- Anno 117
- Game Update
Anno 117: Pax Romana – Patch 1.3
Please find below the patch notes for next week’s update. Exact release times will be communicated soon.
Highlights
- Fixed several crashes and performance issues
- Fixed various causes for desyncs
- Added various updates and fixes to texts and localizations
- Fixed an issue with deities (Ceres, Neptune, Mars) disappearing from the Religion menu
- Fixed an issue making it impossible to upgrade blueprints of slot buildings (mountain, river, marshland) and farms
Full Patch Notes
General Improvements
- Pirate Ships will drop more items from now on when destroyed
- Shrines are supported to be built on plazas tiles now.
- The Credits movie now has subtitles.
- Session generation has been improved. There should be no island missing any longer.
- Please note this will change the seeds
- General improvements to street- and path construction
Bug Fixes
Crashes & Performance
- Various improvements on the technical side, like refinement on game stability and performance, including:
- A fix for heavy stutters during fights involving many ships and/or land units
- A fix for heavy stutters when rivals triggered festivals under specific circumstances
- A fix for benchmark stutters
- A fix for the game not booting
- A fix for slow performance on Intel GPUs
- A fix for the lag when opening the Save Menu
- Fixed an issue with the title freezing for 10 seconds after pressing the “Quit Game” button in the Main Menu.
- Fixed an issue with the game crashing when moving an Aqueduct under certain circumstances
General
- Fixed an issue that prevented the instant repair of ruins
- Fixed an issue making it impossible to upgrade blueprints of slot buildings (mountain, river, marshland) and farms
- Fixed an issue where destroyed shipyards of rivals continued to spawn ships
- Fixed an issue with the trading post menu being unusable, when the trading post was destroyed with no villa present.
- Fixed an issue with deities (Ceres, Neptune, Mars) disappearing from the Religion menu when the player disabled or lost access to the Hall of Fame
- Fixed several issues with gates and walls
- Gate could be constructed without available resources
- Gates were not showing maintenance and build costs in construction bar
- Walls could be placed on islands of rivals
- Fixed an issue with the villa garrison cavalry in Albion requiring workforce
- Fixed an issue with cisterns not having water supply costs
- Fixed the Naumachia event not showing the naumachia (ship battles) all the time
- Fixed an issue where extra-needs were consumed before they were unlocked via the research tree
- Fixed an issue that broke the Research Tree queue after changing the research speed while research was ongoing
- Unlocking a discovery via the Hall of Fame no longer unlocks the full cluster of research around it
- Replaced the placeholder AI artwork in loading screen and campaign cinematic
- Fixed an issue with City Status notification appearing too often.
- Fixed an issue where rivals invited after the game started were not considering in the diplomacy comparison reasons
- Fixed an issue with the deposed emperor still granting reputation
- Fixed an exploit that allowed +100 reputation exploits
- Improved the ship-boarding handling for land units
- Fixed an issue with rival land units teleporting while patrolling
- Fixed an issue where Ranged Units didn’t defend themselves in melee
- Adjusted civilian ships to not follow a group-attack command any longer when grouped with warships
- Fixed an issue with land units not defending themselves while partially embarked
- Fixed an issue with the festival banner reappearing every single time a user jumped back to their island
- Fixed an issue where pirates didn’t show up on the map
- Fixed an issue with the Builder Pack content not being present on first boot of the game
- Fixed an issue with new Asset ModOp
Rival Behaviour
- Fixed an issue with easy and medium rivals settling all islands in a session
- Fixed an issue with marsh-only buildings of rivals not getting destroyed when the marsh is drained
- Fixed an issue with rivals not considering the correct costs of building trading posts
- Improved defensive behaviour of rivals during island invasions
Multiplayer
- Various desync fixes
- Fixed an issue with the trade route warning messages missing their icons in multiplayer
- Fixed an issue with the Save Game Menu being empty after enabling Persistent Coop during a session or loading into a Live Save Game
- Added a confirmation pop-up when attempting to overwrite a cross-progression save file
- Fixed an issue where in the setup screen of a multiplayer game (upon loading a savegame) players were shown as connected even if they weren’t present in the lobby
- Locked the ‘City Status Impact On Incidents’ difficulty setting so that it’s only changeable by the host, not by other participants
- Fixed an issue with Hall of Fame specialists not being available to other players than the host
- Fixed an issue that prevented players from hosting a multiplayer game while “house access” was turned off
- Improved the visibility in co-op when a fellow player selects or moves a building
- Improved the UI of the multiplayer lobby
Controls
- Fixed an issue with gamepad controls becoming unresponsive when a player’s or enemy’s land unit retreats
- Fixed an issue with mines becoming selected when the mouse cursor is a significant distance away
- Fixed an issue where trade routes couldn’t be renamed via gamepad
- Fixed an issue with uppercase letters not being supported for savegames when using non-English keyboards
- Fixed an issue with mouse and keybord not always working simultaneously on PlayStation 5
- Fixed a highlighting issue when hovering over a drainage channel with a gamepad
- Improved the placement of Ground Ornaments when using a gamepad
- Added various usability improvements for gamepad
Music & Audio
- Fixed an issue where upgrading buildings from blueprint mode didn’t always have a sound effect
- Improved the audio feedback upon claiming rewards in the Hall of Fame via gamepad
- Various audio improvements, including a fix for audio degradation during extended play-sessions
UI
- The “Repairing Damage” infolayer is only visible when hovering on damaged buildings now. It’s not shown all the time a building is damaged anymore.
- Improved and aligned visuals of connection slots of aqueducts and marshland buildings
- Fixed an issue where trading post infotips weren’t accessible when the passive trade popup was open
- Fixed an issue where a water-consuming building was listed in the menu of multiple cisterns in range of the building
- Fixed an issue where Sheep were displayed instead of Flax in the Loungers production chain
- Fixed incorrect construction phase numbers of the amphitheatre monument
- Fixed an issue with the wonders category for Patricians appearing to not be fully fulfilled in the residence menu even if all needs were provided
- Fixed an issue with Albion always being the default selection in the trade route menu
- Hovering over a good on the trade route map will now storage information
- Fixed an issue where the route between regions was not visualized on the World Map during manual ship transfer
- Fixed an issue with the Twitch-Drop Nova Alba skin icon missing
Art
- Fixed an issue with ruins being lit up at night (we called the Ghostbusters)
- Roman-Celtic Tier 3 residences in Albion are now using assets fitting to the region
- Fixed an issue with the player logo not being visible on sails
- Improved low morale visibility via making unit banners blink
- Feedback units in the marshland are now more fitting to the production building there
- Fixed a placeholder logo on the “generic enemy” ships
- Fixed a graphical issue with male priests becoming invisible.
- Fixed an issue that resulted in the loading screen occasionally showing a black image
- Fixed various issues with the lighting of character portraits
- Installed guard rails to prevent feedback units from falling down (and up) some temples
Quests & Achievements
- Fixed an issue that prevented markers from appearing in another province during the Inferno quest after switching between provinces
- Improved spawning behaviour for quest objects
- Improved quest behaviour related to save & load functionality
- Fixed several issues affecting tutorial buttons that didn’t vanish, including the “All buildings require a street connection” bubble
- Campaign: It is no longer possible to set Caeso active through the Game Setup menu
- Campaign – Quest Empty Coffers: Fixed an issue that required players to interact with Rivals not present on the map
- Campaign: Adjusted the end screen to better lead players into Endless Mode
- Fixed an issue with the “Hic Svnt Dracones” achievement not unlocking when the player explores 100% of Albion in Campaign mode
- Quest Ultima Ratio: Fixed an issue that prevented the quest to be completed with Celtic ships
- Fixed an issue that prevented the Emperor’s ships to count toward the “Oceanic Battlefield” achievement progression
- Quest Mare Infestum: Fixed an issue where the “Select Ship” objective could become stuck if the player was in a different region when it appeared
- Quest Transgress to Impress: Fixed an issue with localization
- Quest The Stuff of legends: Fixed an issue with localization
- Fixed an issue with quest bubbles not showing the exact position of the quest giver ship
- Quest Weapons from the Stars: Fixed an issue that appeared when the ship had a Specialist in the Captain slot
- Quest Tarragon’s Troubles: Fixed an issue with the quest skipping the final objective, preventing the player from completing the quest
- Quest In the Name of Venus: Fixed an issue that prevented the completion of the quest
- Governor Decision Gymposium: Fixed an issue affecting the randomly chosen trading post in Latium or Albion, after selecting “Promise them writing materials” option
- Quest Lost Family: Quest will now trigger when the player reaches Tier 3 population (Equites)
- Quest Potion Seller: Replaced placeholder objective text “Decision” with “Decide the Hermit’s fate”
- Quest Meddling with Metal: Fixed an issue where delivering iron ore didn’t show the interaction bubble with the weaponsmith
- Quest Holy Stones: Fixed an issue that prompted players to deliver still-locked materials during the quest stage
- Quest Cutting the Chain: Fixed an issue with the quest item spawning in another province
- Quests Dominus Mirabilium: Adjusted the spawning position of the quest object
Text & Localization
- Fixed some wrong texts for in City Status names
- Various changes and additions to the Credits
- Various fixes for text and localization issues