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Category: Union Update

Union Update: Anarchic News

Our last Union Update for May not only brings you all the information you could ask for regarding next week’s Game Update 3, but also news on our next live stream. Finally, the Anno 1800 team is looking for some new blood, so let’s get right to it!

As you saw when we announced our Season Pass, we have some big plans for Anno 1800. To realize all of them, we are currently looking for some reinforcements to join our industrial revolution. So if you have experience working in game development and would like to help us shape the future of Anno, you should definitely check out our career portal!

We currently have the following openings:

3D Engine Programmer

Tools Programmer

Gameplay Programmer

Senior Game Designer

Lead Narrative Designer

Senior QA Tester

And right before the content launches, we will have another Community Corner Live-Stream with our Community Developer Bastian.
Tun in next Tuesday June 4th to have a closer look on the the Anarchist’s island while Basti answers your questions about the DLC and other community hot topics.

Anno 1800 – Community Corner: The Anarchist
When: Tuesday June 4th at 5pm CEST / 11am EST / 8am PST / 3pm UTC
Where: http:// twitch.tv/ubisoftbluebyte

Release date: June 5, 12pm UTC/ 2pm CEST/ 8am EST/ 5am PST

Download size: roughly 3GB

Highlights

Game Update 3 adds support for The Anarchist character and associated content for all owners of the Digital Deluxe and Pioneers Editions. Owners of the Standard Edition can buy The Anarchist as part of the Digital Deluxe Edition Upgrade.

The first expedition event from our Anno Union contest and vote, “The Great Sickness”, is now in the game and awaits intrepid explorers.

We have reworked interface elements for the World Fair Monument, the Court of Justice and the Excavation Site. These new menus will give players better readability.

You can now find new items for purchase at the harbors of Eli Bleakworth, Archibald Blake and Carl Leonard von Malching

The “Anno Union Emblem” company logo is now available for all users and can be claimed from the Club Rewards section on Uplay. Go Anno Union!

Balancing and Improvements

Improved trade routes to prevent sudden player bankruptcy

  • Previously, it was possible for trade to spend more money than the player currently had in their

balance, which could lead to an unexpected and sudden bankruptcy. During our investigations, we noticed that this was a reason for players suddenly losing a game without fully understanding why.  

Rebalanced the way power plants handle workforce.

  • They will now shut down if they have less than 50% of the required workforce (previously this could happen with any loss of workforce).

Ship improvements

  • Improved the behavior of ship illnesses that could easily go out of control.
    We sent out a group of expert physicians to counter the ongoing spreading of the plague on your ships. Ships can only contract or spread the illness to a harbor and will not be able to infect other ships anymore. This should put an end to the ongoing epidemics, which could be a problem for late game empires with lots of ships and trade routes.
  • Improved the Military AI behavior. Now, the behavior should be more natural and ships should not flee without reason.
  • Improved selection when double clicking on a ship with the intention of selecting all ships of this type.
  • Added the Oil tanker to the list of ships that Archibald Blake sells on his island.
  • The Oil Tanker can now be sold, bringing it in line with other ships.

General Balancing changes

  • Rebalanced the reputation gained from big trade deals via Diplomacy Menu.

In some combinations, it was possible to exploit the trade deals with NPC’s to max out their reputation in a short amount of time without much of an investment. We rebalanced the reputation gain for trading to make it more reasonable.

  • Improved the bonus to force attribute provided by Steam Carriages, Beef, Dynamite and Coffee during Expedition events.
  • You created stunning metropolises and the word about your utopian island paradise is spreading through the world of Anno. We rebalanced the attractiveness requirements for rare visitors to arrive at your tourist harbor earlier. Previously, legendary visitors would not set their foot into your city before you reach a minimum attractiveness of 5000 and with Update 3, you will be able to get legendary visitor items with a rating of 1750. Further balancing changed the attractiveness rating for rare visitors to 450 and a chance for epic visitors to 1000. This will bring more value to the tourist feature while also providing you with more freedom to customize your playstyle thanks to the items. We realized that due to the high requirements, some legendary items have rarely or never been found by players. That means that the powerful Pyphorian Naval Architects, which enable you to build their infamous steam ships, will finally find their way on your island.
  • In the same wake, we changed the item pool of Third Party trader Eli Bleakworth. He will not only offer a bigger pool of specialists, some of the convicts, which had been locked away in dark and lonely detention cells (such as poor Keralis), will now appear more frequently.

User interface and experience improvements

  • Improved the behavior of the music when a large-scale incident occurs. From now on, the dramatic music should be a bit less prominent to your ears and nerves.
  • Reduced the frequency of notifications tied to dropping workforce on an island.
  • Reduced the frequency of notifications tied to hostile island takeovers.
  • Hitting the “Escape” key will now close the Transfer Goods Menu.
  • Added various extra information and new tips on game loading screens for users to discover.
  • Improved the loading times on many interface graphics.
  • Improved readability in the German version of the “Baptism of Fire” expedition event.
  • Improved some of the UI elements displayed in the Newspaper Archive.
  • Aligned the consistency and style of several interface icons
  • Improved the transition between expedition menu and gameplay screens.
  • Improved readability and tool tips for the Trade menu.
  • Improved the way character`s emotions are visible while in the Diplomacy menu during an audio line delivery. Animations should now be more consistent with the audio lines.
  • Improved the visibility of the visitor’s dialogue in the Monument menu during a Monument event.
  • Removed automatically generated profiles, which could contain unsupported special characters in their names.

BUGFIXES

Stability fixes improvements

  • Fixed stability issues in multiplayer where match setup with two or three players could lead to an infinite loading screen.
  • Fixed stability issues where the creation of several new games in rapid succession could lead to a crash.
  • Fixed an issue where the game could crash if certain shortcuts were spammed while in the save game name dialogue.


Campaign and quest bug fixes

  • Fixed an issue in campaign where premature destruction of the trading post on Prosperity could block completion of the “Prosperity for all” quest.
  • Fixed an issue in the campaign where upgrading some quest-critical buildings could break quests.
  • Fixed an issue where Refugee’s campaign quests could not be completed if ship with refugees equipped were transferred between sessions.

General Bug fixes

  • Fixed an issue with newspapers mistakenly displaying articles about missing goods that were actually being provided. This could happen due to residence buildings that do not need the respective goods mistakenly being considered as not being satisfied. The improved logic for this will now only take buildings that actually need the goods into consideration. No power to fake news!
  • Fixed an issue where moving around harbor buildings during an attack could lead to military AI units being stuck.
  • Fixed an issue where using invalid characters in editable fields could break the associated save file.
  • Fixed an issue where changing the graphics settings for “Feedback Quality” would not be properly applied.
  • Fixed an issue with the “Party like it’s 1851” and “Annoholic” Club Challenges not properly unlocking once all requirements are met.
  • Fixed the achievement “Gold Digger”, which previously unlocked for the player as soon as any session participant reached 100.000 coins.
  • Fixed potential issues with moving around and then upgrading blueprints of harbor buildings.
  • Fixed an issue where the monument would sometimes show the tool tips for the previous phases.
  • Fixed an issue with invalid items and special visitors.
  • Fixed a shortcut key, which would mistakenly permit the player to place an Old World warehouse in the New World region.
  • Fixed an issue where the Military AI would not realize that a hostile takeover has occurred, which would lead to a never-ending state of war.
  • Fixed an issue with the logistic system where available storage space was sometimes not fully utilized.
  • Fixed an issue where during an escort ship quest the ship following the intended target would move at a lower speed than intended.
  • Fixed an issue with the Old Bell item that would not work on the Gold Ore Mine in the New World.
  • Fixed onscreen notification when user sells goods via passive trade.
  • Fixed a problem where Jean La Fortune from The New World session was shown in the Diplomacy Menu before The New World session has been discovered.
  • Fixed an issue where newspaper article tool tips would not display properly.
  • Fixed an issue where disabling the right-click menu in the options could be reset after restarting the game.
  • Fixed an issue where the wrong info layer would show on top the Charcoal Kiln if it was placed in blueprint mode.
  • Fixed an issue where moving a Commuter’s Pier that was not connected to a street would activate the transfer.
  • Fixed an issue where the Oil could not be manually transferred to the Oil tanker via Trade Menu.
  • Fixed an issue where item effects would not disappear if the associated building was destroyed.
  • Fixed the “Banker” item that would not increase the range of the Bank. To mitigate this issue, the effect has been removed and changed to target residence buildings.
  • Fixed an issue with pirates remaining in the game after being defeated. Sorry guys, you are out.
  • Fixed an issue with ships being erroneously shown on the wrong trade routes in the menu.
  • Fixed an issue with ships being displayed in the trade routes menu after being sold.
  • Fixed jumps between gameplay notifications and the Trade Route set-up menu.
  • Fixed an issue where the White Flag item could break the peace mode if moved between ships.
  • Fixed a text problem displayed in the Trade Menu as “Select station from the list” when no list existed.
  • Fixed various problems where ships that were part of a quest could be infected by incidents, therefore spreading the incidents to the islands next to which they were stationed.

UI, UX and Localization fixes

  • Adjusted the profanity filter to more lenient with certain words.
  • Fixed various instances of text being cut off in Expedition tool tips on the world map.
  • Fixed an issue with city incident-related Newspaper articles not being properly applied.
  • Fixed an issue with mob-quest-type objects not properly interacting with bridges.
  • Fixed many minor text issues for increased consistency.
  • Fixed various problems with items that would accidentally swap the actually produced items, such as “Marcel Forcas, Celebrity Chef”.
  • Fixed an issue where tool tips were shown as empty boxes for empty slots in the construction menu.
  • Fixed readability issues with text on colored tool tip boxes.
  • Fixed text issues where line breaks where displayed in various expedition events.
  • Fixed text readability in several expedition screens.
  • Fixed an UI issue that could occur when using the workforce slider.
  • Fixed UI issues for the banner notifications displayed in the New World for upgrades of the Town Level.
  • Fixed UI issues for banner notifications displayed when expeditions ended.
  • Fixed UI issues with the downgrade button in various object menus.
  • Fixed UI issues with the display of “Father’s Diary” on various screen aspect ratios.
  • Fixed UI issues with the mini-map that could affect readability when zooming in.
  • Fixed various UI issues in the Multiplayer Lobby screen.
  • Added missing text for a few subtitle lines in German localization.
  • Added missing text for some notifications in the Korean localization.
  • Fixed some UI issues in the Notification archive section.
  • Fixed some text issues with quest descriptions in the Russian localization.
  • Fixed text issues in the French and Italian localizations where the text could overlap various UI elements in the Shares Menu.
  • Fixed an issue with the fast-forward in the game’s credits not working properly.
  • Fixed a text issue in the Japanese localization with missing attractiveness values in some menus.
12 Comments

Union Update: Rumors of Anarchy (Updated)

Hello, and welcome to another short, but nevertheless important Union Update! This time we will cover the release of today’s Game Update 2, give you first information on GU 3, and also tease you about our next major content release, The Anarchist. What fun!

Game Update 2 is out now

By the time you are reading this, we will have already released our Game Update 2, which includes a broad variety of bug fixes and balance adjustments. You can find the full list of release notes for this 850mb update in last week’s Union Update.

Coming up next: Game Update 3

Of course, there is no rest for the wicked, so we are already hard at work on our next game Update. While it is too early to go into details on the many fixes we are planning to include, we wanted to give you a first glimpse of what you can look forward to:

  • Eli Bleakworth has been busy locking up criminals, giving you access to a wider variety of specialists you can acquire on his prison island
  • We have reworked the monument construction interface for the world fair
  • Get ready to go an expedition with the first community-submitted event from our previous Union contest and vote

This Game Update will be released alongside the coming release of The Anarchist. Which naturally brings us to…

Coming next week: Our DevBlog on the Anarchist

As previously announced, our first big content release after launch will be The Anarchist character, whom you can already secure today by buying the game’s Digital Deluxe or Pioneers Edition of the game (or via the Digital Deluxe Edition Upgrade). Next week, we are planning to give you much more insights into this unique new NPC opponent and content, and some of the major ways in which he will differ from our existing cast of characters. Without giving too much away, let us just say that you will want to keep a close eye on your own islands when competing with his charismatic demagogue. Never underestimate the dangers of anarchy…   

Update: The Anno Union Company Logo is now available

You asked for it, so here it is: The much asked-about “Anno Union Emblem” company logo is now available for redemption from the Club Rewards section on Uplay. So go forth and represent the Union!

9 Comments

Union Update: Looking at our next game update

In today’s Union Update, we will be looking at the release notes of our second Game Update for Anno 1800, scheduled for next week; this essentially means you are getting two updates for the (nonexistent) price of one. Just what would Leonard von Malching think about our deal making skills?

Release Notes for Game Update 02 ( planned for May 15, 2019)

Update 02 will include several bug fixes, improvements to the game’s stability as well as balancing updates for Influence and some of our ships. We will continue to improve the game based on community feedback with future updates, including further balancing and quality-of-life improvements.

One focal point for this update was the Influence system and the rate at which players can gain influence points to spend. We have also received a lot of feedback on Royal Taxes, but rather than simply rebalancing some numbers we are looking at a rework of the system in a future update.  

Finally, we are happy to say that Madame Kahina seems to have found a new, more reliable supplier for European fertility items, so make sure to check out her Emporium’s stock.

Balancing Changes

Influence
With the newest changes, players will have an easier time acquiring influence from population as well as from investors. Our goal is that player are able to embrace their own playstyle more freely, which could be hard for players who were heavily engaged in war or complex trade route networks in the earlier stages of the end game of Anno 1800. We also changed the Influence gain population soft-cap from 14.000 to 16.000 citizens. 

Finally, we tackled some influence perks that players felt were not rewarding enough considering the influence investment required. As it is our goal to reward the commitment to a certain playstyle, we buffed the overall benefit gains from influence specializations.

Influence Rebalancing:

 – Influence gained from population increased from +10 to +15 per increase

 – Influence gained from investors increased from +1 to +2 per house

 – Exponential scaling for influence from population kicks in later, at 16.000 Global Population instead of 14.000

Influence Bonus Improvements:

 – Propaganda category: Newspaper Effectiveness boosted from 5%/10%/15% to 7%/15%/25%

 – Trade category: Movement Speed boosted from 5%/10%/15% to 7%/15%/25%

 – Military category: Attack Speed boosted from 5%/10%/15% to 7%/15%/25%

 – Optimization category: Maintenance Cost boosted from 1%/2%/3% to 3%/6%/10%

 – Culture category: Attractiveness boosted from 5%/10%/15% to 10%/20%/35%

Changes to naval combat and ship diseases
We are happy to see that many players are engaging with the naval combat of Anno 1800 and will continue to improve the system based on community feedback. With Update 02, we wanted to focus on the passive defensive stance, which was not working as intended as well as an overall balancing pass on our ships. Our goal has always been to strive for a balance where both sail and steam-powered ships have their place and uses in the game, but we may have fallen a bit short when it comes to making steam ships a viable and attractive option in the late game. With these changes, we hope that we are putting more of the “dreading nought” into our battlecruisers.

We also re-balanced the illness on ships, so pandemics spreading through a network of trade routes should be less likely now, as the overall timer for the spread chance to trigger was raised significantly. 

Rework of the “Passive Defense” ship stance

 – Renamed to “Hold Position”

 – Ships using this stance do not move to attack a target

Steamship balance

– Battle Cruiser hit points increased from 5000 to 6000

– Battle Cruiser Damage per shot increased from 245 to 275

– Battle Cruiser Upkeep Cost lowered from 1000 to 850

– Monitor hit points increased from 2500 to 3000

– Monitor Upkeep Cost lowered from 600 to 300

– Collier hit points from increased from 3500 to 4000

Illness on ships

– Ship disease spread chance was 1% every 10 seconds; spread chance now is 1% every 30 seconds

– Ship disease duration was 15 minutes, and has now been lowered to 10 minutes

Changes to Madame Kahina’s item pool

Now, 20% of items offered at Madame Kahina’s harbor consist of  European fertilities, with rarities (uncommon, rare and epic) depending on player progress.

Improvements to game stability
With Update 02, we improved the overall stability of the Anno 1800 game client as well as fixed specific issues, which could cause the game to crash.

– Fixed an instance where toggling the Victory Conditions could crash the game when starting a new game

– Fixed issues which could lead to crashes If the game was running under DirectX 12

– Fixed an instance which could lead to crashes during campaign gameplay

– Fixed an instance which could lead to a crash while upgrading residential buildings

– Fixed several rare instances that caused general client instability

Fixed an issue which could prevent players from receiving  further quests or character notifications
We have fixed an issue that could prevent players from accepting any new quests or interacting with other characters in the game world, which blocked them from progressing in the campaign or with their sandbox quests.


Fixed some issues causing the railway system to stop working properly. 
The issue could cause trains to ignore the Oil refinery when the internal storage of the Oil Harbor was at max capacity, which could happen when players had a more complex network of different refineries connected to the harbor. 

Fixed an issue where happiness count would instantly drop 
when building a commuter harbor.
This issue could create a significant drop in residential happiness as soon as the commuter harbor was constructed.


Various gameplay fixes

– Fixed an issue that prevented the achievement “What’s that smell?” from unlocking

– Fixed a rare issue where the player could get locked out of expedition events

– Fixed an issue where losing an island with Trade Unions would not refund the influence spent on those unions

Fixed graphical issue in top-secret, nonexistent first-person mode

Various fixes and visual improvements to the First-Person Mode Easter Egg. Which totally does not exist. Enjoy the view!

Fixed a variety of UI issues.

– Fixed the button positioning on “Desync Detected” screen

– Fixed an issue where the button of “Father’s Diary” would shift positions at some screen resolutions

– Fixed an issue where “Unmute All” text shifted position on the multiplayer chat settings window

– Fixed an issue where City Incidents buildings would interchange their object menus

– Improved the info tips for fertility items, as they were unclear on what they could be used on

49 Comments

Union Update: New Milestones

We are back with a short update from the development front, the winners of our #annophony contest and a new episode of our AnnoAfternoon community show.

Many of you have heard it already: thanks to your relentless support is Anno 1800 the fastest selling game in the franchise’s history! And to celebrate that milestone, we decided to honor your first week achievements in a special way:

Improvements and future updates for Anno 1800
We entered week three after the big maiden voyage and we are busy bees here in our studio in Mainz. The game had an incredible start thanks to our communities out there and our current main objective is to finish the second patch for Anno 1800.
And since launch of the game, we browsed through an incredible amount of discussions and reports from our own forums as well as community platforms out there. Backed up by our own game analytics, we got together a lot of valuable data which helps us to improve Anno 1800 step by step.

But Anno is a true giant when it comes to the amount of features and simulations running in the back ground. And because of that, any changes to the game (if it is a QoL improvement or a bugfix) have to be validated to make sure that not one fix does not result in a new although different issue to appear.
But we got together a handy checklist for the second patch which we will share with you, together with an ETA
for the next patch, next week.

And if you are curious about upcoming content, Dr. Hugo Mercier will soon appear on the big Anno stage and we will reveal his background but also interesting gameplay twists in a future DevBlog.
We can already tell that the Anarchist is not only a visionary; he has quite unconventional tools to force his ideas onto his people.
We know that you are also curious when the first free content updates in form of the statistic building and the coop mode will go live. We have to ask you for a bit more patience here, as we think that balancing, improvements and bugfixes have the highest priority right now. As always, we will give keep you in the loop as soon as we have news to share.

Anno Afternoon May 3. at 3pm UTC
How about a trip back to Waffletown, the peaceful village John and Guddy created during our AnnoAfternoon community stream! How did the residents fare in the last few weeks of stream abstinence? Is there still enough schnapps or has everything exploded in the meantime? Find out in the next Anno Afternoon and help us to get everything back on track!
Tune in this Friday, May 3rd at 3pm UTC on: https://www.twitch.tv/ubisoftbluebyte

Annophonics and other community creations
We asked you to create a love letter to the Anno series and today, we are happy to announce the winners of our #annophony contest! And so much love went into your submissions of the contest that we cannot wat to channel your creative energy in future contests.

And the winner of the first place is: HolyDaDeViL’s very special Anno Sanctum

True craftsmanship and passion came together to create something truly special: a marvelous Anno 1800 sanctum. We seriously have to re-think our decorations in our streaming room after seeing this one! Congratulations for the first place, we will get in contact with you via forum DM to send the vinyl soundtrack on its way to you.

And without further ado, the second place goes to: Lord_Janok and one day in the life of an Annoholic!

This one made us chuckle many times but beside the great humor, the video is a true display of dedication and passion of fans who follow our series for two decades now.
We will also get in contact with you via forum DM so that you soon can call the signed Anno 1800 t-shirt your own!

As we are already working on new concepts for future contests, what are the Unions idea for small and big creative or other competitions?

Help and tips from Crinricts Gaming World
You say that this gaming and support blog is a staple in many gaming communities for years now. Thankfully, Crinrict seems to have found a liking in the 19. Century flair and we are happy to see that the first Anno 1800 help articles found a new home in Crinrict’s Gaming World.

And for today’s Union Header, grabbed a moment captured in a wonderful angle by by user @We3kend

Until next time!

 

4 Comments

Union Update: Patch 01

We just hit the second week since the launch of Anno 1800 and while we are busy dissecting your detailed feedback and analyzing our data, you have been busy sharing not only your thoughts but also your creations with us. Without further ado, let us dive into this week’s Anno Union topics.
First patch today!
We just had our first patch today, including some bugfixes for known issues. You can check the full patch notes below:

ANNO 1800 – Patch 01

Fixed several crashes.
Fixed several Multiplayer Desyncs.
Fixed an issue for the Steam version, that made the games FPS drop significantly.
Fixed a rare issue, getting no further quests, after loading a savegame that has been created while a Newspaper was displayed.
Added some balancing fixes:
Diplomacy: Lowered the cooldown of “Flattering” and “Gifting” from 60 mins to 30 mins.
Diplomacy: Negotiations in the late game now cost ~70% less.*
Visitors: Visitors are now more generous (Visitor income increased by 50%).

This was just the beginning as we will bring you further patch updates as well as free content and season pass DLC throughout the year.
To give you a bit insight in what we are currently looking at: Right now, we are sitting together with the team and talk through various feedback points raised by the community. For the next balancing update, we have our eye on topic such as influence, royal taxes, ship balance and ship AI behavior. As soon as we know what we exactly going to do in the next patch, we will keep you updated here in the Anno Union.
Union Community Spotlights
Our numbers clearly show that most of you just having a jolly good time playing the game right now. We are busy on various ends; some of the team took a small break while the rest of us work on the various elements of our post-launch plans, such as patch updates and upcoming content.
For that, we will continue to use the Anno Union to give you updates about the development of the game but after the release of Anno 1800, the focus will shift a bit more towards community creations and spotlights and the cadency of blogs might vary. That does not mean that we won’t continue to bring you gamedev blogs and livestreams covering upcoming content though!

Let’s start today with just some of the content from Anno fans out there.

First spotlights goes to the Anno 1800 Fandom Wiki

The perfect place to get really deep into all the nifty details of Anno 1800 or even to share your knowledge with other fans. The Anno 1800 fan wiki is just a great and continuously growing collection of articles about the content of the game (perfect for browsing through on your second screen while playing the game).

Nutritional habits of the 19. Century by Injustpotato
Reddit user Injustpotato calculated tons of very elaborate data and used probably a few bottles of wine (just for measurement) to create this scientifically proven and highly sophisticated chart about the sometimes questionable consumption rate of your Anno 1800 residents.
I mean we are called Annoholics after all, right?

The Anno 1800 consumption calculator by Schwubbe
And to stay in-topic, community member Schwubbe demonstrated some serious engineering skills (and probably 1.1kg Coffee/min) to put together his Anno 1800 consumption calculator. It is great to see for us how many users are already working on various tools for the game, do you have some favorites you want to share with us in the comments?

Please stay calm, nothing to see here! By Dr. Rodney McKay
Everything is fine, nothing to worry about, just stay calm and enjoy the beauty of Anno 1800’s Konami Code 😀

And to give credit where credit is due: Todays Union Update header picture highlight – Annoholic FairZone on Twitter!

That was it for today, we will return with future Union Updates and continue to spotlight your creations. So if you created something cool, if it is a tool, a whole fan project or just a beautiful screenshot, let us know in the comments blog.

In the time being, please continue to share your feedback and creations out there and let us know what you would like to see in the Anno Union during the post-launch season of Anno 1800.

23 Comments

Union Update: Happy Easter

You asked us earlier if we plan to add new things to the game after the big release and last week, we let the cat out of the bag (gentle-cat doesn’t mind) about our season pass and free updates during the post launch of Anno 1800. With our announcement of the season pass, we also recorded a video for all of you where we talk about our plans to expand the world of Anno 1800.

Union Talk
Luckily, Basti was far from alone with our small release celebration on Twitch. Thank you to everyone who joined our rather spontaneous stream, we had a “jolly” good time especially thanks to so many Union members chatting with us during the show.
And when we kicked off the party, we released our third Union Talk video which was, of course, pre-recorded. (Just because some folks in the chat asked us questions).

And in case you missed the whole party stream, you can watch it now here:
Highlight: AnnoCast – LAUNCH PARTY von ubisoftbluebyte auf www.twitch.tv ansehen
Last but not least, let’s talk about your feedback and reports.

Patch incoming after the easter weekend
We are working on a patch update to fix some of the issues you reported to us. The patch will hit next week on April 25 and here are the patchnotes:

ANNO 1800 – Patchnotes (Patch 01, coming 25.04.2019)
Fixed several crashes.
Fixed several Multiplayer Desyncs.
Fixed an issue for the Steam version, that made the games FPS drop significantly.
Fixed a rare issue, getting no further quests, after loading a savegame that has been created while a Newspaper was displayed.

Added some balancing fixes:

  • Diplomacy: Lowered the cooldown of “Flattering” and “Gifting” from 60 mins to 30 mins.
  • Diplomacy: Negotiations in the late game now cost ~70% less.
  • Visitors: Visitors are now more generous (Visitor income increased by 50%).

We will continue to improve the game in the future so keep up the good work and share your feedback in the Ubisoft Anno forum. With that being said, we had an incredibly exciting, successful as well as very busy first launch week. As there are two bank holidays about to come up in Germany, we will recharge our batteries in over the long weekend and will be back in the studio next week Tuesday.

Thanks to all members of the Anno Union for that incredible launch week and keep in mind: leave the PC once in a while to get a coffee or to stretch your legs!

18 Comments

Anno 1800 sets sail!

It was all the way back at gamescom 2017 when we announced Anno’s steam fueled step into the industrial revolution. 15.000 comments later, we can say that we have not only created the biggest Anno game to date, but also that all of this was made possible thanks to the collaboration with and the unwavering support of our Union members. 

Today, we are happy to announce that Anno 1800 is leaving its harbor here in the Ubisoft Blue Byte Mainz office for its grand maiden voyage, ready to bring its proud heritage of 21 years of city building and exploration to players around the world.

We also want to send a big, heartfelt “thank you” from the whole development team to all Anno players and Anno Union supporters out there. This journey has been something truly special and the result is a game made with an incredible amount of passion by old veterans, new talents and our dearest fans alike.

Join our AnnoCast Launch Party
To celebrate the big launch of Anno 1800, we want to invite every one of you to celebrate with us in a live stream, which will happen tomorrow at 1pm UTC.
We will host the AnnoCast Launch Party where we will go on a serious trip down memory lane, eat cake, raffle out Anno swag aplenty and chat with you about the development or maybe even turn the tables once and comment on other streamer’s playstyle.
This stream is dedicated to you, our loyal fans, who made the game possible in the first place: April 16 1pm UTC at twitch.tv/ubisoftbluebyte
Our first taste of our upcoming fan site kit
We have been talking for a while about our fan site kit, but so far kept you waiting. That wait is finally ending, as the first version of the fan site kit is now available (though we will add more stuff to it over time).

For now, you can grab a customized Anno 1800 streaming layout, as well as the first wallpaper and a variety of social media assets here: Anno Union Fansite Kit Preview

Release times and day one time
As a reminder, below are the global release times of Anno 1800. While Annoholics in Asia and Oceania have already set their sails, other regions of the globe will get to join them over the coming day. Should you find yourself craving some Anno-tainment in these last hours of waiting, you can already pop over to twitch and YouTube to see more of the game, or read up on the first reviews that came out today.

Keep in mind that the below world map only applies to unlock times for Uplay. Timings on the Epic Games store and Steam vary, as we are reliant on our partners for these launches on their platforms.


We also want to remind owners of the physical copy of the game that there will be a 23GB download for our Day 1 Patch, as we have been busy further improving the game since we started producing the game discs a few weeks back.

In the spirit of reminiscing on 1 ½ years of the Anno Union, we would love to hear your stories about your favorite memories and moments from this exciting time.

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Union Update: A Contest, and lots of videos

Today we are short on text, but have lots of videos to entertain you in-between those lengthy Open Beta sessions this weekend. But first- your chance to win something!

Show us your love for Anno and win a vinyl soundtrack
As announced during yesterday’s AnnoCast twitch stream, we are giving away one of the limited Anno 1800 Vinyl Soundtracks from our friends at Blackscreen Records (which we will happily sign if requested by the winner). We also have one runner-up prize, which is a signed Anno 1800 t-shirt. To claim this piece of Anno history for yourself, you have to get creative, and perhaps even a bit crazy. In short: We want you to show us your love for the Anno series. The more inventive, the better! Whether you create a music video or record an audio play, we want to see you express your creativity as it relates to Anno.

Show us your creations in this forum thread here, and make sure to use the hastag #Annophony if you want to share them with the world on twitter. You can submit your content until 11:59pm UTC on Friday April 26.

Enjoy our Accolades trailer
With only 4 more days to go until the big day, we have released a new trailer for you all to enjoy, including some of the accolades Anno 1800 has received from press so far.

 

Anno 1800 Influencer Challenge
Our colleagues at Ubisoft US have challenged four popular strategy gaming influencers to see which one of them would make the best 19th century island governor.

For challenge number one, they had to compete to see who could reach 5.000 citizens first. Fair to say that their the approaches (and ethical standards of living) they settled on to reach this goal differed a lot between our contestants…


Alex the Rambler

Blitz

Draegast

Drew Durnil

We hope that our contestants provided you with some inspirations for our own Anno 1800 adventures! Check back next week for part two of the challenge, as they race to be the first player to reach the New World!

Reminder: Play the Open Beta to claim your ornament

Don’t forget to play the Anno 1800 Open beta this weekend to claim your chess table ornament for the full version. The Open Beta is available to everyone via Uplay and the Epic Games store.

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Union Update: Your questions about the launch answered (Updated)

After rubbing our eyes in disbelief when looking at the calendar, we have to face the facts- Anno 1800 is only six days away from launching the franchise into the age of the industrial evolution!

In last week’s update, we extensively covered the topic of our Open Beta (reminder: everyone can participate via Uplay and Epic Games store between April 12-14 to earn a fancy Open Beta ornament for their city’s parks). This week, we turn our attention to answering many of your burning questions surrounding the game’s launch (such as pre-loading, day 1 patch, when the game goes live etc.). We also have some live streams to announce, and encourage you all to take another look at our beautiful open beta trailer. So let’s get started!

Let’s talk about launch

Pre-Loading:
Pre-Loading for anyone with a digital pre-order on Uplay, Steam or the Epic Games Store will begin on April 12 at 3pm UTC . The total download size will be around 25 GB. Update: Pre-loading will start on April 11 at 3pm UTC, and not 9am as had been previously communicated. We apologize for this change.

Day 1 Patch:
We have been busy bees and worked hard to further improve Anno 1800 after we shipped the gold discs off to the factory to produce all the physical copies of the game. That means that anyone who bought a physical copy of the game will need to download our Day 1 Patch before they can start playing (the patch is already part of the pre-load for digital buyers). The Day 1 Patch will come in at roughly 23GB.

Launch timing:
We are currently ironing out the last details and will give you an update on the exact launch timing as soon as possible.

Removing Beta clients
As previously announced, you won’t be able to carry over existing downloads or save games from any of our test phases (Technical Test, Closed Beta or Open Beta), so feel free to delete them to free up space.

Open Beta trailer
This should give you answers to the most pressing questions regarding the launch. But before you have to worry about that, there’s out Open Beta coming this week! And what better way to get into the Anno mood than with another look at our Open Beta trailer?

This week’s live streaming
With only one more week to go, we will of course have some more streams for you all to enjoy as we count down the last final days until Open Beta and launch.

The entertainment already starts tonight, as we have granted select influencers and media early access to the Open Beta, which they are free to stream as they see fit. You can keep an eye on all available streams here: https://www.twitch.tv/directory/game/Anno%201800

Then we have our latest AnnoCast on Thursday at 3.30 pm UTC. Join us one last time (before launch) as we play the game and answer your questions. Plus, there are rumors that our Pioneers Edition and the limited edition vinyl soundtrack will drop in for a live unboxing…

Friday afternoon while have another Anno Afternoon with Guddy and John continuing their Anno 1800 adventures. Join them for a relaxed fun time at 3pm UTC. Hey, with your help, there is a high chance that they manage to push forward into the fourth residential tier!

As always, you can watch out live-streams on our official Ubisoft Blue Byte channel: twitch.tv/ubisoftbluebyte

That’s it for this (very busy, and filled to the brims with Anno-goodness) week. See you in the Open Beta!

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Union Update: Open Beta details and system specs! (Updated)

In today’s update, we detail everything you need to know about our upcoming Open Beta and reveal the much-requested final system requirements for Anno 1800!

Let’s talk Open Beta
The Open Beta is the perfect opportunity for you to test the game prior to its launch. Starting on April 12 and running until April 14, it will give everyone in the community a final chance to test Anno 1800 prior to its release on April 16.

Open Beta Game Content
You will be able to test a near-final version of the game and see the improvements since our Closed Beta for yourself, including access to the Multiplayer mode. Moreover, while game progression will again be capped at tier 3, we will for the first time invite you all to get your hands on Anno 1800’s story-based campaign, as the complete first Act will be part of the Open Beta.

There’s no NDA, so stream away
With this being an Open Beta, there won’t be a NDA. Therefore, you are not only allowed, but also in fact highly encouraged to share your experiences and to create content, whether it is streaming, videos or resource calculators!

If you’re on Social Media, make sure to use the Hashtags #Anno1800, #AnnoUnion und #Anno1800OB and tag our channel @Anno_EN. That way we can share all your great creations with the rest of the Annoholics community.

Supported languages
We are also happy that the Open Beta will for the first time give Union members a chance to experience the game in all supported languages! As with the full game, the Open Beta will be localized in all of these languages:

Fully localized Text and Audio:
English / German / French / Russian

Fully localized Text:
Italian / Spanish / Japanese / Korean / Polish / Chinese (traditional and simplified)

Save games will not carry over into the full game
Your Open Beta save games won’t carry over into the final version of Anno 1800, so you are free to go absolutely crazy and try wild things without having to worry about long-term repercussions. You also won’t be able to update the Open Beta to the full release version, so feel free to delete the Open Beta as soon as it sends to save space on your hard disk.

We always try to give you some context and explanations for your decisions- so why can’t your save games be carried over? One key reason is the way our AI works in the game. As the Open Beta content is limited to the first three (out of five in the full game) citizen tiers, the AI will of course also be blocked from progressing any further (as to not have an unfair advantage compared to human players). This could lead to issues with the AI if you were to carry your save game over into the full game, where they would suddenly have access to tiers 4 and 5 again. Our top priority is to ensure that you will have the best possible experience playing Anno 1800 on April 16, so to avoid any issues with such scenarios, we decided against carrying over save games. Rest assured that this issue won’t appear in the full version, where there are of course no limitations on the available content (for either AI or human players).

Is there a reward for participating in the Open Beta?
We are glad you asked- yes there is! Participants in our Open Beta will be able to earn the exclusive “Chess Table” decoration, which can be claimed from the Ubisoft Club after launch! All you need to do to earn it is to play at any time during the Open Beta period.
How to play the Open Beta?
Anno 1800’s Open Beta will be available and open to everyone via Uplay or the Epic Games Launcher. You won’t have to register at the Anno Union and can just download the game as soon as the pre-load becomes available from your launcher.

We prepared a chart for you with the release timing of the Open Beta. To make sure you are ready the moment the Open Beta begins, we will also offer pre-loading starting from April 10.

Updated: Always-Online for the Open Beta

We also want to give you a heads-up that the Open Beta will require a constant internet connection to play. Please note that this is not the case with the main game, as you will be able to fully enjoy Anno 1800’s singleplayer modes while being offline! 

The final system specs are here
After spending some additional development time optimizing the game performance following our Closed Beta, we are happy to finally announce the official system requirements of Anno 1800. We tried to break them down into some of the most common settings scenarios to give you a better idea of what to expect.

We have also been hard at work with our friends at Intel to optimize the game for integrated GPUs, and are happy to be able to include some of Intel’s iGPUs in our system requirements matrix (a first for the Anno series!). We hope that this will allow an even wider group of players to explore the industrial revolution with us.
We will stream our panel at this year’s EGX Rezzed live from London
Anno 1800 will be playable at EGX Rezzed 2019. This year’s event, taking place at London’s Tobacco Dock on April 4-6, is an opportunity for you to lead the industrial revolution and try out new gameplay. Also, join Bastian Thun, Anno Community Developer, on the Developer Stage on Thursday 4pm GMT+1 as he provides an insightful commentary into the world of Anno 1800.
You can also head over to their Develop session page to find out more details.

Keep an eye on the Anno Union as we will share the live stream on our website this Thursday at 4pm CET.

Next AnnoAfternoon: Lead the industrial revolution together
Following the stream from EGX on Friday, we will have a new episode of our AnnoAfternoon community show where Guddy and John need your help to steer their empire successfully through the industrial revolution. As always in our community livestreams, you can have an impact on the way we play while meeting other Anno crazy strategy game aficionados.

AnnoAfternoon: Revolutionize together
4pm GMT +1 Live on twitch.tv/ubisoftbluebyte

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