• Anno 117
  • Game Update

Anno 117: Pax Romana – Patch 3.0

Release Date: Thursday, November 5th, 2026, 10 AM UTC | 11 AM CET on all platforms

With this release we’re deploying both Update 3.0 as well as the “Dawn of the Delta” DLC.

Improvements and Changes

Please have a look at this blog post for some more details on Stamp Mode, the new Statistics Screen tabs, and other improvements.

New Features & Functionalities

  • Stamp Mode: save stamps of your favourite residential or production layouts for later use
    • Stamps can be created via the Copy/Stamp tool, named and sorted into folders
    • PC players can also share the Stamp files with other players
  • Statistics Screen: a storage tab has been added giving more info on stored goods, passive trades, active trades and general storage fluctuations
  • Statistics Screen: an item/specialist tab has been added giving an overview of all owned as well as unknown specialists and their sources
  • Quests can now be hidden from the quest log. You can still find them in the quest book, where it’s also possible to unhide them
  • Players continuing an existing savegame now receive a short introduction to newly added features such as Stamps and Notes.

Changes & Improvements

  • [Console] The install size of the game will be smaller after this update on PS5 and Xbox Series X|S, which should also result in smaller update sizes in the future
    • This will mean a larger download for this update, however
  • Changed the threshold needed to reach “Legendary difficulty” in the game setup
  • The Trading Pier goods selection window is now titled “Goods” instead of “Items” to avoid confusion with the Items feature.
  • Photo mode now shows the correct “take screenshot” key when playing with mouse and keyboard on consoles, including the Share button on Xbox.
  • Festival governor decisions now also show your current storage for the goods cost
  • An “Auto-Accept festivals” option has been added to the Options under the “Game” category.
  • The war declaration screen has received visual improvements
  • Goods icons in storage menus are now easier to read when passive trade settings are active.
  • Updated the Amphitheatre and Hippodrome construction menus to better show each construction phase.
  • Players can now clip the camera into buildings in photo mode, giving more flexibility to take shots through arches/gates
  • When using the upgrade tool, the object menu now shows the name of the building being upgraded alongside the upgrade cost.
  • [Modding] The mod mismatch tooltip and popup now list exactly which mods differ, and an icon in the pause menu shows whether your game is modded.
  • Pressing Escape in the trade route details now returns to the trade route overview instead of closing the whole trade route screen.
  • If the player resizes their game in window mode, the game will now remember that size next time the player starts the game

Balancing

  • Consumption of goods increased, by making “normal” the new default difficulty
    • This change only affects new save games
    • “Easy” is still available to choose, as is a “very hard” difficulty with a 75% increase
    • Starting money has been increased to compensate for a more difficult early game
  • Good required to start a festival now take their value into account
    • Players will need higher quantities of low-value goods than before but lower quantities of high-value goods
  • Festivals now cost less money from the mid game onward, with the end-game cost cut from 50,000 to 25,000 coins, while at the same time scaling better with progress
  • Incident attribute penalties from City Status now increase more gradually, especially around population tiers 2 and 3, while the end-game values stay the same.
  • Rebalanced the effects of two aqueduct-related specialists
    • Aquila Dulcis, Curator Aquarum, from +200% Water Supply to +100%
    • Ductuarius, from +50% Water Supply to +25%
  • Adjusted the difficulty points given by the research speed settings so that slower research gives more points instead of the faster and slower extremes being rated the same.
  • Liberti Bread consumption from Splendor is now reduced to the same as Plebeians.
    • Latium Mills now produce faster but have higher upkeep to compensate:
    • Production time 30s -> 20s
    • Internal Grain Storage 8 -> 12
    • Internal Flour Storage 6 -> 9
    • Maintenance 8 -> 12
    • Workforce 3 -> 4
  • Escort contracts should now be less frustrating: escorted ships are no longer too slow, attackers spawn further away instead of close to the convoy, and escorted ships now appear near the lighthouse where the contract was accepted.
  • Shrines now all share the same range of 22 tiles, so they are easier to plan.
  • The Sandarac Nursery is now classified as a plantation, so plantation buffs and effects apply to it.
    • It should now also use aqueduct irrigation again
  • Changes were made so that now there’s a more consistent forest coverage across difficulty settings.

Bug Fixes

General

  • Fixed a crash that would happen when clicking on the “Expired Notes” notification.
  • Fixed a potential crash caused by idling in versus multiplayer sessions.
  • Fixed when single selected ships would sometimes being treated as a fleet.
  • Fixed an issue where escort ships could get stuck at the map’s edge, when the trade route was changed while the ship was travelling to another region.
  • Improved performance in the Accolades and Achievements menus.
  • Fixed frame rate drops in the Archive tab of the Questbook when many quests have been completed.
  • Fixed the autosave limit not working on consoles, which forced players to delete saves by hand to make room for new autosaves.
  • Improved the performance when placing the “Celtic Forest” ornament.
  • Fixed a crash that could occur shortly after loading certain savegames.
  • Automatic graphics detection no longer turns on frame generation for systems set to the Low preset, which evens out performance across minimum-spec PCs.
  • Improved performance on PCs that meet the recommended specs, reducing frame rate drops and stutters when moving the camera over large, developed cities.
  • NVIDIA RTX 30-series graphics cards now have FSR 3 frame generation turned on by default in the automatic graphics settings.
  • Fixed some performance issues when highlighting road sections that could cause FPS drops
  • Fixed an issue where a lost flagship was never offered as a replacement if the player had low reputation with the Emperor’s traders.
  • Aqueducts must now be placed straight through rivers or cliffs and can’t have an endpoint on a river or cliff anymore. Previous savegames that had Aqueducts placed like this will not be affected but will continue on the new behavior
  • Fixed harbour buildings no longer being placeable along diagonal coasts after researching water construction technology while diagonal construction was turned off.
  • Fixed cavalry units sometimes switching back and forth between two targets instead of attacking.
  • Fixed an issue where the “Establish Route” button is greyed out in the Trade route menu sometimes
  • Fixed an issue where the construction area was bigger than the visual construction grid/costal area during road construction
  • Hovering over the buildings listed in the Aqueduct Cistern will now highlight the corresponding building.
  • Fixed an issue where players could place buildings on top of the Ritual Bonfire during the Iron Fire Festival quest
  • Fixed an issue where wine-related goods (Grapes, Honeycomb and Wine) were missing from the Trading Post, Trade Route and ship trading inventories, as well as from the Statistics screen.
  • Festival decorations now also get put on upgraded Residences when a festival is ongoing
  • Fixed streets that could not be built through some diagonally placed gates.
  • Fixed streets crossing canals in the marsh wrongly placing bridges, and roads turning into dirt roads instead of marsh roads when such a canal was removed.
  • The Rival NPCs will handle multiple sessions with different progress levels better
  • Fixed the game lagging or freezing when selecting an Amphitheatre built on Cinis.
  • Fixed an issue where defeating a pirate would lower the displayed difficulty in the given save game
  • Fixed an issue where the order of deactivating specialists would cause big fluctuations in prestige.
  • Fixed an issue where the Land Battle tutorial explainer popup would not trigger
  • [DLC 01] Fixed an issue where silos hit by volcanic rocks were removed instead of turning into ruins.
  • Rebalanced the stat changes of the “Healthy as a Horse” decision after races, and it no longer appears for racers who have already reached their full potential.
  • Fixed an issue where starting a manual save during an autosave could cause both saves to fail.
  • Fixed an issue where the Statistics tutorial did not end when closing its tutorial bubble with a gamepad.
  • Fixed an issue where the jump-to button of the Put Down the Uprising quest could take you to a rival’s rioters instead of the ones on your own island.
  • Production flyouts for byproducts are now labelled “Byproduct” to set them apart from regular production.
  • Fixed Notes appearing further away from flotsam units instead of next to them.
  • Fixed an issue where a “previous” deity would sometimes be shown for islands that never had a deity assigned in the Religion menu.
  • Fixed an issue where flotsam units near a rival Trading Post would keep the island in a threatened state during an island takeover.
  • Fixed the arrows of City Watch buildings (Medicus, Custodia, Vigiles) sometimes wrongly marking houses.
  • Fixed an issue where trade route ships kept returning to the same island instead of following their route.
  • Fixed Common Specialists not being purchasable from Caecilia in some situations.
  • The range preview of Aqueduct Cisterns and institutions now matches the actual area of effect. The Cistern range was slightly increased to compensate.
  • Fixed issues with some specialists not applying their bonuses to all buildings in their production chain and all relevant buildings across regions
  • Walls and hedges now give island Prestige like other ornaments.
  • Fixed that ships would sometimes clip through Caecilia’s Trading Post.
  • Fixed an issue where rivals sent notifications about improved relations due to devotion to a patron before the player had chosen any patron.
  • Fixed an issue where a Governor’s Villa’s garrison troops stayed under the player’s control after their island was razed; they now desert after a short time.
  • When a quest item or specialist cannot fit on a full ship and is dropped into the water, a matching notification now tells you so instead of claiming it was moved to the nearest harbour.
  • Trees and statues from the Blooming Cities and Echoes of Kassandra packs now count toward “Build decorations” quest objectives.
  • Fixed military units being unable to pass through the ruins of destroyed enemy gates during island combat.
  • Fixed an issue where the rival items could be lost when defeating the rival
  • Fixed an issue where troops floating in the water after Voada’s ship was sunk could be picked up and landed by the player on any island.
  • Fixed units being unable to attack pirate buildings (“Invalid target”) after subjugating an ally as Consul, including in affected savegames.
  • [DLC 02] Fixed an issue where the Hippodrome charioteer options would receive a wrong default value in older savegames.
  • [DLC 02] Fixed an issue with achievements from The Hippodrome DLC not unlocking/counted on Ubisoft Connect

Controls

  • Fixed an issue where ships sent to the edge of the map could leave the playable area and could no longer be selected or moved with a gamepad.
  • Fixed an issue where pressing D-Pad Right in the quest book did not move gamepad focus to the “Make a Choice” button.
  • Fixed the “Prefer Mouse and Keyboard” input setting on consoles switching back to “Automatically Switch Input” when a gamepad button was pressed.
  • Added production chain access in the quick menu when using the gamepad
  • Fixed the on-screen keyboard sometimes opening on PlayStation 5 when assigning a specialist at the Governor’s Villa.
  • Fixed the camera jumping to another location when releasing the mouse over the minimap.
  • Added a new shortcut that starts build mode for the building under the cursor; it has no default key and can be assigned in the options.
  • Fixed an issue where building couldn’t be upgraded or downgraded with gamepad when switching between upgrade and downgrade.

Multiplayer

  • Saves can now be loaded again after disabling live game
  • Fixed a desync that would happen in new co-op campaign games.
  • Fixed a rare crash on Xbox Series X|S during the loading screen when joining a multiplayer session already in progress.
  • Improved the Co-op Ping Marker
  • Fixed an issue with the position markers in the multiplayer where the markers did not show on the map after the 3rd ping
  • Fixed a multiplayer desync caused by player-created notes.
  • Fixed an issue that would unlock Hall of Fame rewards during multiplayer.
  • Fixed being unable to load a co-op save after having a previously defeated opponent.
  • Fixed situations where notes created in multiplayer would have their text overwritten.
  • Fixed an issue on PS5 where sometimes the save profile would be duplicated the first time a player joined a multiplayer session already in progress.
  • [Modding] Multiplayer now checks for differences in sub-mods as well as main mods, preventing avoidable desyncs when players’ mod setups differ.
    • This should also fix some multiplayer desync issues
  • Added an infotip in the co-op player list of the Game Setup lobby that shows which DLCs a player is missing.

World/Level Art

  • Fixed a visible edge in the lake on Voada’s Island
  • Fixed ships being able to sail through parts of certain large Roman islands on randomised maps.
  • Fixed some visual gaps in the white cliffs of Albion.
  • Fixed the Petrified Gorgo and Sisyphus ornaments not appearing when placed in mountain slots on some Albion islands.
  • Grounded a group of flying trees on Cinis.
  • Also grounded some flying trees in Albion
  • Fixed an issue where “Corners” and “Island Chain” layouts would have no weather in Albion.
  • Fixed three Latium islands always having a fixed number of river slots, regardless of difficulty setting
    • This does not affect existing savegames

UI/UX

  • Fixed an issue where the object menu could show the wrong fleet or single ship view when quickly selecting ships or land units.
  • Adjusted color blind settings in Diplomacy and War screens for better readability
  • The Reputation Overview background artwork scales properly for all UI scaling settings
  • Infotip for the tendency of rivals between each other regarding an alliance has been added
  • Info layer outlines (with “Outline on Infolayers” enabled) are now thicker up close and thinner at a distance.
  • Fixed an issue where trading while the ship is full would not show a proper warning.
  • Fixed the issue with showing the area of effect for the Gambling House
  • Fixed an issue where clicking on the “Jump To” button of Hippodrome’s notifications didn’t always work.
  • A confirmation window now appears before a trade route is deleted.
  • Fixed an UI texture not scaling properly in the Sluice Gate Object Menu.
  • Fixed an issue inside the Honoured Guests screen that led to unintended scrolling when selecting Islands from within the Island list
  • Construction materials in the pin bar of the construction menu now also appear in their locked state.
  • Fixed the “Sell when above” slider at the Trading Post not updating its position when switching goods.
  • Empty notes no longer display an infotip when using a gamepad
  • Made the influence radius of Villa guesthouses easier to see.
  • Removed ‘Can be improved’ from a entry of the economy reasons as it could not be improved any further
  • The items inventory now opens with the filter that fits the current context pre-selected, while all other item tabs stay browsable instead of showing “No Result”.
  • Enlarged the unlimited-quantity symbol in the trader menu.
  • A new celebration effect for unlocking rewards in the Hall of Fame was added.
  • Fixed that the player was unable to exit the game setup screen after adding a new governor during an ongoing session
  • Adjusted the description text of Licia Ma’s ‘Trading with Voada’ to be easier to understand
  • All farms and plantations now use the correct farm field icon for their modules.
  • Adjusted several diplomacy reasons icons for consistency
  • Adjusted the position of the infotips inside the Diplomacy treaty screens, so that they are no longer overlapping with the confirm button
  • Fixed Reputation Overview screen remaining active on screen when switching back in and out of photo or postcard view modes
  • Fixed an issue where removing Governors in the Game Setup would not properly update the difficulty rating display.
  • Removed an invisible element that could be focused on with the gamepad when loading a multiplayer game
  • Items added by festivals should now be marked as “New” with a ribbon
  • Fixed an issue where the Flagship could be counted as a Penteconter in the Fleet Object Menu
  • Added Make a choice button in the quest tracker for the quest Secure the Limes
  • Fixed an issue with Scars of Conquest where it duplicated the quest objective text from the confirmation pop-up to the quest tracker
  • Fixed an issue where the description of a specialist was missing in the notification infotip
  • Specialist infotips now show the boost hint even before its conditions are met, so you can see how to boost an item’s effect.
  • Players now receive a new notification if their ally ended a war which they are involved in
  • Fixed the save details infotip permanently covering the save list when using a gamepad; the Toggle Details button now works as intended.
  • Fixed missing info layer icons above available river and mountain slots when relocating a building with the Move tool.
  • Fixed the HUD reset button sometimes not working on the first press.
  • Fixed an issue where a tutorial remained stuck in the Active tab of the quest book.
  • Fixed diagonal and right-angle path layout options being available by default when using the copy tool.
  • Added shortcut buttons, to open the statistics Goods and Items tabs, on multiple menus.
  • Added text labels next to the Settings buttons of DLCs in the Game Setup.
  • Reduced flickering on the province map when moving the mouse between entries in the Trade Routes menu.
  • Removed a redundant Amphitheatre unlock notification that could appear around the time the Hippodrome’s next construction phase became available.
  • Fixed misaligned buttons in the Religion menu.
  • Fixed missing descriptions in the infotips for the Trading Post Improvements and Warehouse Organization discoveries in the Research menu.
  • Fixed a missing description in the infotip of the Legionaries research.
  • Fixed a stray “$” symbol in the barter warning shown when your ship is full or you do not have enough Obsidian.
  • Fixed an issue where the Balance tab showed “Human” instead of the lending player’s name after receiving a loan from another player in multiplayer.
  • Fixed Caecilia being selectable as a trade route station when already owning Cinis.
  • Fixed an issue where the suitors’ reaction speech bubbles did not appear after handing them rejection letters in the “Sense & Suitability” quest.
  • Production buildings now show a clear warning in their object menu when they do not have enough workforce.
  • Replaced an icon in one suitor’s menu during the “Sense & Suitability” quest.
  • Fixed the hint in the “Choose a Patron God” tutorial closing too quickly after opening the Religion screen.
  • Added the icon, for the quest “A Procurator’s Prep”, inside the Questbook.
  • Fixed several ornaments from the Blooming Cities Pack being only partly highlighted when using tools.
  • Added the icon, for the quest “Fortify the City”, inside the Questbook.
  • Fixed an issue where sometimes the City Status icon in a building’s Active Effects would not show properly depending on the camera position.
  • Fixed an issue where mountain slot ornaments would not be highlighted when using the Move or Copy tool.
  • The Ctrl+H shortcut to hide the UI now works in Photo Mode with mouse and keyboard.
  • Fixed an issue where island names would be shown outside the frame in the Religion menu.
  • Fixed the Adrestia ship skin description not fitting in the menu at some UI scales.
  • Fixed gamepad focus disappearing while scrolling through the contract list in the Lighthouse menu.
  • Fixed an issue where the Expired Notes counter did not decrease after removing an expired note from the list.
  • Fixed the specialist reward infotip in the “State of the Art” quest completion notification.
  • Fixed the “for sale” icon staying on a good after setting it to “No Trade”.
  • Fixed the quest tracker overlapping the minimap during the “Sabotage the Scathach” quest, on larger UI scalings.
  • Fixed an issue where street connection points could’ve been shown on rival islands in Albion.
  • Added an icon in the Questbook for the quest: “VII: Colossal Undertakings”.
  • Added the missing icon and region to the “Settle the small, forested island in the middle of the province” objective of the Act 2 campaign quest “The Roots of our Ancestors” in the quest book and questracker
  • Changed the trade route options icon.
  • Added a black outline to several Amphitheatre icons.
  • Added the missing region and objective icons to the Act 2 campaign quest “The Lost Cohort” in the quest book and quest tracker.
  • Added the Questbook icon for the quest “A Beast of Lore”.
  • Added a detailed infotip to savegame profile cards that lists all governors, co-op players and active DLCs.
  • Fixed the “Gaze at Volcano” button focusing the camera on the selected ship instead of the volcano.
  • Fixed an issue where deities in the Religion menu could show the wrong icons.
  • Fixed the quest tracker overlapping the minimap during “The Voada Problem” questline in Act 2 on larger UI scalings.
  • Fixed patrician resident quests such as “The Cover-Up”, “Thieves Abound” and “Adopted Wisdom” showing a plebeian icon instead of a patrician one.
  • Removed the empty Gold Ore category, which had no description, from the gamepad radial construction menu.
  • Improved rendering performance when explainer popups are shown.
  • Fixed the missing character portrait in the Lusitanian’s Hippodrome governor decision.
  • Reduced the maximum zoom-in level of the Tech Tree for easier navigation.
  • Fixed the first or last trade route in a scrolling list not being fully shown when focused.
  • Fixed other players’ profile icons disappearing from multiplayer saves uploaded to a cross-progression slot.
  • Added infotips to the DLC button in the Game Setup lobby that show each active DLC and warn which players are missing it.
  • Fixed inverted Move Up and Move Down gamepad button prompts in Photo Mode.
  • Fixed an issue where locked Game Setup tabs could still be opened with a gamepad during a campaign game.
  • Fixed an issue where the greyed-out World Seed option could still be randomized with a gamepad when changing save settings.
  • Fixed saves uploaded to a cross-progression slot showing a DLC icon left over from the previous save in that slot.
  • Fixed the Villa Set not being marked as a favourite after selecting “Add to Favorites” in the construction menu with a gamepad.
  • Removed an error message appearing in the save slot tooltip after saving.
  • Removed the redundant “Special Raw Materials” category from the Albion construction menu, as its buildings are already listed under Materials.
  • Fixed accessibility colors not showing on farm fields when demolishing farms with a gamepad.
  • Fixed the online status icon sometimes appearing partly off-screen in the main and pause menus.
  • Fixed governor decision notifications shifting sideways or overlapping the screen edges at certain UI scale settings.
  • Clarified the DLC activation text in campaign games.
  • Improved the readability of negative numbers on building info cards by giving them a higher-contrast colour.
  • Fixed the trade route tutorial showing up among active quests; it now only appears in the quest archive.
  • Centered the Echoes of Cassandra pack name in the Hall of Echoes menu.
  • Fixed a white square outline that could appear around the arrival timer in the Honoured Guests tab on Xbox Series X|S at some UI scales.
  • Fixed the yellow selection outline staying visible on aqueducts, walls, hedges and gates after deselecting them.
  • Fixed the Tarragon rival appearing in the player’s colour after the campaign epilogue sometimes.
  • Adjusted the major incident evacuation icon to be easier to see for the color blind modes.
  • Fixed the favourite star remaining on the Villa Set after removing it from favourites until the game was reloaded.
  • Fixed the favourite star in the construction menu only updating after moving focus away from the building.
  • Fixed an issue where the “Attract either Mercators or Smiths” objective would be appearing twice in the Act 2 campaign quest “Frontiertown”.
  • Removed the non-functional “Select” gamepad prompt from the Game Mode Selection screen.
  • Improved the consistency of construction option infotips.
  • Ubisoft Connect level-up notifications now follow the game’s current language setting instead of the language active when the first notification appeared.
  • Fixed an issue where the skin selection could skip some variants when looking through them

Art/Visuals

  • Fixed an issue with floating festival decorations
  • Optimized memory usage
  • Fixed an animation issue for the Cavalry unit
  • Fixed an issue where the player colour did not update on Gates if the player would switch colours during play
  • Fixed an issue where the smoke from damaged buildings could stay when the building became a ruin
  • Fixed an issue where the feedback military units would continue to train in the ruins of the Barracks
  • Fixed an issue where Cosmetic DLC ornaments would not appear correctly if the host did not own that DLC.
  • Fixed an issue where puddles could show up on boardwalks in Albion
  • Fixed the Mineral Mine roof looking broken when zoomed out.
  • Mountain slot ornaments now match better the dark mountain slots on Cinis.
  • Gathering workers were added to the Oat Farms.
  • Fixed an issue where residents would sometimes clip through the wall of the Tabulus.
  • Fixed ground pattern tiles sometimes overlapping street curbs or leaving gaps next to diagonal and curved streets.
  • Fixed Temples and other ritual buildings showing an incorrect resident portrait when selected.
  • Fixed an issue in multiplayer where the “Highlight player’s racer” setting highlighted another player’s chariot instead of your own.
  • Removed wooden boxes appearing on the stairs of the Albion Bath House.
  • Fixed an issue where sometimes spectators would clip with the Hippodrome during races.
  • Fixed an issue where rival farms and plantations sometimes appearing idle.
  • Fixed a red tent clipping through the palisade wall on Procurator Corvinus’ island in Albion.
  • Added high-contrast backgrounds and high-contrast text settings to the game, which can be found in the Options in the Interface Tab
  • Fixed spread-out land units sometimes disappearing from view while still on screen when zooming the camera.
  • Fixed duplicated smoke effects above the volcano during eruptions on Xbox Series X|S.
  • Fixed an issue where the mountain slot ornaments (Sisyphus and Petrified Gorgo) showed no preview model when being moved with the Move Tool.
  • Fixed gaps that would sometimes appear for paved and marble road bridges.
  • Fixed visual problems with hair in player and rival portraits.
  • Fixed Roman modular ships not leaving a wake while turning in some cases.
  • Fixed some graphical issues sometimes appearing during wildfires.
  • Depots can now be switched between their visual variants.
  • Fixed residents sinking into the Vulcan Shrine while worshipping.
  • Fixed fleeing citizens appearing as crates instead of swimming people when they ended up in the water during “The Setting of the Sun”.

 

Diplomacy/Rivals

  • Fixed having Diplomacy ‘Starting Naval Power’ and ‘Flagship Only’ reasons being active at the same time
  • Added an explanation why players can not enter a limited war with pirates
  • Adjusted the power calculation during war for several war strength comparison reasons
  • Rivals now wait longer before repeating treaty requests after you have declined them.
  • Fixed the massive trade fleet reason as it was checking for an incorrect value
  • Fixed the ‘Shattered Defences’ reason triggering when no structural damage was done to the opposing war participant
  • The Unity in belief Diplomacy reason can no longer be triggered if both parties have no deity selected
  • Added a notification if an alliance partner has ended a war using the white peace option
  • Decreased likelihood of rivals inside a defensive pact to enter non-aggression pacts with rivals outside of their defensive pact
  • The “devotion comparison” reason now triggers with the Temple or Sacred Grove in Albion instead of the Fanum.

 

Audio

  • Murmurs mixing was improved.
  • Fixed the volcano tremor sound continuing to loop in newly started or loaded games after returning to the title screen while it was playing.
  • Fixed an issue where the volcano tremor sound would sometimes continue to play after loading a savegame during an active tremor.
  • The general notification sound is now quieter and less intrusive.
  • Abandoned residences no longer play the sounds of a busy, populated city.
  • Fixed several sounds, including land and naval unit murmurs and movement sounds, that still played with master volume set to 0%.
  • Background sound now continues, muffled, during governor decisions.
  • Increased the volume of carts and chariots and evened out the volume of all emergency response units.
  • Smoothed the audio transition into and out of the region intro videos.
  • Fixed the “Ship under attack” and “Construction under attack” audio alerts playing when your own ships or towers attacked.

Quests

  • Fixed an issue for the deliver positions for the quest Iron and Fire Festival
  • The “Sabotage the Scathach” quest in Act 2 of the campaign now correctly includes the “Destroy Voada’s Supply Fleet” objective in the quest book
  • Fixed an issue where “The Mad Cook” quest could get stuck if the required tavern was lost during the quest. Affected quests are now aborted and can start again later.
  • Fixed an issue in the Worthy Plunder questline where ships spawned for the quest attacked Caeso’s own ships and island defences.
  • Fixed an issue where some deities selected would not complete the Forgotten Grandeur tutorial quest
  • Item rewards that do not fit on a full ship, now, show the correct notification. They were sent to your trading post or dropped into the sea as flotsam.
  • Fixed the Governor Decision screen hanging, with the Procurator’s voice line looping, after selecting the Procurator’s Harbor in the Act 2 campaign quest “An Illusion of Security”.
  • Fixed an issue where ships delivered for Emperor requests such as “Aquila Soaring” and “A Forest of Masts” still showed a low workforce warning and appeared as the player’s own ships.
  • Fixed an issue where Athr’s knights did not count towards the “Have a standing force of 3 military units” objective in the Act 2 optional quest “Secure the Limes”.
  • Fixed an issue where quests started on an island could still be accepted and completed after the player lost control of that island.
  • Fixed Voada’s son not being recognised in a ship’s cargo during “The Bonds Within Bone” questline, which caused him to vanish when the timer ran out.
  • Fixed the Liberated Citizens quest item in “Reprising Freedom” sometimes being thrown overboard on its own after being picked up.
  • Fixed an issue with the quest tracker where the quest objective would jump to a different quest for the Act 2 quest The Deep End
  • Added a slight delay to the tutorial to build residences after player built a wood cutter
  • The Passive Trade tutorial entry no longer stays in the active quest list and is now moved to the quest archive
  • Fixed an issue where the “Reprising Freedom” quest could trigger even if Caeso was already defeated
  • The “Missing Shipment” quest now rewards a ship with 9 cargo slots.
  • Added quest tracker objectives for building the Ropemaker and Sailmaker during the shipyard tutorial, so it is clear how to finish the tutorial after placing the shipyard.
  • Fixed several campaign quests missing their icon in the Questbook.
  • Fixed the ship movement tutorial hint staying on screen after deselecting the ship.

Text/Localization

  • Fixed text for two Epona devotion diplomacy reasons
  • Fixed a text issue in the Info Corner
  • Added an explanation next to the Settings button of “The Hippodrome” in the Game Setup.
  • Restored missing text for several economy related Diplomacy reasons
  • Fixed some overlaps that would appear on the loading screens of multiplayer games, in the russian language.
  • Fixed the “Take Screenshot” Photo Mode hint showing in English in other languages when using mouse and keyboard.
  • The description of Epona’s “Reins of Prosperity” now mentions its Prestige bonus.
  • Fixed a missing description in the starting Trireme’s infotip after transferring from Albion to Latium.
  • Fixed missing translations for the “Move Marker” button in the Trade Route menu.
  • Fixed an issue when the incorrect region would be mentioned in the loading screen.
  • Made the ornament name “Game Table” be consistent throughout menus.
  • Fixed inconsistent paragraph formatting in Marcus’s character description in several languages.
  • The Saved Data error pop-up on PlayStation 5 now uses the term “Saved Data” instead of “Savegame”.
  • Fixed inconsistent text wrapping on the Hippodrome event splendour reward screen at different UI scaling settings.
  • Updated the breakdown tab name under Attributes in the Statistics screen.
  • The description of Empress Julia Augusta has been updated to be easier to read.
  • Fixed an issue in the Valeria questline where the ship delivery window had missing text.
  • Improved the German wording of a game setting from the second DLC.
  • The trader tooltip now explains when a good sells for a higher price because the trader prefers it.
  • The Credits were updated.

Comments

 

 

6 Comments
  1. D DWalker1503 November 4, 2026

    BTW, no officium for marshlands and harbor?

  2. L Loubrr_ November 4, 2026

    So no update on the bugged burning fever quest which is tied to an achievement!!! Why’s it always Ubisoft with these bugged games

  3. P Parnar5662 November 4, 2026

    Wow! Very good!
    While I appreciate the work that has gone into this update, I was disappointed that some important gameplay issues remain unaddressed.

    First, warfare still feels far too passive. I would love to see AI opponents take a more active and strategic approach to military conflicts, making wars more engaging and meaningful.

    Second, capturing an AI opponent’s island often turns into a financial burden. AI opponents seem to operate without following the same economic rules as the player, so their islands frequently become unprofitable once captured.

    This also makes the option to preserve existing buildings rather pointless. If keeping the buildings almost always leads to financial losses, completely rebuilding the island becomes the only practical choice.

    I hope the developers will consider improving AI economic behavior and making captured islands more viable to maintain. Preserving an opponent’s city should be a meaningful strategic option rather than a disadvantage.

    I really enjoy the game and would love to see these aspects improved in future updates.

  4. m mcetnar November 2, 2026

    That’s a lot of changes. I really appreciate all the fixes.
    I have just one issue with this list – nerfing the aqueduct-related specialists. That’ll greatly disrupt everyone’s cities; the more advanced the game – the worse the disruption.

    Players are already voicing their concerns on Reddit. For some, who had spend 300 hours on a single save, this might even force them to abandon the game altogether, because the disruption will be so impactful.

    I don’t think that these two specialists are overpowered and there’s no need to change them.

  5. D DKtoss November 2, 2026

    Wow… What a lot of big fixes. Great to see. However I don’t see any fixes for scrolling on consoles in the statistics screen. This has been an issue since day 1 of the launch. Hope we will see that kind in the future, since you really often visits the statistics screen when monitoring your islands. If we could get a dev blog playing on console just for a single session, I think they would experience what console players are experiencing. Could be a great session for a change

  6. D DWalker1503 November 2, 2026

    Fix for legendary bonus of Aulus Aurius Aureus, Auric Auk + Minas Órlámh, the Gilted Touch?

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