- Anno 117
- DevBlog
Gamescom recap: Dawn of the Delta and Echoes of Kassandra
Hey Anno Community,
We’re back from gamescom and ready to give you an overview of what was presented and announced.
Over the course of last week, we met quite a few Anno fans in Cologne, had some nice chats, answered a lot of questions and talked about “The Hippodrome”, the big “Dawn of the Delta” expansion as well as the upcoming cosmetic pack “Echoes of Kassandra”.
Let’s give you an overview of what we shared:
Dawn of the Delta
The third gameplay expansion this year for Anno 117: Pax Romana leads you into the south-eastern corner of the Empire – to Aegyptus. The land there looks very different to what you’re used to from Latium and Albion, with deserts and floodplains next to a mighty river.
Each buildable area in this river delta is split in three zones. The Arid Zone, where nothing grows (for now!) but where there’s plenty of space to build cities. The Farmlands, a fertile belt close to the river, useful for agriculture and foresting. And the Floodplains, an area right next to the river itself which gets regularly flooded and impacts the production of buildings placed in it.
When starting to build a city here, you’ll first meet the local population: the first population tier are the Threshers, carrying Aegyptus’ farming traditions.
Fulfilling their still rather modest needs, you’re again encountering a decision: will you follow the Roman path and merge Greek and Roman culture? Or promote local traditions and follow the Aegyptian way of life?
This means either upgrading to the Scribes (Graeco-Roman) or to the Potters (Aegyptian).
Each come with a number of new needs, both in terms of goods (e.g. stuffed geese for the Potters or papyrus and writing materials for the Scribe) as well as public service buildings. As in Albion, choosing whether to Romanize the population or preserve their traditions will affect both your gameplay as well as the visual appearance of your cities.
No matter which path you choose, one topic will play a big role for you soon: irrigation!
To make most out of the river and the scarce Farmland, you can either create basins and connect them with canals to create fertile ground…
… or, when Romanized, use a noria to transport the water via aqueducts inland and water the area around a cistern.
While we today do not want to reveal everything just yet, let’s look at two more topics, starting with Religion.
Dawn of the Delta will introduce three new deities – like Sobek, god of the river delta. Worshippers of Sobek will devote greater attention to managing and channelling the region’s waters, boosting your irrigation systems and farms.
Lastly, you can also research two new military units unique to this province:
The elite Kushite archer (more expensive but offers high range and accuracy) and the Dromedarii cavalry (reduces the morale of enemy cavalry and infantry units).
To ease transport on the river, two new local ship types also await your construction which are significantly faster on the rivers than their Roman counterparts.
Aegyptus can serve as a starting province when setting up a new game, or can be explored in any existing savegame with the DLC enabled. Accordingly, inter-provincial connections can be a great boon for your Empire: turn Aegyptus into a breadbasket while, for example, importing luxury goods from Latium back into the province.
We’ll talk more about Dawn of the Delta in October, when you can expect full DevBlogs as well as livestreams directly from the team with live gameplay and insights into the biggest expansion for Anno this year.
Dawn of the Delta will release alongside update 3.0 in November – we’ll also share more details about the contents of this update closer to its release.
Echoes of Kassandra
Coming much sooner, on September 17th, is update 2.1 and the “Echoes of Kassandra” cosmetic pack.
The name will be familiar to some of you, we’re sure: it’s themed around the world of the famous Spartan hero Kassandra from Assassin’s Creed Odyssey.
While we’ll pick up this topic again next week in a dedicated DevBlog, let’s give you a brief overview today.
The cosmetic pack introduces a number of ornaments and skins inspired by Odyssey, including the enormous Zeus statue, which can be placed in the harbour, as well as a huge rock carving of Sisyphus and some more “classical” statues for your city.
If you’ve attended one of our two (one English, one German) panels with our Art Director Reiko last week, you’ll also remember Reiko sculpting a skull-medusa as well as a grumpy cyclops-head (with horns) live during the show together with you in the audience. While we haven’t quite decided yet on the “how”, we really want to bring these (after polishing, of course) into the game in some way. Stay tuned for updates on this front.
For anyone who didn’t attend, below are screenshots of the state of both sculpts at the end of the panels.
Roadmap
You’re looking for a place to always stay up-to-date on our release roadmap at a glance? Well, then have a look at our new Roadmap Page.
On this page here on the Anno Union, you’ll find an overview of the upcoming release dates, as well as the content highlights of the updates. Keep in mind the content of updates can still change, additional updates/patches can be added, etc.
We’ll let you know about larger updates of the roadmap via a Union Update blog.
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This maybe Unpopular opinion. But i am here to request a feature. the moral system in land battle is quite dominating over the entire military engagement theory. especially in places for defenses stands. could you at least put a option while starting a sandbox where the morale system can be switched off.
Hey, we’d need to get some more feedback on this topic to consider changes to a core aspect of the military system. The unit morale, as well as ways to improve and reduce it, is an important aspect of land combat overall.
Guys, please add a portrait of Alexios too. I know, it’s not that hard.
Hey, since the pack is focused on Kassandra, Alexios unfortunately did not make the cut.
Thanks for the new roadmap! The future of Anno 117 looks promissing!
ahoy !
i really hope we get new rivals AI, anno 117 menu is even showing that we have space for far more !
or releasing a template tool allowing to create new AI rivals would allow so much creativity !
have fun !
The “Dawn of the Delta” expansion is adding a new rival – more on that in a few weeks 🙂
I would like to see something new in Dawn of the Delta DLC. For example something like 80% of map will be land instead of islands, because if you check world map, there arent islands near Egypt or Nile. Player will arrive to Egyptus, gets caravan to move on land and takes province/land. If player will want to take next province/land will need to have good reputation with faraon (or some specific currency) to buy caraven + materials (food/tools). Possibly you will need more currency and materials for each caravan. This would make land combat interesting too (constant fighting over land) and maybe make NPCs more aggressive in this region, because there is limited fertile land.
Plus I would like to see rework of “Vassalise island”. It would make much more sense to have chit/chat with NPC to pay regular tribute (materials/denarii). As victor, I could want more and more until NPC will rebel (possibly ask for help from others NPCs). Current concept dont make sense, because NPCs “cheats” and islands are useless for players.
The new province has some unique traits for sure, but it’s not a land-based region. You will settle lands in and alongside the river delta.
Happy to take the feedback on the tribute topic, though! 🙂
Could you add Officium that can be placed on water and marshlands?
We did note down this feedback earlier this year already and will have a look at the topic for a future update 🙂
It would be awesome if we could also have Cassandra as a playable avatar in third-person. Please make it happen!
*kassandra
This recap only shows two new land military units, it’s a bit disappointing that war elephants isn’t introduced. They appear in many other games which set during this period in Egypt, and also the Romans purchased war elephants in North Africa and used elephant calvaries as auxiliary forces in history. Therefore, I really hope elephant calvaries will be introduced as a new unit in this DLC, it would be best if they appear in an individual program option in Latium’s amphitheater!
Hey, I understand the sentiment but as you’ve said, the two new military units to be introduced with “Dawn of the Delta” will be the elite archer and the dromedar cavalry.
Maybe war elephants can be an option for the future, though.
This is looking so awesome and exciting!! thanking the entire team for these awesome game content!
It really would have been a cool idea to have War Elephants in the Dawn of the Delta DLC.
As I always loved the giant Elephants in Assassin’s Creed Origins.
Like it could be a unit specialized in breaking down walls and soaking huge amounts of damage.
But when it’s moral bar would go down instead of running away, the elephant would throw off its rider and attack any nearby units with its last bit of HP until its been taken care of.
This is some feedback, as I really think that this is a cool idea for this DLC!
Build it! <3