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Tag: Features

DevBlog: Have it your way

Anno 1800 will offer builders a wide range of features, from time-honored proven favorites to all new additions to the series. One thing that is unchanged, however, is the ability to sink hundreds of hours into the game, and a big part of that is the ability for the players to set up their very own customized sessions, which has always been a cornerstone of the experience. We know that Anno fans love to be able to tailor the game’s challenges to their own (or their friend’s, of course) specifications and needs. So today, we want to give those veterans and newcomers like the first look at some of the customization options you will get to enjoy in Anno 1800.

Create your own island paradise, or meet a brutal challenge!
We have three basic difficulty levels in Anno 1800, ranging from Normal to Expert; they do not only affect the difficulty of your AI opponents but also include a set of predetermined rules regulating everything from the income you generate to the cost of relocating buildings. While we hope that the Expert setting should pose a challenge for even the most experienced players, we also allow you to tailor your own rule set and to select which (if any) AI characters you want to share your virtual world with. So if you want to create an unrelentingly brutal map with aggressive enemies and sparse resources- be our guest 😉

Similar to some previous Anno games, a dynamic difficulty bar that will give you a better feeling for how big of an impact your rule adjustments will have on the overall challenge.

Let’s start with the settings that will directly affect your game world:

Start World Size – A small archipelago for a quick match or a huge sandbox to play around in? This setting determines the actual size of your session.
Island Difficulty – A pancake will not provide a proper challenge for a true Anno veteran! Harder islands will challenge your city planning with a higher density of mountains, smaller beaches, and rivers.
Island Size – Some players might prefer many small islands for outposts or large-scale landmasses to give their cities enough space to grow.
Raw Materials – You said there isn’t enough copper on your island? A high amount of raw materials will not force you to expand as quickly and will, therefore, make the game easier.
Fertilities – Dictates how much of a factor the various fertilities your island can (not) have.

Next up are the various starting conditions, which can have a big impact on the speed and overall challenge of your game:

Starting ships – Is your flagship enough or would you prefer a small fleet of trading vessels? Or how about a fleet of warships? After all, there is nothing wrong with a good naval rush among friends!
Starting Capital – Money makes the world go round. The more money you have at the start of a game, the easier it is to establish your economy before getting into financial trouble.
Starting Harbor -> Do you want to start with an already settled island (maybe even fully stocked with some starting construction materials), or do you prefer to establish your first Imperial Harbor on an island of your choice?
Revealed Map – Being able to follow the moves of your enemies or friends in multiplayer can speed up things quite a bit.

After setting world and starting conditions, you also have some options to change the game’s rules:

Income – Defines the ratio of how much money your residents generate.
Refund of Construction Costs – If you destroy buildings to make space for your new leisure park area, do you want to get some previously used materials?
Building relocation – Decide whether you want to be allowed to freely move buildings around, or if there should be an attached cost.  
Trading Post Restocking
– Influences how quickly third-party characters will restock their trade goods on offer.
City Incidents – Some people want to see the world burn while others prefer a peaceful building experience without disturbing fires or riots.
Inactive Upkeep – Turning off building upkeep costs will make the game significantly easier.
Quest Frequency – If quests tickle your fancy, you can boost the rate of quests generated by AI opponents or neutral factions for you to undertake.

Of course, it wouldn’t be a proper Anno game without a distinctive cast of characters and the freedom to decide if you would rather compete with the visionary (albeit slightly megalomaniac) architect Gasparov or would prefer for some easier going fellas to join your beauty building extravaganza match. As always, you will be able to choose up to three second-party AI characters as well as neutral factions such as traders or even those pesky pirates. Keep in mind that each character comes with their own personality, which also gives them their own difficulty rating.

And if you really like the world you find yourself in and want to share it with your friends, make sure that you note down the unique match seed code to recreate your experience at any time. You will of course also be able to have the game generate a random seed for you to get the proper feeling of venturing out into the unknown.

With custom game rules being a time-honored tradition of the Anno series, we’d love to hear from you. Do you have a set of standard rules you always go for or do you change the setup based on your current mood? And do you have any great war stories or tips for newcomers to share with the class? Take to the comments to let us know!

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