• Anno 1800
  • Union Update

Union Update: A packed Community Spotlight

While we’re in a slightly quieter period right now, you’re all definitely not quiet at all when it comes to sharing impressions and stories from your games. So, we’ll dedicate this Union Update to a variety of art, screenshots and videos created by our awesome community!

 

There’s just one thing we wanted to mention first based on the results of the Reddit AMA we did a few weeks ago:

We’ve seen many really interesting questions but some of them would’ve required much more detailed explanation than we were able to give on Reddit to provide the full picture. So, there are a few points we want to get back to in dedicated articles in the coming months.

If there are any topics you’d like to hear about or development insights you’d love to know more about, feel free to leave them in the comments.

Community Spotlight

 

Let’s start things off with a quite relatable comic by the great Dulcamarra – we’re sure her city is absolutely fine.

Talking cities, Breadom created a wonderful cinematic video for his current savegame. Definitely worth watching!

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Over on the Anno 1800 subreddit, painter Virginie shared a photo of the artwork she created at her brother’s request.

To round things off, some idyllic screenshots from our community like this busy coffee production area by Poppytat

… this little farming village below the old castle on Crown Falls by Neptun_VII.

… and the “Imperial Gardens” by YameroReddit.

Finally, in collaboration with Ubisoft’s “gTV” channel, Simon from ClayClaim recreated the Docklands in polymer clay. Something for all model-making fans out there.

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*Note: Screenshots and videos in the Community-Spotlight can include elements like buildings from mods that are not available in the regular game.
Please be aware that the use of mods happens at your own risk and can lead to technical issues or bugs.

Comments

 

 

6 Comments
  1. P P0PPYTAT March 30, 2021

    OMG thanks guys! didn’t even know my coffee fields were here 😀

  2. k kertai.mate March 23, 2021

    Dear Anno Team,
    I would like to know if there is any information about the release of the English version of the board game. Where can I find if there is any update on this topic?

    • U Ubi_MarcelH March 23, 2021

      Hey, that would be more of a question for Kosmos, but last we heard is that the English-language version of the board game should start shipping from May 2021 onwards, so hopefully you will soon get a chance to play as well!

      Best,
      Marcel

  3. A Acidello March 22, 2021

    I love these spotlight DevBlogs! They are a source of inspiration 🙂
    Well I actually do have a couple of questions on some “development insights”, didn’t make it in time for the reddit AMA…
    I’m a wiki editor, along with ordinary stuff I like to investigate the “mathematical part” of Anno, and find out formulas hidden behind the interface. Recently I found out how attractiveness from ornaments, happiness from pollution, happiness from working conditions are calculated, and it was almost as fun as playing the game!

    Since a few months I am struggling on a couple of mechanics I can’t fully explain. I have experienced the same island’s cost oscillating of +/- 1 influence, so I assume there is a hidden value, like [sum of all your owned islands’ tiles] and that each island’s influence cost is a decimal number rounded at thousandths. So, even though influence cost of islands is fixed, depending on how close to the next thousands is your tile count, the cost for acquiring another island could differ of +/- 1 influence. Is that correct?
    Basing on my tests, influence price takes into account “unbuildable” tiles like rivers and/or mountain deposits, because my Crown Falls always costs 103 influence even though I see 98573 tiles (counting sea tiles and space occupied by clay pits/oil wells, ignoring 25 mountain deposits which are probably taken into account?). From my tests it looks like the tile count for influence cost includes “unbuildable” parts of island such as rivers and slopes, but since I can’t count those tiles I can’t be 100% sure about that.

    TL:DR I was wondering if you could address me on where to retrieve this information: island size (counting unbuildable tiles) and/or exact influence price for each island. Me and other more experienced players have digged into assets with no success 🙁

    Second and last question (thanks for your patience!) Countryside Attractiveness. I have a code from assets which speaks about “AttractivenessNatureBaseMin”, “AttractivenessNaturePerTile” and “AttractivenessNatureMinPercent”. From my tests it seems that not only the amount of used tiles but also the way they are placed affects attractiveness: I got different values of attractiveness for the same amount of quay tiles placed in a whole block or single 1×1 quays scattered around. Perhaps this is an unintended behaviour, or not? If that’s how it works I doubt there is a “simple” formula, but anyways, is there a way you could help me to find out how that Countryside value is calculated?

    If these questions are too specific please ignore them, although I would be immensely happy if these mechanics could be more clear: not gonna lie, that would serve wiki purposes as much as my personal satisfaction! I have so much fun understanding how the game works, I think this videogame is the perfect combination between art science.

    Thank you in any case, for everything you do! I will keep supporting Anno as long as I can 🙂

    •   Ubi-Thorlof March 25, 2021

      Hey Acidello, to be completely honest I don’t have an answer to your questions but will check with our Game Design team and try to get that information 🙂

      • A Acidello March 25, 2021

        Wow that is very kind of you! Thank you so much =)

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