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Tag: Union Talk

Fatherlorris and the Arctic

All of the Anno games are inspired by history and our team spent a significant amount of time researching the era of Anno 1800. History buffs across all departments of the team spent countless hours going through hundreds of photographs and pictures as a reference for the design of ships and houses, researching on the societal changes and struggles of the time and discussing how to implement those as a gameplay feature. So while we are not and don’t want to be historically accurate, plenty of references can be found in the game.

The 1800s have also been an era of technology and innovations. Take “The Great Exhibition” that took place in London in 1851 as an example, which inspired the World’s Fairs in the game. Ground breaking innovations of the time found their way into Anno 1800, like railroads, electricity or steam ships, while Old Nate and his inventions are of course a small venture into early science fiction.

When we’re talking about expeditions, many of you were also curious about the inspirations for The Passage and we already had a Union Talk with our Game Writer África about the background of the DLC. So to give you a few more insights into the (ant)arctic expeditions of the time, for example the Franklin Expedition, we enlisted popular artist Fatherlorris of The Chapel and asked him to create some comics for us.

Who is this Fatherlorris and The Chapel, you ask? Well, we let him introduce himself:

Hi, my name is Ryan AKA Fatherlorris. And the Chapel is a little webcomic about strategy games.

How did you get into making comics – and even more so comics about strategy games?

I first started making comics as a hobby in high school, I am very dyslexic and wasn’t particularly literate so comics were a great way to make my friends laugh without needing to use too many words. But more importantly a great way of giving friends birthday and Christmas presents without spending any money. Then a few years ago I decided to sign up to reddit and post a comic there, it was a surprise success and I have been making comics ever since

Most of the games you’re creating comics about have a historical setting. A hobby of yours?

Yes, absolutely. Always been a huge fan of history. I am from South Wales, not too far from the Blaenavon Ironworks, one of the birthplaces of the industrial revolution. The landscape all around is shaped by the coal and steel industry and I think it’s almost impossible not to take an interest in it.

Obvious follow-up question: How did you get involved with Anno then?

I was actually a bit of a latecomer to anno, I only started playing with the release of ANNO: 1404 Venice. At the time it was one of the only multiplayer city builders on the market, and that really appealed to me.

With these latest comics focusing on the (Ant-)Artic: Do you have personal connections to those regions or their history?

I don’t have any personal connection beyond my great granddad sinking the coal mine that dug the coal that fuelled the ships that sailed to the arctic. I actually got interested in the Arctic by accident, I picked up a copy of The Worst Journey in the World by Apsley Cherry-Garrard and it was one of the most gripping books I have ever read. Ever since I have been reading every diary about arctic expeditions I could get my hands on. If you are looking for crazy Tolkienesque tales about real people then I would definitely recommend a book written by or about an arctic explorer.

Thank you very much, Ryan!

So, without further ado: here is the first The Chapel comic about the events of the Franklin expedition. There will be 4 more about similar icy adventures which will be shared in future Union Updates – so keep an eye out 😉

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Union Talk – Plans and Challenges

Episode 6 of our Union Talk show is here, with Community Developer Basti and Brand Manager Marcel talking about the differences and challenges of Anno 1800’s first year and what is to come. They also address the unusual quiet on the Anno Union in early 2020 and might even know a thing or two about when things will pick up again…

Watch Union Talk – Plans and Challenges.mp4 from ubisoftbluebyte on

Our Union Talks aim at providing you insights into the work of our developers and certain processes behind the scenes as well as news about the most recent developments for Anno 1800. Is there a topic you always wanted to know more about? Are you curious about a specific aspect of game development or an ingredient of the Anno series? Let us know in the comments below for future episodes of the Union Talk!

Anno Afternoon – Scuba Diving Cows

Since they were not able to save all cows from the flood last time, Ubi-Hanabi and Ubi-Thorlof return to the world of Anno 2070. With their priorities set and the heart-shaped city completed, it’s time to explore the ocean and build an underwater base. Tune in for a fun and relaxed Anno Afternoon on Friday, 28. February, at 4PM UTC over on

We also want to use this opportunity to thank you for sending us save games of your Anno 1800 playthrough! We will showcase them in the next Anno Afternoon (March 13th) – Ubi-Hanabi is already looking forward to getting her hands on them.

And of course, feel free to also send us YOUR save game for the stream! Just send them via mail at

Podcast – Environment Sounds in Anno 1800

There’s always something going on in the world of Anno 1800, but all the activity on the roads and sea is not just visual. Listen to the latest Game Makers podcast with members of Anno 1800’s audio team and learn about how sounds adapt based on camera zoom or jumping from one end of the map to the other. Audio Director Stefan Randelshofer and Lead Audio Designer Tino Schleinitz from Ubisoft Düsseldorf talk about how they developed a brand-new environmental sound system for Anno 1800. Give it a listen!


Union Update: About Writing Adventures

In this week’s Union Update, we bring you another episode of our Union Talk show, this time we invited Game Writer África Curiel Gálvez to talk about inspirations and work on The Passage’s tense campaign story and background.

Watch Union Talk – Game Writing from ubisoftbluebyte on

With the Union Talk show, we not only want to keep you in the loop about recent developments and news from the world of Anno, we also want to provide insights into the work of our developers. Is there anything you always wanted to know more about? Are you curious about a specific aspect of game development or an ingredient of the Anno series? Let us know in the comments below for future episodes of the Union Talk!

Community Highlight: Meet thousands of Annoholics on r/anno
Over the last years, our Anno subreddit grew from a knowledgeable, albeit small corner to a huge gathering place for Anno fans around the world. By the time of this writing, the channel gathered almost 20.000 Annoholics with hundreds of active readers every day.
From gameplay discussions over funny findings and memes to elaborate guides, we highly encourage everyone to check out this inviting community of fans and experts!

A new episode of Anno Afternoon with a very special throwback to a classic
A nunchuk? What are Thorlof and Trenchcoat up to now? Better turn into this Friday’s very special Anno Afternoon Stream, as we dive into an old classic even many of you veterans out there might not be that familiar with!

Tune in this Friday at 5pm CET at

Don’t miss our big Lunar Sale discounts on the Anno series!
Anything missing? The Anno series is currently discounted during our big Ubisoft Lunar Sale, the perfect opportunity to grab old classics or even dive into the world of the industrial revolution.
And if you reading this right now on January 29, you can grab Anno 1800 Gold Edition in our flash sale for the price of 38 Euro (or regional equivalent). Yes your calculation is correct, -60% discount for the Gold Edition, including the Base Game, Anarchist DLC and the Season Pass!


Union Talk: Looking back to the Beta

In October we had our first Union Talk, a video where we talked a bit about the development of Anno 1800. Today, we’ll have a new one ready for you, where Dirk Riegert, Marcel Hatam and Bastian Thun discuss their Closed Beta impressions. Additionally, we’ll give you a look at the things to come this week.

Union Talk – Closed Beta

As usual: Let us know what you think of the Union Talk format and which topics you want to see covered.

Anno 1800 Vinyl Soundtrack
Ubisoft Blue Byte and Black Screen Records are excited to announce the official Soundtrack to Anno 1800™ on audiophile 180g double vinyl in April.
The symphonic soundtrack was composed by an experienced team around Tilman Sillescu (Dynamedion), recorded by a 70-member-ensemble of the Brandenburg State Orchestra and will come in a beautiful gatefold sleeve with original artwork by Karakter Design Studio.

Get a first taste of the soundtrack here.
And if we got your attention, audiophile Anno 1800 fans can pre-order the soundtrack here:

Fire and Sickness – City Incidents
The promised City Incidents Blog will come this week. You’ll get to see, what can happen in your city, when you don’t pay attention. And more importantly: What to do when the fire breaks out and how to prepare for some of them.

Community Corner with Bastian
On Thursday, we invite you to our first Community Corner, a livestream with Community Developer Bastian Thun, where you can ask questions regarding the development of Anno 1800, while he tries to build a city in Anno 1800.

When: Thursday, 14. February, 3:00PM GMT


Union Talk: Player Feedback

Today, we want to present you our first Union Talk, where we sit together to talk about Anno Union relevant community topics.
With our big reveal in 2017, we invited Anno fans around the world to share feedback to help us developing Anno 1800. Thousands of comments and 120 blogs later, how has the community actually changed the game for the better?
Our Creative Director Dirk “Karrenschieber” Riegert will give you some insights how your comments and participation helped to shape the New World and other important game content.

Let us know if you liked the idea of our Union Talk, is that something you would love to see more in future and topics you would like to see tackled in the next episode?