Annoholics living in North America will have the chance to participate in one of the most epic battles of the ages for life and death schnapps and wool.
Eight YouTubers will join the battle to compete against each other and to build the most impressive city Anno has ever seen. But they won’t do this on their own – you might be the partner in crime!
And these are the Head-to-Head YouTube Teams
Oompaville vs. MattShea
BunnyFuFuu vs. Professor Akali
BaronVonGames vs. Ohmwrecker
LevelCapGaming vs. PhlyDaily
Each of the YouTubers will pick one Annoholic to join the fight! For a chance to join one of the YouTube teams, you must do the following:
How to enter
Play Anno 1800 and build the most impressive city possible – or share your most impressive Anno 1800 city if you already have one
Take the most creative and cool looking picture of your built city
Reply to the tweet of any of our YouTube stars with the picture of your city and their hashtag:
Oompaville – #Anno1800Oompa
MattShea – #Anno1800MattShea
BunnyFuFuu – #Anno1800Bunny
Professor Akali – #Anno1800Professor
BaronVonGames – #Anno1800Baron
Ohmwrecker – #Anno1800Ohm
LevelCapGaming – #Anno1800LevelCap
PhlyDaily – #Anno1800Phly
Deadline: All photos must be submitted before Saturday, July 13.
For more informations, please visit anno1800.gg. May your city be with you!
A lovestory to remember
There is a new newspaper journalist in town. Annoholic 紫水晶提督＠甲丙乙乙丙 (If google translate doesn’t lie to us, his name means “Amethyst Admiral”) was in the right place at the perfect time and managed to take pictures of this lovely couple. Maybe they are famous, hiding from the crowd? Maybe they are Romeo and Juliet who have lost their way and stranded at the beach? Who knows! You can find the whole series of screenshot in the original tweet right there.
Anno isn’t that unromantic after all!
The release of Game Update 4 is near!
Many of you awaiting eagerly the details on the first big DLC
„Sunken Treasures“ as well as more information about the changes to come with
the free Game Update 4.
With the recent release of Game Update 3.2, you won’t have to wait long as we
will start as early as next week to tell you more about the upcoming content.
For the weeks to come, you can expect a new DevBlog: Sunken
Treasures, another episode of our AnnoCast developer live-stream as well as
update information about Game Update 4, and that all in July!
The upcoming Game Update 3.2, which will hit Anno 1800 next Monday July 8th, will be the last minor update before we will fully focus on Game Update 4 “Sunken Treasures”. We are currently testing the content with a selected group of players from the Anno Union and will provide the exciting details about the big update and the DLC in an upcoming DevBlog and AnnoCast livestream.
Fixed an issue that prevented the campaign quest “Prosperity for all” from being completed due to a timing issue with the quest. This fix applies retroactively to affected saves.
Fixed a potential issue with hostile ship spawns during the campaign quest “One Hand washes the other”.
Fixed a potential show stopping issue after completion of the campaign quest “Release and ease”.
Fixed a potential stability issue that could appear when finishing a campaign-specific expedition and switching sessions immediately after. This could happen at the end of campaign chapter 2.
Fixed an issue with custom games that could result in pirates and other third-party AI spawning twice within a session.
Fixed an issue with construction AI, where an AI opponent may end up constructing the same building all over his island. This fix will unfortunately not apply to existing save games. Calm down Willie, you don’t need those 20 sawmills.
Fixed a potential stability issue that could occur when trading with AI characters.
Fixed an issue in multiplayer that could lead to players becoming stuck in a desync loop under certain conditions.
Fixed a potential issue with building interfaces that could occur when clicking on an electricity-powered, and then an unpowered building in quick succession.
Fixed a text issue with the quest tracker during the “Eli the incorruptible” quest.
Fixed a stability issue that could occur under specific circumstances when trading. This would occur when adding a fifth item to a ship’s sell window (provided it has one), and subsequently first trying to sell the equipped item, before selling the other wares.
Fixed an issue with character-specific notifications that could occur if a quest notification was triggered while another object menu for the same character was currently open.
Fixed a randomly occurring stability issue.
Added a version number to the main menu for easier verification of the currently installed game version.
Changed the name of the Windows process for the game from „Anno 7“ to „Anno 1800“. That is another 1793 Annos added at no additional cost!
We have started to implement a few changes to the Anno Union page, which should it make easier for you to keep track of all our Anno 1800 updates (and soon upcoming content).
In the top menu, you will now find a new category called “Game Updates”. Hovering over the category will give you a drop-down including pages for all of our Game Update notes.
For our latest round of the Community Corner AMA stream, many of you followed the call once more and the result are two hours full of fun, gamedev insights and answers to your questions.
But behold: the next streams are on the horizon. This Friday, we bring back our Anno Afternoon stream with Ubi Guddy and Ubi John, this time with 100% more anarchy and backseat gaming. Beside community streams, we will also return with our AnnoCast development show later in July.
We were amazed by the amount of videos, the level of quality and crazy ideas behind some of your City Promotion Contest submissions. Dr. Hugo Mercier would be proud of you, or depending on your message, truly offended. Deciding for our favorite three entries was an incredibly tough choice. We want to encourage everyone in the Union to check out all the entries of the contest and we will continue to put your contributions into the limelight of our social media channels.
Without further ado, let’s lift the curtain on the winners of our big City Promotion contest.
First Place – Radlerauge – Utopia
Combining a speech inspired by Charlie Chaplin’s best performance with powerful visuals of a sprawling 19th century metropolis and industry was a truly moving experience. Radlerauge created a strong message not only for fans of the Anno series, which relates to the world back then, of today and probably of tomorrow. The video has English subtitles available!
Second Place – Tutadventures – The Anarchist Competition Film
This one took us by surprise: a skillfuly executed blend of real life camera footage, 3D animation and game footage. Short, powerful and impressive, Tutadventures’ movie managed to become one of the team’s favorites.
Third Place – BixelBG – Island Propaganda Weekly News
A fittingly classy one-pager, hot off the press of Bixel Daily News, gave us ideas for future contests or even a whole section of community contributed Anno news articles. The best in the west, surely worth more than 2 cents.
We could only pick three winners but we won’t end the contest without one honorable mention, even though every single entry deserves attention. Our Honorable Mention goes to: Lord_Janok – Stadt Propaganda
Once again, Lord Janok died his best in displaying true passion for the series. A great speech combined with stunning city backdrops, well done Lord Janok!
We will soon get in contact with the winners of the contest to send them their Gaming Gear sponsored by our friends at Corsair.
And until we are back with another contest, what kind of competition would you love to see us doing here in the Anno Union?
Dr. Hugo Mercier just arrived in the world of Anno 1800, bringing with him not only a lot of new content for owners of the Digital Deluxe Edition, but also the free Game Update with its more than 200 improvements to the game.
Owners of the Anno 1800 Pioneers Edition or Digital Deluxe Edition can now include the Anarchist, who comes with new content such as 50 additional quests and items as well as new propaganda and a defection system, as a second party character when creating a new sandbox game.
And if you don’t want to miss out on Mercier, owners of the Standard Edition can also upgrade to the Digital Deluxe version to get access to the DLC as well as digital items such as the soundtrack and additional company emblems.
But there is more: Just in time for Game Update 3 and the Anarchist, you can save 20% on your Uplay purchase of Anno 1800’s Standard and Digital Deluxe Edition, thanks to the Ubisoft E3 Sale! If you have been on the fence, now is the perfect time to dive into the industrial revolution!
And in celebration of Mercier’s arrival, we also invite you all to participate in our new City Promotion Contest! Together with our friends of Corsair, we ask you to create a video to promote your metropolis.
Here are the rules: – No time limitations but it must be at least 15 seconds long. – It should include gameplay content – Additionally, you can use video footage of yourself, text mockups or other graphics, audio effects or anything you can think of. Get crazy! – It must be a retro style promotion of your city, such as a nice invitation for tourists to visit your city or a full-blown propaganda piece demonstrating that your empire is the one to rule them all! – Deadline is June 21, and you can link your submissions in the City Promotion thread in the forum or via Twitter mentioning @Anno_EN and the hashtag #Anno1800Anarchy
So what’s at stake? For the best three entries of the contest, you can win top gaming gear from Corsair to stay ahead of the competition. 1st Place: K70 RGB MK.2 Keyboard Low Profile 2nd Place: GLAIVE RGB Gaming Mouse 3rd Place: MM800 Pro Mousepad
Good luck everyone!
Yesterday, we hosted another session of our Community Corner live-stream, a streaming format where we showcase content while also answering your questions. If you missed the show, you can watch the VOD here:
And to follow up on questions from the stream, here are the
Question: Do the new sea mines cause
friendly fire when blowing up, causing damage to your or allied ships? Answer: Sea mines are not causing
damage to your own or allied/neutral ships. In Anno 1800, where you have a
variety of neutral or allied characters and the game world is heavily used for
trade by all these factions, friendly fire could cause many issues affecting
the playerâ€™s enjoyment. Harbor areas would be inaccessible and players would
likely soon stop using the item, as the chances of entering an unintended state
of war with the AI or damaging their own ship would be too high. However, even
without friendly fire, the sea mines add a lot of strategical variety to the
naval combat, allowing you to expand your harbor defense or to blockade areas
of the map.
Question: If I wipe Dr. Hugo Mercier
from the map, will I lose access to all his items and propaganda news articles? Answer: If you wipe the Anarchist
from your map, you will not have any access to his item pool anymore nor able
to use his propaganda articles. When the music is over, turn off the lights.
We are back with a short update from the development front, the winners of our #annophony contest and a new episode of our AnnoAfternoon community show.
Many of you have heard it already: thanks to your relentless support is Anno 1800 the fastest selling game in the franchise’s history! And to celebrate that milestone, we decided to honor your first week achievements in a special way:
Improvements and future updates for Anno 1800 We entered week three after the big maiden voyage and we are busy bees here in our studio in Mainz. The game had an incredible start thanks to our communities out there and our current main objective is to finish the second patch for Anno 1800.
And since launch of the game, we browsed through an incredible amount of discussions and reports from our own forums as well as community platforms out there. Backed up by our own game analytics, we got together a lot of valuable data which helps us to improve Anno 1800 step by step.
But Anno is a true giant when it comes to the amount of features and simulations running in the back ground. And because of that, any changes to the game (if it is a QoL improvement or a bugfix) have to be validated to make sure that not one fix does not result in a new although different issue to appear.
But we got together a handy checklist for the second patch which we will share with you, together with an ETA
for the next patch, next week.
And if you are curious about upcoming content, Dr. Hugo Mercier will soon appear on the big Anno stage and we will reveal his background but also interesting gameplay twists in a future DevBlog.
We can already tell that the Anarchist is not only a visionary; he has quite unconventional tools to force his ideas onto his people.
We know that you are also curious when the first free content updates in form of the statistic building and the coop mode will go live. We have to ask you for a bit more patience here, as we think that balancing, improvements and bugfixes have the highest priority right now. As always, we will give keep you in the loop as soon as we have news to share.
Anno Afternoon May 3. at 3pm UTC How about a trip back to Waffletown, the peaceful village John and Guddy created during our AnnoAfternoon community stream! How did the residents fare in the last few weeks of stream abstinence? Is there still enough schnapps or has everything exploded in the meantime? Find out in the next Anno Afternoon and help us to get everything back on track!
Tune in this Friday, May 3rd at 3pm UTC on: https://www.twitch.tv/ubisoftbluebyte
Annophonics and other community creations We asked you to create a love letter to the Anno series and today, we are happy to announce the winners of our #annophony contest! And so much love went into your submissions of the contest that we cannot wat to channel your creative energy in future contests.
And the winner of the first place is: HolyDaDeViL’s very special Anno Sanctum
True craftsmanship and passion came together to create something truly special: a marvelous Anno 1800 sanctum. We seriously have to re-think our decorations in our streaming room after seeing this one! Congratulations for the first place, we will get in contact with you via forum DM to send the vinyl soundtrack on its way to you.
And without further ado, the second place goes to: Lord_Janok and one day in the life of an Annoholic!
This one made us chuckle many times but beside the great humor, the video is a true display of dedication and passion of fans who follow our series for two decades now.
We will also get in contact with you via forum DM so that you soon can call the signed Anno 1800 t-shirt your own!
As we are already working on new concepts for future contests, what are the Unions idea for small and big creative or other competitions?
Help and tips from Crinricts Gaming World
You say that this gaming and support blog is a staple in many gaming communities for years now. Thankfully, Crinrict seems to have found a liking in the 19. Century flair and we are happy to see that the first Anno 1800 help articles found a new home in Crinrict’s Gaming World.
And for today’s Union Header, grabbed a moment captured in a wonderful angle by by user @We3kend
Today we are short on text, but have lots of videos to entertain you in-between those lengthy Open Beta sessions this weekend. But first- your chance to win something!
Show us your love for Anno and win a vinyl soundtrack
As announced during yesterday’s AnnoCast twitch stream, we are giving away one of the limited Anno 1800 Vinyl Soundtracks from our friends at Blackscreen Records (which we will happily sign if requested by the winner). We also have one runner-up prize, which is a signed Anno 1800 t-shirt. To claim this piece of Anno history for yourself, you have to get creative, and perhaps even a bit crazy. In short: We want you to show us your love for the Anno series. The more inventive, the better! Whether you create a music video or record an audio play, we want to see you express your creativity as it relates to Anno.
Show us your creations in this forum thread here, and make sure to use the hastag #Annophony if you want to share them with the world on twitter. You can submit your content until 11:59pm UTC on Friday April 26.
Enjoy our Accolades trailer
With only 4 more days to go until the big day, we have released a new trailer for you all to enjoy, including some of the accolades Anno 1800 has received from press so far.
Anno 1800 Influencer Challenge
Our colleagues at Ubisoft US have challenged four popular strategy gaming influencers to see which one of them would make the best 19th century island governor.
For challenge number one, they had to compete to see who could reach 5.000 citizens first. Fair to say that their the approaches (and ethical standards of living) they settled on to reach this goal differed a lot between our contestants…
Alex the Rambler
We hope that our contestants provided you with some inspirations for our own Anno 1800 adventures! Check back next week for part two of the challenge, as they race to be the first player to reach the New World!
Reminder: Play the Open Beta to claim your ornament
Don’t forget to play the Anno 1800 Open beta this weekend to claim your chess table ornament for the full version. The Open Beta is available to everyone via Uplay and the Epic Games store.
While the Closed Beta is understandably on every Annoholic’s mind right now, we are already setting our eyes on the future to ensure that some of you can enjoy the full game in style come April 16th. To this end, we have joined up with our friends and fellow sailship-enthusiasts at CORSAIR, who are providing some of their great gaming peripherals as prizes. Introducing- the Anno 1800 Closed Beta Screenshot Contest!
To participate in the contest, all you have to do is play the game all the way up to tier 3 (the Artisans), cross the ocean and share your most beautiful New World screenshot with us. Moreover, if you did not get the chance to get an Anno 1800 Closed Beta code yet, CORSAIR got you covered.
The screenshot challenge starts today and ends February 5th at 23:59 CET. To give our team some time to browse through your scenic New World shots, we will announce the winners on Friday, February 8th.
And here is the loot table for the New World screenshot challenge:
We are back from our short holiday break and ready to tackle the last 7 weeks before Anno 1800’s launch on February 26th. With this first blog in the year 2019, we want to give you a brief outlook on the content to come until launch.
Road to launch
Last year’s Technical Test provided us with lots of valuable data, from player behavior up to bug and feedback reports. Fixing, fine-tuning and polishing is now our top priority for Anno 1800’s Beta period. After the TT, we followed up with another focus test session to get feedback on recent changes but also allowing us to get in-depth detail on other aspects such as balancing and overall gameplay experience, including progression through all residential tiers.
With the upcoming Closed Beta on January 31st, you will be able to see the changes and improvements for yourself as once more, we will invite a large number of players from the Anno Union to test the game.
However, it’s not all bug smashing and polishing- we are also putting the final puzzle pieces together, including one all-new feature we haven’t even announced yet! Between that feature, as well as upcoming DevBlogs about City Incidents, Ornaments and of course Anno 1800’s story-driven campaign, there is still a lot to talk about on the Union.
You can look forward to the first of these DevBlogs to come next week, alongside more information about our Closed Beta. And if you haven’t done so already, keep in mind that you can still register for our Closed Beta by signing up here on the Anno Union.
And if you want to get reminded if a new blog comes fresh from the press or stay in the loop about anything #Anno, you can just follow our official Anno Twitter and Facebook channels.
Winner of the Expedition Event Contest: The Lost Civilization It was a neck-and-neck race between Hexagon19’s “Isla De Los Muertos” Event and Hojny87’s “The Lost Civilization”, with Argurino’s “Voyage Of The Beagle” also mobilizing many fans rooting for a throwback to Darwin’s journeys.
In the end, “The Lost Civilization” secured the 1st place and we congratulate Hojny87 for making the cut with his exciting expedition event.
This community-chosen event will now get the same treatment from our design team and together with the Union island and the ship variant, will find its way into the game itself.
While we want to continue to funnel the creative power of our communities in future contests after the launch of the game, we want to utilize the voting feature more in the future to allow you to voice your opinion on various topics like favorite game element or balancing.
Streaming schedule update
With more information out in the open and the big launch at our doorstep, we will start a new series of community streams, with the first show starting shortly after the Closed Beta has concluded.
Different from the AnnoCast, the show will be mostly run by our Community Developer and focus on answering your questions while playing the game rather than highlighting a specific feature in detail.
And to give as many Anno fans as possible a chance to direct their questions at us, we will host not only English but also a German episode.
But there is also the next episode of our AnnoCast game dev stream on the horizon: at the end of this month, we will have Narrative Designer Marie on board to demonstrate how we breathe life into the 19th century world of Anno with a great variety of quests and expedition events.
Speaking of streams- we know that many of you liked our ship preview during our naval stream. Hoist the flag and all hands on deck, as the video is now available on our Twitch channel. What is your favorite ship and will you rely on a bulwark of huge battlecruisers or a versatile wolf pack of fast gunboats?
That’s it for this week’s peek at the upcoming content. See you next week, as the final march to release begins in earnest!
In today’s Union Update blog, we want to give you a brief Anno 1800 production update and provide some additional answers to questions inspired by some of our recent blogs. Later this week, you can look forward to a DevBlog on some of the game’s customization options for sandbox games. Let’s get to it, shall we?
Production Update As our February 26 release date looms large and inches ever so closer, we have been busy little bees and made some great progress. We recently finished another milestone, so let us check in with our Production Team to get an update on was has been happening these past few weeks. Keep in mind that these are just two notable highlights, but by no means a comprehensive list of everything we have worked on, as all the disciplines and teams (like Art, Game Design, Game Programming etc.) have their own separate goals for each milestone.
All Guns blazing
We know that many of you are very curious – or should I say burning – to learn more about our naval combat. Which is why we want to make sure that when we show it to you, it will all be live and in action inside the game, rather than with a lot of text and mock-up images. Which is why you will be happy to hear that we have made great progress with the polishing of the naval battles during the last milestone, laying the foundation we need for an in-depth look in the future.
Sights, meet the sounds
We are also right in the middle of our localization and audio efforts for the game. During the month of September, we recorded all the English voice acting for the various AI characters and the cast of our story-based campaign. At the same time, with all the game text now largely finalized, we are also busy working with the respective teams to translate it into all the other languages we will support (some of which will have localized voice recordings as well). We are happy to say that we will be supporting localized text in more languages than ever before in an Anno game, giving all new audiences the opportunity to immerse themselves in the 19th century in the language of their choice.
We are also analyzing the feedback from the recently concluded playtest to see which items need to be addressed. Given this late stage of development, we have to always consider what changes are feasible, and how they may affect development of other features to make sure that we make the best use of our remaining time. With that said, the feedback from our play testers is still highly valuable for us, especially as we will focus more and more on nailing the game’s balancing. This is also where the data from our upcoming larger-scale test will come in handy to give us insights from a big group of players.
Reminder: Our Expedition Contest ends next week A reminder for all you writers and expedition event designer out there: the expedition contest submission deadline ends next week on October 22.10 so make sure that you hand in your event ideas until next Monday. And if you have any questions regarding the contest, we will try to answer them in the comment section of today’s update. You can find the contest details here.
Vienna calling: Play Anno 1800 at Game City Vienna For any of you who live in or visit Vienna this week, our game will be playable at the Game City event in the city hall. You can find all (German language) information here: http://www.game-city.at/
Community Questions and Answers
Hexagon19 I like that products from the old world will be required in the new world, so my ships won’t have to make the return trip with empty loading bays. Talking of which, the production chains shown in the blog include wood. Could this also be imported from the old world? Answer: Yes, you will be able to just import goods from your Old World to use them in your production chains in the second session and vice versa.
Phyllus1 Will it be possible to save blueprints for future use, for example to save entire production chains as templates, which could then be quickly placed in the future? Answer: It won’t be possible to save whole layouts as this would require a lot of work on UI and UX, as we would need to develop a whole interface for that feature including menus, possibilities to save and to sort your layouts. However, we like that feature and closely watch how players will make use of the blueprint mode and how much feedback we get regarding that feature after launch.
Mr.Beko80 You mentioned a botanical garden in the blog. I already suggested this when you first revealed the zoo, so I was wondering if there is still a chance to see such a garden in the game? Answer: At release, Anno 1800 will come with the Zoo and the Museum as large building projects supporting the new city attractiveness feature. Both projects come with a huge amount of assets, from modules, animations and dozens of items each. As always, we will watch feedback closely and see what the post-release future may hold for Anno 1800.
BlueBreath So the small stuff in your exhibition you can only see as icons, isn’t there some form of a magnifying glass to show you what is inside? Like when you click the building , the roof get’s stripped off and you could see what’s inside but magnified a bit? Answer: Small items will all have their own artwork for their actual icon but with the huge amount of museum items alone in mind, this would mean that we would have to model 80 3D assets just for the museum alone and also find ways to display small pieces like a necklace inside a building. We just implemented a nice overview window accessible from the zoo or museum entrance that will allow you to check how many items from which set you own.
The museum wing buildings in combination with the amount of huge open-air exhibition pieces will nonetheless offer a lot of visual variety to express your inner museum curator to your heart’s content.
Viper_R.K.O Will I always get the same results when I do an expedition again and pick the same option, or is there a random numbers generator at work behind the scenes that will allow for different results? And will there be rewards for nice and beneficial decisions, or only if you act mercilessly and reckless? Answer: Every decision you make has a chance of success based on a general difficulty and the skill ratings of the items and characters you brought along. In addition, some items will offer unique additional decision options on specific events and some combinations even guarantee a success. If an event fails, there are various outcomes for the story to progress. As you might have seen during the various instances of our Love Island presentations (RIP Captain, Comedian and Bishop).
The type of decisions you make won’t have an influence on the final reward pool of items during an expedition, even though special decisions and events can reward you with items from the event pool.
Our team had to fight their way through a flood of incredible ship designs coming from our creative Union community, and as such, it certainly was not easy to select just one winner. While not every entry met the criteria of creating a variation of the “Imperial Pride” ship, but the general level of creativity and skill on display was highly impressive to us.
And while we can only immortalize the winning entry in the game, we will try to showcase some other creations on our various Anno union channels in the future.
So without further ado, let’s cut to the chase- the winner of our Anno Union ship design contest is (please imagine a sufficiently industrialized drum roll)…
While we liked many of the ideas for mighty warships or utilitarian barges, we fell in love with the idea of the touristic “musical steamer” „Haydn“ by Union member redtoasty. Conceptualized as a “top of the line” luxury ship, we could immediately imagine a crafty investor using lots of paint and decorations to turn a decommissioned steamer into the perfect ship to lure in the ladies and gentleman of high society.
Our team will now get to work to turn the „Haydn“ into an actual in-game model for you all to play with. In addition to seeing his creation immortalized in the game, redtoasty will receive an Anno Union shirt as well as our highly limited bronze pins.
We also want to say a big “thank you” – and ask you for a hearty round of applause – for all other community members and their submitted designs. Make sure to keep an eye on all of our Union channels to see some of them in the future.
Our „Design your own Expedition“ contest starts NOW
Ever since we first unveiled our new expeditions feature at gamescom 2018, we kept receiving the same question over and over- and no, it was not “why does your crew seem to die horrible deaths on love island during all of your live streams” 😉
Instead, many of you wanted to know if there was the possibility of running a contest where Union members could try to design their own expeditions. And since we love nothing more than to try and please our players wherever possible, this very contest starts… right this moment! We want to see your ideas and concepts for an expedition that you would love to see implemented in Anno 1800.
Some rules to keep in mind:
Come up with your very own ideas for an expedition- from mysterious encounters in lush jungles, to humorous adventures in a harbor tavern far from home or gruesome challenges on the high seas, there are few limits to what you can imagine.
Let’s keep it free-form: Simple concepts, short stories or even audio recordings are just some of the ways you could convey your idea.
Given that our team will need time to review and rate all of them, we would ask you to keep your submissions short and concise
The submission deadline for this contest is October 22nd.
You can post your creative ideas and submissions in this forum thread: >>CLICK ME<<
You have an artistic eye and can’t wait to give the imperial pride a new coat of paint? That one great idea for a design haunts you seemingly forever? Your pencil is ready to bring us a cool story revolving around an infamous ship or you just want to get crazy with a design paper?
The Anno Union island contest has shown that the Union is a creative force to reckon with and this time, we want you to design your own model variation of the Imperial Pride.
To utilize all talent from our communities, we allow you to use any medium you like to shape and illustrate your idea: You want to overpaint our concept art or create your own true piece of art, go for it! How about going all in with a 19th century style blueprint, a cool story about the vessels history or something which feels like an description right out of an RPG sourcebook, including fictional stats and skills?
Use any medium you like to pitch your idea, here are some things to keep in mind:
– As the design will be implemented as a model variant of the Imperial Pride, your submission needs to be based on the community vote winning cruiser.
– Even though the Imperial Pride is a steam cruiser with medium defensive capabilities, you can decide if your variant is a fierce battleship, true pack mule or something entirely different.
– While we like you to go all in with your cool ideas, keep in mind we are still talking about a ship design, which should fit into the setting and to Anno’s gameplay.
– If you want to work with loose stats or special skills, you can just use definitions like “HP – Medium / DMG – High / MANOUVERABLILTY – Weak etc.” or just work with some sort of a points system.
– Surprise us! And here the “Imperial Pride” in all her glory! Just click to get concept art in high resolution.
The deadline for submissions to the Ship Design Contest is Monday 6th of August. Just post your entry in the dedicated contest topic in our Anno 1800 Ubisoft forum: International Ship Design thread
After the contest has ended, our team will sit together and browse through the ideas from our Union hobby designers. We will then decide on which submission will get the full development treatment and makes it as a model variant into the game. There also might be a scenario where two submissions complement each other so greatly that we make use of both for the variant.
Additionally, we will make sure that the coolest submissions will get a true community spotlight on our Anno Union and Anno 1800 channels.
Have fun and good luck!