To prepare you for all architectural challenges of our upcoming Season 2 Pass DLC “Seat of Power” as well as Game Update 7, we will run another Twitch Drop Event beginning this Friday.
The whole event takes place from Friday March 20th and – to give you some time to pick your favourite streamer – will last until March 29th.
During the Event, you will be able to watch how a variety of selected Twitch Streamers construct their first palace to not only beautify their cities but also boost culture, production and more.
Anyone watching them struggle during their attempts can grab two brand new ornaments, the Seat of Power Flag and the Seat of Power Billboard. The only thing you need to do is link your Uplay to your Twitch account and watch the streamers during the event for up to 3 hours to receive your loot. You don’t have to watch these hours consecutively to receive your drop; watching them accumulated on participating streamers will also grant you the ornaments.
If you haven’t already done so in the past, to link your Ubisoft- and Twitch-account, just follow the steps outlined on this website.
You can find the full list of all participating Streamer here:
Episode 6 of our Union Talk show is here, with Community Developer Basti and Brand Manager Marcel talking about the differences and challenges of Anno 1800’s first year and what is to come. They also address the unusual quiet on the Anno Union in early 2020 and might even know a thing or two about when things will pick up again…
Our Union Talks aim at providing you insights into the work of our developers and certain processes behind the scenes as well as news about the most recent developments for Anno 1800. Is there a topic you always wanted to know more about? Are you curious about a specific aspect of game development or an ingredient of the Anno series? Let us know in the comments below for future episodes of the Union Talk!
Anno Afternoon – Scuba Diving Cows
Since they were not able to save all cows from the flood last time, Ubi-Hanabi and Ubi-Thorlof return to the world of Anno 2070. With their priorities set and the heart-shaped city completed, it’s time to explore the ocean and build an underwater base. Tune in for a fun and relaxed Anno Afternoon on Friday, 28. February, at 4PM UTC over on twitch.tv/ubisoftbluebyte
We also want to use this opportunity to thank you for
sending us save games of your Anno 1800 playthrough! We will showcase them in
the next Anno Afternoon (March 13th) – Ubi-Hanabi is already looking
forward to getting her hands on them.
And of course, feel free to also send us YOUR save game for the stream! Just send them via mail at firstname.lastname@example.org
Podcast – Environment Sounds in Anno 1800
There’s always something going on in the world of Anno 1800, but all the activity on the roads and sea is not just visual. Listen to the latest Game Makers podcast with members of Anno 1800’s audio team and learn about how sounds adapt based on camera zoom or jumping from one end of the map to the other. Audio Director Stefan Randelshofer and Lead Audio Designer Tino Schleinitz from Ubisoft Düsseldorf talk about how they developed a brand-new environmental sound system for Anno 1800. Give it a listen!
The New Year is already over one month old – about time to share a Union Update with you, feature some great Anno 1800 creations from our community and let you know about our upcoming live streams.
Anno Afternoon Stream
This Friday our community team is traveling into the future for another Anno Afternoon. On this Anno 2070 adventure, Ubi-Thorlof invited his colleague Ubi-Hanabi – the goal: brew some tea, hug a few trees and save everyone from drowning. Join them on their adventure over on twitch.tv/ubisoftbluebyte
And if you want your Anno 1800 city to be featured, judged and most likely also devastated live on stream, send us your save games at email@example.com! When we have gathered a few, we will show off your layouts, parks and fleets in a future Anno Afternoon. *
*We can only accept unmodded save games
As usual, we want to share some of the cool creations and stories from the community here on the Anno Union.
Let’s start with jasperwillem’s blog, a great source for tutorials and tips&tricks for Anno 1800. You can find detailed blogs and videos about all phases of the game, the different population levels and more. Worth checking out!
If you instead prefer some entertainment, Normul8or’s new video series could be for you. The goal: creating a city purely dependent on imports. To follow him on his journey, head on over to his YouTube channel.
Now, we all know you love creating beautiful cities with massive parks and impressive zoos and museums. And we never grow tired of looking at your creations and sharing them here.
Bootlegsoldierwent all-in and hid something in his city – can you see it?
And since working in a team gets things done a lot quicker, Smeerwolfteamed up with some friends to beautify his city – the result you can see here:
We know you’re all waiting for what exciting things we have planned for Anno 1800 this year. Right now we’re still very busy creating new content for you to enjoy and are looking forward to sharing more with you, soon.
During our winter break, we had some time to reminisce over an exciting launch and a season full of content. The whole team is now back in the studio and in high spirit to improve and grow Anno 1800 even further in 2020. The Passage expanded the world of Anno 1800 significantly and to take the time to ensure quality and the support from the Anno Union payed of greatly. Furthermore, we have now a full season of content to look back and with that, a lot of valuable feedback to utilize for all future improvements and upcoming content. But while you must wait a bit longer until we can share the first news about what’s to come, we are not spending our time idly: our first update, Game Update 6.2, will land next Thursday, January 23, already.
Anno 1800 nominated for the DICE award “Strategy/Simulation Game of the Year”
Before we dive into the update notes, we have more news to share. Anno 1800 received great reception not only from players and from the gaming press, our game was also the big winner at the Deutscher Entwicklerpreis Awards and received several other nominations.We are happy to announce that Anno 1800 got now nominated for one of gaming’s most well-respected awards: The DICE Award for Strategy/Simulation Game of the Year. Let’s cross our fingers together but one thing is for sure, the nomination alone is a big honor and an achievement for the game and for all Anno players out there.
Bringing Anno 1800 to laptop gamers around the world
The 21 year old Anno series is a great testimonial of how much technology changed and improved in over two decades. With Anno 1800, our studio and Intel collaborated to bring our complex and detailed simulation game to laptop users around the world, even without a dedicated GPU. Tech savvy Union members can now read up on our journey in an article on Intel’s Developer Zone, including a lot of details and interesting development insights.
Game Update 6.2 includes several improvements and fixes and will release next Thursday, January 23 at 2pm CET. The total size of the update will be around 3.8 gigabyte.
visualization of the graphs in the statistics menu.
Improved the chance of
obtaining the “Relics of the expedition” item, by adding it to the Inuit
trader. This will allow you to complete the Icebound set if you missed the item
during the expedition to the arctic.
General Bug Fixes
Fixed an issue where
destroying enemy harbor defense buildings granted temporary influence points.
Fixed an issue where
players without “The Sunken Treasure” DLC were not able to transmute arctic
scrap to items.
Fixed an issue where
influence points where not correctly calculated on loading a save while ships
were constructed in the shipyard.
Fixed an issue where
some treasure maps for the arctic would not show an island. Happy arctic
Fixed a crash that could
occur after the benchmark has finished.
Fixed a random crash
that could occur when the AI upgrades a warehouse.
Fixed a random crash that
could occur under specific conditions in first-person mode when looking at a
Fixed a random crash
that could occur with feedback units.
Fixed a crash that could
occur after leaving the prologue session in the campaign.
Graphical and UI Bug Fixes
Fixed an issue where the
infotip for the influence costs of all owned airships was displaying a wrong
Fixed an issue with the
voice chat UI in multiplayer when more than six players where using the same
Fixed an issue with the
voice chat UI in the loading screen for a multiplayer match with 16 players.
Fixed an issue with the
voice chat UI in multiplayer for Russian and Spanish text language.
Fixed an issue with the
voice chat UI in multiplayer where the button to collapse and expand the UI was
not clearly visible.
Quest Bug Fixes
Fixed an issue where the
gas provided by Old Nate could not be spawned if the space behind the Trading
Post was occupied with a building.
Fixed an issue where the
“A Sudden Spike” quest was triggered before the player has built the airship
Fixed an issue where the
warning notification for missing resources for heaters did not mention the
Fixed an issue where the
fluff texts for the abandoned camps were not displayed.
Fixed an issue where the
location clue text for the quest “Unwanted Espionage” was not fitting the
End of October, we invited the Anno Union to go with us on an expedition to test the waters of the upcoming DLC The Passage as well as Game Update 6. Over the last couple of weeks, hundreds of Union members tested the upcoming content inside out and provided a huge amount of valuable feedback and reports. After weeks of analyzing your feedback and working on improvements and polishing, it’s now time to break the silence and open the doors of our testing vault, sharing the next steps for the Union and the upcoming content for Anno 1800.
AnnoAfternoon: The Sunken Dragon – Friday 22.11 at 5PM CET After barely escaping a burning city with their settlers, Community Manager Oli and Anno veteran Wolfgang are looking for a new home in Anno 1701. And wasn’t there also something about a mysterious artefact…?
AnnoCast: The Passage – Wednesday 27.11 at 5pm – 7pm CET Don’t forget to pack your parka as it is about to get cold. We thought “Show don’t tell” is the best approach and therefore, we will bring you the next AnnoCast already next week! Join us on an adventure to our arctic outpost to see the Passage and Game Update 6 (this includes a lot of sweet statistics) in action while we answer your most burning questions. You really don’t want to miss this one, as we plan to have a bunch of developers on camera in this almost two-hour long episode.
AnnoAfternoon: “In den kalten Norden” – German Episode – Friday 29.11 at 5pm CET And right after our developer stream, our community team will follow up with a new stream, this time with a special German episode in the frozen wasteland. So not only a good chance to take a look at the Passage after our developer stream, the team is eager to answer your questions or pass your feedback on to the developers.
And as we love that outside window from our studio into the outside window, we are always eager for feedback about our content. Give the channel a follow if you don’t want to miss any future episodes.
Union Talk Episode 4 With the Anno Union, we invited you all to help us developing the next big Anno game. And in that spirit, we love to share as many development insights as possible. In the now fourth episode of our developer podcast, we talk about the postlaunch journey of Anno 1800, conceptions and misconceptions about developing content after the big release and how we continue to work with your input and feedback.
And as this is a passion project from the development team for the Union, let us know if you would love to see more Union Talks in future and feel free to share your opinion on the topic matter of the latest podcast.
We will also drop new DevBlog’s in the upcoming weeks, where we talk about the development and show gameplay elements of the Passage as well as Game Update 6. Keep a keen eye on the Union for upcoming blogs and of course, we will soon share when The Passage and GU6 lands on your PC.
Annoverse Discord Roundtable Monday 25.11 at 7pm CET And because feedback and communication matters, our Community Developer Basti and Community Manager Oli join another round of the Annoverse Discord Roundtable. The Roundtable is an AMA session in our Anno Fandiscord, where everyone can join asking us anything while the team answers your questions in Voice Chat, if it is development or community related.
The Annoverse Discord is an great meetup place for great Annoholics new and old and we want to say thank you for the continues community support and for the hosting of the Roundtables. In that vein, we strongly encourage you to jump in the Discord yourself, as you will find hundreds of like minded Annoholics there to chat about anything Anno (and more)!
And that was it for this weeks Update but as you can see, it was mere the beginning. You can look forward to a lot of new and insightful content in the upcoming weeks to get you all prepared for journey into the frozen north – Winter is coming, after all!
Once again we want to share a community update with you, showcase some great Anno 1800 impressions from our community and let you know about our streaming plans. Let’s go!
Anno Afternoon Stream – Retro Edition
This Friday, we’re changing things up with the Anno Afternoon. After noticing that Ubi-Thorlof has never played Ubi-Trenchcoat’s favourite game of the series – Anno 1701 – they spontaneously decided to do a retro stream! Tune in on the 8th at 4PM UTC (5PM CET) when they’ll be diving into the The Sunken Dragon campaign.
Playtest und Game Update 6.0
The Game Update 6.0 playtest has started last week and is going very well. A big thank you to everyone who already provided their feedback in the dedicated forums. If you haven’t already – let us know your thoughts!
And if you have signed up for the playtest but haven’t received an invite yet: Do not worry. We will send another wave of invites in the coming week.
Parallel to the test our team continues their work on the Update including the third DLC, coming out in December. We will share more information regarding all the features and a precise date closer to release.
Let’s again round things up by featuring some the cities you built and the experiences you shared.
ClassicReddltor is extremely happy about finally getting the Extravaganza Steamer, posing in front of his massive city. How many of you already managed to get hold of this proud ship?
For friends of grapes and champagne, a visit to Conschbourg – the Green City – might be a good idea. Spacer176 also provides you with a tourist guide and a history lesson of this town.
If you’re more of a fan cities, you should probably plan a trip to DerGrindelwutz’s and RegalSeagull’s versions of Crown Falls. With plenty of parks, promenades along the river islands and bridges in front of the waterfall panorama, these cities simply invite you to take a long walk.
As a stark contrast to these peaceful views, cjnewson88 seems to have a few issues with his rioting populace.
But he later explains his city setup and the strategy behind his success – well worth a read.
That’s already it for this week’s Union Update!
Feel free to share your adventures and achievements with us on social or reddit and don’t forget to tune in to tomorrow’s stream.
The upcoming Game Update 3.2, which will hit Anno 1800 next Monday July 8th, will be the last minor update before we will fully focus on Game Update 4 “Sunken Treasures”. We are currently testing the content with a selected group of players from the Anno Union and will provide the exciting details about the big update and the DLC in an upcoming DevBlog and AnnoCast livestream.
Fixed an issue that prevented the campaign quest “Prosperity for all” from being completed due to a timing issue with the quest. This fix applies retroactively to affected saves.
Fixed a potential issue with hostile ship spawns during the campaign quest “One Hand washes the other”.
Fixed a potential show stopping issue after completion of the campaign quest “Release and ease”.
Fixed a potential stability issue that could appear when finishing a campaign-specific expedition and switching sessions immediately after. This could happen at the end of campaign chapter 2.
Fixed an issue with custom games that could result in pirates and other third-party AI spawning twice within a session.
Fixed an issue with construction AI, where an AI opponent may end up constructing the same building all over his island. This fix will unfortunately not apply to existing save games. Calm down Willie, you don’t need those 20 sawmills.
Fixed a potential stability issue that could occur when trading with AI characters.
Fixed an issue in multiplayer that could lead to players becoming stuck in a desync loop under certain conditions.
Fixed a potential issue with building interfaces that could occur when clicking on an electricity-powered, and then an unpowered building in quick succession.
Fixed a text issue with the quest tracker during the “Eli the incorruptible” quest.
Fixed a stability issue that could occur under specific circumstances when trading. This would occur when adding a fifth item to a ship’s sell window (provided it has one), and subsequently first trying to sell the equipped item, before selling the other wares.
Fixed an issue with character-specific notifications that could occur if a quest notification was triggered while another object menu for the same character was currently open.
Fixed a randomly occurring stability issue.
Added a version number to the main menu for easier verification of the currently installed game version.
Changed the name of the Windows process for the game from „Anno 7“ to „Anno 1800“. That is another 1793 Annos added at no additional cost!
We have started to implement a few changes to the Anno Union page, which should it make easier for you to keep track of all our Anno 1800 updates (and soon upcoming content).
In the top menu, you will now find a new category called “Game Updates”. Hovering over the category will give you a drop-down including pages for all of our Game Update notes.
For our latest round of the Community Corner AMA stream, many of you followed the call once more and the result are two hours full of fun, gamedev insights and answers to your questions.
But behold: the next streams are on the horizon. This Friday, we bring back our Anno Afternoon stream with Ubi Guddy and Ubi John, this time with 100% more anarchy and backseat gaming. Beside community streams, we will also return with our AnnoCast development show later in July.
We were amazed by the amount of videos, the level of quality and crazy ideas behind some of your City Promotion Contest submissions. Dr. Hugo Mercier would be proud of you, or depending on your message, truly offended. Deciding for our favorite three entries was an incredibly tough choice. We want to encourage everyone in the Union to check out all the entries of the contest and we will continue to put your contributions into the limelight of our social media channels.
Without further ado, let’s lift the curtain on the winners of our big City Promotion contest.
First Place – Radlerauge – Utopia
Combining a speech inspired by Charlie Chaplin’s best performance with powerful visuals of a sprawling 19th century metropolis and industry was a truly moving experience. Radlerauge created a strong message not only for fans of the Anno series, which relates to the world back then, of today and probably of tomorrow. The video has English subtitles available!
Second Place – Tutadventures – The Anarchist Competition Film
This one took us by surprise: a skillfuly executed blend of real life camera footage, 3D animation and game footage. Short, powerful and impressive, Tutadventures’ movie managed to become one of the team’s favorites.
Third Place – BixelBG – Island Propaganda Weekly News
A fittingly classy one-pager, hot off the press of Bixel Daily News, gave us ideas for future contests or even a whole section of community contributed Anno news articles. The best in the west, surely worth more than 2 cents.
We could only pick three winners but we won’t end the contest without one honorable mention, even though every single entry deserves attention. Our Honorable Mention goes to: Lord_Janok – Stadt Propaganda
Once again, Lord Janok died his best in displaying true passion for the series. A great speech combined with stunning city backdrops, well done Lord Janok!
We will soon get in contact with the winners of the contest to send them their Gaming Gear sponsored by our friends at Corsair.
And until we are back with another contest, what kind of competition would you love to see us doing here in the Anno Union?
We are back with a short and fresh Community Update during a hot summer day, before we will return next week with the details to Game Update 3.2 and the winners of the propaganda video contest.
We had our German episode of our Community Corner AMA stream last Tuesday. As usual, many of you joined us to watch the stream and ask plenty of questions. We also shared some German entries to our propaganda contest and as we love to share any of your Anno 1800 creations. Is there a funny video or great fan art you stumbled across which you would like to share with us?
Quite recently, we were amused by Patteyayo Plays sarcastic tutorial for the fifths residential tier:
Most of our fans don’t speak German though and for that reason, we will follow up with another episode of our Community Corner AMA stream next Wednesday at 4.30pm CEST.
Here a few information from our German Community Corner: – We will release the exact details about Game Update 3.2 next week but you won’t have to wait long before Game Update 4. – Game Update 4 will come with, among other things, some quality of life improvements to the trade routes. All of these changes will be based on community feedback and cover usability and functionality improvements. – We also work on a proper UI and feature implementation to manage the minimum stock of your wares and goods. – We also heard your feedback regards items relying too much on item random pools, which makes it hard for players to work towards a certain goal or end up in a grind if you work towards a specific strategy. We listened to that feedback closely and as a result, Sunken Treasures will come with a feature that allows you to work towards certain new items without relying on random item pools. – There are currently no plans to work on natural disasters or scenarios for Anno 1800. Traditionally, only a small percentage of our player base engage with this type of content, which further costs us a lot of development time to create. We decided that we want to concentrate on content, which expands the world of Anno 1800 for a large part of our communities, even though we are personally a fan of scenarios. – We know that you are all eager to get news about the statistic building, coop mode or the not yet revealed third free content drop. When it comes to multiplayer, we want to iron out a few remaining desynch issues before we can fully focus on the coop mode. Rest assured you get some details about our free content update soon. – And while we talk about multiplayer, we created our own dedicated forum topic to gather your feedback about Anno 1800’s MP mode here.
While this was more an overview than a summary about the information we provided during the German stream, don’t hesitate to bring all the questions you can think of to the English AMA next Wednesday.
And before we leave you guys to hopefully enjoy a sunny and exciting day (it’s almost weekend, right?), we have a small teaser about stuff we are currently working on:
While we work on the upcoming game update 3.2 as well as the next content drop, which will enrich Anno 1800’s game world quite significantly, we have a few things in today’s Union Update to endure the waiting time until we lift the curtain on the content and when it lands.
Anarchist Propa….promotional video contest ends this Friday! Our creative contest, in which you can submit your own promotional video for your empire, ends this Friday. Still two night shifts worth of time to let your empire shine! Remember: We have not only great gaming gear from Corsair for the top three winners, we will also give you a spot in the limelight, sharing your creative works on the Anno Union, social media and during live-streams.
Fansite Kit 1.0 has landed. We released our first teaser of our Anno 1800 fansite kit a while ago and today, we want to share the first release version of our kit with the Anno Union. With the first release version, we added all of our detailed key-arts as wallpapers for various devices, including an anniversary wallpaper as well as a set of emoticons free to use on your platform of choice.
Is there something directly missing in our fansite kit which you would love to see in future or even something useful or just awesome the community created which we should add?
With the latest Game Update 3.1, we continue to work on various game improvements as well as upcoming gameplay content. Throughout the year, Anno 1800 will receive several further game updates and various DLC additions not only from our Season Pass content but also free content updates such as a coop mode, statistic building and more. We know that you are waiting for details when you will be able to start the hunt for lost treasures or to team up with your friends to create your mega-empire. With the Anno Union, we are committed to work with your feedback but that also means that our team spends time to analyze the tons of data you provide with your reports and your discussion on the forums and on other community platforms. The journey just started and a vast and feature rich game like Anno 1800 deserves the time and care to grow based on your feedback.
We also want to tackle reports about a few players still having issues with progressing through campaign quests or multiplayer desynchs. We will share the exact update notes about Game Update 3.2 and the release date pretty-soon. After 3.2, we will fully focus on the next larger content drop: game Update 4.
But until we share some dates for upcoming content, we want to ramp up conversations with all of you. And to get us all on the table, we invite you to share your most pressing questions in the comments below for the next two episodes of our community corner live-streams.
To give every one of you a chance to get your questions answered, we decided to not only rely on our live-stream chat but also gather questions for the stream here in the Union. This way, you might be able see the response to your personal question in the recorded broadcast if you cannot make it to watch the show live.
Save the date for our next Anno 1800 stream on twitch.tv/ubisoftbluebyte Community Corner German: Tuesday June 25th 4.30pm CEST Community Corner English: Wednesday July 3rd 4.30pm CEST
We are looking forward to the show and your questions in the comments below.
We are back with a short update from the development front, the winners of our #annophony contest and a new episode of our AnnoAfternoon community show.
Many of you have heard it already: thanks to your relentless support is Anno 1800 the fastest selling game in the franchise’s history! And to celebrate that milestone, we decided to honor your first week achievements in a special way:
Improvements and future updates for Anno 1800 We entered week three after the big maiden voyage and we are busy bees here in our studio in Mainz. The game had an incredible start thanks to our communities out there and our current main objective is to finish the second patch for Anno 1800.
And since launch of the game, we browsed through an incredible amount of discussions and reports from our own forums as well as community platforms out there. Backed up by our own game analytics, we got together a lot of valuable data which helps us to improve Anno 1800 step by step.
But Anno is a true giant when it comes to the amount of features and simulations running in the back ground. And because of that, any changes to the game (if it is a QoL improvement or a bugfix) have to be validated to make sure that not one fix does not result in a new although different issue to appear.
But we got together a handy checklist for the second patch which we will share with you, together with an ETA
for the next patch, next week.
And if you are curious about upcoming content, Dr. Hugo Mercier will soon appear on the big Anno stage and we will reveal his background but also interesting gameplay twists in a future DevBlog.
We can already tell that the Anarchist is not only a visionary; he has quite unconventional tools to force his ideas onto his people.
We know that you are also curious when the first free content updates in form of the statistic building and the coop mode will go live. We have to ask you for a bit more patience here, as we think that balancing, improvements and bugfixes have the highest priority right now. As always, we will give keep you in the loop as soon as we have news to share.
Anno Afternoon May 3. at 3pm UTC How about a trip back to Waffletown, the peaceful village John and Guddy created during our AnnoAfternoon community stream! How did the residents fare in the last few weeks of stream abstinence? Is there still enough schnapps or has everything exploded in the meantime? Find out in the next Anno Afternoon and help us to get everything back on track!
Tune in this Friday, May 3rd at 3pm UTC on: https://www.twitch.tv/ubisoftbluebyte
Annophonics and other community creations We asked you to create a love letter to the Anno series and today, we are happy to announce the winners of our #annophony contest! And so much love went into your submissions of the contest that we cannot wat to channel your creative energy in future contests.
And the winner of the first place is: HolyDaDeViL’s very special Anno Sanctum
True craftsmanship and passion came together to create something truly special: a marvelous Anno 1800 sanctum. We seriously have to re-think our decorations in our streaming room after seeing this one! Congratulations for the first place, we will get in contact with you via forum DM to send the vinyl soundtrack on its way to you.
And without further ado, the second place goes to: Lord_Janok and one day in the life of an Annoholic!
This one made us chuckle many times but beside the great humor, the video is a true display of dedication and passion of fans who follow our series for two decades now.
We will also get in contact with you via forum DM so that you soon can call the signed Anno 1800 t-shirt your own!
As we are already working on new concepts for future contests, what are the Unions idea for small and big creative or other competitions?
Help and tips from Crinricts Gaming World
You say that this gaming and support blog is a staple in many gaming communities for years now. Thankfully, Crinrict seems to have found a liking in the 19. Century flair and we are happy to see that the first Anno 1800 help articles found a new home in Crinrict’s Gaming World.
And for today’s Union Header, grabbed a moment captured in a wonderful angle by by user @We3kend