Annoholics living in North America will have the chance to participate in one of the most epic battles of the ages for life and death schnapps and wool.
Eight YouTubers will join the battle to compete against each other and to build the most impressive city Anno has ever seen. But they won’t do this on their own – you might be the partner in crime!
And these are the Head-to-Head YouTube Teams
Oompaville vs. MattShea
BunnyFuFuu vs. Professor Akali
BaronVonGames vs. Ohmwrecker
LevelCapGaming vs. PhlyDaily
Each of the YouTubers will pick one Annoholic to join the fight! For a chance to join one of the YouTube teams, you must do the following:
How to enter
Play Anno 1800 and build the most impressive city possible – or share your most impressive Anno 1800 city if you already have one
Take the most creative and cool looking picture of your built city
Reply to the tweet of any of our YouTube stars with the picture of your city and their hashtag:
Oompaville – #Anno1800Oompa
MattShea – #Anno1800MattShea
BunnyFuFuu – #Anno1800Bunny
Professor Akali – #Anno1800Professor
BaronVonGames – #Anno1800Baron
Ohmwrecker – #Anno1800Ohm
LevelCapGaming – #Anno1800LevelCap
PhlyDaily – #Anno1800Phly
Deadline: All photos must be submitted before Saturday, July 13.
For more informations, please visit anno1800.gg. May your city be with you!
A lovestory to remember
There is a new newspaper journalist in town. Annoholic 紫水晶提督＠甲丙乙乙丙 (If google translate doesn’t lie to us, his name means “Amethyst Admiral”) was in the right place at the perfect time and managed to take pictures of this lovely couple. Maybe they are famous, hiding from the crowd? Maybe they are Romeo and Juliet who have lost their way and stranded at the beach? Who knows! You can find the whole series of screenshot in the original tweet right there.
Anno isn’t that unromantic after all!
The release of Game Update 4 is near!
Many of you awaiting eagerly the details on the first big DLC
„Sunken Treasures“ as well as more information about the changes to come with
the free Game Update 4.
With the recent release of Game Update 3.2, you won’t have to wait long as we
will start as early as next week to tell you more about the upcoming content.
For the weeks to come, you can expect a new DevBlog: Sunken
Treasures, another episode of our AnnoCast developer live-stream as well as
update information about Game Update 4, and that all in July!
The upcoming Game Update 3.2, which will hit Anno 1800 next Monday July 8th, will be the last minor update before we will fully focus on Game Update 4 “Sunken Treasures”. We are currently testing the content with a selected group of players from the Anno Union and will provide the exciting details about the big update and the DLC in an upcoming DevBlog and AnnoCast livestream.
Fixed an issue that prevented the campaign quest “Prosperity for all” from being completed due to a timing issue with the quest. This fix applies retroactively to affected saves.
Fixed a potential issue with hostile ship spawns during the campaign quest “One Hand washes the other”.
Fixed a potential show stopping issue after completion of the campaign quest “Release and ease”.
Fixed a potential stability issue that could appear when finishing a campaign-specific expedition and switching sessions immediately after. This could happen at the end of campaign chapter 2.
Fixed an issue with custom games that could result in pirates and other third-party AI spawning twice within a session.
Fixed an issue with construction AI, where an AI opponent may end up constructing the same building all over his island. This fix will unfortunately not apply to existing save games. Calm down Willie, you don’t need those 20 sawmills.
Fixed a potential stability issue that could occur when trading with AI characters.
Fixed an issue in multiplayer that could lead to players becoming stuck in a desync loop under certain conditions.
Fixed a potential issue with building interfaces that could occur when clicking on an electricity-powered, and then an unpowered building in quick succession.
Fixed a text issue with the quest tracker during the “Eli the incorruptible” quest.
Fixed a stability issue that could occur under specific circumstances when trading. This would occur when adding a fifth item to a ship’s sell window (provided it has one), and subsequently first trying to sell the equipped item, before selling the other wares.
Fixed an issue with character-specific notifications that could occur if a quest notification was triggered while another object menu for the same character was currently open.
Fixed a randomly occurring stability issue.
Added a version number to the main menu for easier verification of the currently installed game version.
Changed the name of the Windows process for the game from „Anno 7“ to „Anno 1800“. That is another 1793 Annos added at no additional cost!
We have started to implement a few changes to the Anno Union page, which should it make easier for you to keep track of all our Anno 1800 updates (and soon upcoming content).
In the top menu, you will now find a new category called “Game Updates”. Hovering over the category will give you a drop-down including pages for all of our Game Update notes.
For our latest round of the Community Corner AMA stream, many of you followed the call once more and the result are two hours full of fun, gamedev insights and answers to your questions.
But behold: the next streams are on the horizon. This Friday, we bring back our Anno Afternoon stream with Ubi Guddy and Ubi John, this time with 100% more anarchy and backseat gaming. Beside community streams, we will also return with our AnnoCast development show later in July.
We were amazed by the amount of videos, the level of quality and crazy ideas behind some of your City Promotion Contest submissions. Dr. Hugo Mercier would be proud of you, or depending on your message, truly offended. Deciding for our favorite three entries was an incredibly tough choice. We want to encourage everyone in the Union to check out all the entries of the contest and we will continue to put your contributions into the limelight of our social media channels.
Without further ado, let’s lift the curtain on the winners of our big City Promotion contest.
First Place – Radlerauge – Utopia
Combining a speech inspired by Charlie Chaplin’s best performance with powerful visuals of a sprawling 19th century metropolis and industry was a truly moving experience. Radlerauge created a strong message not only for fans of the Anno series, which relates to the world back then, of today and probably of tomorrow. The video has English subtitles available!
Second Place – Tutadventures – The Anarchist Competition Film
This one took us by surprise: a skillfuly executed blend of real life camera footage, 3D animation and game footage. Short, powerful and impressive, Tutadventures’ movie managed to become one of the team’s favorites.
Third Place – BixelBG – Island Propaganda Weekly News
A fittingly classy one-pager, hot off the press of Bixel Daily News, gave us ideas for future contests or even a whole section of community contributed Anno news articles. The best in the west, surely worth more than 2 cents.
We could only pick three winners but we won’t end the contest without one honorable mention, even though every single entry deserves attention. Our Honorable Mention goes to: Lord_Janok – Stadt Propaganda
Once again, Lord Janok died his best in displaying true passion for the series. A great speech combined with stunning city backdrops, well done Lord Janok!
We will soon get in contact with the winners of the contest to send them their Gaming Gear sponsored by our friends at Corsair.
And until we are back with another contest, what kind of competition would you love to see us doing here in the Anno Union?
We are back with a short and fresh Community Update during a hot summer day, before we will return next week with the details to Game Update 3.2 and the winners of the propaganda video contest.
We had our German episode of our Community Corner AMA stream last Tuesday. As usual, many of you joined us to watch the stream and ask plenty of questions. We also shared some German entries to our propaganda contest and as we love to share any of your Anno 1800 creations. Is there a funny video or great fan art you stumbled across which you would like to share with us?
Quite recently, we were amused by Patteyayo Plays sarcastic tutorial for the fifths residential tier:
Most of our fans don’t speak German though and for that reason, we will follow up with another episode of our Community Corner AMA stream next Wednesday at 4.30pm CEST.
Here a few information from our German Community Corner: – We will release the exact details about Game Update 3.2 next week but you won’t have to wait long before Game Update 4. – Game Update 4 will come with, among other things, some quality of life improvements to the trade routes. All of these changes will be based on community feedback and cover usability and functionality improvements. – We also work on a proper UI and feature implementation to manage the minimum stock of your wares and goods. – We also heard your feedback regards items relying too much on item random pools, which makes it hard for players to work towards a certain goal or end up in a grind if you work towards a specific strategy. We listened to that feedback closely and as a result, Sunken Treasures will come with a feature that allows you to work towards certain new items without relying on random item pools. – There are currently no plans to work on natural disasters or scenarios for Anno 1800. Traditionally, only a small percentage of our player base engage with this type of content, which further costs us a lot of development time to create. We decided that we want to concentrate on content, which expands the world of Anno 1800 for a large part of our communities, even though we are personally a fan of scenarios. – We know that you are all eager to get news about the statistic building, coop mode or the not yet revealed third free content drop. When it comes to multiplayer, we want to iron out a few remaining desynch issues before we can fully focus on the coop mode. Rest assured you get some details about our free content update soon. – And while we talk about multiplayer, we created our own dedicated forum topic to gather your feedback about Anno 1800’s MP mode here.
While this was more an overview than a summary about the information we provided during the German stream, don’t hesitate to bring all the questions you can think of to the English AMA next Wednesday.
And before we leave you guys to hopefully enjoy a sunny and exciting day (it’s almost weekend, right?), we have a small teaser about stuff we are currently working on:
While we work on the upcoming game update 3.2 as well as the next content drop, which will enrich Anno 1800’s game world quite significantly, we have a few things in today’s Union Update to endure the waiting time until we lift the curtain on the content and when it lands.
Anarchist Propa….promotional video contest ends this Friday! Our creative contest, in which you can submit your own promotional video for your empire, ends this Friday. Still two night shifts worth of time to let your empire shine! Remember: We have not only great gaming gear from Corsair for the top three winners, we will also give you a spot in the limelight, sharing your creative works on the Anno Union, social media and during live-streams.
Fansite Kit 1.0 has landed. We released our first teaser of our Anno 1800 fansite kit a while ago and today, we want to share the first release version of our kit with the Anno Union. With the first release version, we added all of our detailed key-arts as wallpapers for various devices, including an anniversary wallpaper as well as a set of emoticons free to use on your platform of choice.
Is there something directly missing in our fansite kit which you would love to see in future or even something useful or just awesome the community created which we should add?
With the latest Game Update 3.1, we continue to work on various game improvements as well as upcoming gameplay content. Throughout the year, Anno 1800 will receive several further game updates and various DLC additions not only from our Season Pass content but also free content updates such as a coop mode, statistic building and more. We know that you are waiting for details when you will be able to start the hunt for lost treasures or to team up with your friends to create your mega-empire. With the Anno Union, we are committed to work with your feedback but that also means that our team spends time to analyze the tons of data you provide with your reports and your discussion on the forums and on other community platforms. The journey just started and a vast and feature rich game like Anno 1800 deserves the time and care to grow based on your feedback.
We also want to tackle reports about a few players still having issues with progressing through campaign quests or multiplayer desynchs. We will share the exact update notes about Game Update 3.2 and the release date pretty-soon. After 3.2, we will fully focus on the next larger content drop: game Update 4.
But until we share some dates for upcoming content, we want to ramp up conversations with all of you. And to get us all on the table, we invite you to share your most pressing questions in the comments below for the next two episodes of our community corner live-streams.
To give every one of you a chance to get your questions answered, we decided to not only rely on our live-stream chat but also gather questions for the stream here in the Union. This way, you might be able see the response to your personal question in the recorded broadcast if you cannot make it to watch the show live.
Save the date for our next Anno 1800 stream on twitch.tv/ubisoftbluebyte Community Corner German: Tuesday June 25th 4.30pm CEST Community Corner English: Wednesday July 3rd 4.30pm CEST
We are looking forward to the show and your questions in the comments below.
Release Notes for Game update 3.1 After we received reports that some of the issue in Game Update 3 are not resolved and an instance leading older savegames to crash, we plan to apply an hotfix to Anno 1800 tomorrow June 7. at 2pm CEST.
• Fixed an issue blocking players from finishing the “Prosperity for All” campaign quest on savegames created prior to Game Update 3. When players now load an older save, the game will check if the prosperity quest is active but cannot be completed and will then automatically resolve the quest for the player. • Fixed an issue that could cause a crash of the game client after loading an old savegame with an active mission. • Fixed a stability issue with the railway system, which could cause the game to crash in some rare instances. • Fixed an issue that locked players from constructing buildings in their coastal area. • Fixed an issue with charter routes missing their information in the overview screen.
Dr. Hugo Mercier just arrived in the world of Anno 1800, bringing with him not only a lot of new content for owners of the Digital Deluxe Edition, but also the free Game Update with its more than 200 improvements to the game.
Owners of the Anno 1800 Pioneers Edition or Digital Deluxe Edition can now include the Anarchist, who comes with new content such as 50 additional quests and items as well as new propaganda and a defection system, as a second party character when creating a new sandbox game.
And if you don’t want to miss out on Mercier, owners of the Standard Edition can also upgrade to the Digital Deluxe version to get access to the DLC as well as digital items such as the soundtrack and additional company emblems.
But there is more: Just in time for Game Update 3 and the Anarchist, you can save 20% on your Uplay purchase of Anno 1800’s Standard and Digital Deluxe Edition, thanks to the Ubisoft E3 Sale! If you have been on the fence, now is the perfect time to dive into the industrial revolution!
And in celebration of Mercier’s arrival, we also invite you all to participate in our new City Promotion Contest! Together with our friends of Corsair, we ask you to create a video to promote your metropolis.
Here are the rules: – No time limitations but it must be at least 15 seconds long. – It should include gameplay content – Additionally, you can use video footage of yourself, text mockups or other graphics, audio effects or anything you can think of. Get crazy! – It must be a retro style promotion of your city, such as a nice invitation for tourists to visit your city or a full-blown propaganda piece demonstrating that your empire is the one to rule them all! – Deadline is June 21, and you can link your submissions in the City Promotion thread in the forum or via Twitter mentioning @Anno_EN and the hashtag #Anno1800Anarchy
So what’s at stake? For the best three entries of the contest, you can win top gaming gear from Corsair to stay ahead of the competition. 1st Place: K70 RGB MK.2 Keyboard Low Profile 2nd Place: GLAIVE RGB Gaming Mouse 3rd Place: MM800 Pro Mousepad
Good luck everyone!
Yesterday, we hosted another session of our Community Corner live-stream, a streaming format where we showcase content while also answering your questions. If you missed the show, you can watch the VOD here:
And to follow up on questions from the stream, here are the
Question: Do the new sea mines cause
friendly fire when blowing up, causing damage to your or allied ships? Answer: Sea mines are not causing
damage to your own or allied/neutral ships. In Anno 1800, where you have a
variety of neutral or allied characters and the game world is heavily used for
trade by all these factions, friendly fire could cause many issues affecting
the playerâ€™s enjoyment. Harbor areas would be inaccessible and players would
likely soon stop using the item, as the chances of entering an unintended state
of war with the AI or damaging their own ship would be too high. However, even
without friendly fire, the sea mines add a lot of strategical variety to the
naval combat, allowing you to expand your harbor defense or to blockade areas
of the map.
Question: If I wipe Dr. Hugo Mercier
from the map, will I lose access to all his items and propaganda news articles? Answer: If you wipe the Anarchist
from your map, you will not have any access to his item pool anymore nor able
to use his propaganda articles. When the music is over, turn off the lights.
Our last Union Update for May not only brings you all the information you could ask for regarding next week’s Game Update 3, but also news on our next live stream. Finally, the Anno 1800 team is looking for some new blood, so let’s get right to it!
As you saw when we announced our Season Pass, we have some big plans for Anno 1800. To realize all of them, we are currently looking for some reinforcements to join our industrial revolution. So if you have experience working in game development and would like to help us shape the future of Anno, you should definitely check out our career portal!
And right before the content launches, we will have another Community Corner Live-Stream with our Community Developer Bastian. Tun in next Tuesday June 4th to have a closer look on the the Anarchist’s island while Basti answers your questions about the DLC and other community hot topics.
Game Update 3
adds support for The Anarchist character and associated content for all owners
of the Digital Deluxe and Pioneers Editions. Owners of the Standard Edition can
buy The Anarchist as part of the Digital Deluxe Edition Upgrade.
The first expedition event from our Anno Union contest and vote, “The Great Sickness”, is now in the game and awaits intrepid explorers.
We have reworked interface elements for the World Fair Monument, the Court of Justice and the Excavation Site. These new menus will give players better readability.
You can now
find new items for purchase at the harbors of Eli Bleakworth, Archibald Blake
and Carl Leonard von Malching
The “Anno Union Emblem” company logo is now available for all users and can be claimed from the Club Rewards section on Uplay. Go Anno Union!
Balancing and Improvements
Improved trade routes to prevent
sudden player bankruptcy
it was possible for trade to spend more money than the player currently had in
balance, which could lead to an unexpected and sudden bankruptcy. During our investigations, we noticed that this was a reason for players suddenly losing a game without fully understanding why.
Rebalanced the way power plants handle
will now shut down if they have less than 50% of the required workforce
(previously this could happen with any loss of workforce).
the behavior of ship illnesses that could easily go out of control.
We sent out a group of expert physicians to counter the ongoing spreading of
the plague on your ships. Ships can only contract or spread the illness to a
harbor and will not be able to infect other ships anymore. This should put an
end to the ongoing epidemics, which could be a problem for late game empires
with lots of ships and trade routes.
the Military AI behavior. Now, the behavior should be more natural and ships
should not flee without reason.
selection when double clicking on a ship with the intention of selecting all
ships of this type.
the Oil tanker to the list of ships that Archibald Blake sells on his island.
Oil Tanker can now be sold, bringing it in line with other ships.
General Balancing changes
the reputation gained from big trade deals via Diplomacy Menu.
In some combinations, it was possible to exploit the trade deals with NPC’s to max out their reputation in a short amount of time without much of an investment. We rebalanced the reputation gain for trading to make it more reasonable.
the bonus to force attribute provided by Steam Carriages, Beef, Dynamite and
Coffee during Expedition events.
created stunning metropolises and the word about your utopian island paradise
is spreading through the world of Anno. We rebalanced the attractiveness
requirements for rare visitors to arrive at your tourist harbor earlier. Previously,
legendary visitors would not set their foot into your city before you reach a minimum
attractiveness of 5000 and with Update 3, you will be able to get legendary
visitor items with a rating of 1750. Further balancing changed the attractiveness
rating for rare visitors to 450 and a chance for epic visitors to 1000. This
will bring more value to the tourist feature while also providing you with more
freedom to customize your playstyle thanks to the items. We realized that due to
the high requirements, some legendary items have rarely or never been found by players.
That means that the powerful Pyphorian Naval Architects, which enable you to build
their infamous steam ships, will finally find their way on your island.
the same wake, we changed the item pool of Third Party trader Eli Bleakworth.
He will not only offer a bigger pool of specialists, some of the convicts,
which had been locked away in dark and lonely detention cells (such as poor
Keralis), will now appear more frequently.
User interface and experience
Improved the behavior of the music when a large-scale incident occurs. From now on, the dramatic music should be a bit less prominent to your ears and nerves.
Reduced the frequency of notifications tied to dropping workforce on an island.
Reduced the frequency of notifications tied to hostile island takeovers.
Hitting the “Escape” key will now close the Transfer Goods Menu.
Added various extra information and new tips on game loading screens for users to discover.
Improved the loading times on many interface graphics.
Improved readability in the German version of the “Baptism of Fire” expedition event.
Improved some of the UI elements displayed in the Newspaper Archive.
Aligned the consistency and style of several interface icons
Improved the transition between expedition menu and gameplay screens.
Improved readability and tool tips for the Trade menu.
Improved the way character`s emotions are visible while in the Diplomacy menu during an audio line delivery. Animations should now be more consistent with the audio lines.
Improved the visibility of the visitor’s dialogue in the Monument menu during a Monument event.
Removed automatically generated profiles, which could contain unsupported special characters in their names.
Stability fixes improvements
stability issues in multiplayer where match setup with two or three players
could lead to an infinite loading screen.
stability issues where the creation of several new games in rapid succession
could lead to a crash.
an issue where the game could crash if certain shortcuts were spammed while in
the save game name dialogue.
Campaign and quest bug fixes
Fixed an issue in campaign where premature destruction of the trading post on Prosperity could block completion of the “Prosperity for all” quest.
Fixed an issue in the campaign where upgrading some quest-critical buildings could break quests.
Fixed an issue where Refugee’s campaign quests could not be completed if ship with refugees equipped were transferred between sessions.
General Bug fixes
Fixed an issue with newspapers mistakenly displaying articles about missing goods that were actually being provided. This could happen due to residence buildings that do not need the respective goods mistakenly being considered as not being satisfied. The improved logic for this will now only take buildings that actually need the goods into consideration. No power to fake news!
Fixed an issue where moving around harbor buildings during an attack could lead to military AI units being stuck.
Fixed an issue where using invalid characters in editable fields could break the associated save file.
Fixed an issue where changing the graphics settings for “Feedback Quality” would not be properly applied.
Fixed an issue with the “Party like it’s 1851” and “Annoholic” Club Challenges not properly unlocking once all requirements are met.
Fixed the achievement “Gold Digger”, which previously unlocked for the player as soon as any session participant reached 100.000 coins.
Fixed potential issues with moving around and then upgrading blueprints of harbor buildings.
Fixed an issue where the monument would sometimes show the tool tips for the previous phases.
Fixed an issue with invalid items and special visitors.
Fixed a shortcut key, which would mistakenly permit the player to place an Old World warehouse in the New World region.
Fixed an issue where the Military AI would not realize that a hostile takeover has occurred, which would lead to a never-ending state of war.
Fixed an issue with the logistic system where available storage space was sometimes not fully utilized.
Fixed an issue where during an escort ship quest the ship following the intended target would move at a lower speed than intended.
Fixed an issue with the Old Bell item that would not work on the Gold Ore Mine in the New World.
Fixed onscreen notification when user sells goods via passive trade.
Fixed a problem where Jean La Fortune from The New World session was shown in the Diplomacy Menu before The New World session has been discovered.
Fixed an issue where newspaper article tool tips would not display properly.
Fixed an issue where disabling the right-click menu in the options could be reset after restarting the game.
Fixed an issue where the wrong info layer would show on top the Charcoal Kiln if it was placed in blueprint mode.
Fixed an issue where moving a Commuter’s Pier that was not connected to a street would activate the transfer.
Fixed an issue where the Oil could not be manually transferred to the Oil tanker via Trade Menu.
Fixed an issue where item effects would not disappear if the associated building was destroyed.
Fixed the “Banker” item that would not increase the range of the Bank. To mitigate this issue, the effect has been removed and changed to target residence buildings.
Fixed an issue with pirates remaining in the game after being defeated. Sorry guys, you are out.
Fixed an issue with ships being erroneously shown on the wrong trade routes in the menu.
Fixed an issue with ships being displayed in the trade routes menu after being sold.
Fixed jumps between gameplay notifications and the Trade Route set-up menu.
Fixed an issue where the White Flag item could break the peace mode if moved between ships.
Fixed a text problem displayed in the Trade Menu as “Select station from the list” when no list existed.
Fixed various problems where ships that were part of a quest could be infected by incidents, therefore spreading the incidents to the islands next to which they were stationed.
UI, UX and Localization fixes
Adjusted the profanity filter to more lenient with certain words.
Fixed various instances of text being cut off in Expedition tool tips on the world map.
Fixed an issue with city incident-related Newspaper articles not being properly applied.
Fixed an issue with mob-quest-type objects not properly interacting with bridges.
Fixed many minor text issues for increased consistency.
Fixed various problems with items that would accidentally swap the actually produced items, such as “Marcel Forcas, Celebrity Chef”.
Fixed an issue where tool tips were shown as empty boxes for empty slots in the construction menu.
Fixed readability issues with text on colored tool tip boxes.
Fixed text issues where line breaks where displayed in various expedition events.
Fixed text readability in several expedition screens.
Fixed an UI issue that could occur when using the workforce slider.
Fixed UI issues for the banner notifications displayed in the New World for upgrades of the Town Level.
Fixed UI issues for banner notifications displayed when expeditions ended.
Fixed UI issues with the downgrade button in various object menus.
Fixed UI issues with the display of “Father’s Diary” on various screen aspect ratios.
Fixed UI issues with the mini-map that could affect readability when zooming in.
Fixed various UI issues in the Multiplayer Lobby screen.
Added missing text for a few subtitle lines in German localization.
Added missing text for some notifications in the Korean localization.
Fixed some UI issues in the Notification archive section.
Fixed some text issues with quest descriptions in the Russian localization.
Fixed text issues in the French and Italian localizations where the text could overlap various UI elements in the Shares Menu.
Fixed an issue with the fast-forward in the game’s credits not working properly.
Fixed a text issue in the Japanese localization with missing attractiveness values in some menus.
Hello, and welcome to another short, but nevertheless important
Union Update! This time we will cover the release of today’s Game Update 2, give
you first information on GU 3, and also tease you about our next major content
release, The Anarchist. What fun!
Game Update 2 is out now
By the time you are reading this, we will have already released our Game Update 2, which includes a broad variety of bug fixes and balance adjustments. You can find the full list of release notes for this 850mb update in last week’s Union Update.
Coming up next: Game
Of course, there is no rest for the wicked, so we are
already hard at work on our next game Update. While it is too early to go into
details on the many fixes we are planning to include, we wanted to give you a
first glimpse of what you can look forward to:
Eli Bleakworth has been busy locking up
criminals, giving you access to a wider variety of specialists you can acquire
on his prison island
We have reworked the monument construction
interface for the world fair
Get ready to go an expedition with the first
community-submitted event from our previous Union contest and vote
This Game Update will be released alongside the coming
release of The Anarchist. Which naturally brings us to…
Coming next week: Our
DevBlog on the Anarchist
As previously announced, our first big content release after launch will be The Anarchist character, whom you can already secure today by buying the game’s Digital Deluxe or Pioneers Edition of the game (or via the Digital Deluxe Edition Upgrade). Next week, we are planning to give you much more insights into this unique new NPC opponent and content, and some of the major ways in which he will differ from our existing cast of characters. Without giving too much away, let us just say that you will want to keep a close eye on your own islands when competing with his charismatic demagogue. Never underestimate the dangers of anarchy…
Update: The Anno Union Company Logo is now available
You asked for it, so here it is: The much asked-about “Anno Union Emblem” company logo is now available for redemption from the Club Rewards section on Uplay. So go forth and represent the Union!
In today’s Union Update, we will be looking at the release notes of our second Game Update for Anno 1800, scheduled for next week; this essentially means you are getting two updates for the (nonexistent) price of one. Just what would Leonard von Malching think about our deal making skills?
Release Notes for Game Update 02 ( planned for May 15, 2019)
Update 02 will include several bug fixes, improvements to the game’s stability as well as balancing updates for Influence and some of our ships. We will continue to improve the game based on community feedback with future updates, including further balancing and quality-of-life improvements.
One focal point for this
update was the Influence system and the rate at which players can gain
influence points to spend. We have also received a lot of feedback on Royal
Taxes, but rather than simply rebalancing some numbers we are looking at a
rework of the system in a future update.
Finally, we are happy to say that Madame Kahina seems to have found a new, more reliable supplier for European fertility items, so make sure to check out her Emporium’s stock.
Influence With the newest changes,
players will have an easier time acquiring influence from population as well as
from investors. Our goal is that player are able to embrace their own playstyle
more freely, which could be hard for players who were heavily engaged in war or
complex trade route networks in the earlier stages of the end game of Anno
1800. We also changed the Influence gain population soft-cap from 14.000 to 16.000
Finally, we tackled some
influence perks that players felt were not rewarding enough considering the
influence investment required. As it is our goal to reward the commitment to a
certain playstyle, we buffed the overall benefit gains from influence
– Influence gained from population increased
from +10 to +15 per increase
– Influence gained from investors increased
from +1 to +2 per house
– Exponential scaling for influence from
population kicks in later, at 16.000 Global Population instead of 14.000
– Propaganda category: Newspaper Effectiveness
boosted from 5%/10%/15% to 7%/15%/25%
– Trade category: Movement Speed boosted from
5%/10%/15% to 7%/15%/25%
– Military category: Attack Speed boosted from
5%/10%/15% to 7%/15%/25%
– Optimization category: Maintenance Cost
boosted from 1%/2%/3% to 3%/6%/10%
– Culture category: Attractiveness boosted
from 5%/10%/15% to 10%/20%/35%
Changes to naval combat
and ship diseases We are happy to see that
many players are engaging with the naval combat of Anno 1800 and will continue
to improve the system based on community feedback. With Update 02, we wanted to
focus on the passive defensive stance, which was not working as intended as
well as an overall balancing pass on our ships. Our goal has always been
to strive for a balance where both sail and steam-powered ships have their
place and uses in the game, but we may have fallen a bit short when it comes to
making steam ships a viable and attractive option in the late game. With these
changes, we hope that we are putting more of the “dreading nought” into our battlecruisers.
We also re-balanced the
illness on ships, so pandemics spreading through a network of trade routes
should be less likely now, as the overall timer for the spread chance to
trigger was raised significantly.
Rework of the “Passive Defense” ship stance
– Renamed to
– Ships using this stance do not move to
attack a target
– Battle Cruiser hit
points increased from 5000 to 6000
– Battle Cruiser Damage
per shot increased from 245 to 275
– Battle Cruiser Upkeep
Cost lowered from 1000 to 850
– Monitor hit points
increased from 2500 to 3000
– Monitor Upkeep Cost
lowered from 600 to 300
– Collier hit points from
increased from 3500 to 4000
Illness on ships
– Ship disease spread
chance was 1% every 10 seconds; spread chance now is 1% every 30 seconds
– Ship disease duration was 15 minutes, and has now been lowered to 10 minutes
Changes to Madame Kahina’s item pool
Now, 20% of items offered
at Madame Kahina’s harbor consist of European fertilities, with rarities
(uncommon, rare and epic) depending on player progress.
Improvements to game
stability With Update 02, we
improved the overall stability of the Anno 1800 game client as well as fixed
specific issues, which could cause the game to crash.
an instance where toggling the Victory Conditions could crash the game when
starting a new game
issues which could lead to crashes If the game was running under DirectX 12
an instance which could lead to crashes during campaign gameplay
an instance which could lead to a crash while upgrading residential buildings
several rare instances that caused general client instability
Fixed an issue which
could prevent players from receiving further quests or character
notifications We have fixed an issue
that could prevent players from accepting any new quests or interacting with
other characters in the game world, which blocked them from progressing in the
campaign or with their sandbox quests.
Fixed some issues causing the railway system to stop working properly. The issue could cause
trains to ignore the Oil refinery when the internal storage of the Oil Harbor
was at max capacity, which could happen when players had a more complex network
of different refineries connected to the harbor.
Fixed an issue where happiness count would instantly drop when building a commuter harbor. This issue could create a
significant drop in residential happiness as soon as the commuter harbor was
Various gameplay fixes
an issue that prevented the achievement “What’s that smell?” from unlocking
a rare issue where the player could get locked out of expedition events
an issue where losing an island with Trade Unions would not refund the
influence spent on those unions
Fixed graphical issue in
top-secret, nonexistent first-person mode
Various fixes and visual
improvements to the First-Person Mode Easter Egg. Which totally does not exist.
Enjoy the view!
Fixed a variety of UI
the button positioning on “Desync Detected” screen
an issue where the button of “Father’s Diary” would shift positions at some
an issue where “Unmute All” text shifted position on the multiplayer chat
an issue where City Incidents buildings would interchange their object menus
the info tips for fertility items, as they were unclear on what they could be
We are back with a short update from the development front, the winners of our #annophony contest and a new episode of our AnnoAfternoon community show.
Many of you have heard it already: thanks to your relentless support is Anno 1800 the fastest selling game in the franchise’s history! And to celebrate that milestone, we decided to honor your first week achievements in a special way:
Improvements and future updates for Anno 1800 We entered week three after the big maiden voyage and we are busy bees here in our studio in Mainz. The game had an incredible start thanks to our communities out there and our current main objective is to finish the second patch for Anno 1800.
And since launch of the game, we browsed through an incredible amount of discussions and reports from our own forums as well as community platforms out there. Backed up by our own game analytics, we got together a lot of valuable data which helps us to improve Anno 1800 step by step.
But Anno is a true giant when it comes to the amount of features and simulations running in the back ground. And because of that, any changes to the game (if it is a QoL improvement or a bugfix) have to be validated to make sure that not one fix does not result in a new although different issue to appear.
But we got together a handy checklist for the second patch which we will share with you, together with an ETA
for the next patch, next week.
And if you are curious about upcoming content, Dr. Hugo Mercier will soon appear on the big Anno stage and we will reveal his background but also interesting gameplay twists in a future DevBlog.
We can already tell that the Anarchist is not only a visionary; he has quite unconventional tools to force his ideas onto his people.
We know that you are also curious when the first free content updates in form of the statistic building and the coop mode will go live. We have to ask you for a bit more patience here, as we think that balancing, improvements and bugfixes have the highest priority right now. As always, we will give keep you in the loop as soon as we have news to share.
Anno Afternoon May 3. at 3pm UTC How about a trip back to Waffletown, the peaceful village John and Guddy created during our AnnoAfternoon community stream! How did the residents fare in the last few weeks of stream abstinence? Is there still enough schnapps or has everything exploded in the meantime? Find out in the next Anno Afternoon and help us to get everything back on track!
Tune in this Friday, May 3rd at 3pm UTC on: https://www.twitch.tv/ubisoftbluebyte
Annophonics and other community creations We asked you to create a love letter to the Anno series and today, we are happy to announce the winners of our #annophony contest! And so much love went into your submissions of the contest that we cannot wat to channel your creative energy in future contests.
And the winner of the first place is: HolyDaDeViL’s very special Anno Sanctum
True craftsmanship and passion came together to create something truly special: a marvelous Anno 1800 sanctum. We seriously have to re-think our decorations in our streaming room after seeing this one! Congratulations for the first place, we will get in contact with you via forum DM to send the vinyl soundtrack on its way to you.
And without further ado, the second place goes to: Lord_Janok and one day in the life of an Annoholic!
This one made us chuckle many times but beside the great humor, the video is a true display of dedication and passion of fans who follow our series for two decades now.
We will also get in contact with you via forum DM so that you soon can call the signed Anno 1800 t-shirt your own!
As we are already working on new concepts for future contests, what are the Unions idea for small and big creative or other competitions?
Help and tips from Crinricts Gaming World
You say that this gaming and support blog is a staple in many gaming communities for years now. Thankfully, Crinrict seems to have found a liking in the 19. Century flair and we are happy to see that the first Anno 1800 help articles found a new home in Crinrict’s Gaming World.
And for today’s Union Header, grabbed a moment captured in a wonderful angle by by user @We3kend