• Anno 117
  • Union Update

Union Update: Our plans for May and June

Patches and Updates

On May 11th, we released Patch 1.5.1 with various bug fixes you can find here. We also added an additional Tier for each Latium and Albion in the Hall of Fame with more ornaments and other unlocks.

 

Right now, we are working on Patch 1.5.2, with a release planned for May 28th. It will address some other problems like not-buildable obsidian groundplates, various “dead tiles” in harbour areas, and the problem with ships changing their name which didn’t get entirely fixed with 1.5.1.

We will share the patch notes when we have finalised the patch, early next week.

 

Beyond that, another update is planned for mid-June with additional fixes and changes, as well as the release of the already announced “Blooming Cities” Cosmetic Pack.

Encountered an issue? Use the Bug Reporter!

If you encounter issues like the ones mentioned above, the best place to report them (or check if someone else has already reported them), is the Bug Reporter website:

https://www.ubisoft.com/en-us/game/anno/117-pax-romana/bug-reporter

This website allows you to submit bug reports for us to investigate, and you can also follow their current status as we start investigating, working on and ultimately planning in a fix for the issues.

 

Please also have a look if the issue you encountered has already been reported by someone else. In this case you can upvote the report and – even more useful for us – contribute to these existing reports: provide additional details, screenshots or a savegame or simply give more context on how this issue is impacting your enjoyment of the game.

It helps us both with our investigation as well as with the prioritization of issues for future patches.

Next livestreams

After a break, we’ll soon be returning to livestreaming on the Anno Twitch channel.

Aside from devstreams for e.g. upcoming (C)DLC like the “Blooming Cities” Pack and later also dedicated dev insights, we’re also planning to start a series of pure gameplay streams with a completely new savegame that we’ll carry forward into all future gameplay livestreams.

Stay tuned for precise dates for those streams.

Upcoming DevBlogs

In the second half of May and beyond we also want to go back to giving you some development insights outside of DLC content, similar to our articles on UI Design and UI Icon Design in March.

Upcoming are blogs first give you insights from the Art Team, when we talk “Fire and Destruction” on Thursday, May 21st, before covering the topics of sound and music – which we already touched on last year in a dedicated livestream.

We also have some more topics on the UI & UX side we’d love to cover.

And, as usual, if there are other topics or departments you’d love to hear more about, don’t hesitate to let us know and we’ll see if we can make a dedicated article out of it later this year!

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