- Anno 1800
- DevBlog
DevBlog: Audio Design
- 17.08.2018
To create an atmosphere of a lively metropolis in Anno 1800, we not only makes use of an high amount of detailed visual feedback, audio design plays also an important role to breathe life into the world of the 19th century. Today, we invite you into our audio studio, where we show you how our audio team creates dynamic sound landscapes with an ear for detail and of modern technology. We strongly recommend grabbing your headphones for this week’s Devblov, as this one is for all audiophile Annoholic’s out there.
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when is it released to me
Seriously impressed. Thanks for sharing, Felix / Team
Here is a version of the text that might read a bit better:
(Nur ein Vorschlag, da sich ein paar Fehler im Text befanden.)
To create an atmosphere of a lively metropolis in Anno 1800, we not only make use of a high amount of detailed visual feedback, but also meticulously designed audio, which plays an important role in breathing life into the world of the 19th century. Today, we invite you into our audio studio, where we show you how our audio team creates dynamic sound landscapes with an ear for detail and of modern technology. We strongly recommend grabbing your headphones for this week’s Devblov, as this one is for all audiophile Annoholic’s out there.
Impressive!!! One of the most interesting articles in the Anno Union! Art and technology and Anno!!! (And the most beautiful island including a river… oh boy!!)
This is really awesome.
Yes!! This is a devblog I’ve been waiting for!
Though I would have liked to hear a bit more of the things that for me is typically “Anno”: The music and voices.
With “voices”, I mean both the voices of the characters you interact with and the voices you hear from the city’s residents when zoomed in. (None of which we’ve heard much of so far).
This is great. I never realized how much work there is behind creating these ambient sounds! I really enjoyed this video.
Question: How do you guys create the sounds you use? Do you go out and record them irl or are the sounds artificially created (in a sound studio for example)?
Ow I’d like to know that too, great question nox!