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Union Update: GU4 and Twitch Drop Event

With July 30 less than a week away, the release of our first big Season Pass DLC „Sunken Treasures“ and our Game Update 4, which includes many quality of life changes, draws ever closer. But before we share the full release notes of GU4 with all of you, we want to talk about our upcoming “Sunken Treasures” Twitch Drop Event!

During the Event, which starts this Friday July 26, you will be able to watch how a variety of select Twitch Streamers explore Cape Trelawney and dive deep to retrieve lost treasures. But getting a preview of the upcoming content is not enough, as watchers of the streams will be able to unlock two exclusive billboard ornaments for their Anno 1800 game.


The only thing you need to do is to watch one of the selected channels playing Anno 1800 for a set amount of time while having your Uplay account linked to your Twitch account. And if you haven’t done so yet, you can check on how to link your accounts here: Ubisoft Twitch Drop FaQ

If you entertain yourself with Anno 1800 during the event for one hour, you will get the „Anarchy“ Billboard ornament and if you binge a channel for three hours, you will obtain the „Sunken Treasures“ Billboard to beautify your city.

You can find the full list of all participating Streamer here:
ValleGaming (German)
monstersandexplosions (German)
writing_bull (German)
Baso (German)
AnniTheDuck (German)
Caaaaate (English)
HeyChrissa (English)
Mathia (Dutch)
Midnan (Dutch)
Achterklap (Dutch)
Koinsky (French)
Scok (French)
EasterGamersTV (Turkish)
Chiches (Spanish)
rockalone (Polish)
losiugra (Polish)
urqueeen (Polish)

Game Update 4 Release Notes

Game Update 4 adds support for Anno 1800’s first DLC pack, “Sunken Treasures”, for all Season Pass owners. In addition to buying “Sunken Treasures” as part of the Season Pass, you can also buy it standalone or as part of the Anno 1800 Gold Edition (which includes Anno 1800 Digital Deluxe Edition and the Season Pass).

While “Sunken Treasures” is paid content, everything you will find in the Release Notes below will be free for all Anno 1800 players as part of Game Update 4.

You can now zoom the camera significantly further out, giving you a better overview of your majestic islands (which you can activate in the Gameplay options menu).

We have further improved and optimized game performance, leading to smoother gameplay across most graphics settings. As part of this, users will now also note an improved viewing range.

A new, improved minimum stock system has been added to the Trading Post. In order to replace the old system, we need to remove the old settings from all your existing trade routes.

We have reworked and rebalanced Expedition rewards to make them feel more rewarding across all difficulty levels. New expedition reward tiers per difficulty are now:

Easy => only uncommon or rare rewards.

Medium => Only rare or epic rewards.

Hard => Only epic or legendary rewards.

We have improved the usability of the trade routes menu, adding a text filter and a toggle for other ships displayed in the trade route menu strategy map. You can also select these ships to add them to your trade routes from the strategy map. Hovering over a trade route entry will now immediately show the trade route on the map. Finally, trade routes are now sorted alphabetically to make them easier to keep track of.

We have reduced the notifications spam for low threat incidents. Incidents such as small fires which are no major threat will no longer trigger a notification.

After several bargaining rounds, we have convinced the workers responsible for loading and unloading oil onto your trains to work faster, resulting in these operations happening twice as fast.

Incoming trade ships will now make full use of all harbors on an island, trying to avoid lengthy traffic jams in front of one harbor while others remain unused.

Architectural expos in your world fair will now reward you with more than three ornaments at a time.

Previously defeated pirates will now bring a small fleet instead of a single ship upon their return to the game. It now takes them 30 minutes to rebuild.

The multiplayer chat has been completely reworked.

BALANCING

Rebalanced the quality of rewards granted by resident quests.

Generally improved the generation of rewards for a variety of activities (quests, drops etc.). This can lead to some items appearing less often, while some previously very rare items will appear more frequently.

Rebalanced the moral value for difficulty level three expeditions. The morale bar should now fill up faster.

Quests:

  • Fixed an issue with missing objectives for “Open Book 2” voluntary quest provided by George Smith.
  • Fixed a missing icon in quest tracker/book for Princess Qing’s voluntary quest “Shadow Puppets: Part 3”.
  • Fixed the “jump to location” button for Princess Qing’s voluntary quest “Shadow Puppets: Part 3”.
  • Fixed the “Hostage Rescue” campaign quest where buyable frigates would fight Pyrphorian ships.

Items:

  • Fixed the specialist items “Actor” and “Sarah Bartok” which previously had an invalid effect for the Theatre building.
  • Fixed the “Poster of the Leader” item not having any effects (it now provides additional workforce and a bit extra happiness, but reduces taxes).
  • The “Footman” specialist item now provides more taxes.
  • Fixed items increasing the maximum residents being inactive after loading a save file. The item effects are now also calculated slightly different than before. Affected items are “The Withdrawal Amendment”, “Contraception Regulation”, “Papal Paper of Prenatal Preservation”, “Jakob Sokow, The Charitable Banker”, “Louis P. Hecate, Arm-Puncturing Pioneer”, “Chief George Doughty, Smouldering Hero”, “Saint D’ Artois, Vision of the Valley”.

Multiplayer:

  • Fixed an issue where a player could not be re-invited to a saved multiplayer match if they were not on the Uplay friend list of the player loading the save file.
  • Fixed the cancel invitation button having no icon in the “Invited Friend” section of the multiplayer lobby.
  • Added an error message for the client if the host leaves the multiplayer lobby.

UI:

  • Fixed an issue with the electricity icon being shown in the World Fair’s Foundation menu before electricity is needed.
  • Fixed text input in the trade route menu being reset if the player didn’t press the ENTER key.
  • Fixed “session transfer” or “expedition assigned” text overlapping the cargo slots in ship menus.
  • Fixed truncated text in ship menus when transferring to another region.
  • Fixed debug text being shown in trade menu tooltips if the camera was moved to another island in the background.
  • Fixed an UI issue in the charter route setup that occurred when dragging the amount slider out of the box, which could accidentally close the goods selection window.
  • Steam ships and sailing ships now have different icons to make them more distinguishable in the trade route menu.
  • The edit screen of the newspaper now shows the currently available influence (previously the publish button would just be greyed out when the cost exceeded the available influence).
  • Fixed an issue with overlapping icons in the marketplace menu when only artisans, engineers and investors were present on an island.
  • Fixed the working conditions menu sometimes not remembering values if the player would change the productivity by typing in the text field instead of using the slider.
  • Fixed the construction menu not remembering the category sorting when loading a save file.

Graphics:

  • Fixed an issue with flickering dirt roads while zooming the camera.
  • Fixed firework effect persisting after loading a save file

Localization:

  • Fixed a typo in the German localization of “Die Amazonen” expedition screens.
  • Fixed a German localization issue with Margaret Hunt’s reaction to one of their buildings being destroyed.
  • Fixed a typo in the English localization of the “Iron Dragon” expedition event.
  • Fixed English text shown in the German localization of the ship object menu if the player would send a ship to another session.

Misc.:

  • Oil ships should now approach the correct coast when multiple oil ships are assigned to a trade route.
  • Improved visualization of ships traveling between sessions on the world map.
  • Fixed ships moving at their individual fastest speed even if the “grouped” option was selected.
  • Fixed an issue with defeated pirate ships still being shown on the mini map.
  • Improved display of highlighted buildings when using the demolish tool.
  • Added three new filters for notifications when ships set on a trade route encounter a problem.
  • Fixed buffs granted by animals in the Zoo staying active even after the main building of the Zoo was demolished.
  • Fixed an issue in the newspaper after a war declaration where the player’s name was shown instead of the name of the AI declaring war.
  • Fixed several misleading tooltips in the World Fair menu.
  • Fixed visitor pathfinding around the Bank building.
  • Fixed the “Load Game” entry in the main menu being visible without a save file being present.
  • Fixed an issue where the last playable game profile could not be deleted without restarting the game.
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Stream: LIVE from EGX Rezzed

Annoholics, we’re live here at EGX Rezzed in London, where you are able to play Anno 1800 shortly before launch. Come and visit us at our booth. We won’t bite! It’s been a pleasure so far and we are looking forward to meet you guys.

If you are not able to be in London in person don’t worry! We will stream this afternoon and you are welcome to join us online! Watch the Anno 1800 panel from EGX Rezzed in London LIVE at 5pm CET/ 4pm GMT.

UPDATE: The panel has ended. You can watch the Stream here:

Watch Anno 1800 | Developer Sessions | EGX Rezzed 2019 from EGX on www.twitch.tv

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Union Update: Anno 1800 at EGX London

This week in the Anno Union, we have some exciting news about the upcoming EGX Rezzed convention in London and more live-streams on the horizon with the return of the Community Corner. We do not want to withhold you a teaser for this week’s DevBlog: this time, we will give the cast of our second party characters a spot in the limelight.

Anno 1800 will be at Rezzed London
We will bring Anno 1800 to this year’s EGX Rezzed 2019 in London on April 4th-6th. EGX Rezzed is London’s best-loved and biggest games event: a festival of independent gaming that celebrates one of the world’s greatest pastimes. Every year they bring thousands of gamers together in the unique setting of London’s historic Tobacco Dock to play a fascinating variety of games and meet their creators, from tiny student startups to the world’s biggest developers.

You will not only be able to play the game at the convention, but our Community Developer will also be there on Thursday to give you some exclusive insights into the game and answer your most burning questions during the Anno 1800 panel April 4th at 4pm!
And if you are not able to visit the EGX Rezzed in London, we will host the panel on our Ubisoft Blue Byte Twitch channel.

German Community Corner Special
And while we at the topic of streaming, we will have a German episode of our Community Corner stream this week Thursday at 6pm CET, with the German strategy gamer The Writing Bull as a special guest!
As you know, we want to bring the world of Anno to as many fans as possible and therefore, we will have another English episode of the Community Corner as well as of the AnnoAfternoon in the upcoming week.

We are really happy how many of you watching our streams and sharing your thoughts in the live chat. Keep in mind that we are always looking for feedback and ideas for our live-streams from our community. Let us know what you think of our streams and what you would love to see in the future in the comments below.

Community Creations – a stunning centerpiece for the dining room!
g00fy’s Anno 1800 table, created by his talented friend Martin, is a real eye catcher in any kitchen or dining room! With the 19th century setting, is there anything your will or would like to build, paint or just use to decorate your PC desk for the big release on April 16th?
The setting begs for creative community creations and we are curious if we will see more crazy creations in the future:
You can check out the original post here:
https://twitter.com/thkg00fy/status/1104459721795358720

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Union Update: New focus test, QnA and more

The end of September is near and we are about to wrap up our big gamescom feature list with this week’s blog about the New Worlds residential tiers and a brief look over the museum and the blueprint mode in the week to come. To give you a glimpse of the upcoming month, we are working on some exciting DevBlog topics many of you want to see for a while now.
On another note, the next round of the Union focus test has started and we are looking forward to daily feedback reports from our testers. However, there is more to come, as the Union tests will be soon open for bigger groups, allowing the Union to test the game in a larger scope than ever before.

We will also add the first Anno Fan Initiative pages to the website and if you are a fansite admin or content creator, do not forget to apply for the program!
You can get further details about the program here: Union Fan Initiative 

As we are also working on some fan resources such as wallpapers, are there some specific things you think are a must have or other material such as streaming layovers or even emotes you would like to see?

EGX Birmingham Anno 1800 Panel
A short update from our tour to the industrial Birmingham. During last week’s EGX expo, we had the chance to present the game on stage during a live-stream and if you missed it, you can watch the recording of that presentation here:

Our Expedition blog raised some questions in the Anno Union, let us finish this week’s Update with another Community Q&A

ako199
I am curious how you manage the availability of expeditions and how many different missions you will have in the game?
Answer: Reaching residential tier III will also unlock the Expedition feature. At that point, the captain will notify you about available ventures in the expedition menu. Expeditions will be randomly generated and spawn in intervals, while harder ventures will be available in the late game. You will be able to take on as many expeditions as you like, only limited by the currently available adventures.
We have currently four main types of expeditions: zoological, archaeological, rescue missions and pirate hunts. For every type, we have a large amount of various events you will encounter, with the challenge and amount of the events based on the difficulty of the expedition. All together, we have a large amount of events with many branching choices, depending on which items you brought along the journey or how a previous encounter turned out. The expedition window will only give you an idea about the difficulty, type and likeliness of challenges you might encounter during an adventure, which gives you a chance to prepare, but only hints on the various possible encounters.

AmpeImann
I really like the idea of the expeditions, but I have a couple concerns about how they will exist in the game. Are the expeditions going to be necessary to core gameplay? Or will they just be an extra thing you can do if you want some rarer items? Will expeditions be as useful or interesting in the late game? Are the rewards potentially game changing?
Answer: There will be various alternative ways to get your hands on items, such as trading with neutral factions, quests, the tourist harbor or the world fair exhibitions. The items you can acquire through expeditions are based on their various types, with the focus being animals, cultural artifacts, specialists and military equipment from pirate hunts. While you will have alternative ways to get your hands on all these item types, expeditions will be the only way to get the rare animals and artifacts for the zoo and the museum specifically. That means that if you want to have a collection of the rarest exotic animals in the game, you will need to take on challenging expeditions.
Drop rates of items are based on expedition type, climate, rarity stat and difficulty of the Expedition. Which means that a rare black panther have always the same chance of dropping in a hard zoological expedition to the new world. Furthermore, you will always get three items from the loot table with every expedition.
Bottom line: they will be a risk to acquire but you have an idea about what items you can get when choosing an adventure. We don’t want that expeditions are a necessary feature for Anno’s core gameplay and we will also make use of our Union focus testers to see if the feeling and the balancing is right.

Der3ine
How will you notice that you already got a reward from an expedition before finishing it?
Answer:
The rewards for the expedition will be always granted at the end of an adventure. First, your ship will travel to its destination and when arriving at the marker, encounter various events, which you have to go through.  During the events, your morale bar will sink but you will be always able to send your ship back after every encounter. If you send your ship back, you will not get any rewards from the expedition itself but will keep items you acquired from succession in special event encounter. These rewards will be immediate granted after the specific event encounter and therefore, you will be always aware if you got already items, which might be worth saving before finishing your expedition.

BfVorsteher
Is it possible that an Expedition has a negative effect such as bringing back an illness to your island. Imagine you don’t have enough doctors in your city which leads to 20% of your residents dying while if you have a good medical supply, only 5%?
Answer:
Expedition events won’t influence your city, economy or have any other effect on gameplay elements outside the expedition itself other than the items you get as a reward and can use in your city. While Expeditions are an exciting feature to explore the world of Anno and to refine your gameplay with items, we do not want that they become the central gameplay element for Anno 1800.

Schminky
I think it would be interesting if various original scenarios from the expedition which actually happened back than would be used for inspiration such as the competition to reach the South Pole of the Asmussen and the Scott. Will the background artworks for the expeditions represent the specific region and climate?
Answer: Many of our Expedition events are inspired by actual adventures, scientific journeys and stories from the 19th century. We will send you to various climate zones, represented by the markers on the world map, artwork and their own specific encounters.

CreatureotS
You often talk about difficulty levels, which was a thing in many Anno titles before. Will we be able to customize our own difficulty by altering parameters, such as the likeliness of fire, or will the game just have preset difficulties?
Answer: We will have three difficulty levels in the game: Easy, Moderate and Hard. But as the sandbox experience is part of our core DNA, you will be able to create your custom game rules affecting many different parameters of the game world and the AI. How does the idea of an own blog showcasing the customization options of a match sounds to you all?

 

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Union Update: Anno 1800 gamescom schedule

It’s 7 days until gamescom and today to clearly time to share some more detailed information about Anno 1800’s presence. Nevertheless, we should not forget the teaser for this week’s DevBlog, where we will give you exciting insights in our sound design and how we create believable and atmospheric sounds to carry you away in the world of the 19th century.

As briefly mentioned last week, the game will be playable at our Anno 1800 booth in the Ubisoft area in Hall 6. Your chance to experience the seventh title in the Anno series hands on and we are thirsty for feedback about our gamescom demo.

We have also quite a few things to reveal and to announce in Cologne but rest assured that for everyone who is not able to visit us, we share all the important news the Union. And if playing Anno 1800 is not enough, there is even more during this truly Anno packed gamescom 2018. We will present the game two times a day on the big Ubisoft stage, showing you Anno in all its brimming details and give a glimpse on new features. Furthermore, we bring back our UbiLounge presentations again where we not only demonstrate the game live but also answer your questions.
Based on last years experienced, the UbiLounge presentations are in high demand and the spaces are limited and therefore, we recommend to come at least 15 minutes before the begin of a presentation.  To make it easier for you, here is a calendar with all the timeslots:

We know that you are also curious about goodies but we also love surprises. What we can tell that we there will be free Anno 1800 goodies at the convention for the ones playing the game and visiting our presentations. Try to get your hands on one of them as all items are as long as stock lasts.
During our live streams, many of you mentioned that you really like our Anno 1800 developer shirts, showing iconic characters of the game. We managed to produce a limited quantity of that premium shirt (without the dev tag) for gamescom and you will be able to buy it at the Ubisoft merchandise booth in Hall 5.2.
And if you managed to your hands on one of our goodies or the Anno 1800 shirt, feel free to share your loot with us on our social media channels.

Speaking of which, our Facebook and especially twitter channel will be the easiest way to get  gamescom live coverage. While we will publish several blogs next week with the information about all the announcements, we will provide daily snapshots, news and clips from the convention. After gamescom, we will follow up with Union blogs and a stream covering our Anno 1800 gamescom experience.

For all the LIVE Anno gamescom news, follow our Twitter and Facebook channel (we also might sneak in some raffles). And if you are there and want to share your gamescom Anno experience, don’t forget to use the hashtag #Anno1800 or #AnnoUnion:
Anno 1800 on Twitter: https://twitter.com/anno_en
Our official Facebook page: https://www.facebook.com/annogame/

On gamescom Thursday, we will also have our Anno Union community dinner. Invitations have been sent out and we got a confirmation from all participants.  We know that many of you were eagier to join us for that event and if you were not able to grab a slot, we would love to say at least hello to you during our Anno presentations in the Ubisoft lounge.

But before we end today’s Union Update, we have one final announcement for you. The big Anno 1404 venture seems to cause sleepless nights for Chris and John, so they decided to stream another episode of the AnnoAfternoon show this Saturday, 5pm CEST at https://www.twitch.tv/ubisoftbluebyte

Perfect timing for a pre-gamescom celebration, eh? 🙂

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Union Update: PC Gaming Show, Community Roundtable and more

Welcome back to our regular Union Update, as the last week has been quite busy bringing Anno 1800 to the PC Gaming Show in Los Angeles. However, before we dive into the news, let us talk about upcoming Union content.

This week, we will reveal the last residential tier of Anno 1800. The 19th century was not only a time of progress; it was also the time of big business, from old aristocrats to soldier of fortune trying to build the next big company. New production chains will be challenging and exciting alike and as mentioned in our last Q&A, the last tier will unlock interesting end-game content. After that, it is time for the anniversary of one of the most influential Anno games of all times: Anno 1404. After the anniversary content, you can look forward to blogs that will tackle the technological marvels of the 19th century. On that note, we are still looking for any 1404 anecdotes from our community. If you have a special, funny or just awesome 1404 moment to share, let us know in the comments below!

Anno 1800 at PC Gaming Show 2018
Last week, Anno 1800’s Executive Producer Burkhard and Community Developer Bastian traveled to Los Angeles to present our game during the PC Gaming Show. To show the game to PC players and strategy fans out there, we revealed our new trailer, kicked off a new Anno Union vote as well as talked about the game, setting and why community feedback matters. However, the PC Gaming Show was only the beginning, as we are looking forward to see Anno Union members and Anno fans at this year’s gamescom 2018.

Save the date: Community Roundtable
The next community roundtable is happening! Meet our community developer and members of our community team to chat about anything Anno 1800 and Anno Union related. Our Annoverse Fan-Discord will host the roundtable session, in which you can join, ask us questions, discuss or just listen to the ongoing conversation.

This time, we will run the two roundtables (one in German and one in English) on two different dates:
Second Anno Union community roundtable German: Monday, June 25th, at 7PM CEST
Second Anno Union community roundtable English: Monday July 2nd, at 7pm CEST

We use Voice Chat to communicate during the roundtable, but you can also ask questions in the chat if you don’t have or want to use a microphone. We will share some further details with the next Union Update.

You are hungry for more Anno or want to get in touch with other Union members and Anno fans out there? Check out our growing Anno fan Discord community: https://discord.gg/V4xhZ8Z

Current vote and availability of the AI ships
Many of you mentioned that they would love to get their hands on every ship and we heard you. We will make sure that you can get the hands of most, if not all, of the special ships via gameplay. While you will not be able to build them in your shipyard, there will be different ways to acquire the ships when playing, if it will be from third party NPC’s or via other features. Do not worry about the variety of ships you can construct, they will cover a lot from sail to steamships and we will share some details when we highlight the while Naval system in a future Union blog.

With the current vote, we want not only to get insights which ship is your favorite (and especially why from gathering your comments), it will decide for which ship we will create a second variant designed by the Anno Union itself. Do not worry about the missing details; we will share some examples and details when the contest starts.

Next focus test has already started!
The next round of our Anno Union focus tests is currently live. We invited a new group with over a dozen Anno Union members to test Anno 1800 inside out while providing daily reports to the development team. If you did not make it into this round, do not worry, we will continue the focus test program throughout the year and will invite bigger groups of players later on.

We heard your feedback that you want more details on what and how focus tests affected the development of Anno 1800. When the current focus test round concludes, we will provide you with a more detailed update about our insights and findings from this session. As always, our “player stories” are a combination between Anno Union blog feedback, discussions in our forum and fan groups as well as detailed feedback from our focus groups.

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Event: Anno 1800 at E3 PC Gaming Show

Watch us next Monday, June 11, at the PC Gaming Show conference E3 2018 to see our new Anno 1800 trailer and get a glimpse into the world of the 19th century.

Executive Producer Burkhard Ratheiser and Community Developer Bastian Thun will not only present Anno 1800 to the audience of the world biggest PC gaming show, they will also talk about our 19th century setting and our community program, the Anno Union.

You can see the show next Monday, June 11 @ 11pm CET, 3pm PT and 6pm ET on twitch.tv/pcgamer

To follow Anno 1800’s E3 adventure, you can keep an eye on @anno_en and @BastianThun on Twitter

 

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Union Update: Studio playtest in Mainz

Last week, we opened the doors of our studio in Mainz to eight Union members, giving them the chance to play an in-development version of Anno 1800, in order to provide us early feedback on the current state of the game. All the great discussions in the Anno Union non-withstanding, these playtests are an important tool for us to check small details, analyze the game flow and observe the play behavior of our veterans.

That brings up the question how such playtest events actually work, and how they can help us during development.
It is not only a matter of observance, experience and analysis of Union comments; instead, the devil is in the details. Exactly these details are important for us to see if the game flow is working and if we can identify blockers, which might sour the gameplay experience.
To get a feeling if we are on the right track or need to work more on certain aspects of the game, we utilize various forms of feedback- from soft data or community sentiment such as Union comments all the way up to metrics providing hard data or reports from our playtests. While the Anno Union is a great way for us to tell how the community feels about the state of the game or to gather ideas from Anno veterans, playtests allow us to have very precise observations.

During last week’s playtests, our guests played an early version of Anno 1800 for several hours and shared their evaluation of the game in extensive feedback interviews.

Playtesters enjoying the session

Detailed examination and interviews
Even before the interview part, we started to observe our players pretty closely. While our GamesLab team recorded the sessions and preserved the savegame for further analysis, they also took many notes and asked them very specific questions. Small tasks, such as showing if they can find a game element, are time tracked to get a feeling if our UI and UX design are working as intended. However, our testers had also many comments and findings during the sessions, which not only piqued the interest of our GamesLab team, but also that of our Game Designer Christian, who watched their play behavior closely.
After the play session, our Union testers had the chance to give a detailed evaluation of the different game elements and told us how they liked the experience and evaluated if we are on the right track.

Even more data!
After the event, our GamesLab team provides us with a report, so we can sit together to discuss and analyze the results and feedback and furthermore, compare them with our own observations and previous data. That is why a number of playtests are necessary, as one play test alone is not enough to get the full picture- we need further stats, results, Union sentiment and of course more playtests. While the Anno Union allows us an excellent overview of the community sentiment, on-side playtests and Close Alpha studies provide us with detailed observations (when did players reach a certain point of progression, what  do to they like to build etc.).

And it was only the beginning…
The outcome of those observations sometimes result in immediate action, while others might need further evaluation. If we see that a specific UI element is not working, we can give that directly to the UI team to review the issue. If there is something not right about balancing of a unit or production chain, our Game Design can start to work on a solution for that issue. You can replicate that process on various elements of the game, from coding, bugs, which have to be reproduced by our QA team or visual elements, which still need some work.
Sadly, not every problem is as easy to identify as a harbor district, which has a habit of frequently burning down for no good reason. Gameplay or content changes can have quite an impact on the various game elements and we need to get an idea how much work hours would be needed in production to work on an A or B solution.
So rest assured that this playtest was only the beginning and we will continue to get as much feedback as possible from you all in order to create the Anno 1800 you all deserve.

So as always, keep a close eye on announcements about further playtests in the upcoming year.

An exclusive look behind the scenes – the studio tour was a special highlight during the day.

Communtiy Update
We are currently preparing the next episode of our Anno Cast, which will take place this Thursday with a real world premiere: For the first time ever, we will show Anno 1800 live and in action!
So keep a cup of coffee ready and tune in this Thursday, 16:30 CET on: twitch.tv/ubisoftbluebyte

We will also provide a blog article with the embed stream, as usual.

Community Spotlight
As some of you might be already aware of, our community has moved to a new Discord channel. So let’s out the spotlight on Medaurus, Admin of the Annoverse fan Discord:

Hi all, we are Annoverse!
We are an English and German speaking Discord server, and our goal is to be a platform where Anno fans can discuss and connect. Our focus is not only on the newer Anno titles, as we have also many active fans of the classics Anno games. Here you can meet up for multiplayer sessions, share your works and achievements or work with other fans on solutions for any Anno relevant topic.
Other than Anno chatter, there is surely also space to talk about anything our community is also interested in.

You can find us under the following link: https://discord.gg/V4xhZ8Z

 

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That was Gamescom 2017!

On Tuesday 21st of August, we raised the curtain to reveal Anno 1800 on the first day of the world’s biggest gaming convention. Moreover, we kicked off the new Anno Union community initiative with an overwhelming amount of positive feedback. We would like to provide some details about the big reveal and the Anno 1800 talks in the Gamescom Ubisoft lounge.

First things first: a big thanks to all of you from our whole Ubisoft Blue Byte!

When we pushed the button to announce the game on Tuesday morning, we could not grasp the amount of positive reactions from Anno players around the world. From all the fans registering and commenting on the Anno Union, to all the players out there on Social Media and other channels.

From Tuesday to Saturday, fans had the chance to visit us at the Ubisoft Lounge for exclusive first hand presentations of Anno 1800. During the presentations, our Community Developer Bastian Thun gave detailed insights about Anno 1800, especially our concept, the game itself and plans for the future. We explained where we are coming from, what we have learned from previous titles and presented our vision for Anno 1800 as well as the Anno Union. For anyone who was not able to attend, we will share these details with you all on the Union pretty soon.

With our surprise announcement of the new game, we were uncertain how many reactions we would get and how many people would attend. It is safe to say that it was a blasting success: Over 600 Anno players visited the presentations, got their first look on Anno 1800 and after that, had the chance to ask many questions during the QnA panel. We got incredibly positive feedback and expert question about game and the Union. While we were able to answer many of them, we hope that it is understandable that with over one year away from launch, some answers had to be vague with the game being in such an early stage of development.

While presenting Anno 1800 and talking to so many long time and new Anno fans, the Anno Union website left the harbor for its maiden voyage. With thousands of people registering, commenting and voting, we even had to close down the comment section for a brief period. Rest assured that we are not done with the website yet as we are already setting up a list for improvements based on your comments and our observations.

So what is next? We know that you guys are hungry for more details. To give you a short teaser for upcoming content: There will be more details about the game and plans for the Union coming as early as this week, so keep a close eye on the Anno Union. While we are preparing the new content, our team is also busy going through the crazy amount of comments and we can tell that we will address some of your feedback as soon as possible! This will not just happen in the form of new blogs, we can tell that we are currently also busy tinkering on our new streaming setup to provide the Union with interactive streams, videos and hangouts.

In the meantime, happy commenting on Anno Union and before we forget, had anyone of you the chance to attend to Gamescom 2017? Say hello and feel free to share your thoughts about the Anno 1800 presentation!

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