6.1 and Hippodrome teasers

Hey Anno Community,

We have just released patch 1.6.1 for all platforms. Find some highlights of the patch below. The full patch notes can be found here.

  • Fixed a crash related to major incidents
  • Expanded building space on Cinis
  • Fixed issues with vassalized islands
  • Fixed some savegame compatibility issues

The next update for Anno 117: Pax Romana is planned for mid-August, together with the release of DLC 02.

The Hippodrome

Following the release of the first part of the trailer for the upcoming “The Hippodrome” DLC, we also launched a community contest: create a sponsor for the chariot races.

This contest concluded yesterday, and we want to thank everyone who submitted their idea for a sponsor. There were many, many submissions, covering wine, oil, sandals, chariots, horses, postal services, jewelry, tools, weapons and much more. Not an easy task for us to discuss and agree on just four winners – but we’re making some progress. Right now, we are planning to have an update at the end of next week. The four lucky winners will then be contacted via e-mail to discuss the details.

 

Also coming up soon is part 2 of the trailer – we have to talk about the racers themselves, of course! Stay tuned.

Later this month and then throughout August we’ll have more details on the DLC for you, as well as on the content of update 2.0 releasing alongside it:

  • How do you build the monument and what does it do?
    • A DevBlog and a developer livestream will provide all the answers
  • How do quality of life improvements like the note function work and what else is in the update?
    • We’ll make sure to give you an overview of the changes and improvements separately from the patch notes as well.

Stay tuned for news and updates in the coming weeks.

Updates on the Anno Union

Finally, we have done a few updates on the Anno Union itself we want to briefly inform you about:

  • The “Community Page” has received an overhaul, updating various links and adding links to various resources created by YOU
  • There now is a dedicated modding FAQ page for Anno 117: Pax Romana
  • Following your feedback, we’ll soon be launching the “Roadmap for 2026” page, with information on some of the content of the planned updates for 2026
    • This page will be continuously updated throughout the year to reflect development reality

Summer Twitch Drops

As part of the Twitch Summer Drops Fest, you can now also unlock a new market skin for Anno 117: Pax Romana.

Watch any participating livestream on Twitch between July 10th and 24th for an accumulated 2 hours to unlock it. You will need to have your Ubisoft and Twitch accounts connected to receive the market skin.

Union Update: It’s Blooming Cities Pack release day!

Today we’re releasing the Blooming Cities Pack, the second Cosmetic DLC for Anno 117: Pax Romana!

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Featuring an organic system to place flowers and trees in all kinds of places on your islands, as well as fountains, a decorative wall and a large centre piece with the Temple of Flora.

Check out the trailer above for an overview of the content or get more insights into the pack via our blog article with a dev Q&A.

The “Blooming Cities” Pack is now available on all platforms.

Together with this Cosmetic DLC, we’re also releasing patch 1.6 which includes several more bug fixes. You can find the full patch notes here.

The garden system is such a useful tool, we wanted to give everyone a way to play around with it. Therefore, the update today also includes an Albion- and a Latium-themed garden brush for all players. You can find them in the Ornaments Menu under “Landscaping Patterns” and can use it in all provinces.

What are we working on?

Let us give you a brief overview of what we’re currently working on.

  • DLC 02, the Hippodrome, is in the “bugfixing and polishing” phase at the moment till end of June, after which we start full testing and then the validation before we submit the version to the various stores.
  • DLC 03, Dawn of the Delta, is still in production, entering the “polishing and bugfixing” phase only later in summer for a longer period. To mention a few areas we are working on:
    • The expansion of the tech tree & the icons for new techs
    • Some buildings are still “under construction”, and missing e.g. final textures
    • While some character portraits (e.g. residents) are still being worked on, others have first versions already implemented in internal versions
  • Patches have a much shorter validation and submission times when they’re not tied to storefront releases (and because they naturally contain less content to test).
    • Accordingly, version 1.6.1 (planned release date: July 9th) is still being worked on, validations only starting at the end of June. The patch tackles, for example:
      • Issues with taking over islands vassalized by rivals
      • Issues with raiders’ islands when they’re being added mid-game
      • The Numa Aquarius statue not sitting still on its pedestal
      • The issue with defeated villa troops not showing a timer for their respawn

So much for today’s Union Update on the release date of the Blooming Cities Pack.

Ready to channel your inner gardener with the new ornaments? Share your creations with us on Reddit, Discord or social! We’ll soon also show you how we used the new trees and flowers in our own cities.

Union Update: Livestream for the Blooming Cities Pack

Hey everyone,

we want to just share a short update today with some reminders on what’s coming up!

First of all: tomorrow at 5PM CEST we’ll be holding a livestream again, at the center is the upcoming Cosmetic DLC “Blooming Cities”. As usual, we’ll be streaming on the Annogame Twitch Channel.

Join us in chat, learn all about the content of the cosmetic pack and ask your questions to us.

 

Want to get an a teaser in advance? In the little video clip below you can already find some of the new ornaments in action. A DevBlog will follow the livestream tomorrow evening.

Alongside Cosmetic DLC, we’ll be releasing patch 1.6 next week Thursday – the full changelog for it will be ready by early next week.

Your Prophecies of Ash achievements

The “Prophecies of Ash” DLC is now slightly over one month old – a good time to look back at some of your achievements related to it.

We can only say: governors, you’ve been busy at work on Cinis, all the while the volcano threatened your crops and cities!

Union Update: Patch 1.5.2 and our plans for June

Hey Anno Community,

It’s patch day! Today we’re releasing Version 1.5.2 with several more fixes – including the issue with ships renaming themselves (which didn’t get properly fixed last time), flickering ground plates and some adjustments to rivals’ behaviour related to wars.

Please have a look at the full Patch Notes here!

Upcoming updates

The next planned update will be on June 18th and include some more fixes as well as the second cosmetic DLC: Blooming Cities.

We’ll follow that up with another update in early July. More details on those closer to their release date.

Livestream

On June 10th we’ll be holding a livestream to show you the “Blooming Cities” Pack in action with Art Director Reiko, Project Coordinator Dennis and Clémentine, Junior International Product Manager.

Aside from talking about the very flower-y content, we’re also looking forward to updating you on our plans and answering your questions.

The stream will start on June 10th at 5PM CEST | 3PM UTC on our Twitch channel.

Upcoming and what we’re working on

Looking further into the future, August is, as previously announced, the time of the Hippodrome! Our second gameplay DLC will release around mid-August letting you build an enormous monument in your cities and hold races to entertain your population. You won’t have to wait too long until we start talking about it.

This release will be accompanied by an update as usual, Update 2.0, further improving the game for everyone. To give you a little teaser:

  • An often-requested feature is making a comeback: the note function!
    • Leave notes for yourself as reminders for later in your play-session or when you load your savegame a few days or weeks later and attach them to specific objects (e.g. ships).
  • Take even more phantastic screenshots with the photomode
    • We have seen and admired what you can do with the postcard mode already – with a free camera and some effects you will have even more possibilities
  • Time limited challenges will be available via Ubisoft Connect
    • Aside from the challenge aspect itself, you will get XP for your Ubisoft Connect profile level and Fame points to use in the Hall of Fame

Additionally, we are working on a bunch of further fixes and improvements. Please note that these can still move into later updates depending on their complexity or in case of unforeseen issues. As usual, we will confirm the final changelog for Update 2.0 closer to the actual release in August. To mention just five things currently being worked on:

  • We’re planning to add field workers to farms/plantations after adjustments to the feedback unit system
  • We’re working on a solution to increase the value of the proconsul title, in order for it to be less easily lost upon taking actions the Emperor doesn’t like
  • In the first-person easter egg, groundplates/roads shouldn’t disappear anymore in certain angles
  • We’re looking into Raiders not being defeatable/spawning without their main building
  • Sandarac Tree Nursery will be reclassified as plantation

Talking about both DLC and patches, in the last weeks we’ve held both playtests for “The Hippodrome”, as well as a very early playtest for “Dawn of the Delta”.

Like the playtests we’ve done in the year leading up to the release of Anno 117: Pax Romana, our goals here were to gather feedback on both the overall state, but also the aspects “fun factor”, balancing and UI/UX.

These types of closed playtests will continue for all future gameplay content, and while we can’t go into the details of the provided feedback here, we received valuable input on the UI/UX side of the Hippodrome DLC and its connection to the rest of the game, as well as the province layout of DLC 03 and the clarity/onboarding of its features.

Community Spotlight

Closing the update with a Community Spotlight once more, starting with this website DukeEntropy created: it lets you pre-plan trade routes in preparation for our next Anno 117: Pax Romana session.

To quote them: “I made a website to plan my Anno 117 island and trade routes. Since I cannot play anno during work hours, but I can go to the internet and plan my anno game during work hours.”

Check it out here: https://antondemeester.github.io/anno-planner/

Moving over to the art side, Dulcamarra recently shared a comic summarising her experiences with the volcanic eruptions.

You can find more of her art on her Instagram.

Finally, we also want to feature here some of the awesome screenshots you took for “Prophecies of Ash”, capturing both the island itself as well as the volcano and its eruptions in particular.

Union Update: Our plans for May and June

Patches and Updates

On May 11th, we released Patch 1.5.1 with various bug fixes you can find here. We also added an additional Tier for each Latium and Albion in the Hall of Fame with more ornaments and other unlocks.

 

Right now, we are working on Patch 1.5.2, with a release planned for May 28th. It will address some other problems like not-buildable obsidian groundplates, various “dead tiles” in harbour areas, and the problem with ships changing their name which didn’t get entirely fixed with 1.5.1.

We will share the patch notes when we have finalised the patch, early next week.

 

Beyond that, another update is planned for mid-June with additional fixes and changes, as well as the release of the already announced “Blooming Cities” Cosmetic Pack.

Encountered an issue? Use the Bug Reporter!

If you encounter issues like the ones mentioned above, the best place to report them (or check if someone else has already reported them), is the Bug Reporter website:

https://www.ubisoft.com/en-us/game/anno/117-pax-romana/bug-reporter

This website allows you to submit bug reports for us to investigate, and you can also follow their current status as we start investigating, working on and ultimately planning in a fix for the issues.

 

Please also have a look if the issue you encountered has already been reported by someone else. In this case you can upvote the report and – even more useful for us – contribute to these existing reports: provide additional details, screenshots or a savegame or simply give more context on how this issue is impacting your enjoyment of the game.

It helps us both with our investigation as well as with the prioritization of issues for future patches.

Next livestreams

After a break, we’ll soon be returning to livestreaming on the Anno Twitch channel.

Aside from devstreams for e.g. upcoming (C)DLC like the “Blooming Cities” Pack and later also dedicated dev insights, we’re also planning to start a series of pure gameplay streams with a completely new savegame that we’ll carry forward into all future gameplay livestreams.

Stay tuned for precise dates for those streams.

Upcoming DevBlogs

In the second half of May and beyond we also want to go back to giving you some development insights outside of DLC content, similar to our articles on UI Design and UI Icon Design in March.

Upcoming are blogs first give you insights from the Art Team, when we talk “Fire and Destruction” on Thursday, May 21st, before covering the topics of sound and music – which we already touched on last year in a dedicated livestream.

We also have some more topics on the UI & UX side we’d love to cover.

And, as usual, if there are other topics or departments you’d love to hear more about, don’t hesitate to let us know and we’ll see if we can make a dedicated article out of it later this year!

Union Update: Release Delay, Player Milestone and Free Weekend

Hey Anno Community,

Due to a recently discovered potentially savegame-breaking issue in version 1.5, we decided to move the release of “Prophecies of Ash” and Patch 1.5 by a week to April 30th.

We always want to create the best player experience, so, thank you for your understanding.

 

The Patch Notes (originally announced for today) will also slightly move and be posted latest Monday (27th) here on the Anno Union. In the meantime, earlier this week we released a blog detailing some of the improvements and changes we’re adding with the patch; if you haven’t checked it our yet, we certainly recommend you doing so.

We reached a player milestone!

In significantly more positive news, we reached our first player milestone:

We’re celebrating 1,17 million governors for Anno 117: Pax Romana!

Thank you for all your support, Anno Community! We’re looking forward to improving your experience with our game further in the coming months.

Free Weekend

As you could already see at the end of the video above, Anno 117: Pax Romana will have another Free Weekend, starting tomorrow!

Play the game for free from the 23rd until Monday the 27th or have friends and family members join you for a nice co-op game.

The version includes the entire base game, is not time-limited and your savegame carries over if you decide to buy the game following the Free Weekend.

Union Update: Free Update Highlights in Version 1.5

Prepare for fire, smoke and ash: in just a few days, on April 30th, the “Prophecies of Ash” DLC releases on all platforms. Settle Cinis, the largest island in Anno’s history, turn it into your new capital in Latium – and endure the moods of the volcano, bringing both destruction as well as powerful buffs.

 

Alongside the DLC, we’re releasing Patch 1.5, again including a variety of changes, improvements and bug fixes. While the full patch notes will be released on Wednesday, today we walk you through some of the changes and quality-of-life improvements that are included in this update as well.

Please keep the feedback coming – more adjustments and improvements are already planned for future updates, including (as mentioned last week) much-requested features like note-taking and the mod browser.

Big Changes

We’re starting with some larger changes that are worth providing some more details on:

  • Passive Trade rebalance: was too powerful previously and now gets adjusted downwards a bit.
    • Rivals/Traders only sell goods they actually have in stock
    • Rivals pay the same price as traders now
    • Rivals/Traders have less budget for trading starting in mid-game
    • Goods have higher trade prices
    • Important: the old balancing is still available, and all these options are now part of the game setup. While old savegames can migrate to the new balancing if you want, you can also pick and choose how you want to set up passive trade in your savegame.
    • “Prophecies of Ash” DLC: during volcano phases, traders will not sell goods impacted by volcano phases (food, crops, fish, animals)
  • Word filter adjusted in singleplayer
    • While the filter is still in place (mandatory requirement), there’s no more censoring on client side
    • Other participants in a multiplayer match will still see ***** if a word another player used is affected by the filter
  • Various Trade Route screen improvements
    • Assign route to a group during creation
    • Give trade route a name directly during creation
    • Hold shift to copy a good across all vacant slots of a ship
    • Trade route lines are now displayed on the map on the right when hovering over a trade route
    • The number of buildings producing a good is now displayed in addition to the stock level for each island
    • Some more improvements are still in discussion/in development

Small changes

In addition, plenty of smaller changes and improvements have been added, including (but not limited to) the following:

  • It’s now possible to zoom & pan the mini-map
  • Amphitheatre events can now be run on multiple islands simultaneously
  • Weather effects like rain in Albion or the volcanic ash rain from Prophecies of Ash can be disabled via the options menu
  • Destroyed Officia remember slotted specialists
  • We’ve added a “Favourite” category when using gamepad
    • It allows you to add ships, buildings as favourite for quick-access
    • You can add both menu entries and your current selection
  • Gameplay DLC can now be activated at any point while playing
    • When loading a pre-DLC-release savegame, a prompt will appear, but the decision can be postponed to later
  • Added a workforce priority system to help with avoiding negative spirals
    • The priority now is: Military < adding population < population area effect < income < income area effect
  • Defeating a pirate now gives positive emperor reputation
  • When using mouse & keyboard, all pins at bottom of the screen can now be removed/replaced, the resource pins are not fixed anymore
  • Water mill gets +1 knowledge, donkey mill –1 health as area effect
    • to better represent the water mill being more “expensive” due to requiring a river slot
  • Many many visual quality improvements on the UI side, including:
    • Ingame/pause menu
    • Save & load menu
    • Building menus
    • General HUD

Patch Notes and release

Again, please note the list above is not exhaustive: these and other improvements will be added to the game on Thursday! Stay tuned for the full patch notes, to be published on April 27th, for a list of all changes as well as bug fixes that are part of the update.

This update will release alongside the “Prophecies of Ash” DLC for Anno 117: Pax Romana on the 30th at 10 ATM UTC (all platforms except Steam, where it’s releasing at 6PM UTC).