• Anno 117
  • Game Update

Anno 117: Pax Romana – Patch 1.3

Please find below the patch notes for next week’s update. Exact release times will be communicated soon.

Highlights

  • Fixed several crashes and performance issues
  • Fixed various causes for desyncs
  • Added various updates and fixes to texts and localizations
  • Fixed an issue with deities (Ceres, Neptune, Mars) disappearing from the Religion menu
  • Fixed an issue making it impossible to upgrade blueprints of slot buildings (mountain, river, marshland) and farms

Full Patch Notes

General Improvements

  • Pirate Ships will drop more items from now on when destroyed
  • Shrines are supported to be built on plazas tiles now.
  • The Credits movie now has subtitles.
  • Session generation has been improved. There should be no island missing any longer.
    • Please note this will change the seeds
  • General improvements to street- and path construction

Bug Fixes

Crashes & Performance

  • Various improvements on the technical side, like refinement on game stability and performance, including:
    • A fix for heavy stutters during fights involving many ships and/or land units
    • A fix for heavy stutters when rivals triggered festivals under specific circumstances
    • A fix for benchmark stutters
    • A fix for the game not booting
    • A fix for slow performance on Intel GPUs
    • A fix for the lag when opening the Save Menu
  • Fixed an issue with the title freezing for 10 seconds after pressing the “Quit Game” button in the Main Menu.
  • Fixed an issue with the game crashing when moving an Aqueduct under certain circumstances

General

  • Fixed an issue that prevented the instant repair of ruins
  • Fixed an issue making it impossible to upgrade blueprints of slot buildings (mountain, river, marshland) and farms
  • Fixed an issue where destroyed shipyards of rivals continued to spawn ships
  • Fixed an issue with the trading post menu being unusable, when the trading post was destroyed with no villa present.
  • Fixed an issue with deities (Ceres, Neptune, Mars) disappearing from the Religion menu when the player disabled or lost access to the Hall of Fame
  • Fixed several issues with gates and walls
    • Gate could be constructed without available resources
    • Gates were not showing maintenance and build costs in construction bar
    • Walls could be placed on islands of rivals
  • Fixed an issue with the villa garrison cavalry in Albion requiring workforce
  • Fixed an issue with cisterns not having water supply costs
  • Fixed the Naumachia event not showing the naumachia (ship battles) all the time
  • Fixed an issue where extra-needs were consumed before they were unlocked via the research tree
  • Fixed an issue that broke the Research Tree queue after changing the research speed while research was ongoing
  • Unlocking a discovery via the Hall of Fame no longer unlocks the full cluster of research around it
  • Replaced the placeholder AI artwork in loading screen and campaign cinematic
  • Fixed an issue with City Status notification appearing too often.
  • Fixed an issue where rivals invited after the game started were not considering in the diplomacy comparison reasons
  • Fixed an issue with the deposed emperor still granting reputation
  • Fixed an exploit that allowed +100 reputation exploits
  • Improved the ship-boarding handling for land units
  • Fixed an issue with rival land units teleporting while patrolling
  • Fixed an issue where Ranged Units didn’t defend themselves in melee
  • Adjusted civilian ships to not follow a group-attack command any longer when grouped with warships
  • Fixed an issue with land units not defending themselves while partially embarked
  • Fixed an issue with the festival banner reappearing every single time a user jumped back to their island
  • Fixed an issue where pirates didn’t show up on the map
  • Fixed an issue with the Builder Pack content not being present on first boot of the game
  • Fixed an issue with new Asset ModOp

Rival Behaviour

  • Fixed an issue with easy and medium rivals settling all islands in a session
  • Fixed an issue with marsh-only buildings of rivals not getting destroyed when the marsh is drained
  • Fixed an issue with rivals not considering the correct costs of building trading posts
  • Improved defensive behaviour of rivals during island invasions

 

Multiplayer

  • Various desync fixes
  • Fixed an issue with the trade route warning messages missing their icons in multiplayer
  • Fixed an issue with the Save Game Menu being empty after enabling Persistent Coop during a session or loading into a Live Save Game
  • Added a confirmation pop-up when attempting to overwrite a cross-progression save file
  • Fixed an issue where in the setup screen of a multiplayer game (upon loading a savegame) players were shown as connected even if they weren’t present in the lobby
  • Locked the ‘City Status Impact On Incidents’ difficulty setting so that it’s only changeable by the host, not by other participants
  • Fixed an issue with Hall of Fame specialists not being available to other players than the host
  • Fixed an issue that prevented players from hosting a multiplayer game while “house access” was turned off
  • Improved the visibility in co-op when a fellow player selects or moves a building
  • Improved the UI of the multiplayer lobby

Controls

  • Fixed an issue with gamepad controls becoming unresponsive when a player’s or enemy’s land unit retreats
  • Fixed an issue with mines becoming selected when the mouse cursor is a significant distance away
  • Fixed an issue where trade routes couldn’t be renamed via gamepad
  • Fixed an issue with uppercase letters not being supported for savegames when using non-English keyboards
  • Fixed an issue with mouse and keybord not always working simultaneously on PlayStation 5
  • Fixed a highlighting issue when hovering over a drainage channel with a gamepad
  • Improved the placement of Ground Ornaments when using a gamepad
  • Added various usability improvements for gamepad

 

Music & Audio

  • Fixed an issue where upgrading buildings from blueprint mode didn’t always have a sound effect
  • Improved the audio feedback upon claiming rewards in the Hall of Fame via gamepad
  • Various audio improvements, including a fix for audio degradation during extended play-sessions

UI

  • The “Repairing Damage” infolayer is only visible when hovering on damaged buildings now. It’s not shown all the time a building is damaged anymore.
  • Improved and aligned visuals of connection slots of aqueducts and marshland buildings
  • Fixed an issue where trading post infotips weren’t accessible when the passive trade popup was open
  • Fixed an issue where a water-consuming building was listed in the menu of multiple cisterns in range of the building
  • Fixed an issue where Sheep were displayed instead of Flax in the Loungers production chain
  • Fixed incorrect construction phase numbers of the amphitheatre monument
  • Fixed an issue with the wonders category for Patricians appearing to not be fully fulfilled in the residence menu even if all needs were provided
  • Fixed an issue with Albion always being the default selection in the trade route menu
  • Hovering over a good on the trade route map will now storage information
  • Fixed an issue where the route between regions was not visualized on the World Map during manual ship transfer
  • Fixed an issue with the Twitch-Drop Nova Alba skin icon missing

 

Art

  • Fixed an issue with ruins being lit up at night (we called the Ghostbusters)
  • Roman-Celtic Tier 3 residences in Albion are now using assets fitting to the region
  • Fixed an issue with the player logo not being visible on sails
  • Improved low morale visibility via making unit banners blink
  • Feedback units in the marshland are now more fitting to the production building there
  • Fixed a placeholder logo on the “generic enemy” ships
  • Fixed a graphical issue with male priests becoming invisible.
  • Fixed an issue that resulted in the loading screen occasionally showing a black image
  • Fixed various issues with the lighting of character portraits
  • Installed guard rails to prevent feedback units from falling down (and up) some temples

Quests & Achievements

  • Fixed an issue that prevented markers from appearing in another province during the Inferno quest after switching between provinces
  • Improved spawning behaviour for quest objects
  • Improved quest behaviour related to save & load functionality
  • Fixed several issues affecting tutorial buttons that didn’t vanish, including the “All buildings require a street connection” bubble
  • Campaign: It is no longer possible to set Caeso active through the Game Setup menu
  • Campaign – Quest Empty Coffers: Fixed an issue that required players to interact with Rivals not present on the map
  • Campaign: Adjusted the end screen to better lead players into Endless Mode
  • Fixed an issue with the “Hic Svnt Dracones” achievement not unlocking when the player explores 100% of Albion in Campaign mode
  • Quest Ultima Ratio: Fixed an issue that prevented the quest to be completed with Celtic ships
  • Fixed an issue that prevented the Emperor’s ships to count toward the “Oceanic Battlefield” achievement progression
  • Quest Mare Infestum: Fixed an issue where the “Select Ship” objective could become stuck if the player was in a different region when it appeared
  • Quest Transgress to Impress: Fixed an issue with localization
  • Quest The Stuff of legends: Fixed an issue with localization
  • Fixed an issue with quest bubbles not showing the exact position of the quest giver ship
  • Quest Weapons from the Stars: Fixed an issue that appeared when the ship had a Specialist in the Captain slot
  • Quest Tarragon’s Troubles: Fixed an issue with the quest skipping the final objective, preventing the player from completing the quest
  • Quest In the Name of Venus: Fixed an issue that prevented the completion of the quest
  • Governor Decision Gymposium: Fixed an issue affecting the randomly chosen trading post in Latium or Albion, after selecting “Promise them writing materials” option
  • Quest Lost Family: Quest will now trigger when the player reaches Tier 3 population (Equites)
  • Quest Potion Seller: Replaced placeholder objective text “Decision” with “Decide the Hermit’s fate”
  • Quest Meddling with Metal: Fixed an issue where delivering iron ore didn’t show the interaction bubble with the weaponsmith
  • Quest Holy Stones: Fixed an issue that prompted players to deliver still-locked materials during the quest stage
  • Quest Cutting the Chain: Fixed an issue with the quest item spawning in another province
  • Quests Dominus Mirabilium: Adjusted the spawning position of the quest object

 

Text & Localization

  • Fixed some wrong texts for in City Status names
  • Various changes and additions to the Credits
  • Various fixes for text and localization issues

Updates

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