• Anno 117

Upcoming Patches – A message from the Anno Team

Hello Anno fans,

 

Our last release for Anno 117: Pax Romana, Update 1.5, was not in the state it should have been, and we’re very sorry that this resulted in many of you not being able to enjoy the game the way you deserve to. The quality of this release did not match our own expectations for what an Anno release should stand for.

 

We also want to be completely honest about one specific mistake. While talking about our first DLC, Prophecies of Ash, we announced that the new island would be the biggest island in Anno history. That statement was wrong. The sizes of the construction areas were compared incorrectly between Crown Falls (Anno 1800) and Cinis (Anno 117: Pax Romana), comparing “buildable grids” for Crown Falls with “all grids” for Cinis (resulting in the mentioned 13% difference) – while it should instead have been a 7% “buildable grids” difference in favour of Crown Falls. These numbers made it into our communication without another review closer to release, and we apologize for the confusion caused by this.

Taken together, all of this didn’t meet our quality expectations.

So, what are the next steps?

Most importantly, we’re working on fixing those recent issues. The hotfix deployed on PC on Saturday and on consoles today addressed two types of critical crashes.

We have another patch lined up (1.5.1.1) that is currently being tested and planned to be released next week.

Among other things, we’re addressing several issues you reported to us:

  • Amphitheatre games can’t be started
  • Filter can’t be applied anymore in the trade menu
  • Ships names being changed upon province change
  • Ships being removed from their trade routes upon activating DLC 01

Full patch notes will follow in the next days and we are working on releasing another patch later this month.

Furthermore, we are reviewing our processes: How we plan, how we review releases and how we validate quality. That means: we’re not just looking for quick fixes to the recent bugs, but are also putting in the work to improve your experience for our future releases.

 

Thank you for sharing your feedback and concerns and for rightfully holding us to high standards. Just like you, we love Anno 117: Pax Romana and for many of us, working on this beautiful series has been a part of our lives for many years already.

We will keep working, listening and improving.

The Anno Dev Team

Comments

 

 

1 Comment
  1. H Hannover8 May 5, 2026

    Thank you Anno Dev Team,

    Knowing you listen to our comments, problems and suggestions make us appreciate you further more. I can speak for most of us, understanding how complications can surge and we’re grateful for the entire team creating such a wonderful game! So thank you for working and developing Anno 117: Pax Romana!

    Ps. guys, just start a new game. It fixed most of my issues.

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