Union Update: Patch 1.3.2 and the February update

Patch 1.3.2 is now live on all platforms!

Please make sure to download the patch especially when you’re playing multiplayer, as not only does the patch include more fixes for desyncs, but all players of a match will also need to use the same version of the game for multiplayer to function correctly.

We have shared the full patch notes yesterday, you can find them here:

Check patch notes HERE.

Roadmap

As announced previously, the next patch (version 1.4) is coming in February. We’re aiming for February 19th and have a very long list of fixes for you. As usual, we’ll release the patch notes closer to the release, after we’ve finalized and validated the update.

 

We’re not stopping there, of course, as we have a year full of content planned, as announced last year:

We’re in the last stages of working on and testing the first DLC, called “Prophecies of Ash”, releasing in April. It expands the Latium region and adds a new, huge island as well as various new functionalities. Expect us to start sharing more details in late March/early April.

 

Other teams within the Anno team are working on the other two DLC of Year 1 for Anno 117: Pax Romana: “The Hippodrome” (August) featuring a grand monument for chariot races and “Dawn of the Delta”. The latter will add a new province inspired by Egypt with its own unique population tiers, goods and… some more things we can’t talk about quite yet

 

We’re very much looking forward to sharing more with you soon via blogs and livestreams.

On top of that, your feedback and suggestions have not gone unnoticed either, of course. Upcoming patches and updates will also include quality of life improvements and changes based on your comments. This includes challenges, improvements to the trade route screen, content for the Hall of Fame and more.

Collaboration with Youtooz

As announced last year, we’re collaborating with Youtooz to bring two items from the game into the real world as bricksets!

Starting in May 2026, you’ll be able to build the Anno 117: Pax Romana Amphitheatre Monument as well as the Emperor’s Quinquireme in your living room.

More info and pictures can be found on their website.

Union Update: Launching into 2026

Happy New Year, Anno Community!

We hope you had a great start into 2026.

 

The year will be filled with Anno content and news, let’s get started right away with an overview of the next couple of months:

On January 29th, we’ll release patch 1.3.2 with several more bug fixes as well as balance changes – the full patch notes will be available on release day.

After that, more content and fixes will drop in the second half of February. More details in a few weeks.

Additionally, we’ll have several DevBlogs lined up covering not only the topics of music and sound (originally presented in a livestream in December by our Audio Team) but also insights into the work of the UI and Art teams on various aspects.

Expect more details into our plans for 2026 and – later – also the DLC in the coming weeks and months. We’re also looking forward to showing you more in dedicated livestreams on our Twitch channel in addition to these blogs.

Finally, a few words on the topic of snow:

The snow intended as an easter egg for the holidays was more intense for several of you than planned, and was therefore deactivated on PC on the 25th. Unfortunately, it was not possible to do the same on consoles and we apologize for the inconveniences this has caused over the last weeks for everyone playing on PlayStation or Xbox.

The topic will be revisited this year in preparation for the next holiday season to provide a more enjoyable experience for everyone.

Union Update: Happy Holidays 2025

Hey Anno Community,

Here we are at the end of a special and eventful year: 2025 was a huge milestone for Anno and the Anno team, with the release of Anno 117: Pax Romana. So many things have happened throughout the year and today we would like to have a look at 2025 and recap the latest news.

 

Version 1.3 of Anno 117: Pax Romana is live

In case you missed it, this week we released version 1.3 of Anno 117: Pax Romana, which fixes several bugs, crashes and performance issues and resolves various causes for desyncs. If you missed the Patch Notes that we shared last week, you can find them here.

If you encountered any issues following the patch, please let us know via the Bug Reporter website.

A look back at 2025

A lot has happened in the past 12 months. It all started with the first teaser of the year back in January, showcasing diagonal roads, which kind of blew up and created some concerns for the Anno grid (fear not, it’s still there). Plus, in January we held the final Community Contest, where we asked you to design an island for Latium; speaking of, have you spotted it on the map while playing?

Where it all began – many months ago…

While we were slowly introducing you to the world of Anno 117: Pax Romana throughout the first few months of 2025, we were secretly getting ready for our big comeback in May, when we first publicly showcased gameplay. Seeing your reactions when the first trailer and all the videos by content creators dropped, was priceless.

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And of course, back in May we also celebrated the 30th Anniversary of Ubisoft Mainz! Originally founded as Related Designs and having developed games like No Man’s Land and Castle Strike, the studio is now most known for working on – you guessed it – Anno! Together with our other colleagues at the studio, including teams working on Rainbow Six and Beyond Good and Evil 2 we celebrated three decades of game development.

One thing we loved about 2025 was having the chance to meet so many of you in person at gamescom – where we even held our biggest Community Event! Plus, we had a very special guest with us: the Town Crier himself was there to celebrate with all of us. Thanks to all of you who came around to watch our panels, queue FOR HOURS to play the demo, or just to say hi and share your love for the game with us.

But of course, let’s not forget another important thing that happened at gamescom 2025: Anno 117: Pax Romana won the awards for Best PC Game and Best Consumer Booth! Well, it’s hard to beat a 4.5-meter statue of the Town Crier

With all these things happening throughout the year, 13th November arrived quickly. Seeing Anno 117: Pax Romana out in the world has been both unbelievable and fantastic at the same time (and a little bit scary).

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Anno 117: Pax Romana Wrapped

We know, Anno 117: Pax Romana has been out for just over a month, but we still wanted to provide some stats to wrap up the first few weeks of the game and celebrate your achievements! Safe to say you’ve done pretty well – congrats, Governors!

See you in 2026!

We cannot wait for you all to see what’s next for Anno 117: Pax Romana. After all, this was just the beginning.

  • We’ll have more insights into the work of different departments for you, both via DevBlogs and dedicated livestreams.
  • In early spring, we’ll have more information on the first DLC: Prophecies of Ash.
  • And we have some more surprises planned that we can’t talk about just yet.

We would like to thank each and one of you for your continued support throughout the years, and especially 2025: you, Anno Community, made the release of Anno 117: Pax Romana truly special.

Finally, we would like to wish you all happy holidays and an amazing start into the new year. May 2026 bring everything you want and more!

 

The Anno Team

Union Update: It’s Version 1.3 release day

Hey Anno Community,

Today we are releasing Version 1.3 of Anno 117: Pax Romana! This patch fixes several bugs, crashes and performance issues and resolves various causes for desyncs. If you missed the Patch Notes that we shared last week, you can find them here.

A few highlights:

  • Fixed several crashes and performance issues
  • Fixed various causes for desyncs
    • With these desync fixes, we’ll also re-enable crossplay for Xbox since all 3 platforms will be on the same version again
  • Added various updates and fixes to texts and localizations
  • Fixed an issue with deities (Ceres, Neptune, Mars) disappearing from the Religion menu
  • Fixed an issue making it impossible to upgrade blueprints of slot buildings (mountain, river, marshland) and farms
  • Fixed an issue where the audio would get corrupted during long play sessions

Issues with saving the game

Following some reports and some investigation on our side, it seems that Windows 11 for some users automatically restricts access of the game to the Documents folder after a patch, due to the .exe file changing.

This will prevent you from saving the game.

To resolve this, please make sure Anno 117: Pax Romana is not blocked by Windows Defender and can access the Documents folder.

The Art of Anno 117: Pax Romana

We’re excited to announce the release of the official artbook for Anno 117: Pax Romana in collaboration with Dark Horse. It’s the largest artbook we have ever done for an Anno game with over 200 pages and gives you a look into the development of the game, with dozens of concept art for buildings, characters, islands and more.

You can order it now at your favourite online book store!

Art4Fans x Anno

Like we did for Anno 1800, we partnered up again with Art4Fans to bring some Anno 117: Pax Romana artworks to your living room (or any other room you’d like your art to be in). You can find the full collection here on their store.

Anno 117: Pax Romana soundtrack on Vinyl!

Speaking of collaborations, we worked together with Lace Records for this stunning Vinyl set for the beloved Anno 117: Pax Romana soundtrack. You can pre-order it now on their website.

Sound and Music developer livestream

Just in case you’ve missed it: last week we welcomed our colleagues from the Audio Team into a livestream to talk about their work on Anno 117: Pax Romana. From composing and recording the soundtrack over sound effects of military units to the planning of the sounds accompanying your city building.

You can check out the VOD here on Twitch.

And if you want to know more, our Audio Designer Lucas also recently talked about his job as part of the Ubisoft Lecture series.

Union Update: Patch 1.3 details & livestream announcements

Hey Anno Community,

We’re not sure how it happened, but somehow, we’re already at the beginning of December. While you all get ready for the festive season, we thought it might be good to have a little Union Update to recap the latest news and take stock of the situation.

Upcoming Patch for Anno 117: Pax Romana

As we mentioned last week, we’re planning on releasing Patch 1.3 mid-December on all platforms. It will include many fixes for various aspects of the game. Find a few highlighted below, the full patch notes will be available early next week.

  • Addressing several causes for crashes
  • Fixing various causes for multiplayer desyncs and connection issues during loading of multiplayer games
  • Fixing an issue with the game running very slowly when large number of ships or land units built across all players
  • Fixing an issue with the game running very slowly when rivals trigger festivals under specific circumstances
  • Fixing an issue with the benchmark stuttering regardless of PC performance
  • Fixing needs unlocked via research (beer, garum) being consumed even without completed research
  • Making sure Caeso is correctly spawning on the map
  • Fixing an issue that prevented blueprints of slot buildings (mountains, rivers, marshes) from being upgraded
  • Adding the player logo on the sails of the ships
  • Fixing an issue that removed access to Ceres, Mars and Neptune when the Hall of Fame was disabled or the player lost access to it during gameplay

Crossplay

As announced previously, we deployed a hotfix in late November to address some desync issues affecting the multiplayer mode. While we had temporarily disabled crossplay due to the staggered release of the patch, crossplay is now again possible between PC and PlayStation 5.

Unfortunately, the hotfix had to be postponed on Xbox Series X|S and will instead be deployed together with Patch 1.3 in mid-December. We will then also reactivate crossplay for our players on Xbox.

Bug Reporter

We know we’ve mentioned this quite a few times already, but we just want to make sure that this info reaches as many people as possible, especially if you’re new to the Anno Community and still learning about our processes and so on.

Our Bug Reporter is up and running, and it’s the place for you if you would like to:

  • Report any bug/issue you’re running into
  • Get an overview of the issues we’re currently working on and their status
  • Upvote any reported issues to give us a better overview of the impact of the issue

We regularly update the website and each ticket’s status following our investigations into your reports.

When it comes to feedback instead, make sure to share it on Reddit where many team members are regularly scanning conversations, or go to  the Annoverse Discord and discuss Anno 117: Pax Romana with other players.

Upcoming livestreams

Now for the fun part: livestreams! Here’s reminder for our two upcoming livestreams from the Ubisoft Mainz studio:

  • 3rd December: a special edition GERMAN livestream with Oliver, Community Developer, Manuel, Creative Director, Christoph, Senior Producer, and Thomas, Technical Director
  • 10th December: livestream on the topics music and sound. We know how much you LOVE the Anno soundtrack, so we decided to bring the Audio Team to you!

As usual, our livestreams start at 5PM CET | 11AM EST on https://twitch.tv/annogame

Mods

In case you missed the news, Anno 117: Pax Romana officially supports mods and we noticed plenty of creations already on the mod.io website!

As stated in our dedicated blog, we’re not yet supporting mods with a dedicated in-game UI or in-game browser. That is planned for a later update: we would like to gradually improve the support on mods, and we welcome your input on this topic. So, keep an eye on the Anno Union to make sure you’re always up to date on the matter!

 

Until then, you can download your favourite mod from mod.io and drop it into the “mods” folder in your game installation path. The modloader integrated into the game will then automatically detect and load any mods in that folder when starting the game.

Union Update: Multiplayer Hotfix, Livestream and Community Spotlight

Multiplayer Hotfix

First of all, we have an update on the multiplayer issues we communicated on previously and which you also reported to us over the last days.

This afternoon, we have released a hotfix on PC to fix several (the most severe) causes for desyncs – consoles will follow in a few days. Due to the patch timing, we will temporarily disable cross-play until all platforms are again on the same version number.

Your savegames will continue to function after this patch.

Bug Reporter & Known Issues

We also want to highlight again the Bug Reporter website. Use it to:

  • Report any bugs/issues you’re running into
  • Get an overview of issues we’re currently working on, and their status

We’ll regularly update the website and each ticket’s status following our investigations into your reports.

 

On this note, please also be aware we are currently investigating an issue affecting Steam and Ubisoft Connect and preventing players from launching Anno 117: Pax Romana. The game simply returns to the launcher after starting.

As a workaround, please try changing your Windows regional settings to English UK and restart your PC afterwards.

We’re actively working on resolving this issue and will keep you updated in regard to patches.

Next Patch

Talking patch, we’re currently working on a patch addressing multiple issues (see Bug Reporter). This patch is planned for the first half of December.

We’ll share more details on the content closer to its release but already want to highlight that we’ll address some reports on Albion map templates for the “Island Chain” layout. This will result in some changes to the seed numbers.

Livestream

This Thursday, we’re back with another livestream for Anno 117: Pax Romana, continuing our savegame from last Thursday, expanding our holdings in Albion – and maybe making our way into Latium? We’ll be relying on your tips to get us there.

Join us at the usual time – 5PM CET | 11AM ET – on https://www.twitch.tv/annogame

Community Spotlight

At the end of this Devblog, we collected some more creations that have been shared by you in the past couple of days while playing Anno 117: Pax Romana.

The first Screenshot by TheUnbrokenCircle (https://www.reddit.com/r/anno/comments/1ozufyt/small_rural_village/) features a beautiful village in Latium with the mighty Town Crier statue as a centerpiece – you can almost smell the sweet lavender scent of this area. And we’re sure that yours truly – the Town Crier – will be pleased.

r/anno - Small rural village

In the Screenshot from suazoom (https://www.reddit.com/r/anno/comments/1oyfpci/im_glad_a_game_like_this_exist_thank_you_for_your/) brings us to the mysterious province of Albion, where the thick fog is crawling around the Celtic city, embracing the moodiness of the province.

r/anno - I'm glad a game like this exist. Thank you for your hard working, Devs!

Status-Air926 (https://www.reddit.com/r/anno/comments/1ozqtmi/what_a_beautiful_game_especially_albion/#lightbox) posted a Screenshot from a beautiful Romanized City in Albion – if you’re staying true to Celtic traditions or embrace Roman ambitions is up to you, but we have to admit that those aqueducts and the terracotta roof tiles are looking absolutely fantastic in this environment.

r/anno - What a beautiful game! Especially Albion

Bread has been very popular amongst the Romans – this Screenshot by AeriDorno (https://www.reddit.com/r/anno/comments/1ozkq8z/this_city_is_brought_to_you_by_the_guild_of/) emphasizes the importance of the good. But it also needs to be up to quality standards – as stated, “The guild of millers uses only the finest grains. True Roman bread for true Romans.”

r/anno - This city is brought to you by the guild of millers. The guild of millers uses only the finest grains. True roman bread for true romans.

And, last but not least, for all beginners of Anno 117: Pax Romana we recommend checking out the video of Taka in which he shares 9 tips that help you get the best start in the game!

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Anno 117: Pax Romana – Known Issues & Bug Reporter

Hey Anno Community,

Anno 117: Pax Romana will release in just a few hours, allowing you to prove your skills as a governor!

To prepare you for the launch, we want to highlight a few issues below that have been earmarked for the next patch, and introduce you to the Bug Reporter tool.

Bug Reporter

The Bug Reporter tool is is a way for you to not only report issues you run into while playing, it’s also the place you can find all previously reported bugs including their current status – as well as a list of issues we want to highlight for your convenience.

If you encounter any technical issue while playing Anno 117: Pax Romana, please report it right here on the Bug Reporter

If you require support because of technical issues or related to your account, please get in touch with the Ubisoft Customer Support.

Known Issues Highlights

Below we’re listing some issues you’re likely to run into, and a workaround if available. All of the issues listed here and on the Bug Reporter right now are currently under investigation and planned to receive a fix in the near future.

Multiplayer

We currently observe two areas in Multiplayer we want to make you aware of:

1. We have upgraded the invitation flow in Multiplayer. Our goal was to reduce complexity and loading times by letting you invite players from an actually running game.

  • Unfortunately, this specific flow is currently not as stable as we would’ve wished for: Inviting another player into a game that is already in progress could lead to a TRAJAN connectivity error.
  • Joining a persistent co-op (i.e. live game) game that is currently in progress leads to the new player loading a singleplayer version of the save instead.
  • As a workaround for both issues: Please make sure you start or load a multiplayer/co-op game only after everyone has joined the lobby.

2. We currently see a few types of desyncs appear frequently, especially towards the endgame. Currently there is no workaround, but we can confirm the team is investigating the issues and working on improving the situation as soon as we can.

Research Tree

  • Changing the research speed via the game setup while research is ongoing can break the research queue
    • As a workaround, do not change the settings with ongoing research and load a previous save if you accidentally triggered the issue
  • Discoveries unlocked via the Hall of Fame unlock the entire cluster of discoveries next to them

 

Islands

  • One medium-sized Latium island has a non-functioning river slot
  • On a small Latium island buildings can be placed on a small mountain
    • We recommend avoiding placing buildings there, even if it’s tempting

 

Other

  • Screenshots taken via the F12 key on PC may appear visually corrupted
    • You can use the Print key instead, screenshots are saved in the \Documents\Anno 117 – Pax Romana\screenshot folder
  • Gamepad controls can become unresponsive when a land unit retreats
    • Opening and closing either the quick access or construction menu solves the problem

As mentioned previously, we’re working on fixes for the issues mentioned and will keep you updated both via the Bug Reporter website and the Anno Union.

Thank you for your support, trust and patience!

DevBlog: What about mod support?

Hey Anno Community!

Today we want to give you an overview of our efforts in terms of mod support on release, and a brief look into the future and what we’re planning for postlaunch.

Mod support at release

As previously announced, the mod loader is integrated into the PC version of the game right from the start. This means, mods in the mod folder are automatically detected and loaded when you start the game.

There are even a few example mods already pre-installed. You can find them and a small how-to textfile in your game installation folder under mods/

 

However, we’re not yet supporting mods with a dedicated in-game UI or in-game browser. That is planned for a later update (see further below in this article).

For now, you can install and activate mods the old way by extracting. zip files into the mods/ folder as outlined above.

The mod loader comes with nice improvements and a few changes over the previous version in Anno 1800. Namely:

  • ModOp improvements
  • additions for Lua scripts
  • built-in support for activation profiles and options (similar to iMYA tweaks in case you know them).

More details about the changes are documented in the mod loader GitHub repository which we highly encourage you to check out: https://jakobharder.github.io/anno-mod-loader/

Partnership with mod.io

We’re excited to confirm we’re partnering with mod.io on our mod support plans. mod.io is an industry-leading middleware solution for mods and user-generated content (UGC) support, used in hundreds of games.

After our collaboration on Anno 1800, mod.io will again become the home for mods for Anno 117: Pax Romana – and your way to easily both share your creations and download mods others created. You can find the dedicated Anno 117: Pax Romana page on mod.io here: https://mod.io/g/anno-117-pax-romana

This is just the beginning of this collaboration and we’re looking forward to sharing more in the coming months.

 

State of Tooling

Further, for the mod creators out there: the engine of Anno 117: Pax Romana is a continuation from Anno 1800, thus many community tools continue to work as is or need only some smaller adjustments.

RDA tools to unpack data work unchanged, e.g.

 

The Visual Studio Code plugin has been updated to support Anno 117: Pax Romana. A new addition are templates for empty mods with the standard file structure:

 

The Blender plugin still needs some work, but should be able to open most CFGs at this point already thanks to community efforts:

 

And finally, like in the past, we recommend visiting the modding Discord server for more resources and discussions with fellow modders:

 

A big shout out to all who have contributed to tools and documentation in the past: taubenangriff, xormenter, lukts30, Serpens66, Hier0nimus to name a few.

Road Ahead

There are two missing pieces when compared to Anno 1800: in-game UI with info tips and popups for activation, and a mod browser with download platform.

Both are topics we’re looking into bringing to the game in postlaunch – we’ll keep you updated.

If you’re wondering about mod support on console: for now, we’re focused on PC mod support.

 

We do expect new needs, requests and ideas raising in the modding community following the release. There is still some potential especially around the new Lua scripting options. Therefore, we plan to gradually improve the support here and are welcoming your input on this topic.

Union Update: Countdown to release

Hey Anno Community – it’s release week!

Anno 117: Pax Romana is releasing this Thursday, and we have our launch trailer ready for you below. Which player type are you?

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Twitch drops

Today at 6PM CET the “review embargo” for Anno 117: Pax Romana ended, meaning, you will now be starting to find articles and videos from various press outlets, as well as videos and livestreams from Content Creators online.

Additionally, you can earn the below Twitch Drops.

The middle ones, the ship and trading post skin, can be earned via any channel streaming Anno 117: Pax Romana. The special Twitch Drops from Gronkh and Cringer can only be earned on their channels.

Timing reminders

We’re closing this blog with some reminders on various timings:

  • You can now preload Anno 117: Pax Romana if you preordered the game
  • Anno 117: Pax Romana releases on Thursday, 12AM CET. Check out the map below to find the release time in your local time zone
  • Join us on Wednesday at 5PM CET on Twitch for the last developer livestream before release
  • And if you want to celebrate with us, join us for a release day livestream on Thursday, starting around 5:30PM CET

Union Update: Preload, release time and livestreams

It’s Friday! But it’s not just any Friday, it’s the last Friday before the release of Anno 117: Pax Romana!

As you can imagine, next week will not only be very exciting for us, but we also have a few more things planned. We also know that you’ve been waiting for news about the preload and release date. So, here we go:

Preload and release

Anno 117: Pax Romana will be available for download from Monday, 10 November, from 6PM CET onwards (provided the game has been preordered). The only exceptions are Xbox Series X|S (for technical reasons, the preload is already available) and streaming services (due to the nature of the service, there is of course no preload here).

The release is then on 13 November at midnight CET, so you’ll have the whole of Thursday to play. Check the world map below for when the game will release in your region.

Livestreams

There are a few more livestreams coming up next week, starting on Monday:

  • Monday, 10 November, from 7PM CET | 10AM PT, the Ubisoft News Team will be streaming.
  • Wednesday, 12 November, from 5PM CET | 8AM PT we will be streaming from the studio.
  • And on the release date, 13 November, from around 5:30/6:00 PM CET | 8:30/9:00 AM PT, we will be doing another livestream with various colleagues to celebrate the occasion.

Join us next week, feel free to ask questions, and celebrate with us on Thursday!

Official Anno 117: Pax Romana Soundtrack

Starting today, you can listen to the entire soundtrack of Anno 117: Pax Romana! Once again, we collaborated with Dynamedion.

The soundtrack is available on various streaming platforms, as well as in its entirety on the Ubisoft Music YouTube channel.

We hope you enjoy listening to it as much as we enjoyed working on it!