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Game Update 5.1

After we received reports about bugs that appeared after the last Game Update, we plan to apply a hotfix to Anno 1800 tomorrow September 13th at 3pm CEST.

  • Fixed a stability issue where the title could crash while convert scrap at Old Nate’s Island Harbour.
  • Fixed a situation where the Twitch Drops would not be in-game anymore after the Botanica-Update.
  • Fixed a situation where players were unable to manually load/unload at the pier.
  • Fixed an issue where items or materials would get lost when diving with a full Salvager ship.
  • Fixed a visualization issue where the infotip for railway construction would not update properly upon placement.
  • Fixed an unintended spawning issue where quest givers could show up on sea areas.
  • Fixed an issue where trading items would no longer have differences between buy and sell costs.
  • Fixed an issue where an user would be unable to delete multiple pavement tiles at the same time.
  • Fixed an issue where prohibiting consumption of wares didn’t affect resident happiness anymore.
  • Increased reward chance of musical scores.
  • Increased botanical expedition events chance.

8 Comments

  1. Paperpr1nt Paperpr1nt

    Hi,

    Thanks a lot for working hard on this amazing game!
    But is there any update on the coop?
    I really miss this feature, I used to play the coop mode with my friends a lot in the past Anno games, and I really want to do that with Anno 1800 as well.

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  2. olblf olblf

    Is the “QI_treasure_dummy_stick”-bug fixed yet? It’s a problem that breaks the “The Big Blue Sea”-quest and makes the sunken treasute dlc unplayable. The obly way to solve it is to reload an old backup save file from before the quest, but I have played for many hours and would lose a lot of progress if I did.

  3. Katje-Katrien Katje-Katrien

    Hello,

    Nice to see that there will be a game update for the fixes soon. 😀

    But is there any news about the flag banner. A lot of players have got the Annoholic flag instead of the red Union Flag.

    Kind regards,

    Katje-Katrien

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  4. V2EX V2EX

    How about the new desync issue? When a desync happens, it creates a duplicated/malfunctioning ship. That ship may have a trade route which is not deletable. It cannot be sold. The only way I can deal with it is to take it to an enemy island to let the enemy destroy it. That desync seems to have a high probability of happening when a ship returned from an expedition.

    A related discussion on Reddit:

    https://www.reddit.com/r/anno/comments/d2nkgl/bug_ship_gets_duplicated_after_botanica_dlc_50/

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