DevBlog: The Marvellous Mosaic Pack

Hey Anno Community,

It’s been a long time since our last DevBlog dedicated to a Cosmetic DLC – the last one was back in 2024 for the “End of an Era” Pack – and we’re super excited to restart the tradition with our first CDLC for Anno 117: Pax Romana. We did tease you a bit in the past week on our socials, and as promised, today you are getting all the details on our upcoming content: the Marvellous Mosaic Pack CDLC!

In today’s DevBlog we showcase the content of the pack and shine a light on the amazing work behind it together with Laura, Senior Prop Artist, and Rolf, Expert Artist. So, if you don’t want to miss out – keep reading! And don’t forget to check out the VOD of today’s livestream on Twitch, where Reiko and Rolf walk us through the content of the CDLC.

The Marvellous Mosaic Pack will release on 19th February on all platforms.

On the same day, we’ll also release patch 1.4 with a variety of bug fixes and improvements. Expect the full patch notes on Wednesday, 18th February.

For now, let’s focus on small stones and bright colours:

The beauty of Mosaics, tesserae by tesserae

When we think of the Roman Empire and its art, one of the first things that come to our minds is: mosaics! Beautiful, colourful, detailed patterns or images made up by geometrical blocks called tesserae. So, what better way to beautify your cities than by using these gorgeous large ornaments? We love placing them in a plaza surrounded by other ground plates or at the centre of a residences’ block to create the perfect private courtyard.

A lot of work was put into these 4 charming and intricate mosaics – so we asked Rolf to explain to us how they were created, step by step:

“First, a Concept Artist draws a loose sketch of a mosaic where individual stones aren’t visible (1); then I draw a greyscale on top of it (2). After that, I use a software that lets me detect the edges of the greyscale and place the tiles along those edges and shapes by using a complex “node network” (3). At the end of this process, you get a mosaic which then is tested in game and tweaked here and there if needed (4).”

Ground plates for all tastes

This pack goes big on ground plates – as you can see from the list at the end of this blog – and we know that the Anno beauty builders out there will make the most out of all of them!

If you’re building a rural settlement in Albion, we recommend using the Grassy Pavement to match the overgrown and lush vegetation vibe, for example. And if you’re working on a little plaza in Latium, why not use some classical yet elegant marble tiles? Whatever the style you’re going for, there are 7 different types of “stone” ground plates in total.

If you’re going for a more maximalist look, then there are 13 colourful ground plates to choose from – which perfectly match the vivid ornamental mosaics we mentioned above. Purple, russet, green, yellow tesserae perfectly laid in complex or simple patterns: your choice.

These ground plates will make your cities shine, quite literally:

“The idea is to use a wide range of surface roughness to create reflections that change depending on the viewing angle. At certain angles and heights, the surface relies less on colour and more on reflective patterns, which adds a subtle sparkle as the camera moves. The contrast is intentionally pushed further than what you’d normally see in real life to make the visuals more striking in-game.” (Rolf, Expert Artist)

Pretty walls & building skins

Among all the ground plates, this pack also adds two wall systems, both perfect in their own way. The Hortical Wall, together with its Gate of Heroes, adds some classical walls ideal for a Roman settlement to surround the Governor’s Villa, for example.

Conversely, the Oppidum Wall and the Druwid’s Gate are the ultimate choice for Albion and Celtic settlements (and perfect for all the Lord of the Rings fans out there that would like to recreate The Shire in Anno 117: Pax Romana…)

Finally, to complete this pack, we also added building skins for the Bathhouse and the Forum, both with a Latium and Albion variant to give you even more choice! Who knew that the perfect Bathhouse would come in pink shades?

A chat with the Art Team

Now, let’s have a chat with the two artists that worked on this Pack, Senior Prop Artist Laura and Expert Artist Rolf. Whilst Laura focused on the wall systems and the four building skins, Rolf took care of all the ground plates and mosaics.

 

Q: Which piece of content from the pack was the most challenging to work on and why? Which one the most fun?

A (Laura): For me the organic, Celtic inspired wall was hardest to work on, more organic stuff usually is. Also, to get the textures quite right and the amount of vegetation on top so it wouldn`t merge with the background too strongly – that took a lot of fiddling with it.

A (Rolf): The 3×3 mosaics, which represents pictures, were challenging and needed a lot of hands-on craftsmanship and problem-solving skills. It was stressful, but in a good way, it was still a lot of fun creating them.

 

Q: Real life inspiration: how much research goes into a CDLC like this one? How do you balance it with creative freedom?

A (Laura): Usually our amazing Concept Artists do the biggest research part. After that, the assets go through a lot of back and forth even before we get to the 2D Concepts. Then we build it in 3D, mostly focusing on getting the “feeling” of the concept right, so as long as that still translates into our final model, there is quite some freedom really.

A (Rolf): I had a look at a lot of Mosaics, but they are not dramatically helpful. They do teach you a certain history and character which you need to take and extrapolate. Since we have such a specific perspective in our game, I will make it more exaggerated than in real-life and weave in all the Anno knowledge I have collected in the past 13 years.

Q: On a personal level: among all the ground plates, skins and ornaments, which one would you pick as your absolute favourite and why?

A (Laura): My favourite pieces in this pack are all the amazing mosaics, especially the “Intwined Verdant Mosaic”, since I love Celtic patterns and the colour green.

A (Rolf): The “Lavish Garden Mosaic” for sure. I had a lot of creative freedom playing around with all the different tile sizes, patterns, and contrasts. Additionally, I started my career as a Concept Artist, and since I’ve been working as a 3D artist for most of the time after that, it was great to get the chance to paint again, which I had really missed

 

Q: What recommendation would you give to players who want to beautify their cities with this pack?

A (Rolf): Place a unique mosaic in the middle and let it shine with some patterns around it. and don’t forget, less is sometimes more, decide for 2 or three and combine them, more might feel a bit overwhelming in terms of colours.

And with this, we are at the end of this (long) DevBlog dedicated to the first Anno 117: Pax Romana Cosmetic DLC! The Marvellous Mosaic Pack will be available starting 19th February on PC and consoles, for the price of 7€ or your regional equivalent.

We cannot wait to see your marvellous creations!

List of full content

  • Lavish Garden Mosaic (ornament 3×3)
  • Latium Mosaic (ornament 3×3)
  • Sol Magnificus Mosaic (ornament 3×3)
  • Sacred Tree Mosaic (ornament 3×3)
  • Papyrus Mosaic (ground plate 1×1)
  • Purple Papyrus Mosaic (ground plate 1×1)
  • Purple Florals (ground plate 1×1)
  • Russet Florals (ground plate 1×1)
  • Russet Fan Pattern (ground plate 1×1)
  • Purple Fan Pattern (ground plate 1×1)
  • Sandstone (ground plate 1×1)
  • Granite (ground plate 1×1)
  • Irregular Sandstone (ground plate 1×1)
  • Rustic Stone (ground plate 1×1)
  • Marble Tiles (ground plate 1×1)
  • Irregular Marble Tiles (ground plate 1×1)
  • Sunkissed Stone (ground plate 1×1)
  • Ornate Russet Square (ground plate 1×1)
  • Intwined Verdant Mosaic (ground plate 1×1)
  • Four Winds Mosaic (ground plate 1×1)
  • Verdant Winds Mosaic (ground plate 1×1)
  • Aureum Pattern (ground plate 1×1)
  • Light Granite (ground plate 1×1)
  • Grassy Pavement (ground plate 1×1)
  • Forum Latiorum (Forum building skin 12×17)
  • Forum Albionum (Forum building skin 12×17)
  • Baths of Hygieia (Bathhouse building skin 11×20)
  • Baths of Sulis (Bathhouse building skin 11×20)
  • Druwid’s Gate
  • Oppidum Wall
  • Gate of Heroes
  • Hortical Wall

Union Update: Teasers and a livestream with the Art Team

Fresh news reached us from the Empire: architects and artists have joined forces to provide more options to beautify your cities!

In fact, these novel decorations seem to extend all the way to Albion!

Want to know more? Want to get insights into the development of these new cosmetics?

Then tune in on Thursday at 5PM CET | 4PM UTC for our livestream on Twitch with Art Director Reiko and Expert Artist Rolf!

As usual, our stream will run for about 1h and will be available afterwards as VOD to (re)watch.

Anno Union comment section

Finally, a note on the comment section: technical issues with the implementation of the Ubisoft Account login system resulted end of last year in any login attempt resulting in a “login loop”.

Subsequently, we deactivated the comment function on our blogs to prevent confusion. The issue is still under investigation but we hope to bring it back soon (coming weeks), as we know how important the opportunity to directly comment below our announcements and DevBlogs here is for parts of our community.

We’ll keep you updated.

Union Update: Patch 1.3.2 and the February update

Patch 1.3.2 is now live on all platforms!

Please make sure to download the patch especially when you’re playing multiplayer, as not only does the patch include more fixes for desyncs, but all players of a match will also need to use the same version of the game for multiplayer to function correctly.

We have shared the full patch notes yesterday, you can find them here:

Check patch notes HERE.

Roadmap

As announced previously, the next patch (version 1.4) is coming in February. We’re aiming for February 19th and have a very long list of fixes for you. As usual, we’ll release the patch notes closer to the release, after we’ve finalized and validated the update.

 

We’re not stopping there, of course, as we have a year full of content planned, as announced last year:

We’re in the last stages of working on and testing the first DLC, called “Prophecies of Ash”, releasing in April. It expands the Latium region and adds a new, huge island as well as various new functionalities. Expect us to start sharing more details in late March/early April.

 

Other teams within the Anno team are working on the other two DLC of Year 1 for Anno 117: Pax Romana: “The Hippodrome” (August) featuring a grand monument for chariot races and “Dawn of the Delta”. The latter will add a new province inspired by Egypt with its own unique population tiers, goods and… some more things we can’t talk about quite yet

 

We’re very much looking forward to sharing more with you soon via blogs and livestreams.

On top of that, your feedback and suggestions have not gone unnoticed either, of course. Upcoming patches and updates will also include quality of life improvements and changes based on your comments. This includes challenges, improvements to the trade route screen, content for the Hall of Fame and more.

Collaboration with Youtooz

As announced last year, we’re collaborating with Youtooz to bring two items from the game into the real world as bricksets!

Starting in May 2026, you’ll be able to build the Anno 117: Pax Romana Amphitheatre Monument as well as the Emperor’s Quinquireme in your living room.

More info and pictures can be found on their website.

Union Update: Launching into 2026

Happy New Year, Anno Community!

We hope you had a great start into 2026.

 

The year will be filled with Anno content and news, let’s get started right away with an overview of the next couple of months:

On January 29th, we’ll release patch 1.3.2 with several more bug fixes as well as balance changes – the full patch notes will be available on release day.

After that, more content and fixes will drop in the second half of February. More details in a few weeks.

Additionally, we’ll have several DevBlogs lined up covering not only the topics of music and sound (originally presented in a livestream in December by our Audio Team) but also insights into the work of the UI and Art teams on various aspects.

Expect more details into our plans for 2026 and – later – also the DLC in the coming weeks and months. We’re also looking forward to showing you more in dedicated livestreams on our Twitch channel in addition to these blogs.

Finally, a few words on the topic of snow:

The snow intended as an easter egg for the holidays was more intense for several of you than planned, and was therefore deactivated on PC on the 25th. Unfortunately, it was not possible to do the same on consoles and we apologize for the inconveniences this has caused over the last weeks for everyone playing on PlayStation or Xbox.

The topic will be revisited this year in preparation for the next holiday season to provide a more enjoyable experience for everyone.

Union Update: Happy Holidays 2025

Hey Anno Community,

Here we are at the end of a special and eventful year: 2025 was a huge milestone for Anno and the Anno team, with the release of Anno 117: Pax Romana. So many things have happened throughout the year and today we would like to have a look at 2025 and recap the latest news.

 

Version 1.3 of Anno 117: Pax Romana is live

In case you missed it, this week we released version 1.3 of Anno 117: Pax Romana, which fixes several bugs, crashes and performance issues and resolves various causes for desyncs. If you missed the Patch Notes that we shared last week, you can find them here.

If you encountered any issues following the patch, please let us know via the Bug Reporter website.

A look back at 2025

A lot has happened in the past 12 months. It all started with the first teaser of the year back in January, showcasing diagonal roads, which kind of blew up and created some concerns for the Anno grid (fear not, it’s still there). Plus, in January we held the final Community Contest, where we asked you to design an island for Latium; speaking of, have you spotted it on the map while playing?

Where it all began – many months ago…

While we were slowly introducing you to the world of Anno 117: Pax Romana throughout the first few months of 2025, we were secretly getting ready for our big comeback in May, when we first publicly showcased gameplay. Seeing your reactions when the first trailer and all the videos by content creators dropped, was priceless.

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And of course, back in May we also celebrated the 30th Anniversary of Ubisoft Mainz! Originally founded as Related Designs and having developed games like No Man’s Land and Castle Strike, the studio is now most known for working on – you guessed it – Anno! Together with our other colleagues at the studio, including teams working on Rainbow Six and Beyond Good and Evil 2 we celebrated three decades of game development.

One thing we loved about 2025 was having the chance to meet so many of you in person at gamescom – where we even held our biggest Community Event! Plus, we had a very special guest with us: the Town Crier himself was there to celebrate with all of us. Thanks to all of you who came around to watch our panels, queue FOR HOURS to play the demo, or just to say hi and share your love for the game with us.

But of course, let’s not forget another important thing that happened at gamescom 2025: Anno 117: Pax Romana won the awards for Best PC Game and Best Consumer Booth! Well, it’s hard to beat a 4.5-meter statue of the Town Crier

With all these things happening throughout the year, 13th November arrived quickly. Seeing Anno 117: Pax Romana out in the world has been both unbelievable and fantastic at the same time (and a little bit scary).

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Anno 117: Pax Romana Wrapped

We know, Anno 117: Pax Romana has been out for just over a month, but we still wanted to provide some stats to wrap up the first few weeks of the game and celebrate your achievements! Safe to say you’ve done pretty well – congrats, Governors!

See you in 2026!

We cannot wait for you all to see what’s next for Anno 117: Pax Romana. After all, this was just the beginning.

  • We’ll have more insights into the work of different departments for you, both via DevBlogs and dedicated livestreams.
  • In early spring, we’ll have more information on the first DLC: Prophecies of Ash.
  • And we have some more surprises planned that we can’t talk about just yet.

We would like to thank each and one of you for your continued support throughout the years, and especially 2025: you, Anno Community, made the release of Anno 117: Pax Romana truly special.

Finally, we would like to wish you all happy holidays and an amazing start into the new year. May 2026 bring everything you want and more!

 

The Anno Team

Union Update: It’s Version 1.3 release day

Hey Anno Community,

Today we are releasing Version 1.3 of Anno 117: Pax Romana! This patch fixes several bugs, crashes and performance issues and resolves various causes for desyncs. If you missed the Patch Notes that we shared last week, you can find them here.

A few highlights:

  • Fixed several crashes and performance issues
  • Fixed various causes for desyncs
    • With these desync fixes, we’ll also re-enable crossplay for Xbox since all 3 platforms will be on the same version again
  • Added various updates and fixes to texts and localizations
  • Fixed an issue with deities (Ceres, Neptune, Mars) disappearing from the Religion menu
  • Fixed an issue making it impossible to upgrade blueprints of slot buildings (mountain, river, marshland) and farms
  • Fixed an issue where the audio would get corrupted during long play sessions

Issues with saving the game

Following some reports and some investigation on our side, it seems that Windows 11 for some users automatically restricts access of the game to the Documents folder after a patch, due to the .exe file changing.

This will prevent you from saving the game.

To resolve this, please make sure Anno 117: Pax Romana is not blocked by Windows Defender and can access the Documents folder.

The Art of Anno 117: Pax Romana

We’re excited to announce the release of the official artbook for Anno 117: Pax Romana in collaboration with Dark Horse. It’s the largest artbook we have ever done for an Anno game with over 200 pages and gives you a look into the development of the game, with dozens of concept art for buildings, characters, islands and more.

You can order it now at your favourite online book store!

Art4Fans x Anno

Like we did for Anno 1800, we partnered up again with Art4Fans to bring some Anno 117: Pax Romana artworks to your living room (or any other room you’d like your art to be in). You can find the full collection here on their store.

Anno 117: Pax Romana soundtrack on Vinyl!

Speaking of collaborations, we worked together with Lace Records for this stunning Vinyl set for the beloved Anno 117: Pax Romana soundtrack. You can pre-order it now on their website.

Sound and Music developer livestream

Just in case you’ve missed it: last week we welcomed our colleagues from the Audio Team into a livestream to talk about their work on Anno 117: Pax Romana. From composing and recording the soundtrack over sound effects of military units to the planning of the sounds accompanying your city building.

You can check out the VOD here on Twitch.

And if you want to know more, our Audio Designer Lucas also recently talked about his job as part of the Ubisoft Lecture series.

Union Update: Patch 1.3 details & livestream announcements

Hey Anno Community,

We’re not sure how it happened, but somehow, we’re already at the beginning of December. While you all get ready for the festive season, we thought it might be good to have a little Union Update to recap the latest news and take stock of the situation.

Upcoming Patch for Anno 117: Pax Romana

As we mentioned last week, we’re planning on releasing Patch 1.3 mid-December on all platforms. It will include many fixes for various aspects of the game. Find a few highlighted below, the full patch notes will be available early next week.

  • Addressing several causes for crashes
  • Fixing various causes for multiplayer desyncs and connection issues during loading of multiplayer games
  • Fixing an issue with the game running very slowly when large number of ships or land units built across all players
  • Fixing an issue with the game running very slowly when rivals trigger festivals under specific circumstances
  • Fixing an issue with the benchmark stuttering regardless of PC performance
  • Fixing needs unlocked via research (beer, garum) being consumed even without completed research
  • Making sure Caeso is correctly spawning on the map
  • Fixing an issue that prevented blueprints of slot buildings (mountains, rivers, marshes) from being upgraded
  • Adding the player logo on the sails of the ships
  • Fixing an issue that removed access to Ceres, Mars and Neptune when the Hall of Fame was disabled or the player lost access to it during gameplay

Crossplay

As announced previously, we deployed a hotfix in late November to address some desync issues affecting the multiplayer mode. While we had temporarily disabled crossplay due to the staggered release of the patch, crossplay is now again possible between PC and PlayStation 5.

Unfortunately, the hotfix had to be postponed on Xbox Series X|S and will instead be deployed together with Patch 1.3 in mid-December. We will then also reactivate crossplay for our players on Xbox.

Bug Reporter

We know we’ve mentioned this quite a few times already, but we just want to make sure that this info reaches as many people as possible, especially if you’re new to the Anno Community and still learning about our processes and so on.

Our Bug Reporter is up and running, and it’s the place for you if you would like to:

  • Report any bug/issue you’re running into
  • Get an overview of the issues we’re currently working on and their status
  • Upvote any reported issues to give us a better overview of the impact of the issue

We regularly update the website and each ticket’s status following our investigations into your reports.

When it comes to feedback instead, make sure to share it on Reddit where many team members are regularly scanning conversations, or go to  the Annoverse Discord and discuss Anno 117: Pax Romana with other players.

Upcoming livestreams

Now for the fun part: livestreams! Here’s reminder for our two upcoming livestreams from the Ubisoft Mainz studio:

  • 3rd December: a special edition GERMAN livestream with Oliver, Community Developer, Manuel, Creative Director, Christoph, Senior Producer, and Thomas, Technical Director
  • 10th December: livestream on the topics music and sound. We know how much you LOVE the Anno soundtrack, so we decided to bring the Audio Team to you!

As usual, our livestreams start at 5PM CET | 11AM EST on https://twitch.tv/annogame

Mods

In case you missed the news, Anno 117: Pax Romana officially supports mods and we noticed plenty of creations already on the mod.io website!

As stated in our dedicated blog, we’re not yet supporting mods with a dedicated in-game UI or in-game browser. That is planned for a later update: we would like to gradually improve the support on mods, and we welcome your input on this topic. So, keep an eye on the Anno Union to make sure you’re always up to date on the matter!

 

Until then, you can download your favourite mod from mod.io and drop it into the “mods” folder in your game installation path. The modloader integrated into the game will then automatically detect and load any mods in that folder when starting the game.

Union Update: Useful Community Tools

Hey Anno Community,

It’s been two weeks since the release of Anno 117: Pax Romana, and as the amazingly crafty Community that you are, you did not waste time when it comes to creating tools to help your fellow Annoholics. Therefore, we decided that today is the perfect day to highlight some useful tools that you created, in the hope that they will help a new Governor in need.

Before that, let’s briefly update you on our patch plans:

Our current plan is to release patch 1.3 mid-December on all platforms. It will include a large number of bug fixes, including further desync fixes. We’ll have a first overview for you next week, and the full patch notes closer to release.

And now, let’s dive into the topic of tools and guides that will help you become the best Roman governor!

Anno Companion

Taludas has created an extensive website called the Anno Companion, where you can find EVERYTHING you need as a Governor: production chains layouts, island atlas, map template database and more. It’s a work in progress, but we can already see how much work has been put into this project. Thank you, Governor Taludas!

Productions optimised for Latium and Albion

If you’re a fan of optimisation in your cities, then these images by TheConcepteur are perfect for you – and you even have them both in light-mode or dark-mode.

Production calculators

While you were busy building your cities, AgentQuackYT spent launch weekend building the very first version of their Production Chain Calculator which includes: all production chains from Liberti to Equites, Aqueduct effects, Dependency Graph, and much more. It’s still a work in progress, and more is planned to be added in the future.

You can also use the calculator on “Anno Layouts” by DaHoMiE, which also accounts for buffs, items and research to be factored into the calculations.

It’s certainly not the only calculator for Anno 117: Pax Romana. Another great and comprehensive calculator is this one by DuxVitae.

Ultimately, we recommend checking out all of them to find your favourite.

 

Building Production x Minute

This is a quick cheat sheet created by kakashi_917, “so you don’t have to do math every time”: this seems like a great selling point. We do echo the comment by heetschi on Reddit saying “this is going up on my wall”.

Deities, Buffs & perfect island seeds

If you want to fully maximise the boost provided by deities, then check out this handy tool created by Rahbek89: this will help you plan by looking for islands with specific fertilities in order set up specific production chains there, and then choosing the perfect deity and get the maximum out of their buffs.

Fan-Made Anno 117: Pax Romana Guide App

What about a fan-made app on your phone? Farm0nn is working on one for Android! Plus, if you’d like to help a fellow Annoholic in need, they’re looking for testers for the app itself.

For iOS, you can check out the “Companion for Anno 117” by Jannis Mertens.

Anno Toolkit webapp

Speaking of apps, DrawingAffectionate7 is working on a webapp to check production chains and their requirements. You can check it out here.

Annoland

Finally, another great resource is the website “Annoland” by Phil with a variety of information, tips & tricks and tools.

*Please be aware that visiting any non-Ubisoft websites linked here happens at your own risk. We do not take responsibility for any content posted on these websites or platforms.

Anno 117: Pax Romana – It’s launch day!

Hey Anno Community,

The day has finally arrived: Anno 117: Pax Romana is now available to play on PC, PS5 and Xbox Series X|S! After all the work and preparation for this day, it almost feels unreal to see the game live and all of you playing it and building your empire.

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And of course, the Ubisoft Mainz team is in full celebration mode today! And as you know, a great game deserves a great cake. Obviously, we have to share it (well, a picture of it) with you here:

Bug Reporter

The Bug Reporter tool is a way for you to not only report issues you run into while playing, it’s also the place you can find all previously reported bugs including their current status – as well as a list of issues we want to highlight for your convenience.

If you encounter any technical issue while playing Anno 117: Pax Romana, please report it right here on the Bug Reporter.

If you require support because of technical issues or related to your account, please get in touch with the Ubisoft Customer Support.

Known Issues

Yesterday we published a blog with the Known Issues list (that can also be found on Bug Reporter), so make sure to check it out here.

Furthermore, we’ve released today with the 1.2 patch already included. This version is different compared to the Preview version you’ve seen in October and earlier this week from Creators. Amongst other things it contains:

  • Various bug fixes
  • Rebalancing of items, following playtest feedback
  • Changes to the map templates of both provinces, following playtest feedback
  • A yellow border around the screen when the game is in active pause mode

Anno 117: Pax Romana on streaming services

Unfortunately, the release of our game on Luna, GeForce Now and Blacknut has been delayed due to technical reasons. We’ll let you know as soon as we have an update.

Share your screenshots, videos and feedback with us!

If you’d like to share some feedback, screenshots or videos of your lovely cities, then do not hesitate to do so on Reddit or Discord, or simply tag us on Instagram or Twitter/X!

That is all from us today, as we don’t want to keep you away from your Governors’ duties.

You can take it from here, Anno Community!

Anno 117: Pax Romana – Known Issues & Bug Reporter

Hey Anno Community,

Anno 117: Pax Romana will release in just a few hours, allowing you to prove your skills as a governor!

To prepare you for the launch, we want to highlight a few issues below that have been earmarked for the next patch, and introduce you to the Bug Reporter tool.

Bug Reporter

The Bug Reporter tool is is a way for you to not only report issues you run into while playing, it’s also the place you can find all previously reported bugs including their current status – as well as a list of issues we want to highlight for your convenience.

If you encounter any technical issue while playing Anno 117: Pax Romana, please report it right here on the Bug Reporter

If you require support because of technical issues or related to your account, please get in touch with the Ubisoft Customer Support.

Known Issues Highlights

Below we’re listing some issues you’re likely to run into, and a workaround if available. All of the issues listed here and on the Bug Reporter right now are currently under investigation and planned to receive a fix in the near future.

Multiplayer

We currently observe two areas in Multiplayer we want to make you aware of:

1. We have upgraded the invitation flow in Multiplayer. Our goal was to reduce complexity and loading times by letting you invite players from an actually running game.

  • Unfortunately, this specific flow is currently not as stable as we would’ve wished for: Inviting another player into a game that is already in progress could lead to a TRAJAN connectivity error.
  • Joining a persistent co-op (i.e. live game) game that is currently in progress leads to the new player loading a singleplayer version of the save instead.
  • As a workaround for both issues: Please make sure you start or load a multiplayer/co-op game only after everyone has joined the lobby.

2. We currently see a few types of desyncs appear frequently, especially towards the endgame. Currently there is no workaround, but we can confirm the team is investigating the issues and working on improving the situation as soon as we can.

Research Tree

  • Changing the research speed via the game setup while research is ongoing can break the research queue
    • As a workaround, do not change the settings with ongoing research and load a previous save if you accidentally triggered the issue
  • Discoveries unlocked via the Hall of Fame unlock the entire cluster of discoveries next to them

 

Islands

  • One medium-sized Latium island has a non-functioning river slot
  • On a small Latium island buildings can be placed on a small mountain
    • We recommend avoiding placing buildings there, even if it’s tempting

 

Other

  • Screenshots taken via the F12 key on PC may appear visually corrupted
    • You can use the Print key instead, screenshots are saved in the \Documents\Anno 117 – Pax Romana\screenshot folder
  • Gamepad controls can become unresponsive when a land unit retreats
    • Opening and closing either the quick access or construction menu solves the problem

As mentioned previously, we’re working on fixes for the issues mentioned and will keep you updated both via the Bug Reporter website and the Anno Union.

Thank you for your support, trust and patience!