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Category: Union Update

Union Update: Your questions about the launch answered (Updated)

After rubbing our eyes in disbelief when looking at the calendar, we have to face the facts- Anno 1800 is only six days away from launching the franchise into the age of the industrial evolution!

In last week’s update, we extensively covered the topic of our Open Beta (reminder: everyone can participate via Uplay and Epic Games store between April 12-14 to earn a fancy Open Beta ornament for their city’s parks). This week, we turn our attention to answering many of your burning questions surrounding the game’s launch (such as pre-loading, day 1 patch, when the game goes live etc.). We also have some live streams to announce, and encourage you all to take another look at our beautiful open beta trailer. So let’s get started!

Let’s talk about launch

Pre-Loading:
Pre-Loading for anyone with a digital pre-order on Uplay, Steam or the Epic Games Store will begin on April 12 at 3pm UTC . The total download size will be around 25 GB. Update: Pre-loading will start on April 11 at 3pm UTC, and not 9am as had been previously communicated. We apologize for this change.

Day 1 Patch:
We have been busy bees and worked hard to further improve Anno 1800 after we shipped the gold discs off to the factory to produce all the physical copies of the game. That means that anyone who bought a physical copy of the game will need to download our Day 1 Patch before they can start playing (the patch is already part of the pre-load for digital buyers). The Day 1 Patch will come in at roughly 23GB.

Launch timing:
We are currently ironing out the last details and will give you an update on the exact launch timing as soon as possible.

Removing Beta clients
As previously announced, you won’t be able to carry over existing downloads or save games from any of our test phases (Technical Test, Closed Beta or Open Beta), so feel free to delete them to free up space.

Open Beta trailer
This should give you answers to the most pressing questions regarding the launch. But before you have to worry about that, there’s out Open Beta coming this week! And what better way to get into the Anno mood than with another look at our Open Beta trailer?

This week’s live streaming
With only one more week to go, we will of course have some more streams for you all to enjoy as we count down the last final days until Open Beta and launch.

The entertainment already starts tonight, as we have granted select influencers and media early access to the Open Beta, which they are free to stream as they see fit. You can keep an eye on all available streams here: https://www.twitch.tv/directory/game/Anno%201800

Then we have our latest AnnoCast on Thursday at 3.30 pm UTC. Join us one last time (before launch) as we play the game and answer your questions. Plus, there are rumors that our Pioneers Edition and the limited edition vinyl soundtrack will drop in for a live unboxing…

Friday afternoon while have another Anno Afternoon with Guddy and John continuing their Anno 1800 adventures. Join them for a relaxed fun time at 3pm UTC. Hey, with your help, there is a high chance that they manage to push forward into the fourth residential tier!

As always, you can watch out live-streams on our official Ubisoft Blue Byte channel: twitch.tv/ubisoftbluebyte

That’s it for this (very busy, and filled to the brims with Anno-goodness) week. See you in the Open Beta!

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Union Update: Open Beta details and system specs! (Updated)

In today’s update, we detail everything you need to know about our upcoming Open Beta and reveal the much-requested final system requirements for Anno 1800!

Let’s talk Open Beta
The Open Beta is the perfect opportunity for you to test the game prior to its launch. Starting on April 12 and running until April 14, it will give everyone in the community a final chance to test Anno 1800 prior to its release on April 16.

Open Beta Game Content
You will be able to test a near-final version of the game and see the improvements since our Closed Beta for yourself, including access to the Multiplayer mode. Moreover, while game progression will again be capped at tier 3, we will for the first time invite you all to get your hands on Anno 1800’s story-based campaign, as the complete first Act will be part of the Open Beta.

There’s no NDA, so stream away
With this being an Open Beta, there won’t be a NDA. Therefore, you are not only allowed, but also in fact highly encouraged to share your experiences and to create content, whether it is streaming, videos or resource calculators!

If you’re on Social Media, make sure to use the Hashtags #Anno1800, #AnnoUnion und #Anno1800OB and tag our channel @Anno_EN. That way we can share all your great creations with the rest of the Annoholics community.

Supported languages
We are also happy that the Open Beta will for the first time give Union members a chance to experience the game in all supported languages! As with the full game, the Open Beta will be localized in all of these languages:

Fully localized Text and Audio:
English / German / French / Russian

Fully localized Text:
Italian / Spanish / Japanese / Korean / Polish / Chinese (traditional and simplified)

Save games will not carry over into the full game
Your Open Beta save games won’t carry over into the final version of Anno 1800, so you are free to go absolutely crazy and try wild things without having to worry about long-term repercussions. You also won’t be able to update the Open Beta to the full release version, so feel free to delete the Open Beta as soon as it sends to save space on your hard disk.

We always try to give you some context and explanations for your decisions- so why can’t your save games be carried over? One key reason is the way our AI works in the game. As the Open Beta content is limited to the first three (out of five in the full game) citizen tiers, the AI will of course also be blocked from progressing any further (as to not have an unfair advantage compared to human players). This could lead to issues with the AI if you were to carry your save game over into the full game, where they would suddenly have access to tiers 4 and 5 again. Our top priority is to ensure that you will have the best possible experience playing Anno 1800 on April 16, so to avoid any issues with such scenarios, we decided against carrying over save games. Rest assured that this issue won’t appear in the full version, where there are of course no limitations on the available content (for either AI or human players).

Is there a reward for participating in the Open Beta?
We are glad you asked- yes there is! Participants in our Open Beta will be able to earn the exclusive “Chess Table” decoration, which can be claimed from the Ubisoft Club after launch! All you need to do to earn it is to play at any time during the Open Beta period.
How to play the Open Beta?
Anno 1800’s Open Beta will be available and open to everyone via Uplay or the Epic Games Launcher. You won’t have to register at the Anno Union and can just download the game as soon as the pre-load becomes available from your launcher.

We prepared a chart for you with the release timing of the Open Beta. To make sure you are ready the moment the Open Beta begins, we will also offer pre-loading starting from April 10.

Updated: Always-Online for the Open Beta

We also want to give you a heads-up that the Open Beta will require a constant internet connection to play. Please note that this is not the case with the main game, as you will be able to fully enjoy Anno 1800’s singleplayer modes while being offline! 

The final system specs are here
After spending some additional development time optimizing the game performance following our Closed Beta, we are happy to finally announce the official system requirements of Anno 1800. We tried to break them down into some of the most common settings scenarios to give you a better idea of what to expect.

We have also been hard at work with our friends at Intel to optimize the game for integrated GPUs, and are happy to be able to include some of Intel’s iGPUs in our system requirements matrix (a first for the Anno series!). We hope that this will allow an even wider group of players to explore the industrial revolution with us.
We will stream our panel at this year’s EGX Rezzed live from London
Anno 1800 will be playable at EGX Rezzed 2019. This year’s event, taking place at London’s Tobacco Dock on April 4-6, is an opportunity for you to lead the industrial revolution and try out new gameplay. Also, join Bastian Thun, Anno Community Developer, on the Developer Stage on Thursday 4pm GMT+1 as he provides an insightful commentary into the world of Anno 1800.
You can also head over to their Develop session page to find out more details.

Keep an eye on the Anno Union as we will share the live stream on our website this Thursday at 4pm CET.

Next AnnoAfternoon: Lead the industrial revolution together
Following the stream from EGX on Friday, we will have a new episode of our AnnoAfternoon community show where Guddy and John need your help to steer their empire successfully through the industrial revolution. As always in our community livestreams, you can have an impact on the way we play while meeting other Anno crazy strategy game aficionados.

AnnoAfternoon: Revolutionize together
4pm GMT +1 Live on twitch.tv/ubisoftbluebyte

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Union Update: Meet your rivals!

Welcome to another week in the Anno Union, this time with an introduction to the cast of Anno 1800 second party characters as well as an update to the streaming schedule.

Meet your rivals!
Originally planned for the end of last week, we prepared a video for you showcasing the variety of AI opponents which will be able to choose as your dire enemy or future to be ally.

Every single rival will have their own character, which will not only define their general difficulty rating but also influence their playstyle.
Since the Closed Beta, we improved their behaviour in many ways and while old chap  Willy will remain let’s say, a slow and simple fella, the AI’s capabilities of defending islands or deciding on various tactics fitting to the situation has improved a lot. As an example, especially war savvy characters will make decisions such as attacking your Harbour directly, engaging your war fleet or launching attacks on your trading routes based on the current situation.


Are you looking forward to testing your skills in naval warfare against the Psychopath Graves or are you more interested in Tea parties with Bente Jorgensen? We are curious to know how important the second party opponents are for you and if you are more the player who likes to challenge themselves with the most fierce of opponents?

Streaming Schedule – 2 streams on the horizon!
As promised during our special German episode of our Community Corner last week, we will have another English episode this week Wednesday at 5pm CET.
While we won’t have a special guest this time, our Community Developer Bastian will not only give you further insights into the fourth tier but also answering your chat questions.

And as one stream is not enough, our Anno Afternoon community crew will return this Friday 5pm CET – Not only Guddy is back on board, we will also jump from the trusty old Closed Beta ship to a newer development version of the game!

We plan to bring you more live-streams in future, from development insights with our AnnoCasts to community focused shows like CommunityCorner and AnnoAfternoon.
If you do not want to miss a show, make sure to follow out twitch channel to receive notifications as soon as we are online.

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Union Update: Anno 1800 at EGX London

This week in the Anno Union, we have some exciting news about the upcoming EGX Rezzed convention in London and more live-streams on the horizon with the return of the Community Corner. We do not want to withhold you a teaser for this week’s DevBlog: this time, we will give the cast of our second party characters a spot in the limelight.

Anno 1800 will be at Rezzed London
We will bring Anno 1800 to this year’s EGX Rezzed 2019 in London on April 4th-6th. EGX Rezzed is London’s best-loved and biggest games event: a festival of independent gaming that celebrates one of the world’s greatest pastimes. Every year they bring thousands of gamers together in the unique setting of London’s historic Tobacco Dock to play a fascinating variety of games and meet their creators, from tiny student startups to the world’s biggest developers.

You will not only be able to play the game at the convention, but our Community Developer will also be there on Thursday to give you some exclusive insights into the game and answer your most burning questions during the Anno 1800 panel April 4th at 4pm!
And if you are not able to visit the EGX Rezzed in London, we will host the panel on our Ubisoft Blue Byte Twitch channel.

German Community Corner Special
And while we at the topic of streaming, we will have a German episode of our Community Corner stream this week Thursday at 6pm CET, with the German strategy gamer The Writing Bull as a special guest!
As you know, we want to bring the world of Anno to as many fans as possible and therefore, we will have another English episode of the Community Corner as well as of the AnnoAfternoon in the upcoming week.

We are really happy how many of you watching our streams and sharing your thoughts in the live chat. Keep in mind that we are always looking for feedback and ideas for our live-streams from our community. Let us know what you think of our streams and what you would love to see in the future in the comments below.

Community Creations – a stunning centerpiece for the dining room!
g00fy’s Anno 1800 table, created by his talented friend Martin, is a real eye catcher in any kitchen or dining room! With the 19th century setting, is there anything your will or would like to build, paint or just use to decorate your PC desk for the big release on April 16th?
The setting begs for creative community creations and we are curious if we will see more crazy creations in the future:
You can check out the original post here:
https://twitter.com/thkg00fy/status/1104459721795358720

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Union Update: Streaming and multiplayer Q&A

As the release date of Anno 1800 draws closer, we are in the final sprints to polish and balance the game. Creating the DevBlog takes a lot of time and much of the games content has been highlighted in some shape or form already, the game developer insights will take a short break this week. We brought you dozens of DevBlogs since launch of the Anno Union in 2017 and we still have some articles in our pocket leading up to the launch of the game.

But we won’t be lazy as we will ramp up the amount of Anno 1800 live-streams on our twitch channel with the AnnoAfternoon stream returning this week and the Community Corner coming back in the week ahead with a German episode including a special guest.

Livestream: AnnoAfternoon
It’s time once more for our Community team takes you on another Anno 1800 Twitch adventure! In the next episode of our AnnoAfternoon community stream, we will venture forth into the new world together, when we listen to your suggestions as to how we should build and name our cities.

When: March 8th, 4pm GMT
Where: twitch.tv/ubisoftbluebyte

Annoverse Roundtable recordings
Last week’s Annoverse roundtable was an absolute blast! Over the course of two hours, we made a challenge out of answering as many questions as possible and thanks to the Annoverse team and community member Domo, you can listen to the recorded German and English session here:
Annoverse Anno 1800 Roundtable German
Annoverse Anno 1800 Roundtable English

Last but not least, we have prepared some answers to your most burning multiplayer questions in today’s community Q&A.

FerudaFarstaria
When we add friends from our friends list. Does this include the Steam friend list and Uplay? Or do you have to find your friends in the game, and add them to your friends list? I’d really like to know if this does link to friends lists in Steam, and Uplay.
Answer: Anno lists steam friends as well as your Uplay friends. In case you invite someone from you friend list, Anno does automatically select the right backend (Steam or UPlay) for the invitation and also receive and handle the invitations from both systems.

Mattly
We did find that once we had expanded into the new world we had to give up due to constant desync’s. As we are all on fibre and all in the same country (New Zealand) could this have been caused by the need to communicate with the host server where ever that is located or was it a known issue that has been worked out in these final weeks?
Answer: We identified and fixed many reasons for de-synchs thanks to the great participation of Closed Beta. This also includes many de-syncs related to the South America session. It is not very likely, that your desynch problems as described where caused by network issues, as because Anno tries to keep the connections “as local” as possible. Only if the NATs of the participants are not compatible, we are forced to route the traffic over Ubisoft servers to enable the players to join. But this also can be resolved by players by adding Anno to the exception list of your router.

elmoh1one
I would be interested in a whole Devblog about the topic synchronization. Which kind of data is exactly synchronized? How is the system checking if there are disparities between the different computers and how does that coherent with the simulation of the game?
Answer:
Simply speaking, every single player action will get recorded and synchronized before the system shares all input data of for the simulation with every other participating player (every PC in the session calculates all steps of the simulation for every player in the match).

Drake-1503
Does that mean that saved multiplayer matched can be continued with different players? That would mean it would be possible to create a staged savegame with already established cities instead of an empty map.
Answer: You are able to continue mutliplayer savegames even if the original players are not available anymore. When new players join, they can “overtake” an empire and continue to progress and expand with that game state. While it is technically possible to create scenarios that way, you would need to have a dedicated player for every single party as you cannot take control over two or more empires.

The_Waith_Lord
I would love to see that you could also do a search for players based on language and region to make it easier to communicate with the other players.
Answer: When looking for a player, our matchmaking takes the region as well as language into account. Should the system be unable to find a player after a while, it will expand the search for players with the same language across the globe. If the system is still unable to match you with someone, it will also widen the search to global players with any language.

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Union Update: Conquer together

Welcome to another Union Update, with our latest news from our Anno communities as well as an outlook on this week’s content.

Upcoming DevBlog: Multiplayer
For some a neat extra while for others vital for the gameplay experience – playing with your friends in Anno 1800’s multiplayer mode can add countless hours of fun when competing over islands or going on a joint venture to end the regime of the tyrant Alonso Graves. The classic multiplayer experience celebrates a return to the series and we want to give you insights how the system works, what options and game modes we will provide while also give you a brief outlook on the future.

Community Roundtable AmA happens this Wednesday!
It is time for the next round of our Anno Union Community Roundtable. The Roundtable is a Community AmA where we, the Community Developer and Community Team, answer your most burning questions, hosted by our Annoverse Discord fan community. Everyone is welcome to join us and to ask questions about Anno 1800 and the Anno Union in chat.

To allow everyone to participate, we will have two sessions Wednesday evening, one in German and one in English. The German session will start at 18:30 GMT while the English panel begins at 19:30 GMT.

When:  Wednesday, 27th of February
German session: 18:30 GMT
English session: 19:30 GMT

Where: Annoverse Discord

We will take a short break from live streaming this week but do not worry, we will return as early as next week with more live streams from our Community team.

The Anno Union started as an idea and grew to a huge platform providing tons of Anno relevant information and details for players and fans out there. Is there anything you would like to see more in future or is there anything you miss on the Anno Union and specifically the Union Updates?

As always, we are eager to hear your feedback in the comments below!

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Union Update: Community Roundtable & Livestreams

A quick update this week, we’ll have a new Community Roundtable, the Anno Afternoon returns and a Community Spotlight.

Community Roundtable in the Annoverse
Next week on the 27th, we’ll have another Anno Union Community Roundtable, where the Community Team will answer your questions live. As with the last times, we’ll hold this in the Annoverse Discord. For a better overview, this time we’ll take questions from chat and answer them on voice.

This roundtable will be held on English at 19:30 GMT, but if you are able to understand and/or speak German, then you can start at 18:30 GMT already. Join us and ask your questions!

When: Wednesday, 27th of February
Where: Annoverse Discord.

AnnoAfternoon – Full Steam Ahead
This week we’ll have another AnnoAfternoon, this time with Guddy and John, who will continue our existing Anno 1800 savegame. This week, we’ll reckon they reach the Artisans and maybe even the New World?

When: Friday, 22nd of February, 16:00 GMT
Where: https://www.twitch.tv/ubisoftbluebyte

Community Spotlight – Norkhey
On reddit we recently found this cool megacity build in Anno 2070. User Norkhey expanded the island a bit with a mod and the result looks astonishing. Do you have screenshots of your most gorgeous cities from older Anno games?

That’s it for this week! We’ll be back next week with a new Blog!

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Union Talk: Looking back to the Beta

In October we had our first Union Talk, a video where we talked a bit about the development of Anno 1800. Today, we’ll have a new one ready for you, where Dirk Riegert, Marcel Hatam and Bastian Thun discuss their Closed Beta impressions. Additionally, we’ll give you a look at the things to come this week.

Union Talk – Closed Beta

As usual: Let us know what you think of the Union Talk format and which topics you want to see covered.

Anno 1800 Vinyl Soundtrack
Ubisoft Blue Byte and Black Screen Records are excited to announce the official Soundtrack to Anno 1800™ on audiophile 180g double vinyl in April.
The symphonic soundtrack was composed by an experienced team around Tilman Sillescu (Dynamedion), recorded by a 70-member-ensemble of the Brandenburg State Orchestra and will come in a beautiful gatefold sleeve with original artwork by Karakter Design Studio.

Get a first taste of the soundtrack here.
And if we got your attention, audiophile Anno 1800 fans can pre-order the soundtrack here: https://smarturl.it/anno1800vinyl

Fire and Sickness – City Incidents
The promised City Incidents Blog will come this week. You’ll get to see, what can happen in your city, when you don’t pay attention. And more importantly: What to do when the fire breaks out and how to prepare for some of them.

Community Corner with Bastian
On Thursday, we invite you to our first Community Corner, a livestream with Community Developer Bastian Thun, where you can ask questions regarding the development of Anno 1800, while he tries to build a city in Anno 1800.

When: Thursday, 14. February, 3:00PM GMT
Where: https://www.twitch.tv/ubisoftbluebyte/

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Union Update: Closed Beta and a special Announcement

In today’s Union Update, we reflect on the Closed Beta. Plus, make sure to read all the way to the end for a special announcement!

Thank for making our Closed Beta a full success
Wow, what a week it has been for all of us on the Anno Dev Team! So, where to start? First by saying “Thank you” to every single one of you who has participated in our Closed Beta- you managed to not only help us reach, but actually crush our expectations for this test. From the number of players, to how often you came back and how long you played during these few days, we were truly humbled by your dedication to helping us test Anno 1800.

We also want to thank everyone who created content for the game, be it live streaming, videos, screenshots or even creating the first cheat sheets and tools to calculate the most efficient production chains. Many of us on the team were glued to our various screens to watch streams and videos throughout the test, and we have to be honest with you: seeing “our baby” reach the #5 spot for most viewed games on Twitch on Friday night was more than just a little bit surreal. Fair to say that you all made our day(s), and that seeing all this excitement will be a great morale boost for the team as we tackle the feedback reports in the weeks to come.

But of course, it is not just about making us feel all warm and fuzzy inside. Watching so many different players of all experience and skill levels was also very helpful for our game and UX designers as they were able to check many of our assumptions and guesses how players would behave as they get familiar with Anno 1800 against real player behavior.

Your Feedback, and how we will act on it
Which brings us to your feedback. Not surprisingly, we have received plenty of feedback from you, ranging from crash reports to bugs, wishes for improvements and praise for new gameplay elements you love (like the blueprint mode).

While we will not be able to comment on all of them, there are a few hot topics for Closed Beta testers:

  • Game Balance: As you know, we recently made the difficult decision to delay Anno 1800 to April 16. Between these additional weeks of development and all the feedback from our testers, you can safely assume that nothing you have seen balance-wise should be considered final. This is also true for the influence system (more on that in a second).
  • Desyncs: First, a big thank you to everyone who helped test the multiplayer mode. A test at the scale of this Closed Beta is immensely helpful for us when it comes to testing multiplayer functionality, as having so many players (on many different ISPs, routers etc.) out in the wild helps to find lots of issues we would never come across in our internal testing. Thanks to your help, we have received a lot of valuable data to improve the multiplayer experience at launch. One thing to keep in mind here is that a lot of different behind the scenes issues can result in a desync error for the player (for example, you could still experience desyncs after our Closed Beta Update 1 fixed several different issues causing them, though we managed to dramatically decrease their frequency).
  • Performance: Another topic that we saw many questions around was in-game performance. This is another aspect of the game where we are hard at work optimizing and improving to ensure that as many people as possible can enjoy playing Anno 1800. This large-scale test helped us to get much more insight into the plethora of system configurations in our community.
  • Influence: We addressed this topic in our notes for the Update from Friday, but want to reiterate our points here. We know that your experience with the influence system during the Closed Beta was not optimal, for a variety of reasons. Three of them are especially noteworthy.
    • As you know, the game is still in development, and this is especially true of the influence system. The current balance you have seen in the Closed Beta is not final, and we will keep iterating on it, as we get closer to launch. You have already seen some live changes to that during the test.
    • One important aspect to keep in mind when evaluating the influence system in the Closed Beta is that due to the content being limited to tiers 1-3 and lacking the endgame, the player behavior was artificially changed from normal play patterns. Watching players engage with the full content, they are more likely to try to make vertical progress by reaching tier 4, rather than spending many hours creating their own endgame on tier 3. To give you an idea about the influence balancing in the full game: The fifths residential tier, the Investors, will provide a huge boost to your influence pool which will allow players to customize their experience way more freely in the late game of Anno 1800.
    • We absolutely agree with your feedback that the game needs to do a better job giving players the right information and context to make educated decisions on how to invest their influence points. Internally, we have already made some improvements here with better tooltips, though they sadly did not make it into the CB build in time.

Announcing the Anno 1800 Open Beta
With all that said, we want to leave you all with a special treat to show our appreciation- the Anno 1800 Open Beta, coming April 12th-14th. So what does Open Beta mean? Just what it says on the cover- it will be open to anyone interested in testing the game prior to launch! No need to sign up, no need to cross your fingers to receive a key- just download the Open Beta client, and start playing once it goes live on the 12th.

AnnoAfternoon – The Age of Steam – February 8th 4PM GMT
Save the date once more, as our Community Team takes to Twitch again to play Anno 1800 with you. We’re going through the Closed Beta Build and will be happy to follow suggestions from the community as to how we should build.

When: February 8th, 4PM GMT
Where: twitch.tv/ubisoftbluebyte

And that’s it for this week’s Union Update. Thank you, and se… oh, you want one last final teaser? Okay then: the Open Beta will give you access to some new content that was not playable in either the Technical Test or Closed Beta.

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Union Update – Streaming Week

Welcome back to the newest Union Update, this time a bit shorter than usual to leave us enough time to prepare the upcoming Closed Beta.

DevBlog: City Incidents – Moved
This week we planned to publish a blog taking a closer look at the City Incidents that you’ll have to deal with when creating your cities. We are still going to publish this blog, however, due to some workload caused by the  preparation of the upcoming Beta of Anno 1800, we decided to move the blog to February. That way, we have time to prepare the Closed Beta starting January 31st and bring you the hot insights about the incidents right after the test has concluded.

We teased to reveal another new feature for Anno 1800 last week and even though we had to move the City Incidents blog, rest assured that we will still raise the curtain on the new content before the Closed Beta starts!

AnnoCast moved to Thursday 24th & AnnoAfternoon this Friday 25th
A reminder that this week we’ll hold another AnnoCast and AnnoAfternoon that you can watch live on http://twitch.tv/ubisoftbluebyte.
As a headsup from last weeks announcement, we had to move the date of the next episode of our AnnoCast gamedev stream to this Thursday instead of Wednesday and we hope that despite the change in times, you’re going to watch because we have some interesting infos prepared and lot’s to show you!

AnnoCast: Quests and Expeditions – January 24th at 5pm CET / 11:00AM EST
AnnoAfternoon – January 25th at 5pm CET / 11:00AM EST

Follow our channel if you haven’t done so and use the links to the Events to receive a reminder when the Streams are about to begin.

That’s it for this week. Next week, we’ll have a huge chunk of information regarding the coming Beta and a DevBlog, so make sure you bookmark the Union and follow us on Social Media so you’re not missing out.

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