- Anno 117
- Game Update
Anno 117: Pax Romana – Patch 1.6
Release Date: June 18th, 2026, at 10 AM UTC / 12 PM CEST | 6 PM UTC / 8 PM CEST (Steam)
Highlights
- Adding support for the Blooming Cities Pack
- Fixed main Prophecies of Ash quest not triggering
- Added gold and coal producers to Vulcan’s buffs
- Fixed construction grids disappearing
- Fixed raiders spawning reinforcements near enemies
Improvements & Changes
Gameplay
- Added a new “Landscaping Patterns” cosmetic category with “Ambrosian Forest” and “Celtic Forest” garden patterns
- It’s now possible for co-op players to change the skin of an object from one they don’t own to any they own
- Improved the behaviour of cut grass around certain decorative ornaments
- Changed the prioritization of demolish tool, so that ornaments on top of ground plates can be demolished first, then ground plates
- Making peace will now properly delay any further diplomatic agreements
- Rivals’ ornaments placement is now more distinct
- Added all gold and coal producers to the list of Vulcan’s buffs
UI & UX
- Added info to ornaments to show if they are from Hall of Fame, Twitch Drops or other sources
- Added a new icon for the “Imperial Garlands” Villa skin
- The selection with the Cosmetic Tool has been improved
- Changed the notification timer for bankruptcy, so it does not trigger every time the player is under the threshold
- Rioting units can now be more easily distinguished from the player’s military units
Bug fixes
Gameplay
- Fixed an issue where the cancel button reopens the destruction notification pop-up after moving buildings to a blocked construction area
- Fixed an issue where raiders would continue to spawn ships even when their enemies are near
- Fixed an issue where the tremors from the volcano could be felt in Albion
- Fixed an issue where the Governor Decision The Pen’s Might sometimes only showed one choice
- Fixed an issue where Neferneru would immediately declare war on the player if they settled on the continental island
- Fixed an issue where rival units could become stuck on another island after leaving the “Stonehenge island”
- Fixed an issue where the Prophecies of Ash questline would not trigger
- Fixed an issue with canals not displaying the correct number of canal tiles
- Please note: you will need to rebuild a single canal tile to trigger a recalculation and get the correct number.
UI, UX & Controls
- Fixed an issue where the warning icon overlapped texts in the island takeover screen
- Fixed an issue where the shrine of Vulcan had the shrine of Mars icon in the global tab of the religion menu
- Fixed an issue where the skin name “Default Skin” was displayed after switching to “Golden Star” skin for the flagship
- Fixed an issue where the button prompt was missing for the statistics tutorial
- Fixed an issue where the info-tip of the volcano phase could slightly shift side to side during certain volcano phases
- Fixed an issue that would not show the current skin selection in the object menu when opened for the first time
- Fixed an issue where the trade route menu and diplomacy menu were present in the start of the campaign, but not interactable; they are now hidden
- Fixed an issue where the construction grids could disappear
- Fixed an issue where the tutorial pop-up for obsidian quarries could not be closed
- Fixed an issue where the player could lose all ways to control the camera after pressing the “Move in Formation” button while holding the ALT button
- Fixed an issue where the skin selection could skip some variants when looking through them
- Fixed an issue where auto-building ornamental walls around buildings would trigger a construction area blocked and could not be placed
- Removed the effect tray from ornamental walls, as ornaments can’t be affected by effects
- Improved diplomacy notifications now they will show named rivals in the notification
- Fixed an issue where ornamental gates could overlap and duplicate when placed above diagonal roads
Art / Visuals
- Fixed an issue where puddles would be visible through ground plates in Albion
- Fixed an issue where the volcanic ash was unevenly spread across marble and paved quay streets
- Water is now removed from the aqueduct when the aqueduct is not connected to a source
Text & Loca
- Fixed a typo in The Price of Iron quest.
- Removed the word “pack” from the cosmetic content in the construction menu
- Changed “Manufakturen” to “Hersteller” for German language for the item “Konstruktivistin”
- Updated text from “Bar” to “Menu” in the quick tools edit mode
- Fixed the descriptions of Concordia’s negative reason for selling statues
Comments
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Can we please add back the tab of passiv trading. Seems so important to me
This is a valuable patch! I’m really enjoying the new forest patterns
Would it be possible to get the “One…more…Chain…” achievement patched in some way? I think a lot of people find it a bit extreme that you need to have 9x 2-hour-warnings in one gameplay file, and chasing the achievement arguably promotes unhealthy gaming habits.
I think that simply basing it on how many 2-hour-warnings you’ve had throughout *all* of your gameplay (not just one save file) would be an adequate fix.
CorsairUplay, if you are playing on console, putting the console into sleep mode while in game will trigger the warning even though you aren’t playing. The in game clock does not coincide with real time playing… So if you leave the console for a couple of hours, it will trigger whenever 2 hours has passed in real time. Made a bug request about this, since I often just let the console go into sleep time, and whenever I wake it up, I usually get a play time warning. Quite annoying though, if I leave the console in sleep time overnight. That will trigger the 6,8 and sometimes 12 and 24 hour warning depending on when I wake up the console the next day