Skip to content

Category: Union Update

Union Update: Patch 01

We just hit the second week since the launch of Anno 1800 and while we are busy dissecting your detailed feedback and analyzing our data, you have been busy sharing not only your thoughts but also your creations with us. Without further ado, let us dive into this week’s Anno Union topics.
First patch today!
We just had our first patch today, including some bugfixes for known issues. You can check the full patch notes below:

ANNO 1800 – Patch 01

Fixed several crashes.
Fixed several Multiplayer Desyncs.
Fixed an issue for the Steam version, that made the games FPS drop significantly.
Fixed a rare issue, getting no further quests, after loading a savegame that has been created while a Newspaper was displayed.
Added some balancing fixes:
Diplomacy: Lowered the cooldown of “Flattering” and “Gifting” from 60 mins to 30 mins.
Diplomacy: Negotiations in the late game now cost ~70% less.*
Visitors: Visitors are now more generous (Visitor income increased by 50%).

This was just the beginning as we will bring you further patch updates as well as free content and season pass DLC throughout the year.
To give you a bit insight in what we are currently looking at: Right now, we are sitting together with the team and talk through various feedback points raised by the community. For the next balancing update, we have our eye on topic such as influence, royal taxes, ship balance and ship AI behavior. As soon as we know what we exactly going to do in the next patch, we will keep you updated here in the Anno Union.
Union Community Spotlights
Our numbers clearly show that most of you just having a jolly good time playing the game right now. We are busy on various ends; some of the team took a small break while the rest of us work on the various elements of our post-launch plans, such as patch updates and upcoming content.
For that, we will continue to use the Anno Union to give you updates about the development of the game but after the release of Anno 1800, the focus will shift a bit more towards community creations and spotlights and the cadency of blogs might vary. That does not mean that we won’t continue to bring you gamedev blogs and livestreams covering upcoming content though!

Let’s start today with just some of the content from Anno fans out there.

First spotlights goes to the Anno 1800 Fandom Wiki

The perfect place to get really deep into all the nifty details of Anno 1800 or even to share your knowledge with other fans. The Anno 1800 fan wiki is just a great and continuously growing collection of articles about the content of the game (perfect for browsing through on your second screen while playing the game).

Nutritional habits of the 19. Century by Injustpotato
Reddit user Injustpotato calculated tons of very elaborate data and used probably a few bottles of wine (just for measurement) to create this scientifically proven and highly sophisticated chart about the sometimes questionable consumption rate of your Anno 1800 residents.
I mean we are called Annoholics after all, right?

The Anno 1800 consumption calculator by Schwubbe
And to stay in-topic, community member Schwubbe demonstrated some serious engineering skills (and probably 1.1kg Coffee/min) to put together his Anno 1800 consumption calculator. It is great to see for us how many users are already working on various tools for the game, do you have some favorites you want to share with us in the comments?

Please stay calm, nothing to see here! By Dr. Rodney McKay
Everything is fine, nothing to worry about, just stay calm and enjoy the beauty of Anno 1800’s Konami Code 😀

And to give credit where credit is due: Todays Union Update header picture highlight – Annoholic FairZone on Twitter!

That was it for today, we will return with future Union Updates and continue to spotlight your creations. So if you created something cool, if it is a tool, a whole fan project or just a beautiful screenshot, let us know in the comments blog.

In the time being, please continue to share your feedback and creations out there and let us know what you would like to see in the Anno Union during the post-launch season of Anno 1800.

23 Comments

Union Update: Happy Easter

You asked us earlier if we plan to add new things to the game after the big release and last week, we let the cat out of the bag (gentle-cat doesn’t mind) about our season pass and free updates during the post launch of Anno 1800. With our announcement of the season pass, we also recorded a video for all of you where we talk about our plans to expand the world of Anno 1800.

Union Talk
Luckily, Basti was far from alone with our small release celebration on Twitch. Thank you to everyone who joined our rather spontaneous stream, we had a “jolly” good time especially thanks to so many Union members chatting with us during the show.
And when we kicked off the party, we released our third Union Talk video which was, of course, pre-recorded. (Just because some folks in the chat asked us questions).

And in case you missed the whole party stream, you can watch it now here:
Highlight: AnnoCast – LAUNCH PARTY von ubisoftbluebyte auf www.twitch.tv ansehen
Last but not least, let’s talk about your feedback and reports.

Patch incoming after the easter weekend
We are working on a patch update to fix some of the issues you reported to us. The patch will hit next week on April 25 and here are the patchnotes:

ANNO 1800 – Patchnotes (Patch 01, coming 25.04.2019)
Fixed several crashes.
Fixed several Multiplayer Desyncs.
Fixed an issue for the Steam version, that made the games FPS drop significantly.
Fixed a rare issue, getting no further quests, after loading a savegame that has been created while a Newspaper was displayed.

Added some balancing fixes:

  • Diplomacy: Lowered the cooldown of “Flattering” and “Gifting” from 60 mins to 30 mins.
  • Diplomacy: Negotiations in the late game now cost ~70% less.
  • Visitors: Visitors are now more generous (Visitor income increased by 50%).

We will continue to improve the game in the future so keep up the good work and share your feedback in the Ubisoft Anno forum. With that being said, we had an incredibly exciting, successful as well as very busy first launch week. As there are two bank holidays about to come up in Germany, we will recharge our batteries in over the long weekend and will be back in the studio next week Tuesday.

Thanks to all members of the Anno Union for that incredible launch week and keep in mind: leave the PC once in a while to get a coffee or to stretch your legs!

18 Comments

Anno 1800 sets sail!

It was all the way back at gamescom 2017 when we announced Anno’s steam fueled step into the industrial revolution. 15.000 comments later, we can say that we have not only created the biggest Anno game to date, but also that all of this was made possible thanks to the collaboration with and the unwavering support of our Union members. 

Today, we are happy to announce that Anno 1800 is leaving its harbor here in the Ubisoft Blue Byte Mainz office for its grand maiden voyage, ready to bring its proud heritage of 21 years of city building and exploration to players around the world.

We also want to send a big, heartfelt “thank you” from the whole development team to all Anno players and Anno Union supporters out there. This journey has been something truly special and the result is a game made with an incredible amount of passion by old veterans, new talents and our dearest fans alike.

Join our AnnoCast Launch Party
To celebrate the big launch of Anno 1800, we want to invite every one of you to celebrate with us in a live stream, which will happen tomorrow at 1pm UTC.
We will host the AnnoCast Launch Party where we will go on a serious trip down memory lane, eat cake, raffle out Anno swag aplenty and chat with you about the development or maybe even turn the tables once and comment on other streamer’s playstyle.
This stream is dedicated to you, our loyal fans, who made the game possible in the first place: April 16 1pm UTC at twitch.tv/ubisoftbluebyte
Our first taste of our upcoming fan site kit
We have been talking for a while about our fan site kit, but so far kept you waiting. That wait is finally ending, as the first version of the fan site kit is now available (though we will add more stuff to it over time).

For now, you can grab a customized Anno 1800 streaming layout, as well as the first wallpaper and a variety of social media assets here: Anno Union Fansite Kit Preview

Release times and day one time
As a reminder, below are the global release times of Anno 1800. While Annoholics in Asia and Oceania have already set their sails, other regions of the globe will get to join them over the coming day. Should you find yourself craving some Anno-tainment in these last hours of waiting, you can already pop over to twitch and YouTube to see more of the game, or read up on the first reviews that came out today.

Keep in mind that the below world map only applies to unlock times for Uplay. Timings on the Epic Games store and Steam vary, as we are reliant on our partners for these launches on their platforms.


We also want to remind owners of the physical copy of the game that there will be a 23GB download for our Day 1 Patch, as we have been busy further improving the game since we started producing the game discs a few weeks back.

In the spirit of reminiscing on 1 ½ years of the Anno Union, we would love to hear your stories about your favorite memories and moments from this exciting time.

24 Comments

Union Update: A Contest, and lots of videos

Today we are short on text, but have lots of videos to entertain you in-between those lengthy Open Beta sessions this weekend. But first- your chance to win something!

Show us your love for Anno and win a vinyl soundtrack
As announced during yesterday’s AnnoCast twitch stream, we are giving away one of the limited Anno 1800 Vinyl Soundtracks from our friends at Blackscreen Records (which we will happily sign if requested by the winner). We also have one runner-up prize, which is a signed Anno 1800 t-shirt. To claim this piece of Anno history for yourself, you have to get creative, and perhaps even a bit crazy. In short: We want you to show us your love for the Anno series. The more inventive, the better! Whether you create a music video or record an audio play, we want to see you express your creativity as it relates to Anno.

Show us your creations in this forum thread here, and make sure to use the hastag #Annophony if you want to share them with the world on twitter. You can submit your content until 11:59pm UTC on Friday April 26.

Enjoy our Accolades trailer
With only 4 more days to go until the big day, we have released a new trailer for you all to enjoy, including some of the accolades Anno 1800 has received from press so far.

 

Anno 1800 Influencer Challenge
Our colleagues at Ubisoft US have challenged four popular strategy gaming influencers to see which one of them would make the best 19th century island governor.

For challenge number one, they had to compete to see who could reach 5.000 citizens first. Fair to say that their the approaches (and ethical standards of living) they settled on to reach this goal differed a lot between our contestants…


Alex the Rambler

Blitz

Draegast

Drew Durnil

We hope that our contestants provided you with some inspirations for our own Anno 1800 adventures! Check back next week for part two of the challenge, as they race to be the first player to reach the New World!

Reminder: Play the Open Beta to claim your ornament

Don’t forget to play the Anno 1800 Open beta this weekend to claim your chess table ornament for the full version. The Open Beta is available to everyone via Uplay and the Epic Games store.

4 Comments

Union Update: Your questions about the launch answered (Updated)

After rubbing our eyes in disbelief when looking at the calendar, we have to face the facts- Anno 1800 is only six days away from launching the franchise into the age of the industrial evolution!

In last week’s update, we extensively covered the topic of our Open Beta (reminder: everyone can participate via Uplay and Epic Games store between April 12-14 to earn a fancy Open Beta ornament for their city’s parks). This week, we turn our attention to answering many of your burning questions surrounding the game’s launch (such as pre-loading, day 1 patch, when the game goes live etc.). We also have some live streams to announce, and encourage you all to take another look at our beautiful open beta trailer. So let’s get started!

Let’s talk about launch

Pre-Loading:
Pre-Loading for anyone with a digital pre-order on Uplay, Steam or the Epic Games Store will begin on April 12 at 3pm UTC . The total download size will be around 25 GB. Update: Pre-loading will start on April 11 at 3pm UTC, and not 9am as had been previously communicated. We apologize for this change.

Day 1 Patch:
We have been busy bees and worked hard to further improve Anno 1800 after we shipped the gold discs off to the factory to produce all the physical copies of the game. That means that anyone who bought a physical copy of the game will need to download our Day 1 Patch before they can start playing (the patch is already part of the pre-load for digital buyers). The Day 1 Patch will come in at roughly 23GB.

Launch timing:
We are currently ironing out the last details and will give you an update on the exact launch timing as soon as possible.

Removing Beta clients
As previously announced, you won’t be able to carry over existing downloads or save games from any of our test phases (Technical Test, Closed Beta or Open Beta), so feel free to delete them to free up space.

Open Beta trailer
This should give you answers to the most pressing questions regarding the launch. But before you have to worry about that, there’s out Open Beta coming this week! And what better way to get into the Anno mood than with another look at our Open Beta trailer?

This week’s live streaming
With only one more week to go, we will of course have some more streams for you all to enjoy as we count down the last final days until Open Beta and launch.

The entertainment already starts tonight, as we have granted select influencers and media early access to the Open Beta, which they are free to stream as they see fit. You can keep an eye on all available streams here: https://www.twitch.tv/directory/game/Anno%201800

Then we have our latest AnnoCast on Thursday at 3.30 pm UTC. Join us one last time (before launch) as we play the game and answer your questions. Plus, there are rumors that our Pioneers Edition and the limited edition vinyl soundtrack will drop in for a live unboxing…

Friday afternoon while have another Anno Afternoon with Guddy and John continuing their Anno 1800 adventures. Join them for a relaxed fun time at 3pm UTC. Hey, with your help, there is a high chance that they manage to push forward into the fourth residential tier!

As always, you can watch out live-streams on our official Ubisoft Blue Byte channel: twitch.tv/ubisoftbluebyte

That’s it for this (very busy, and filled to the brims with Anno-goodness) week. See you in the Open Beta!

15 Comments

Union Update: Open Beta details and system specs! (Updated)

In today’s update, we detail everything you need to know about our upcoming Open Beta and reveal the much-requested final system requirements for Anno 1800!

Let’s talk Open Beta
The Open Beta is the perfect opportunity for you to test the game prior to its launch. Starting on April 12 and running until April 14, it will give everyone in the community a final chance to test Anno 1800 prior to its release on April 16.

Open Beta Game Content
You will be able to test a near-final version of the game and see the improvements since our Closed Beta for yourself, including access to the Multiplayer mode. Moreover, while game progression will again be capped at tier 3, we will for the first time invite you all to get your hands on Anno 1800’s story-based campaign, as the complete first Act will be part of the Open Beta.

There’s no NDA, so stream away
With this being an Open Beta, there won’t be a NDA. Therefore, you are not only allowed, but also in fact highly encouraged to share your experiences and to create content, whether it is streaming, videos or resource calculators!

If you’re on Social Media, make sure to use the Hashtags #Anno1800, #AnnoUnion und #Anno1800OB and tag our channel @Anno_EN. That way we can share all your great creations with the rest of the Annoholics community.

Supported languages
We are also happy that the Open Beta will for the first time give Union members a chance to experience the game in all supported languages! As with the full game, the Open Beta will be localized in all of these languages:

Fully localized Text and Audio:
English / German / French / Russian

Fully localized Text:
Italian / Spanish / Japanese / Korean / Polish / Chinese (traditional and simplified)

Save games will not carry over into the full game
Your Open Beta save games won’t carry over into the final version of Anno 1800, so you are free to go absolutely crazy and try wild things without having to worry about long-term repercussions. You also won’t be able to update the Open Beta to the full release version, so feel free to delete the Open Beta as soon as it sends to save space on your hard disk.

We always try to give you some context and explanations for your decisions- so why can’t your save games be carried over? One key reason is the way our AI works in the game. As the Open Beta content is limited to the first three (out of five in the full game) citizen tiers, the AI will of course also be blocked from progressing any further (as to not have an unfair advantage compared to human players). This could lead to issues with the AI if you were to carry your save game over into the full game, where they would suddenly have access to tiers 4 and 5 again. Our top priority is to ensure that you will have the best possible experience playing Anno 1800 on April 16, so to avoid any issues with such scenarios, we decided against carrying over save games. Rest assured that this issue won’t appear in the full version, where there are of course no limitations on the available content (for either AI or human players).

Is there a reward for participating in the Open Beta?
We are glad you asked- yes there is! Participants in our Open Beta will be able to earn the exclusive “Chess Table” decoration, which can be claimed from the Ubisoft Club after launch! All you need to do to earn it is to play at any time during the Open Beta period.
How to play the Open Beta?
Anno 1800’s Open Beta will be available and open to everyone via Uplay or the Epic Games Launcher. You won’t have to register at the Anno Union and can just download the game as soon as the pre-load becomes available from your launcher.

We prepared a chart for you with the release timing of the Open Beta. To make sure you are ready the moment the Open Beta begins, we will also offer pre-loading starting from April 10.

Updated: Always-Online for the Open Beta

We also want to give you a heads-up that the Open Beta will require a constant internet connection to play. Please note that this is not the case with the main game, as you will be able to fully enjoy Anno 1800’s singleplayer modes while being offline! 

The final system specs are here
After spending some additional development time optimizing the game performance following our Closed Beta, we are happy to finally announce the official system requirements of Anno 1800. We tried to break them down into some of the most common settings scenarios to give you a better idea of what to expect.

We have also been hard at work with our friends at Intel to optimize the game for integrated GPUs, and are happy to be able to include some of Intel’s iGPUs in our system requirements matrix (a first for the Anno series!). We hope that this will allow an even wider group of players to explore the industrial revolution with us.
We will stream our panel at this year’s EGX Rezzed live from London
Anno 1800 will be playable at EGX Rezzed 2019. This year’s event, taking place at London’s Tobacco Dock on April 4-6, is an opportunity for you to lead the industrial revolution and try out new gameplay. Also, join Bastian Thun, Anno Community Developer, on the Developer Stage on Thursday 4pm GMT+1 as he provides an insightful commentary into the world of Anno 1800.
You can also head over to their Develop session page to find out more details.

Keep an eye on the Anno Union as we will share the live stream on our website this Thursday at 4pm CET.

Next AnnoAfternoon: Lead the industrial revolution together
Following the stream from EGX on Friday, we will have a new episode of our AnnoAfternoon community show where Guddy and John need your help to steer their empire successfully through the industrial revolution. As always in our community livestreams, you can have an impact on the way we play while meeting other Anno crazy strategy game aficionados.

AnnoAfternoon: Revolutionize together
4pm GMT +1 Live on twitch.tv/ubisoftbluebyte

36 Comments

Union Update: Meet your rivals!

Welcome to another week in the Anno Union, this time with an introduction to the cast of Anno 1800 second party characters as well as an update to the streaming schedule.

Meet your rivals!
Originally planned for the end of last week, we prepared a video for you showcasing the variety of AI opponents which will be able to choose as your dire enemy or future to be ally.

Every single rival will have their own character, which will not only define their general difficulty rating but also influence their playstyle.
Since the Closed Beta, we improved their behaviour in many ways and while old chap  Willy will remain let’s say, a slow and simple fella, the AI’s capabilities of defending islands or deciding on various tactics fitting to the situation has improved a lot. As an example, especially war savvy characters will make decisions such as attacking your Harbour directly, engaging your war fleet or launching attacks on your trading routes based on the current situation.


Are you looking forward to testing your skills in naval warfare against the Psychopath Graves or are you more interested in Tea parties with Bente Jorgensen? We are curious to know how important the second party opponents are for you and if you are more the player who likes to challenge themselves with the most fierce of opponents?

Streaming Schedule – 2 streams on the horizon!
As promised during our special German episode of our Community Corner last week, we will have another English episode this week Wednesday at 5pm CET.
While we won’t have a special guest this time, our Community Developer Bastian will not only give you further insights into the fourth tier but also answering your chat questions.

And as one stream is not enough, our Anno Afternoon community crew will return this Friday 5pm CET – Not only Guddy is back on board, we will also jump from the trusty old Closed Beta ship to a newer development version of the game!

We plan to bring you more live-streams in future, from development insights with our AnnoCasts to community focused shows like CommunityCorner and AnnoAfternoon.
If you do not want to miss a show, make sure to follow out twitch channel to receive notifications as soon as we are online.

7 Comments

Union Update: Anno 1800 at EGX London

This week in the Anno Union, we have some exciting news about the upcoming EGX Rezzed convention in London and more live-streams on the horizon with the return of the Community Corner. We do not want to withhold you a teaser for this week’s DevBlog: this time, we will give the cast of our second party characters a spot in the limelight.

Anno 1800 will be at Rezzed London
We will bring Anno 1800 to this year’s EGX Rezzed 2019 in London on April 4th-6th. EGX Rezzed is London’s best-loved and biggest games event: a festival of independent gaming that celebrates one of the world’s greatest pastimes. Every year they bring thousands of gamers together in the unique setting of London’s historic Tobacco Dock to play a fascinating variety of games and meet their creators, from tiny student startups to the world’s biggest developers.

You will not only be able to play the game at the convention, but our Community Developer will also be there on Thursday to give you some exclusive insights into the game and answer your most burning questions during the Anno 1800 panel April 4th at 4pm!
And if you are not able to visit the EGX Rezzed in London, we will host the panel on our Ubisoft Blue Byte Twitch channel.

German Community Corner Special
And while we at the topic of streaming, we will have a German episode of our Community Corner stream this week Thursday at 6pm CET, with the German strategy gamer The Writing Bull as a special guest!
As you know, we want to bring the world of Anno to as many fans as possible and therefore, we will have another English episode of the Community Corner as well as of the AnnoAfternoon in the upcoming week.

We are really happy how many of you watching our streams and sharing your thoughts in the live chat. Keep in mind that we are always looking for feedback and ideas for our live-streams from our community. Let us know what you think of our streams and what you would love to see in the future in the comments below.

Community Creations – a stunning centerpiece for the dining room!
g00fy’s Anno 1800 table, created by his talented friend Martin, is a real eye catcher in any kitchen or dining room! With the 19th century setting, is there anything your will or would like to build, paint or just use to decorate your PC desk for the big release on April 16th?
The setting begs for creative community creations and we are curious if we will see more crazy creations in the future:
You can check out the original post here:
https://twitter.com/thkg00fy/status/1104459721795358720

4 Comments

Union Update: Streaming and multiplayer Q&A

As the release date of Anno 1800 draws closer, we are in the final sprints to polish and balance the game. Creating the DevBlog takes a lot of time and much of the games content has been highlighted in some shape or form already, the game developer insights will take a short break this week. We brought you dozens of DevBlogs since launch of the Anno Union in 2017 and we still have some articles in our pocket leading up to the launch of the game.

But we won’t be lazy as we will ramp up the amount of Anno 1800 live-streams on our twitch channel with the AnnoAfternoon stream returning this week and the Community Corner coming back in the week ahead with a German episode including a special guest.

Livestream: AnnoAfternoon
It’s time once more for our Community team takes you on another Anno 1800 Twitch adventure! In the next episode of our AnnoAfternoon community stream, we will venture forth into the new world together, when we listen to your suggestions as to how we should build and name our cities.

When: March 8th, 4pm GMT
Where: twitch.tv/ubisoftbluebyte

Annoverse Roundtable recordings
Last week’s Annoverse roundtable was an absolute blast! Over the course of two hours, we made a challenge out of answering as many questions as possible and thanks to the Annoverse team and community member Domo, you can listen to the recorded German and English session here:
Annoverse Anno 1800 Roundtable German
Annoverse Anno 1800 Roundtable English

Last but not least, we have prepared some answers to your most burning multiplayer questions in today’s community Q&A.

FerudaFarstaria
When we add friends from our friends list. Does this include the Steam friend list and Uplay? Or do you have to find your friends in the game, and add them to your friends list? I’d really like to know if this does link to friends lists in Steam, and Uplay.
Answer: Anno lists steam friends as well as your Uplay friends. In case you invite someone from you friend list, Anno does automatically select the right backend (Steam or UPlay) for the invitation and also receive and handle the invitations from both systems.

Mattly
We did find that once we had expanded into the new world we had to give up due to constant desync’s. As we are all on fibre and all in the same country (New Zealand) could this have been caused by the need to communicate with the host server where ever that is located or was it a known issue that has been worked out in these final weeks?
Answer: We identified and fixed many reasons for de-synchs thanks to the great participation of Closed Beta. This also includes many de-syncs related to the South America session. It is not very likely, that your desynch problems as described where caused by network issues, as because Anno tries to keep the connections “as local” as possible. Only if the NATs of the participants are not compatible, we are forced to route the traffic over Ubisoft servers to enable the players to join. But this also can be resolved by players by adding Anno to the exception list of your router.

elmoh1one
I would be interested in a whole Devblog about the topic synchronization. Which kind of data is exactly synchronized? How is the system checking if there are disparities between the different computers and how does that coherent with the simulation of the game?
Answer:
Simply speaking, every single player action will get recorded and synchronized before the system shares all input data of for the simulation with every other participating player (every PC in the session calculates all steps of the simulation for every player in the match).

Drake-1503
Does that mean that saved multiplayer matched can be continued with different players? That would mean it would be possible to create a staged savegame with already established cities instead of an empty map.
Answer: You are able to continue mutliplayer savegames even if the original players are not available anymore. When new players join, they can “overtake” an empire and continue to progress and expand with that game state. While it is technically possible to create scenarios that way, you would need to have a dedicated player for every single party as you cannot take control over two or more empires.

The_Waith_Lord
I would love to see that you could also do a search for players based on language and region to make it easier to communicate with the other players.
Answer: When looking for a player, our matchmaking takes the region as well as language into account. Should the system be unable to find a player after a while, it will expand the search for players with the same language across the globe. If the system is still unable to match you with someone, it will also widen the search to global players with any language.

3 Comments

Union Update: Conquer together

Welcome to another Union Update, with our latest news from our Anno communities as well as an outlook on this week’s content.

Upcoming DevBlog: Multiplayer
For some a neat extra while for others vital for the gameplay experience – playing with your friends in Anno 1800’s multiplayer mode can add countless hours of fun when competing over islands or going on a joint venture to end the regime of the tyrant Alonso Graves. The classic multiplayer experience celebrates a return to the series and we want to give you insights how the system works, what options and game modes we will provide while also give you a brief outlook on the future.

Community Roundtable AmA happens this Wednesday!
It is time for the next round of our Anno Union Community Roundtable. The Roundtable is a Community AmA where we, the Community Developer and Community Team, answer your most burning questions, hosted by our Annoverse Discord fan community. Everyone is welcome to join us and to ask questions about Anno 1800 and the Anno Union in chat.

To allow everyone to participate, we will have two sessions Wednesday evening, one in German and one in English. The German session will start at 18:30 GMT while the English panel begins at 19:30 GMT.

When:  Wednesday, 27th of February
German session: 18:30 GMT
English session: 19:30 GMT

Where: Annoverse Discord

We will take a short break from live streaming this week but do not worry, we will return as early as next week with more live streams from our Community team.

The Anno Union started as an idea and grew to a huge platform providing tons of Anno relevant information and details for players and fans out there. Is there anything you would like to see more in future or is there anything you miss on the Anno Union and specifically the Union Updates?

As always, we are eager to hear your feedback in the comments below!

Leave a Comment