• Anno 1800
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AnnoCast 06 – Sic parvis magna – 10:30 EST

The livestream starts today at 10:30 EST on our Twitch-page.
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Alternatively, you can also follow the Stream here on our blog. After the Stream, we will replace the Stream with the VOD.

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  1. o onre007 November 14, 2018

    “so bob, how’s the weather?”

  2. B BlueBreath November 9, 2018

    Nice to see familiar gameplay, and at the same time lots of improvements.
    Waiting for that diplomacy blog you promised, especially would be interested in a valid casus belli reason in which you don’t get any reputation damage. Also still waiting for that bro ch :D.

  3. c chippyforty40 November 9, 2018

    I really like the way lots of things are tied to distance along roads. Plus the change from number of carts per warehouse to number of loading/unloading slots. I love the thought of suddenly noticing shed loads of carts are queuing at a warehouse. Do carts always go to the nearest warehouse? What if there are two warehouses nextdoor to each other?

    I believe the townhall, guild etc. Do still work on a radius(?) but wondered whether these could change to distance along roads as well? E.g. the further your building from the townhall or guild the smaller the %increase in productivity/%decrease in costs would be.


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