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DevBlog: Investors

What do you give the guy who has everything?

Maybe he was born into wealth, maybe he wasn’t – it doesn’t matter. Money means upper class now. The Investor is an industrial dynamo, a believer in hard work, who is simultaneously charismatic and ruthless. He is a new breed of breeding; one that is rich for a reason.

His is a life of member’s clubs, champagne and pimped steam carriages. His expectations are unequalled, for both quantity and quality. Nothing is ever enough. More, more, more!
Once the servants have cleared breakfast, he snaps open the morning newspaper. Falling stocks and shares, a scandal involving a society girl eloping with a postman. He feels empty.

What his life needs is some meaning. Something to stay the terror that grips his conscience. Charity, philanthropy! A big project to make things right; to gain him fame and profile, and most importantly, to milk the fat cash cow.

So when he stumps up the cash for your next big idea, don’t do something boring. He won’t tolerate it, not a jot.

A time of change, where soldiers of fortune build world-spanning conglomerates overnight, competing with an old aristocracy, which refused to lose their grip on dwindling empires.
Power build on century old family ties, all of a sudden threatened by the autonomy of striving companies or the progressive and social thinking of a newly arisen social class; for us a rich time with plenty of inspirations and stories to work with.
Our fifth residential tier, the investors, incorporate many of these fascinating elements. They are the old monarchs, fascinated and threatened alike by the modernizing world. But they are also the new wealth aristocracy, who are willing to take any risk on their hunt for the next big deal and their thirst for reputation and influence. The 19th century was a race about investment, stocks and bonds where the new money and if you were not able to keep up with the pace, you could lose everything in a heartbeat.

Designing a society driven by blood ties and modern economics
Our investors are a snapshot of the wealthy elite of that time, with the focus on the monarchs and especially the new financial aristocracy. The wheels of modern economics turned fast and not even the old counts and kings could allow themselves to just lay back and enjoy their wealthy inheritance.
When designing the portrait and feedback units of the investors, we wanted to convey the self-esteem of the ruling people, the serious etiquette of the time but also the extraordinary lifestyle of the upper class. In a sense, they like to insist on their dignity (if build on heritance or by making a fortune with wits and their bare hands) as well as being something greater, standing above the populace. At the end, the rise of the working class not only modernized our society, it also fueled the conflict between the classes itself.

When it comes to their residential buildings, we aimed for clean and almost marble like appearance, using only a few accents which help them to pop out in your cityscape. The green rooftops creating a great contrast, red highlights convey that feeling of luxury and royalty.
While Engineers and Artisans like to enjoy themselves in a cabaret or other easy to reach amenities, investors are more likely to take their marvelous new steam carriage to fancy restaurant or a dinner party at the clubhouse. Pompous apartment blocks, posh public buildings and sublime parks should feel like crown jewel of your metropolis.
Let the future entertain us – Gameplay
How can you please someone who has more money than you could ever spend, who buys fleets of ships filled with the most precious goods, before overnight, throwing everything overboard and investing in modern factories? In a world of the wonders and scares of modern economics, investors want to savor to the fullest and to collect only the most extraordinaire pieces, to show them to their rich friends and business partners in their fancy smoking rooms. What demonstrates your prosperity more than drinking Champaign while enjoying your rare collection of high-tech toys?
Tier 5 production chains reflect their craving for the most exclusive of all goods: from finest jewelry, to wonderfully designed gramophones or astounding new technology like steam cars.
While some of their beginning needs might start moderate, later production chains reflect their big investment and become an intricate challenge for a player.

The future is here and money loses as fast its worth as a rotting shipment of exotic fruits – You have to demonstrate power in that shark basin full of rival companies. A monopoly on menacing weaponry or stellar reputation as a host of truly marvelous events might impress opponents, allies and populace alike. The tier 5 production chains are only one element that reflects the investors influence on technological advancements. Investors become are a substantial part in the mechanic revolving around Anno 1800’s big monument, the world fair. As they are the patrons of your monument, they provide the investment capital to host exhibitions and having enough influential supports can decide how fast and often you can run the exhibition events (and reap the harvest from your stellar event).

Here the gramophone production chain in moving pictures. You island neighbor mentioned that his steam-car production is way more impressive and complex to look at.

From humble beginnings to a world spanning company
The residential tiers are a picturesque tour through the classes and reflect the changes of that time. With the last residential tier, we close the brief look over Anno 1800’s high-level progression. Starting traditionally with the farmers, every tier will make production chains more modern, complex and will unlock exciting features. On your journey to the end game, gameplay will more and more open up and when reaching the last tier, provide you with all the tools to allow the replay-ability and complexity Anno fans have asked for.

As always, your elaborate feedback was very insightful for our team. Thanks to blog comments and the focus test, we were already able to improve many aspects of the game, such as complexity, balance and even whole production chains. As always, we are looking for your feedback, from expectations, suggestions or even a confirmation that our take on the last residential tier of Anno 1800 is something that resonates with you. Please let us know in the comments below!

On a different note, we have another AnnoAfternoon Community live stream this Sunday at 5pm CEST. Join Chris and John from our Community team once again when they continue their journey through the fan favorite Anno 1404. Watch it as always on twitch.tv/ubisoftbluebyte

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5 Comments
  1. o olblf June 23, 2018

    Everything looks just stunning!! You’ve done a great job with the last tier!

    Regarding the shown production chain, shouldn’t the artisans do the wood carving instead of the engineers? Just a thought..

    • b banan1996.1996 June 23, 2018

      I thought the same at first but then I thought about a complicated mechanism that probably is hidden inside… So I think that enginners should take care of it after all.

  2. b banan1996.1996 June 21, 2018

    I am glad we have investors instead of aristocrats for the 5th tier. During those times money was indeed becoming more important than one’s roots.

    The portrait of the investors class is really great, I think you couldn’t do better. Their residential buildings are really fantastic, I love this marble-like look and red highlights. And those totally different roofs, investors do stand out from all social classes. And maybe marble could become a final 6th construction material?

    The gramophone production chain looks good but I hope we’ll have other more complicated production chains in the game. I have never seen a production chain which would process three different goods into one. And I would love to finally see something like that – it would really add some complexity (yes, I crave for even more complex game than it seems to be now). Gramophone production chain could also include gramophone records (made from shellac for example) or cylinders (from wax). Gramophones would be then obtained in the final production facility from three things: brass, gramophone records and those wooden… boxes xD
    I would love to finally see such a complicated production chain in Anno 1800.
    But I am really glad you improved your knowledge about brass, now you know it’s made from copper and zinc – not like in Anno 1404 from copper and coal. You might think it’s a detail but such things are really important for me.

    So do I understand that correctly? The frequency of exhibition events will be based on the number of investors in the city? And maybe also based on their happiness? That’s actually a good idea, to base something like this on the amount of last tier population. It will finally feel rewarding to have more and more population even after unlocking the last buildings and production chains.

    Finally I just want to thank you for having 5 residential tiers in Anno 1800, that’s really great 😀

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