Union Update: Streaming and multiplayer Q&A

As the release date of Anno 1800 draws closer, we are in the final sprints to polish and balance the game. Creating the DevBlog takes a lot of time and much of the games content has been highlighted in some shape or form already, the game developer insights will take a short break this week. We brought you dozens of DevBlogs since launch of the Anno Union in 2017 and we still have some articles in our pocket leading up to the launch of the game.

But we won’t be lazy as we will ramp up the amount of Anno 1800 live-streams on our twitch channel with the AnnoAfternoon stream returning this week and the Community Corner coming back in the week ahead with a German episode including a special guest.

Livestream: AnnoAfternoon
It’s time once more for our Community team takes you on another Anno 1800 Twitch adventure! In the next episode of our AnnoAfternoon community stream, we will venture forth into the new world together, when we listen to your suggestions as to how we should build and name our cities.

When: March 8th, 4pm GMT
Where: twitch.tv/ubisoftbluebyte

Annoverse Roundtable recordings
Last week’s Annoverse roundtable was an absolute blast! Over the course of two hours, we made a challenge out of answering as many questions as possible and thanks to the Annoverse team and community member Domo, you can listen to the recorded German and English session here:
Annoverse Anno 1800 Roundtable German
Annoverse Anno 1800 Roundtable English

Last but not least, we have prepared some answers to your most burning multiplayer questions in today’s community Q&A.

FerudaFarstaria
When we add friends from our friends list. Does this include the Steam friend list and Uplay? Or do you have to find your friends in the game, and add them to your friends list? I’d really like to know if this does link to friends lists in Steam, and Uplay.
Answer: Anno lists steam friends as well as your Uplay friends. In case you invite someone from you friend list, Anno does automatically select the right backend (Steam or UPlay) for the invitation and also receive and handle the invitations from both systems.

Mattly
We did find that once we had expanded into the new world we had to give up due to constant desync’s. As we are all on fibre and all in the same country (New Zealand) could this have been caused by the need to communicate with the host server where ever that is located or was it a known issue that has been worked out in these final weeks?
Answer: We identified and fixed many reasons for de-synchs thanks to the great participation of Closed Beta. This also includes many de-syncs related to the South America session. It is not very likely, that your desynch problems as described where caused by network issues, as because Anno tries to keep the connections “as local” as possible. Only if the NATs of the participants are not compatible, we are forced to route the traffic over Ubisoft servers to enable the players to join. But this also can be resolved by players by adding Anno to the exception list of your router.

elmoh1one
I would be interested in a whole Devblog about the topic synchronization. Which kind of data is exactly synchronized? How is the system checking if there are disparities between the different computers and how does that coherent with the simulation of the game?
Answer:
Simply speaking, every single player action will get recorded and synchronized before the system shares all input data of for the simulation with every other participating player (every PC in the session calculates all steps of the simulation for every player in the match).

Drake-1503
Does that mean that saved multiplayer matched can be continued with different players? That would mean it would be possible to create a staged savegame with already established cities instead of an empty map.
Answer: You are able to continue mutliplayer savegames even if the original players are not available anymore. When new players join, they can “overtake” an empire and continue to progress and expand with that game state. While it is technically possible to create scenarios that way, you would need to have a dedicated player for every single party as you cannot take control over two or more empires.

The_Waith_Lord
I would love to see that you could also do a search for players based on language and region to make it easier to communicate with the other players.
Answer: When looking for a player, our matchmaking takes the region as well as language into account. Should the system be unable to find a player after a while, it will expand the search for players with the same language across the globe. If the system is still unable to match you with someone, it will also widen the search to global players with any language.

Livestream: Community Corner

Community Corner with Bastian
Today, we invite you to our first Community Corner, a livestream with Community Developer Bastian Thun, where you can ask questions regarding the development of Anno 1800, while he tries to build a city in Anno 1800. It will start at 3PM GMT on our Twitch Channel or you can watch it here on the Anno Union below.

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Union Update – Streaming Week

Welcome back to the newest Union Update, this time a bit shorter than usual to leave us enough time to prepare the upcoming Closed Beta.

DevBlog: City Incidents – Moved
This week we planned to publish a blog taking a closer look at the City Incidents that you’ll have to deal with when creating your cities. We are still going to publish this blog, however, due to some workload caused by the  preparation of the upcoming Beta of Anno 1800, we decided to move the blog to February. That way, we have time to prepare the Closed Beta starting January 31st and bring you the hot insights about the incidents right after the test has concluded.

We teased to reveal another new feature for Anno 1800 last week and even though we had to move the City Incidents blog, rest assured that we will still raise the curtain on the new content before the Closed Beta starts!

AnnoCast moved to Thursday 24th & AnnoAfternoon this Friday 25th
A reminder that this week we’ll hold another AnnoCast and AnnoAfternoon that you can watch live on https://twitch.tv/ubisoftbluebyte.
As a headsup from last weeks announcement, we had to move the date of the next episode of our AnnoCast gamedev stream to this Thursday instead of Wednesday and we hope that despite the change in times, you’re going to watch because we have some interesting infos prepared and lot’s to show you!

AnnoCast: Quests and Expeditions – January 24th at 5pm CET / 11:00AM EST
AnnoAfternoon – January 25th at 5pm CET / 11:00AM EST

Follow our channel if you haven’t done so and use the links to the Events to receive a reminder when the Streams are about to begin.

That’s it for this week. Next week, we’ll have a huge chunk of information regarding the coming Beta and a DevBlog, so make sure you bookmark the Union and follow us on Social Media so you’re not missing out.

AnnoCast Specials – Valle & Belannaer

Today we’ll present a short blog with our AnnoCast Specials from this week, where aside from special guests like Valle or Belannaer, we also had an open door policy and many of our developers dropped in and visited us during the stream.

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And tomorrow we’ll have another AnnoAfternoon with our Community Team from Newcastle. John and Chris will play Anno 1602 with you, which you can currently get for free through Uplay if you haven’t grabbed it already.

AnnoCast 07 – Naval Combat 4.30pm CET

The livestream starts today at 10:30 EST on our Twitch-page.
You can also let Twitch remind you of the Stream start, by clicking “Remind me” on the Event-site.

Alternatively, you can also follow the Stream here on our blog. After the Stream, we will replace the Stream with the VOD.

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AnnoCast 06 – Sic parvis magna – 10:30 EST

The livestream starts today at 10:30 EST on our Twitch-page.
You can also let Twitch remind you of the Stream start, by clicking “Remind me” on the Event-site.

Alternatively, you can also follow the Stream here on our blog. After the Stream, we will replace the Stream with the VOD.

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Union Update: Sic parvis magna

Yo ho! This week we’ll feature not one but two streams, our game development show AnnoCast as well as our community favorite AnnoAfternoon.

Last week, we’ve shown off our two Pirate captains, Anne Harlow and Jean La Fortune. We were especially happy to see some of the feedback we’ve gotten to their island designs and that you like their stories. Mind you, these will not be the last of the NPCs you’ll get to see!
Furthermore, the blog has shown that many of you are curious about the various possibilities to interact with the different AI characters of the game. A diplomacy blog is currently in the making and will shed some light on the various interactions with future to be enemies, allies or trading partners.

Streaming Schedule!
Without further ado, here comes this week’s streaming schedule. You can find the Events with their times also listed on Twitch by clicking the links, which allows you to set up a reminder when the streams are about to start.

AnnoCast Episode 06 – SIC PARVIS MAGNA
When
: Thursday, November 8th, 4.30PM CET / 10.30AM ET
Where: twitch.tv/ubisoftbluebyte
In the next episode of our Anno 1800 stream, we will start a completely new settlement, from our first farm houses to the technical marvels of the first industrial revolution.

This week, we will not have a QnA in this blog due to the stream, though you will have the opportunity to ask us questions live during the stream. So what are you waiting for? Let us know your most burning questions in the comments below and we make sure that we take some time during the show to bring you the answers!

AnnoAfternoon – Anno 2070
When
: Saturday, November 10th, 5PM CET / 11:00AM EST
Where: twitch.tv/ubisoftbluebyte
This week, John from the Community Team will fly (swim? sail?) solo on this week’s AnnoAfternoon and continue where he left off two weeks ago. For those who might have missed it: The AnnoAfternoon is now every second and fourth week of a month.
We hope to see the first underwater settlement in the game by the end of this stream and maybe someone will finally show Hector that we have the strongest navy.

Community Highlights
While we don’t have a QnA in this weeks blog, want to show you some cool content we’ve seen from our community:

Bambierfurts Facts Telegram
Where: twitter.com/bambierfurt
Language: German

Many Annoholics count the days until February 26th. Bambierfurt goes one step further and brings you interesting Annofacts daily.

KatherineOfSky’s Anno 2070 Multiplayer Tutorial
Whereyoutube.com/KatherineOfSky
Language: English

KatherineOfSky, or KoS, loves to play building games and recently created a Anno 2070 Multiplayer Tutorial, which might even teach Anno 2070 veterans something new.

RhetioTVs Annolyse
Where: youtube.com/RhetioTV
Language: German

You like the Anno Union but you don’t have the time to read it all? RhetioTV is not only giving you an overview of the latest Anno Union Blogs, but doesn’t shy away from speculating a bit.

Those were just a few examples of what we liked this week. But let us turn this around now and ask you, what Anno-related content you like to check out, when you’re not building cities yourself? Do you prefer to watch a livestream? Have an Anno-blogger you follow? Someone who makes really good Anno-memes that make you smile?
Let us know down in the comments and we hope to see you tomorrow and on Saturday!

Anno Cast 05 – gamescom aftermath

Our gamedev live-stream will go live today at 4.30pm CEST at twitch.tv/ubisoftbluebyte
Alternatively, you can just watch the stream here in the Anno Union!

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Watch live video from ubisoftbluebyte on www.twitch.tv

Anno Afternoon #3 – Batten down the hatches

In case you missed our Anno Afternoon Stream today, here’s the Video on Demand. You can also watch it here on our site below.

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Anno1404 – Annoversary Stream

Let’s celebrate the 9th birthday of the cult classic together. Join our developers when the dive back into the world of Anno 1404, anecdotes incoming and backseat gaming allowed! You would like to see more live-streams in future? Just follow our Twitch Channel!

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