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Tag: Union Update

Union Update: Fansite Kit and State of the Game

While we work on the upcoming game update 3.2 as well as the next content drop, which will enrich Anno 1800’s game world quite significantly, we have a few things in today’s Union Update to endure the waiting time until we lift the curtain on the content and when it lands.

Anarchist Propa….promotional video contest ends this Friday!
Our creative contest, in which you can submit your own promotional video for your empire, ends this Friday. Still two night shifts worth of time to let your empire shine! Remember: We have not only great gaming gear from Corsair for the top three winners, we will also give you a spot in the limelight, sharing your creative works on the Anno Union, social media and during live-streams.

Fansite Kit 1.0 has landed.
We released our first teaser of our Anno 1800 fansite kit a while ago and today, we want to share the first release version of our kit with the Anno Union. With the first release version, we added all of our detailed key-arts as wallpapers for various devices, including an anniversary wallpaper as well as a set of emoticons free to use on your platform of choice.

Get the Anno Union fansite kit 1.0 right here.

Is there something directly missing in our fansite kit which you would love to see in future or even something useful or just awesome the community created which we should add?


With the latest Game Update 3.1, we continue to work on various game improvements as well as upcoming gameplay content. Throughout the year, Anno 1800 will receive several further game updates and various DLC additions not only from our Season Pass content but also free content updates such as a coop mode, statistic building and more. We know that you are waiting for details when you will be able to start the hunt for lost treasures or to team up with your friends to create your mega-empire. With the Anno Union, we are committed to work with your feedback but that also means that our team spends time to analyze the tons of data you provide with your reports and your discussion on the forums and on other community platforms. The journey just started and a vast and feature rich game like Anno 1800 deserves the time and care to grow based on your feedback.

We also want to tackle reports about a few players still having issues with progressing through campaign quests or multiplayer desynchs. We will share the exact update notes about Game Update 3.2 and the release date pretty-soon. After 3.2, we will fully focus on the next larger content drop: game Update 4.

But until we share some dates for upcoming content, we want to ramp up conversations with all of you. And to get us all on the table, we invite you to share your most pressing questions in the comments below for the next two episodes of our community corner live-streams.


To give every one of you a chance to get your questions answered, we decided to not only rely on our live-stream chat but also gather questions for the stream here in the Union. This way, you might be able see the response to your personal question in the recorded broadcast if you cannot make it to watch the show live.

Save the date for our next Anno 1800 stream on twitch.tv/ubisoftbluebyte
Community Corner German: Tuesday June 25th 4.30pm CEST
Community Corner English: Wednesday July 3rd 4.30pm CEST

We are looking forward to the show and your questions in the comments below.

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Union Update: New Milestones

We are back with a short update from the development front, the winners of our #annophony contest and a new episode of our AnnoAfternoon community show.

Many of you have heard it already: thanks to your relentless support is Anno 1800 the fastest selling game in the franchise’s history! And to celebrate that milestone, we decided to honor your first week achievements in a special way:

Improvements and future updates for Anno 1800
We entered week three after the big maiden voyage and we are busy bees here in our studio in Mainz. The game had an incredible start thanks to our communities out there and our current main objective is to finish the second patch for Anno 1800.
And since launch of the game, we browsed through an incredible amount of discussions and reports from our own forums as well as community platforms out there. Backed up by our own game analytics, we got together a lot of valuable data which helps us to improve Anno 1800 step by step.

But Anno is a true giant when it comes to the amount of features and simulations running in the back ground. And because of that, any changes to the game (if it is a QoL improvement or a bugfix) have to be validated to make sure that not one fix does not result in a new although different issue to appear.
But we got together a handy checklist for the second patch which we will share with you, together with an ETA
for the next patch, next week.

And if you are curious about upcoming content, Dr. Hugo Mercier will soon appear on the big Anno stage and we will reveal his background but also interesting gameplay twists in a future DevBlog.
We can already tell that the Anarchist is not only a visionary; he has quite unconventional tools to force his ideas onto his people.
We know that you are also curious when the first free content updates in form of the statistic building and the coop mode will go live. We have to ask you for a bit more patience here, as we think that balancing, improvements and bugfixes have the highest priority right now. As always, we will give keep you in the loop as soon as we have news to share.

Anno Afternoon May 3. at 3pm UTC
How about a trip back to Waffletown, the peaceful village John and Guddy created during our AnnoAfternoon community stream! How did the residents fare in the last few weeks of stream abstinence? Is there still enough schnapps or has everything exploded in the meantime? Find out in the next Anno Afternoon and help us to get everything back on track!
Tune in this Friday, May 3rd at 3pm UTC on: https://www.twitch.tv/ubisoftbluebyte

Annophonics and other community creations
We asked you to create a love letter to the Anno series and today, we are happy to announce the winners of our #annophony contest! And so much love went into your submissions of the contest that we cannot wat to channel your creative energy in future contests.

And the winner of the first place is: HolyDaDeViL’s very special Anno Sanctum

True craftsmanship and passion came together to create something truly special: a marvelous Anno 1800 sanctum. We seriously have to re-think our decorations in our streaming room after seeing this one! Congratulations for the first place, we will get in contact with you via forum DM to send the vinyl soundtrack on its way to you.

And without further ado, the second place goes to: Lord_Janok and one day in the life of an Annoholic!

This one made us chuckle many times but beside the great humor, the video is a true display of dedication and passion of fans who follow our series for two decades now.
We will also get in contact with you via forum DM so that you soon can call the signed Anno 1800 t-shirt your own!

As we are already working on new concepts for future contests, what are the Unions idea for small and big creative or other competitions?

Help and tips from Crinricts Gaming World
You say that this gaming and support blog is a staple in many gaming communities for years now. Thankfully, Crinrict seems to have found a liking in the 19. Century flair and we are happy to see that the first Anno 1800 help articles found a new home in Crinrict’s Gaming World.

And for today’s Union Header, grabbed a moment captured in a wonderful angle by by user @We3kend

Until next time!

 

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Union Update: Patch 01

We just hit the second week since the launch of Anno 1800 and while we are busy dissecting your detailed feedback and analyzing our data, you have been busy sharing not only your thoughts but also your creations with us. Without further ado, let us dive into this week’s Anno Union topics.
First patch today!
We just had our first patch today, including some bugfixes for known issues. You can check the full patch notes below:

ANNO 1800 – Patch 01

Fixed several crashes.
Fixed several Multiplayer Desyncs.
Fixed an issue for the Steam version, that made the games FPS drop significantly.
Fixed a rare issue, getting no further quests, after loading a savegame that has been created while a Newspaper was displayed.
Added some balancing fixes:
Diplomacy: Lowered the cooldown of “Flattering” and “Gifting” from 60 mins to 30 mins.
Diplomacy: Negotiations in the late game now cost ~70% less.*
Visitors: Visitors are now more generous (Visitor income increased by 50%).

This was just the beginning as we will bring you further patch updates as well as free content and season pass DLC throughout the year.
To give you a bit insight in what we are currently looking at: Right now, we are sitting together with the team and talk through various feedback points raised by the community. For the next balancing update, we have our eye on topic such as influence, royal taxes, ship balance and ship AI behavior. As soon as we know what we exactly going to do in the next patch, we will keep you updated here in the Anno Union.
Union Community Spotlights
Our numbers clearly show that most of you just having a jolly good time playing the game right now. We are busy on various ends; some of the team took a small break while the rest of us work on the various elements of our post-launch plans, such as patch updates and upcoming content.
For that, we will continue to use the Anno Union to give you updates about the development of the game but after the release of Anno 1800, the focus will shift a bit more towards community creations and spotlights and the cadency of blogs might vary. That does not mean that we won’t continue to bring you gamedev blogs and livestreams covering upcoming content though!

Let’s start today with just some of the content from Anno fans out there.

First spotlights goes to the Anno 1800 Fandom Wiki

The perfect place to get really deep into all the nifty details of Anno 1800 or even to share your knowledge with other fans. The Anno 1800 fan wiki is just a great and continuously growing collection of articles about the content of the game (perfect for browsing through on your second screen while playing the game).

Nutritional habits of the 19. Century by Injustpotato
Reddit user Injustpotato calculated tons of very elaborate data and used probably a few bottles of wine (just for measurement) to create this scientifically proven and highly sophisticated chart about the sometimes questionable consumption rate of your Anno 1800 residents.
I mean we are called Annoholics after all, right?

The Anno 1800 consumption calculator by Schwubbe
And to stay in-topic, community member Schwubbe demonstrated some serious engineering skills (and probably 1.1kg Coffee/min) to put together his Anno 1800 consumption calculator. It is great to see for us how many users are already working on various tools for the game, do you have some favorites you want to share with us in the comments?

Please stay calm, nothing to see here! By Dr. Rodney McKay
Everything is fine, nothing to worry about, just stay calm and enjoy the beauty of Anno 1800’s Konami Code 😀

And to give credit where credit is due: Todays Union Update header picture highlight – Annoholic FairZone on Twitter!

That was it for today, we will return with future Union Updates and continue to spotlight your creations. So if you created something cool, if it is a tool, a whole fan project or just a beautiful screenshot, let us know in the comments blog.

In the time being, please continue to share your feedback and creations out there and let us know what you would like to see in the Anno Union during the post-launch season of Anno 1800.

23 Comments

Union Update: Happy Easter

You asked us earlier if we plan to add new things to the game after the big release and last week, we let the cat out of the bag (gentle-cat doesn’t mind) about our season pass and free updates during the post launch of Anno 1800. With our announcement of the season pass, we also recorded a video for all of you where we talk about our plans to expand the world of Anno 1800.

Union Talk
Luckily, Basti was far from alone with our small release celebration on Twitch. Thank you to everyone who joined our rather spontaneous stream, we had a “jolly” good time especially thanks to so many Union members chatting with us during the show.
And when we kicked off the party, we released our third Union Talk video which was, of course, pre-recorded. (Just because some folks in the chat asked us questions).

And in case you missed the whole party stream, you can watch it now here:
Highlight: AnnoCast – LAUNCH PARTY von ubisoftbluebyte auf www.twitch.tv ansehen
Last but not least, let’s talk about your feedback and reports.

Patch incoming after the easter weekend
We are working on a patch update to fix some of the issues you reported to us. The patch will hit next week on April 25 and here are the patchnotes:

ANNO 1800 – Patchnotes (Patch 01, coming 25.04.2019)
Fixed several crashes.
Fixed several Multiplayer Desyncs.
Fixed an issue for the Steam version, that made the games FPS drop significantly.
Fixed a rare issue, getting no further quests, after loading a savegame that has been created while a Newspaper was displayed.

Added some balancing fixes:

  • Diplomacy: Lowered the cooldown of “Flattering” and “Gifting” from 60 mins to 30 mins.
  • Diplomacy: Negotiations in the late game now cost ~70% less.
  • Visitors: Visitors are now more generous (Visitor income increased by 50%).

We will continue to improve the game in the future so keep up the good work and share your feedback in the Ubisoft Anno forum. With that being said, we had an incredibly exciting, successful as well as very busy first launch week. As there are two bank holidays about to come up in Germany, we will recharge our batteries in over the long weekend and will be back in the studio next week Tuesday.

Thanks to all members of the Anno Union for that incredible launch week and keep in mind: leave the PC once in a while to get a coffee or to stretch your legs!

18 Comments

Union Update: Your questions about the launch answered (Updated)

After rubbing our eyes in disbelief when looking at the calendar, we have to face the facts- Anno 1800 is only six days away from launching the franchise into the age of the industrial evolution!

In last week’s update, we extensively covered the topic of our Open Beta (reminder: everyone can participate via Uplay and Epic Games store between April 12-14 to earn a fancy Open Beta ornament for their city’s parks). This week, we turn our attention to answering many of your burning questions surrounding the game’s launch (such as pre-loading, day 1 patch, when the game goes live etc.). We also have some live streams to announce, and encourage you all to take another look at our beautiful open beta trailer. So let’s get started!

Let’s talk about launch

Pre-Loading:
Pre-Loading for anyone with a digital pre-order on Uplay, Steam or the Epic Games Store will begin on April 12 at 3pm UTC . The total download size will be around 25 GB. Update: Pre-loading will start on April 11 at 3pm UTC, and not 9am as had been previously communicated. We apologize for this change.

Day 1 Patch:
We have been busy bees and worked hard to further improve Anno 1800 after we shipped the gold discs off to the factory to produce all the physical copies of the game. That means that anyone who bought a physical copy of the game will need to download our Day 1 Patch before they can start playing (the patch is already part of the pre-load for digital buyers). The Day 1 Patch will come in at roughly 23GB.

Launch timing:
We are currently ironing out the last details and will give you an update on the exact launch timing as soon as possible.

Removing Beta clients
As previously announced, you won’t be able to carry over existing downloads or save games from any of our test phases (Technical Test, Closed Beta or Open Beta), so feel free to delete them to free up space.

Open Beta trailer
This should give you answers to the most pressing questions regarding the launch. But before you have to worry about that, there’s out Open Beta coming this week! And what better way to get into the Anno mood than with another look at our Open Beta trailer?

This week’s live streaming
With only one more week to go, we will of course have some more streams for you all to enjoy as we count down the last final days until Open Beta and launch.

The entertainment already starts tonight, as we have granted select influencers and media early access to the Open Beta, which they are free to stream as they see fit. You can keep an eye on all available streams here: https://www.twitch.tv/directory/game/Anno%201800

Then we have our latest AnnoCast on Thursday at 3.30 pm UTC. Join us one last time (before launch) as we play the game and answer your questions. Plus, there are rumors that our Pioneers Edition and the limited edition vinyl soundtrack will drop in for a live unboxing…

Friday afternoon while have another Anno Afternoon with Guddy and John continuing their Anno 1800 adventures. Join them for a relaxed fun time at 3pm UTC. Hey, with your help, there is a high chance that they manage to push forward into the fourth residential tier!

As always, you can watch out live-streams on our official Ubisoft Blue Byte channel: twitch.tv/ubisoftbluebyte

That’s it for this (very busy, and filled to the brims with Anno-goodness) week. See you in the Open Beta!

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Union Update: Open Beta details and system specs! (Updated)

In today’s update, we detail everything you need to know about our upcoming Open Beta and reveal the much-requested final system requirements for Anno 1800!

Let’s talk Open Beta
The Open Beta is the perfect opportunity for you to test the game prior to its launch. Starting on April 12 and running until April 14, it will give everyone in the community a final chance to test Anno 1800 prior to its release on April 16.

Open Beta Game Content
You will be able to test a near-final version of the game and see the improvements since our Closed Beta for yourself, including access to the Multiplayer mode. Moreover, while game progression will again be capped at tier 3, we will for the first time invite you all to get your hands on Anno 1800’s story-based campaign, as the complete first Act will be part of the Open Beta.

There’s no NDA, so stream away
With this being an Open Beta, there won’t be a NDA. Therefore, you are not only allowed, but also in fact highly encouraged to share your experiences and to create content, whether it is streaming, videos or resource calculators!

If you’re on Social Media, make sure to use the Hashtags #Anno1800, #AnnoUnion und #Anno1800OB and tag our channel @Anno_EN. That way we can share all your great creations with the rest of the Annoholics community.

Supported languages
We are also happy that the Open Beta will for the first time give Union members a chance to experience the game in all supported languages! As with the full game, the Open Beta will be localized in all of these languages:

Fully localized Text and Audio:
English / German / French / Russian

Fully localized Text:
Italian / Spanish / Japanese / Korean / Polish / Chinese (traditional and simplified)

Save games will not carry over into the full game
Your Open Beta save games won’t carry over into the final version of Anno 1800, so you are free to go absolutely crazy and try wild things without having to worry about long-term repercussions. You also won’t be able to update the Open Beta to the full release version, so feel free to delete the Open Beta as soon as it sends to save space on your hard disk.

We always try to give you some context and explanations for your decisions- so why can’t your save games be carried over? One key reason is the way our AI works in the game. As the Open Beta content is limited to the first three (out of five in the full game) citizen tiers, the AI will of course also be blocked from progressing any further (as to not have an unfair advantage compared to human players). This could lead to issues with the AI if you were to carry your save game over into the full game, where they would suddenly have access to tiers 4 and 5 again. Our top priority is to ensure that you will have the best possible experience playing Anno 1800 on April 16, so to avoid any issues with such scenarios, we decided against carrying over save games. Rest assured that this issue won’t appear in the full version, where there are of course no limitations on the available content (for either AI or human players).

Is there a reward for participating in the Open Beta?
We are glad you asked- yes there is! Participants in our Open Beta will be able to earn the exclusive “Chess Table” decoration, which can be claimed from the Ubisoft Club after launch! All you need to do to earn it is to play at any time during the Open Beta period.
How to play the Open Beta?
Anno 1800’s Open Beta will be available and open to everyone via Uplay or the Epic Games Launcher. You won’t have to register at the Anno Union and can just download the game as soon as the pre-load becomes available from your launcher.

We prepared a chart for you with the release timing of the Open Beta. To make sure you are ready the moment the Open Beta begins, we will also offer pre-loading starting from April 10.

Updated: Always-Online for the Open Beta

We also want to give you a heads-up that the Open Beta will require a constant internet connection to play. Please note that this is not the case with the main game, as you will be able to fully enjoy Anno 1800’s singleplayer modes while being offline! 

The final system specs are here
After spending some additional development time optimizing the game performance following our Closed Beta, we are happy to finally announce the official system requirements of Anno 1800. We tried to break them down into some of the most common settings scenarios to give you a better idea of what to expect.

We have also been hard at work with our friends at Intel to optimize the game for integrated GPUs, and are happy to be able to include some of Intel’s iGPUs in our system requirements matrix (a first for the Anno series!). We hope that this will allow an even wider group of players to explore the industrial revolution with us.
We will stream our panel at this year’s EGX Rezzed live from London
Anno 1800 will be playable at EGX Rezzed 2019. This year’s event, taking place at London’s Tobacco Dock on April 4-6, is an opportunity for you to lead the industrial revolution and try out new gameplay. Also, join Bastian Thun, Anno Community Developer, on the Developer Stage on Thursday 4pm GMT+1 as he provides an insightful commentary into the world of Anno 1800.
You can also head over to their Develop session page to find out more details.

Keep an eye on the Anno Union as we will share the live stream on our website this Thursday at 4pm CET.

Next AnnoAfternoon: Lead the industrial revolution together
Following the stream from EGX on Friday, we will have a new episode of our AnnoAfternoon community show where Guddy and John need your help to steer their empire successfully through the industrial revolution. As always in our community livestreams, you can have an impact on the way we play while meeting other Anno crazy strategy game aficionados.

AnnoAfternoon: Revolutionize together
4pm GMT +1 Live on twitch.tv/ubisoftbluebyte

36 Comments

Union Update: Meet your rivals!

Welcome to another week in the Anno Union, this time with an introduction to the cast of Anno 1800 second party characters as well as an update to the streaming schedule.

Meet your rivals!
Originally planned for the end of last week, we prepared a video for you showcasing the variety of AI opponents which will be able to choose as your dire enemy or future to be ally.

Every single rival will have their own character, which will not only define their general difficulty rating but also influence their playstyle.
Since the Closed Beta, we improved their behaviour in many ways and while old chap  Willy will remain let’s say, a slow and simple fella, the AI’s capabilities of defending islands or deciding on various tactics fitting to the situation has improved a lot. As an example, especially war savvy characters will make decisions such as attacking your Harbour directly, engaging your war fleet or launching attacks on your trading routes based on the current situation.


Are you looking forward to testing your skills in naval warfare against the Psychopath Graves or are you more interested in Tea parties with Bente Jorgensen? We are curious to know how important the second party opponents are for you and if you are more the player who likes to challenge themselves with the most fierce of opponents?

Streaming Schedule – 2 streams on the horizon!
As promised during our special German episode of our Community Corner last week, we will have another English episode this week Wednesday at 5pm CET.
While we won’t have a special guest this time, our Community Developer Bastian will not only give you further insights into the fourth tier but also answering your chat questions.

And as one stream is not enough, our Anno Afternoon community crew will return this Friday 5pm CET – Not only Guddy is back on board, we will also jump from the trusty old Closed Beta ship to a newer development version of the game!

We plan to bring you more live-streams in future, from development insights with our AnnoCasts to community focused shows like CommunityCorner and AnnoAfternoon.
If you do not want to miss a show, make sure to follow out twitch channel to receive notifications as soon as we are online.

7 Comments

Union Update: Anno 1800 at EGX London

This week in the Anno Union, we have some exciting news about the upcoming EGX Rezzed convention in London and more live-streams on the horizon with the return of the Community Corner. We do not want to withhold you a teaser for this week’s DevBlog: this time, we will give the cast of our second party characters a spot in the limelight.

Anno 1800 will be at Rezzed London
We will bring Anno 1800 to this year’s EGX Rezzed 2019 in London on April 4th-6th. EGX Rezzed is London’s best-loved and biggest games event: a festival of independent gaming that celebrates one of the world’s greatest pastimes. Every year they bring thousands of gamers together in the unique setting of London’s historic Tobacco Dock to play a fascinating variety of games and meet their creators, from tiny student startups to the world’s biggest developers.

You will not only be able to play the game at the convention, but our Community Developer will also be there on Thursday to give you some exclusive insights into the game and answer your most burning questions during the Anno 1800 panel April 4th at 4pm!
And if you are not able to visit the EGX Rezzed in London, we will host the panel on our Ubisoft Blue Byte Twitch channel.

German Community Corner Special
And while we at the topic of streaming, we will have a German episode of our Community Corner stream this week Thursday at 6pm CET, with the German strategy gamer The Writing Bull as a special guest!
As you know, we want to bring the world of Anno to as many fans as possible and therefore, we will have another English episode of the Community Corner as well as of the AnnoAfternoon in the upcoming week.

We are really happy how many of you watching our streams and sharing your thoughts in the live chat. Keep in mind that we are always looking for feedback and ideas for our live-streams from our community. Let us know what you think of our streams and what you would love to see in the future in the comments below.

Community Creations – a stunning centerpiece for the dining room!
g00fy’s Anno 1800 table, created by his talented friend Martin, is a real eye catcher in any kitchen or dining room! With the 19th century setting, is there anything your will or would like to build, paint or just use to decorate your PC desk for the big release on April 16th?
The setting begs for creative community creations and we are curious if we will see more crazy creations in the future:
You can check out the original post here:
https://twitter.com/thkg00fy/status/1104459721795358720

4 Comments

Union Update: Community Roundtable & Livestreams

A quick update this week, we’ll have a new Community Roundtable, the Anno Afternoon returns and a Community Spotlight.

Community Roundtable in the Annoverse
Next week on the 27th, we’ll have another Anno Union Community Roundtable, where the Community Team will answer your questions live. As with the last times, we’ll hold this in the Annoverse Discord. For a better overview, this time we’ll take questions from chat and answer them on voice.

This roundtable will be held on English at 19:30 GMT, but if you are able to understand and/or speak German, then you can start at 18:30 GMT already. Join us and ask your questions!

When: Wednesday, 27th of February
Where: Annoverse Discord.

AnnoAfternoon – Full Steam Ahead
This week we’ll have another AnnoAfternoon, this time with Guddy and John, who will continue our existing Anno 1800 savegame. This week, we’ll reckon they reach the Artisans and maybe even the New World?

When: Friday, 22nd of February, 16:00 GMT
Where: https://www.twitch.tv/ubisoftbluebyte

Community Spotlight – Norkhey
On reddit we recently found this cool megacity build in Anno 2070. User Norkhey expanded the island a bit with a mod and the result looks astonishing. Do you have screenshots of your most gorgeous cities from older Anno games?

That’s it for this week! We’ll be back next week with a new Blog!

1 Comment

Union Update: Winter QnA

While some of us enjoy the snowy surprise and the resulting winter themed skin applied in many parts of Germany, we bring you another round of our Community questions and answers and streams for the cozy winter days.

With this week’s DevBlog: Ornaments, our blog series revolving the development of Anno 1800 returns from its winter hiatus. Next week, we will conquer the winter season with some heat: we hope that you look forward to city incidents such as firestorms, strikes and the season appropriate illness before we raise the curtain for the big feature reveal before our Closed Beta at the end of the month.

The next episode of our AnnoCast and Anno Afternoon
Save the date as our Twitch devstream will return next week Wednesday January 23rd. This time with Narrative Designer Marie who will demonstrate us how we applied some fresh paint to the quest system in Anno 1800. Nevertheless, that is not all as next week Friday, January 25th, Chris and John will be back with their aspiring Anno 2070 utopia.

Annocast: Quests and Expeditions – January 23th at 5pm MEZ
AnnoAfternoon – January 25th at 5pm MEZ

Watch it live on twitch.tv/ubisoftbluebyteand follow our channel if you never want to miss a show!

iyamaShiro
Will it be possible to change specific sound slider, such as voice, music and effects? I love to tune up the effects and dial down the rest of the game audio.
Answer: You will be able to change the following audio levels individually: Master Volume, Menu Sounds, Voice Volume, Music Volume and SFX Volume. Enjoy!

Ceib0
Will we only be able to exhibit artefacts in the museum or also art pieces such as statues or paintings?
Answer:Exhibits will mainly include cultural artefacts and sets will include statues. Bigger exhibits are displayed in open-air modules and come with their own unique asset while smaller artifacts will be showcased in museum wing modules. By the way: You will be able to place ornaments between your zoo and museum modules freely, which will allow you to create beautiful vistas with statues, fountains or other ornamental structures.

adriankowaty
Will there be a statistic overview like in 2205 which allows us to see how many units of a certain good we produce at a time?
Answer: We won’t have a statistic feature such as the one in Anno 2070 at launch of the game. But we are aware that many of you wish to see a comprehensive overview and statistics of your production, especially when reaching the end-game. We will keep continue to keep an eye on such feedback after the launch of the game.
The tooltip of each production building allows you to see how long it takes to finish one good and you will be further able to change the production speed with things like the working condition slider. If you compare the time it takes to create a good compared to the production time of the production of the needed resources, you can easily calculated the most effective rate of production and resource buildings.
Furthermore, you can check the overall amount of goods and if their stock is currently rising or declining in the kontor and warehouses.

g4mer901
Will it be possible to build sole production islands or will I need to create a new settlement with each island expansion?
Answer:
Reaching the fourth residential tier unlocks a new building: the commuter harbor. This new building allows you to connect different islands, which also have a commuter harbor and once linked; islands will share their workforce as one global pool. This means that you will not need to create settlements to support your production islands. But beware: an economy which mainly relies on a commuter network is an easy target during war, as one well-directed blow to your commuter harbors can cripple your whole production pipeline.

prgbrowne
I have read reviews on Anno 1800 where one of the downsides is the small size of land masses to build your empire. Is that a valid concern? It probably would be nice to have the choice of the size of the land mass you get to colonise, much like Civilization I guess. I don’t really want to see small islands close together. Varied terrain type options would also be good.
Answer: Anno 1800 will not only have the biggest maps in the history of the series, but also islands with vastest construction space. In the custom game options, you will be able to change the type of island world (which affects the arrangement of islands, such as atolls and archipelagos) and how frequents large islands are on your map. As naval exploration was always an essential game pillar of the Anno series, we further expanded on the ocean space to give you more room for trading networks or open water battlefields for tense ship fights on the high sea.

denNes_
Is a return of the research planned for the game? I loved it in 2070 and 1701 and would like if it celebrates a comeback to the series.
Answer:
We currently have no planes for a self-contained research feature in Anno 1800. We followed many community discussions revolving research closely and want to provide a few insides how Anno 1800 will cover that topic. In previous Anno titles, research served as an item generator and further allowed you to customize your playstyle with various perks and special abilities. Anno 1800 covers said options with several new features and as player freedom is important for us, we decided against a classic and often restricting “RTS” style research tree.
There are many different ways how to acquire items. In addition to quests or trading, you will be able to generate items with the new city attractiveness, the variety of expeditions or the world fair monument.
When on a zoological expedition, you will not only be able to acquire animals for your zoo, you can also get your hands on some cultural items or even hire specialists during events, which come with abilities which might not be related to the zoo at all. As an example, a specialist might join you who is able to boost one of your battleships with a special ability. If you want to focus on your fleet of warships, you can run naval themed exhibitions in your world fair or do bounty-hunt expeditions, which will reward you with naval related items such as weaponry or combat savvy specialists.
If you prefer to use the power of science to benefit your society, get marvelous new machines from the world fair, which you can slot in your guild houses to boost your factories with various effects.
Furthermore, you can make use of the influence system to get bonuses which suit your custom playstyle which are, in contrast to a research tree, are reversible at any time.
Add more elements such as electricity; Anno 1800 adds various layers, which allow you to optimize or to get experimental with your own unique playstyle.

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