- Anno 117
- Game Update
- Union Update
Union Update: Free Update Highlights in Version 1.5
Prepare for fire, smoke and ash: in just a few days, on April 30th, the “Prophecies of Ash” DLC releases on all platforms. Settle Cinis, the largest island in Anno’s history, turn it into your new capital in Latium – and endure the moods of the volcano, bringing both destruction as well as powerful buffs.
Alongside the DLC, we’re releasing Patch 1.5, again including a variety of changes, improvements and bug fixes. While the full patch notes will be released on Wednesday, today we walk you through some of the changes and quality-of-life improvements that are included in this update as well.
Please keep the feedback coming – more adjustments and improvements are already planned for future updates, including (as mentioned last week) much-requested features like note-taking and the mod browser.
Big Changes
We’re starting with some larger changes that are worth providing some more details on:
- Passive Trade rebalance: was too powerful previously and now gets adjusted downwards a bit.
- Rivals/Traders only sell goods they actually have in stock
- Rivals pay the same price as traders now
- Rivals/Traders have less budget for trading starting in mid-game
- Goods have higher trade prices
- Important: the old balancing is still available, and all these options are now part of the game setup. While old savegames can migrate to the new balancing if you want, you can also pick and choose how you want to set up passive trade in your savegame.
- “Prophecies of Ash” DLC: during volcano phases, traders will not sell goods impacted by volcano phases (food, crops, fish, animals)
- Word filter adjusted in singleplayer
- While the filter is still in place (mandatory requirement), there’s no more censoring on client side
- Other participants in a multiplayer match will still see ***** if a word another player used is affected by the filter
- Various Trade Route screen improvements
- Assign route to a group during creation
- Give trade route a name directly during creation
- Hold shift to copy a good across all vacant slots of a ship
- Trade route lines are now displayed on the map on the right when hovering over a trade route
- The number of buildings producing a good is now displayed in addition to the stock level for each island
- Some more improvements are still in discussion/in development
Small changes
In addition, plenty of smaller changes and improvements have been added, including (but not limited to) the following:
- It’s now possible to zoom & pan the mini-map
- Amphitheatre events can now be run on multiple islands simultaneously
- Weather effects like rain in Albion or the volcanic ash rain from Prophecies of Ash can be disabled via the options menu
- Destroyed Officia remember slotted specialists
- We’ve added a “Favourite” category when using gamepad
- It allows you to add ships, buildings as favourite for quick-access
- You can add both menu entries and your current selection
- Gameplay DLC can now be activated at any point while playing
- When loading a pre-DLC-release savegame, a prompt will appear, but the decision can be postponed to later
- Added a workforce priority system to help with avoiding negative spirals
- The priority now is: Military < adding population < population area effect < income < income area effect
- Defeating a pirate now gives positive emperor reputation
- When using mouse & keyboard, all pins at bottom of the screen can now be removed/replaced, the resource pins are not fixed anymore
- Water mill gets +1 knowledge, donkey mill –1 health as area effect
- to better represent the water mill being more “expensive” due to requiring a river slot
- Many many visual quality improvements on the UI side, including:
- Ingame/pause menu
- Save & load menu
- Building menus
- General HUD
Patch Notes and release
Again, please note the list above is not exhaustive: these and other improvements will be added to the game on Thursday! Stay tuned for the full patch notes, to be published on April 27th, for a list of all changes as well as bug fixes that are part of the update.
This update will release alongside the “Prophecies of Ash” DLC for Anno 117: Pax Romana on the 30th at 10 ATM UTC (all platforms except Steam, where it’s releasing at 6PM UTC).
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Ik heb de Year 1 pass gekocht maar heb nog steeds geen update naar ‘prophecies of ash’ gezien. Ik weet dat de release een week is verschoven, maar het is inmiddels 2 mei.
Laat maar. Het is me net gelukt om de update te downloaden en installeren via Ubisoft Platform. Als je de game via snelkoppeling op je bureaublad start krijg je de update klaarblijkelijk niet. Erg vreemd, maar het is gelukt.
Please add the option to colour-code the trade routes/groups!
Heb Anno 117 Year 1 pass gekocht maar er verschijnt niets in mijn basesgame. Er is ook geen download verschenen.
De update “anno 117 prophecies of ash” had nu beschikbaar moeten zijn maar er gebeurd niets.
Hey Irwa02, unfortunately we had to move the release last-minute by a week to April 30th, see our article published on the 22nd last week: https://www.anno-union.com/union-update-release-delay-player-milestone-and-free-weekend/
The Prophecies of Ash DLC will unlock on Thursday morning this week.
Thank you for improving the trade routes screen. There’s still a lot in the base game that can be improved but it’s very good to see steps are being taken towards fixing the most glaring issues.
Please keep it up.
Hopefully they’ll fix the bug when you get told your ship/building is under attack when it’s fired on a raider that doesn’t fire back. Also, there’s no point giving me a pop-up warning of a minor issue on my trade routes, yet when I go to the trade route menu, only the major issues are highlighted.
From the min/max community’s pov: leaving the old passive trade balancing in the game as an option is a mistake. We need 1 setting if we are to compare builds. You are trying to tend to fragile souls that would complain their city doesn’t work after the update, I get it. But the truth is that it was broken from the start and the re-balance is valid. Pls make the playing field uniform.
Hey, we hear the concerns from the min/max community, and understand this makes comparing more difficult.
However, negatively impacting the savegames of many of our players in such a way after an update is not the way to go. The flexibility for people to choose their own difficulty is quite important to us.
We’ll see if there are other ways to cater to the min/max community in terms of game setup in the future.
Then just keep it in untill next major DLC, which is months from now. It gives players months of notice to adapt their economy. Ty for the reply.
Thanks for the highlights! Really looking forward to it! Just one question, are there any changes coming to the diplomacy like alliances vs defense pacts priority (specially when declaring war)?
That’s something we want to adjust, yes, but have not set a date for.