Union Update: Aegyptus is calling & Community Spotlight

Hey Anno Community!

It’s October, Autumn makes itself very much felt and the release of “Dawn of the Delta” is drawing near. In today’s Union Update we’ll have an overview of what you can expect in the coming weeks, and a Community Spotlight.

News from Aegyptus

While we did share some information already at gamescom, it’s time to dive deeper and give you a full overview of what you can expect with “Dawn of the Delta” on November 5th.

We’re planning several DevBlogs detailing the various features of this upcoming expansion, the improvements and changes of the update releasing alongside it and then of course the full patch notes with all bug fixes for the update.

The first of these DevBlogs will release on October 15th and focus on the province itself.

 

If you prefer to see it all in action, tune in to our Twitch livestream on the Annogame channel on October 22nd at 5PM CEST. The week after we’ll be holding another livestream to look at a more advanced savegame, meet some new characters in Aegyptus and see what’s going on with those triangle-shaped constructions further in the desert.

Pyramids? Pyramids!

We’re talking about the pyramids, of course!

To get a first look at them and their role in Dawn of the Delta, check out the IGN YouTube channel on Monday, October 12th around 8PM CEST.

If you miss it: don’t worry, we’ll also share the video on our channels afterwards and have even more details for you in a DevBlog at the end of October.

Community Spotlight

After all this looking into the future, in the past and presence the Anno Community has continued to be very busy, let’s share some of those updates.

Firstly, in September we released documentation for how to read statistics screen data from the game in real time for second-screen tools. This has since sparked some work from a few community members, see more here and here if you’re more technically inclined.

For the ones who are rather more interested in results than in fiddling around with this option, Dealwatch/ itzxpringle released “Tabularium117” as a download. It provides you with detailed consumption and production statistics and related information and is available in English and German.

 

Another very recent community project is the Anno 117 Seed Finder by Taludas and Drullo321. This standalone tool lets you search for all kinds of different map combinations (island setup, fertilities, etc.) before starting the game to find your dream island: https://github.com/Taludas/Anno-117-Seed-Finder

 

Finally, the Codex Romana by fordfan_2015 gives you a full overview of all items/specialists in the game letting you search and filter for specific effects and DLCs.

Mod Spotlight

We also continue to recommend checking out the mod.io website for mods for Anno 117: Pax Romana – and for Anno 1800, of course, where several new mod projects are also still in the works.

Three recent additions we found interesting we want to briefly feature here:

Roman Life Latium by khayi adds a whopping 45 new needs for your Latium population, including new fitting specialists. If you can deal with the all the new production chain management this requires, this mod is for you.

You are looking for a military challenge instead? A rather hardcore invasion mod called Black Tides by Eternyx confronts with regular strong raids by sea and land.

Finally, if you’re looking for your very own monument in Albion, the Pharos of Dubris mod by antalj lets you build a great lighthouse in Albion in multiple stages – complete with dedicated technologies to research.

Union Update: It’s release day for Echoes of Kassandra

By the gods! It’s the release day of the “Echoes of Kassandra” pack, the latest cosmetic pack for Anno 117: Pax Romana.

Inspired by the world of Kassandra, the ancient Greek hero from Assassin’s Creed Odyssey, this pack includes several new statues, skins and a grand music hall with 1h of music from Odyssey: protect your harbour with a giant statue of Zeus, choose Leonidas as protector of your city gates and Kassandra as your new profile picture, and paint some of your residences and city watch buildings in a hellenic blue colour scheme.

Learn more about the pack in our dedicated DevBlog here or watch the trailer below!

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More ornaments!

We know that for some of you there’s no such thing as too many ornaments, which is why we’re always happy to point you in the direction of our awesome modding community on PC as well.

One recent example is the very, very comprehensive “Decorations Mod” by Maggus, which includes around 2000 ornaments and decorations you can use in your game. Check out their overview trailer below and download the mod directly via mod.io

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You can find plenty more mods on mod.io, and we always recommend to check out the various smaller and bigger mods if you want to adjust your experience with new challenges or options.

 

Of course, we have a few ideas for themes for potential future cosmetic packs on our side as well, combined with the feedback from you on what kind of ornaments & skins you are currently missing.

Mods, cheat and their impact on multiplayer desyncs

Talking about mods: with the last patches, we fixed many of the crashes and desyncs (“TRAJAN”-errors) that you have encountered in the past. Now, we are at a state where the game runs much more stable, but also where a large portion of our crash and desync reports show usage of mods or cheats and wanted to address this topic.

Mods

We love seeing you both create and use mods for Anno 117: Pax Romana to further customize your experience. (In fact, we love it so much that we are working on making modding and using mods easier for you)

However, there is one important thing to keep in mind when running mods in multiplayer:
Anno is simulated simultaneously on all clients of the multiplayer match (see also the “Under the Hood” section of our blog post here) and regularly checks if all clients came to the same result – if not, a desync error occurs.
That means that if not all participants use the same mods and same version of said mods, it’s entirely possible that this alone can cause a desync error. In fact, a good share of our recent desync reports show this kind of situation.

To improve your multiplayer experience and make it easier on our side to focus on actual desync issues, we added a new restriction to multiplayer, which should stop you from starting or joining a multiplayer game if not all players are using the same mods and mod versions. This change went live with the update on August 20th.

Cheats

Let us preface this by saying that we do not mind you using cheats, trainers or other ways to modify your personal gaming experience with unlimited resources, etc. In singleplayer.

While multiplayer can be a different matter, assuming you’re not getting yourself an unfair advantage but are doing so with the consent of the other participants (e.g. in a co-op match), similar rules as with modding apply:

Using any kind of tool to modify the game state has a high chance resulting in desyncs (i.e. TRAJAN errors) as well as potentially straight-up game crashes.

If you want to e.g. have unlimited money or resources as an option for a multiplayer match, we recommend using a mod instead (e.g. one of the mods by us shipped with the game) since that mod must be active for all players for the game to even start. This way everyone again uses the same version of the game, and you reduce the chance of desyncs.

 

Please be aware that we cannot consider any desync or crash reports that show that the game has been modified in some way.

The road to Aegyptus

The next stop for this year is, of course, November: On Thursday, November 5th, you will be able to set sails and travel to the province of Aegyptus in “Dawn of the Delta“, our biggest expansion of the year.

Expect more news and first gameplay livestreams around mid-October!

Union Update: It’s release day for The Hippodrome!

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It’s the release day of “The Hippodrome”! The second expansion for Anno 117: Pax Romana is now available on all platforms and lets you build this new, huge monument and host race events for your population.

Increase your splendour to unlock stronger buffs and bonuses for your cities and host the largest races in the empire. Read more about this new DLC in our dedicated DevBlog from earlier this month.

 

Alongside “The Hippodrome” we’ve released Update 2.0 with not only a bunch of bug fixes but also several quality-of-life improvements and features like the photo mode, a note function and the new “heroic” specialists. Make sure you check out the patch notes for a full overview.

Gamescom is coming

In less than a week, the largest gaming trade fair, gamescom, takes once again place in Cologne. We’ll also be present this year in the Ubisoft Community Lounge with a set of panels and presentations. For your convenience, we added our schedule below – we’d love to see you there!

For anyone else, two of the panels will also be livestreamed on the official Ubisoft Twitch and YouTube channels. These panels are marked accordingly on the schedule above. Tune in and join other Anno and Ubisoft fans in the chat!

 

The week after gamescom we’ll also have a full recap blog post for you, and in our September-livestream we’ll not only show you more about the upcoming cosmetic pack but are also happy to answer any questions that you weren’t able to ask us at gamescom directly.

Twitch Drops

Alongside this release, you can get two more Twitch Drops from watching and participating Anno 117: Pax Romana streamer on Twitch. See below.

The Hippodrome awaits

And with that… we hope you enjoy our latest expansion and find a nice place on your islands for the new monument.

We’re also looking forward to hearing your thoughts on the changes and additions of the update – and seeing what you can do with the photo mode.

Have a great week!

Union Update: gamescom and The Hippodrome

Hey Anno Community,

August is a busy month for us with both the upcoming release of “The Hippodrome” next week and our presence at gamescom the week after.

Specifically on the latter, we want to give you a first overview of what you can expect from us in Cologne and what we’ll be presenting.

In total, we’re planning three different panels but each will be repeated in both English and German to offer you multiple options no matter which day you’ll be visiting.

  • The Hippodrome and beyond + Q&A segment: We’ll talk about the recently released “The Hippodrome” expansion and maybe have a teaser for “Dawn of the Delta”
  • Cosmetic Packs with Reiko + Q&A segment: Together with our Art Director we show the upcoming cosmetic pack for the first time and talk about our approach to Art and cosmetics in general
  • Directors Q&A Panel: Your opportunity to ask questions to Manuel, Creative Director, Jan, Game Director and Stéphane, Executive Producer and also learn more about their work

The exact times of each panel can be found below:

For anyone not attending gamescom, two of the panels will also be livestreamed on the official Ubisoft Twitch and YouTube channels. These panels are marked accordingly on the schedule above. Tune in and join other Anno and Ubisoft fans in the chat!

 

The week after gamescom we’ll also have a full recap blog post for you. In the second week we’ll hold a livestream on our Twitch channel and not only show you more about the upcoming cosmetic pack but are also happy to answer any questions that you weren’t able to ask us at gamescom directly. Best to mark that date in your calendars!

The release of The Hippodrome!

As mentioned in the intro, before gamescom we have another highlight: the release of the “The Hippodrome” expansion and Update 2.0 next week Thursday.

You can already check out the DevBlog for the DLC as well as another DevBlog on changes and improvements coming with the update for everyone right now! The full patch notes will follow next week, closer to release.

 

Make sure you don’t miss our livestream on August 20th! Not only will it feature the inaugural race in the new hippodrome, proudly sponsored by the winners of our latest contest, but you’ll also be able to ask your questions directly to our two Designers Nicolas and Tobias.

So, tune in next week Thursday at 5PM CEST | 11 AM EDT on Twitch!

Community Spotlight

Before we end today’s blog post, we wanted to share this fan-created website with you that caught our eye this week:

A place to share your most beautiful and creative city designs, created by Yamada, called Karto: https://www.karto.gg/

With the photo mode releasing next week, we’d love to see even more cities, beautiful parks and designs on there!

Union Update: Hippodrome contest and road to release

Hey Anno Community!

Today we have updates on the recent contest and voting, as well as on what’s awaiting you in terms of news in the coming weeks.

 

Contest Winners

At the very end of June we asked you to create a sponsor for the Hippodrome – or rather: for the inaugural chariot race taking place in the Hippodrome! Cause this very race will be featured in our trailer for the upcoming expansion, aptly named “The Hippodrome”, and will go live on August 20th – release day!

The winners were chosen by an internal dev team jury based on a variety of factors like style, creativity, fun and how well it fit into the Anno universe. While slowly reducing the list of finalists, we ended up with the magic number of nine – nine submissions we just didn’t feel comfortable reducing further.

We therefore decided to expand the number of winners from four to nine, all of them will receive both the physical prizes and the inclusion in the trailer.

The winners have been contacted earlier this week, and we’re excited to now also share the winning entries below. Congratulations to all of them once again!

Voting Winners

Following the contest for sponsors, a public vote was held to decide on the racers for this very first Hippodrome race. It was surprisingly clear decision by you for the Sausage Purveyor Quirinus Rubellius as well as Dorian. When counting across all three platforms (Anno Union, Reddit and Discord), it then became a close race which Whataboutist Watis and the Diviner of Dough decided for themselves. Athr, meanwhile, has brought shame on the Jorgensen family as a whole…

(Apologies for the display issues with the voting on the Anno Union, we’ll have this looked into for future votings)

 

That means in the final trailer, on August 20th, we’ll have these four compete in the Hippodrome, proudly sponsored by the Anno Community!

So, don’t forget to tune in to our live Twitch stream!

Road to release

You won’t have to wait quite as long for the first information about the upcoming “The Hippodrome” expansion and the update accompanying it.

Starting in August, both on our social channels as well as on the Anno Union, we’ll have updates on both topics for you – small teasers as well as full blog posts. You can expect:

  • An article with the highlights of Update 2.0 and its new features and bigger changes, first week of August
  • A DevBlog on the content of the “The Hippodrome” expansion, first week of August
  • Full Patch Notes, August 18th
  • Release Day, livestream and the inaugural race itself, August 20th

Vote on the racers for the inaugural race!

Legends aren’t born – they are made!

Preparations for the inaugural Hippodrome race are ongoing – but what about the racers? Well… have a look at the trailer!

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When playing the “The Hippodrome” DLC in August, any of your specialists can race. Want to see Tarragon race in the circus? Just received a new specialists via a festival and want to see how they perform?

The choice is yours! Each racer has different strengths and weaknesses – and a different potential.

 

For now, though, we limit your options a bit to just six candidates from across the game, as you’ve seen in the trailer. Who do you want to see race?

You have one vote in this poll, and the four racers with the most votes will ultimately compete in the inaugural Hippodrome race – the race we’ll proudly present in part 3 of the trailer, and on Twitch on August 20th.

Union Update: Patch 1.6.1 and Hippodrome teasers

Hey Anno Community,

We have just released patch 1.6.1 for all platforms. Find some highlights of the patch below. The full patch notes can be found here.

  • Fixed a crash related to major incidents
  • Expanded building space on Cinis
  • Fixed issues with vassalized islands
  • Fixed some savegame compatibility issues

The next update for Anno 117: Pax Romana is planned for mid-August, together with the release of DLC 02.

The Hippodrome

Following the release of the first part of the trailer for the upcoming “The Hippodrome” DLC, we also launched a community contest: create a sponsor for the chariot races.

This contest concluded yesterday, and we want to thank everyone who submitted their idea for a sponsor. There were many, many submissions, covering wine, oil, sandals, chariots, horses, postal services, jewelry, tools, weapons and much more. Not an easy task for us to discuss and agree on just four winners – but we’re making some progress. Right now, we are planning to have an update at the end of next week. The four lucky winners will then be contacted via e-mail to discuss the details.

 

Also coming up soon is part 2 of the trailer – we have to talk about the racers themselves, of course! Stay tuned.

Later this month and then throughout August we’ll have more details on the DLC for you, as well as on the content of update 2.0 releasing alongside it:

  • How do you build the monument and what does it do?
    • A DevBlog and a developer livestream will provide all the answers
  • How do quality of life improvements like the note function work and what else is in the update?
    • We’ll make sure to give you an overview of the changes and improvements separately from the patch notes as well.

Stay tuned for news and updates in the coming weeks.

Updates on the Anno Union

Finally, we have done a few updates on the Anno Union itself we want to briefly inform you about:

  • The “Community Page” has received an overhaul, updating various links and adding links to various resources created by YOU
  • There now is a dedicated modding FAQ page for Anno 117: Pax Romana
  • Following your feedback, we’ll soon be launching the “Roadmap for 2026” page, with information on some of the content of the planned updates for 2026
    • This page will be continuously updated throughout the year to reflect development reality

Summer Twitch Drops

As part of the Twitch Summer Drops Fest, you can now also unlock a new market skin for Anno 117: Pax Romana.

Watch any participating livestream on Twitch between July 10th and 24th for an accumulated 2 hours to unlock it. You will need to have your Ubisoft and Twitch accounts connected to receive the market skin.

Union Update: It’s Blooming Cities Pack release day!

Today we’re releasing the Blooming Cities Pack, the second Cosmetic DLC for Anno 117: Pax Romana!

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Featuring an organic system to place flowers and trees in all kinds of places on your islands, as well as fountains, a decorative wall and a large centre piece with the Temple of Flora.

Check out the trailer above for an overview of the content or get more insights into the pack via our blog article with a dev Q&A.

The “Blooming Cities” Pack is now available on all platforms.

Together with this Cosmetic DLC, we’re also releasing patch 1.6 which includes several more bug fixes. You can find the full patch notes here.

The garden system is such a useful tool, we wanted to give everyone a way to play around with it. Therefore, the update today also includes an Albion- and a Latium-themed garden brush for all players. You can find them in the Ornaments Menu under “Landscaping Patterns” and can use it in all provinces.

What are we working on?

Let us give you a brief overview of what we’re currently working on.

  • DLC 02, the Hippodrome, is in the “bugfixing and polishing” phase at the moment till end of June, after which we start full testing and then the validation before we submit the version to the various stores.
  • DLC 03, Dawn of the Delta, is still in production, entering the “polishing and bugfixing” phase only later in summer for a longer period. To mention a few areas we are working on:
    • The expansion of the tech tree & the icons for new techs
    • Some buildings are still “under construction”, and missing e.g. final textures
    • While some character portraits (e.g. residents) are still being worked on, others have first versions already implemented in internal versions
  • Patches have a much shorter validation and submission times when they’re not tied to storefront releases (and because they naturally contain less content to test).
    • Accordingly, version 1.6.1 (planned release date: July 9th) is still being worked on, validations only starting at the end of June. The patch tackles, for example:
      • Issues with taking over islands vassalized by rivals
      • Issues with raiders’ islands when they’re being added mid-game
      • The Numa Aquarius statue not sitting still on its pedestal
      • The issue with defeated villa troops not showing a timer for their respawn

So much for today’s Union Update on the release date of the Blooming Cities Pack.

Ready to channel your inner gardener with the new ornaments? Share your creations with us on Reddit, Discord or social! We’ll soon also show you how we used the new trees and flowers in our own cities.

Union Update: Livestream for the Blooming Cities Pack

Hey everyone,

we want to just share a short update today with some reminders on what’s coming up!

First of all: tomorrow at 5PM CEST we’ll be holding a livestream again, at the center is the upcoming Cosmetic DLC “Blooming Cities”. As usual, we’ll be streaming on the Annogame Twitch Channel.

Join us in chat, learn all about the content of the cosmetic pack and ask your questions to us.

 

Want to get an a teaser in advance? In the little video clip below you can already find some of the new ornaments in action. A DevBlog will follow the livestream tomorrow evening.

Alongside Cosmetic DLC, we’ll be releasing patch 1.6 next week Thursday – the full changelog for it will be ready by early next week.

Your Prophecies of Ash achievements

The “Prophecies of Ash” DLC is now slightly over one month old – a good time to look back at some of your achievements related to it.

We can only say: governors, you’ve been busy at work on Cinis, all the while the volcano threatened your crops and cities!

Union Update: Patch 1.5.2 and our plans for June

Hey Anno Community,

It’s patch day! Today we’re releasing Version 1.5.2 with several more fixes – including the issue with ships renaming themselves (which didn’t get properly fixed last time), flickering ground plates and some adjustments to rivals’ behaviour related to wars.

Please have a look at the full Patch Notes here!

Upcoming updates

The next planned update will be on June 18th and include some more fixes as well as the second cosmetic DLC: Blooming Cities.

We’ll follow that up with another update in early July. More details on those closer to their release date.

Livestream

On June 10th we’ll be holding a livestream to show you the “Blooming Cities” Pack in action with Art Director Reiko, Project Coordinator Dennis and Clémentine, Junior International Product Manager.

Aside from talking about the very flower-y content, we’re also looking forward to updating you on our plans and answering your questions.

The stream will start on June 10th at 5PM CEST | 3PM UTC on our Twitch channel.

Upcoming and what we’re working on

Looking further into the future, August is, as previously announced, the time of the Hippodrome! Our second gameplay DLC will release around mid-August letting you build an enormous monument in your cities and hold races to entertain your population. You won’t have to wait too long until we start talking about it.

This release will be accompanied by an update as usual, Update 2.0, further improving the game for everyone. To give you a little teaser:

  • An often-requested feature is making a comeback: the note function!
    • Leave notes for yourself as reminders for later in your play-session or when you load your savegame a few days or weeks later and attach them to specific objects (e.g. ships).
  • Take even more phantastic screenshots with the photomode
    • We have seen and admired what you can do with the postcard mode already – with a free camera and some effects you will have even more possibilities
  • Time limited challenges will be available via Ubisoft Connect
    • Aside from the challenge aspect itself, you will get XP for your Ubisoft Connect profile level and Fame points to use in the Hall of Fame

Additionally, we are working on a bunch of further fixes and improvements. Please note that these can still move into later updates depending on their complexity or in case of unforeseen issues. As usual, we will confirm the final changelog for Update 2.0 closer to the actual release in August. To mention just five things currently being worked on:

  • We’re planning to add field workers to farms/plantations after adjustments to the feedback unit system
  • We’re working on a solution to increase the value of the proconsul title, in order for it to be less easily lost upon taking actions the Emperor doesn’t like
  • In the first-person easter egg, groundplates/roads shouldn’t disappear anymore in certain angles
  • We’re looking into Raiders not being defeatable/spawning without their main building
  • Sandarac Tree Nursery will be reclassified as plantation

Talking about both DLC and patches, in the last weeks we’ve held both playtests for “The Hippodrome”, as well as a very early playtest for “Dawn of the Delta”.

Like the playtests we’ve done in the year leading up to the release of Anno 117: Pax Romana, our goals here were to gather feedback on both the overall state, but also the aspects “fun factor”, balancing and UI/UX.

These types of closed playtests will continue for all future gameplay content, and while we can’t go into the details of the provided feedback here, we received valuable input on the UI/UX side of the Hippodrome DLC and its connection to the rest of the game, as well as the province layout of DLC 03 and the clarity/onboarding of its features.

Community Spotlight

Closing the update with a Community Spotlight once more, starting with this website DukeEntropy created: it lets you pre-plan trade routes in preparation for our next Anno 117: Pax Romana session.

To quote them: “I made a website to plan my Anno 117 island and trade routes. Since I cannot play anno during work hours, but I can go to the internet and plan my anno game during work hours.”

Check it out here: https://antondemeester.github.io/anno-planner/

Moving over to the art side, Dulcamarra recently shared a comic summarising her experiences with the volcanic eruptions.

You can find more of her art on her Instagram.

Finally, we also want to feature here some of the awesome screenshots you took for “Prophecies of Ash”, capturing both the island itself as well as the volcano and its eruptions in particular.