Our big Technical Test of Anno 1800 has concluded, so today we want to give you a brief production update on how the test will help us in the final months of development leading up to our launch on February 26th.
First things first: We want to thank all members of the Anno Union who participated in the test.
Once again, you demonstrated that getting you in as early as possible on the game’s development was the right call, with thousands of comments providing constructive feedback and reports during the Technical Test week.
While we will be busy checking all your comments to filter out actionable feedback, what were the biggest takeaways for us? And how will they help us to improve the game?
A first brief look at our learnings
Besides reporting bugs, balancing was a very important topic for Anno veterans out there. Ranging from the “vicious Schnapps cycle” to fierce discussions about how demanding production chains should be in a classic Anno title, your voices will help us to find the right balancing for the game. Our vision is that Anno 1800 will be a callback to old classics such as 1404, offering great complexity and replayability while also allowing a satisfying first experience for players new to the series.
The new workforce feature was also a welcome change for most players, as it offers many new intricate ways to play around with Anno 1800’s mechanics. However, as the content was limited to Tier 3, players spent a lot of time playing the same game loop again, settling and expanding their empire to various islands without being able to transfer their workforce. To shed some light on that matter, workforce transfer will be available via the commuter harbor, which becomes available with Tier 4 (the Engineers).
In the full game, we expect players will likely advance to tier 4 earlier, instead of heavily expanding during tier 3. In order to get more quality feedback across the entire gameplay loop (including the late-game portion of Anno 1800), we will continue to make use of our focus tester program.
So what’s next for the development of Anno 1800?
As mentioned, we have received a ton of feedback, so these are just a few examples. But there are still new things to look forward even for our stalwart testers who played Anno 1800 during our Technical Test.
What could those things be? Well, how about our naval combat system- which we will unveil and explain in our next DevBlog towards the end of this week! We are very much looking forward to giving you an exclusive first look at our new naval and siege combat.
With that said, please keep in mind that the NDA for the test is still active, so please refrain from making any comments about the content of the Technical Tests in the comments.