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Category: General

Devblog: Botanica

By the end of the nineteenth century, the world was largely connected by trading networks, and the industrial revolution brought a spirit of enthusiasm that modernized society. However, while democracy replaced monarchy in many parts of the world, the general populace had limited ways to be a part of cultural and intellectual exchanges. Workers often shared newspapers after a long shift, and eventually museums, zoos, and botanical gardens were made available for everyone. These places were once exclusively for the aristocracy, but ultimately they served as cultural gathering spots for everyone, exposing more people to a larger and more diverse world. Society entered an exciting age of exploration, preservation, and cultural exchange.  

Botanica, the second Season Pass DLC, brings an additional cultural building project to the world of Anno 1800. From inviting green avenues, to flowery compositions or as wondrous as colorful exotic plants from far away, the botanical garden is a feast for the eye in your thriving metropolis. Coming with various sets of flora from around the world to use in your decorative garden modules, we add additional ornaments for Anno players who want to live out their inner expressionist.

The Botanical Garden – Experience the Floral Wonders of Mother Nature

Botanica has a total of 21 unique botanical modules, an additional greenhouse, and 11 new ornaments,   including flowerbeds and topiaries, which can be used in all three cultural building projects. The new ornaments work as connectors between modules, which leads to more freedom and creativity when expanding the botanical garden, zoo, or museum. To allow all players of Anno 1800 to build more freely, we will also bring the old plaza tile connectors back as a part of the free Game Update 5. We are excited to see players’ creations of stunning vistas, centerpieces surrounded by fountains, and challenging labyrinth structures.

The new ornaments are available via the botanical exhibition in the world fair, but in addition to that, we decided to make them largely available from traders like Madame Kahina and Archibald. Players will also get them as rewards for quests and new expedition events. The new event encounters will let you experience stories of keen botanists willing to risk everything to bring Mother Nature’s floral diversity to the people.

Your large garden estate begs to be filled with floral wonders, and for that we added new sets for the botanical gardens, with 59 new plant items in total. While previous zoo and museum sets mainly affected the attractiveness of your city, we will change things up with Botanica. The sets, whose themes are based on various plant families, their natural biomes, or their use for medical or other purposes, will grant you specific fertilities for the island where the botanical garden is located upon completion.

This gives the garden more practical purpose beyond city attractiveness, as it allows you to strategically place the cultural building on a production island to boost your economy. The Andean set, for example, will add precious coffee fertility on new world islands, or make wheat grow in the old world. On top of that, the effects further boost the productivity of the farms tied to that specific fertility. They affect the island where the garden with the full set is placed, with five different fertility effects for each biome and a total of nine sets. And as we want you to freely play around with the new options, we increased the amount of influence free modules for the botanical garden from 10 to 20.

The Music Pavilion – Enjoy the Symphony Orchestra

You have created stunning museum areas and zoo grounds, but we thought that one piece was missing, a true highlight in your cultural wonderland. The new Music Pavilion is the perfect gathering place for tourists and residents to listen to an orchestra playing symphonies of classic Anno themes while the sunset paints the metropole in a scenic light. Once you’ve found the five music notes containing themes from Anno 1701, 1404, 2205, 2070, as well as the “modern” classic from 1800, you can play them at any time to listen to the orchestra while taking a break from extensive trade route management. The Music Pavilion itself is not limited to the botanical garden; you can build one in each zoo, museum, or garden. The music tracks will also provide an attractiveness buff to certain sets in cultural buildings.

And here comes our second Season Pass DLC: Botanica, in numbers:

  • 21 unique botanical modules
  • 1 glasshouse module
  • 11 unique ornaments modules (such as flower beds and topiaries, usable with all cultural buildings)
  • 9 new sets for your botanical garden, consisting of a total of 59 plants items
  • The new Music Pavilion, which can be constructed in every cultural building
  • The Music Pavilion comes with 5 music tracks from the classic themes of Anno 1701, 1404, 2070, 2205, and 1800

That’s all for today’s insights about the second Season Pass DLC, a true content pack for all beauty builders out there, before we take you on an adventure in the icy north this winter.

Botanica will be available from September 10 as part of the Anno 1800 Season Pass or as a stand-alone purchase.

As always, please share your feedback in the comments below and stay tuned for future updates and content from the Anno Union community!

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Union Update: GU5 and Twitch Drop Event

In today’s Union Update, we get ready for the big content drop next week with the Game Update 5 release notes and the details about our Twitch Drop Botanica event before we follow up with Devblog: Botanica tomorrow and the next Annocast Devstream. Don’t forget to follow our Twitch channel to get notified when we go online with our developer stream this Thursday 4.30pm CEST. And as this week is already quite packed with Anno news and content, we will share the winner of the Corsair Day&Night cycle next week!

Twitch Drop Event: Botanica

To celebrate our upcoming Season Pass DLC Botanica and the Game Update 5, coming next week Tuesday on September 10, we will run another Twitch Drop event beginning this Friday.
The whole event takes place from Friday September 6 and to give you some time to pick your favourite streamer, will last until September 15.

During the Event, you will be able to watch how a variety of selected Twitch Streamers wake their inner artist and demonstrate how inspiring or questionable they make use of Anno 1800’s beauty building features.
Annoholics watching the shows can grab two brand new ornaments, the Anno Union flag and the Botanica billboard. The only thing you need to do is link your Uplay to your Twitch account and watch the streamers during the event for up to 3 consecutive hours to receive your loot.

You can check on how to link your accounts here: Ubisoft Twitch Drop FaQ

If you entertain yourself with Anno 1800 during the event for one hour, you will get the „Anno Union Flagpole” ornament and if you binge a channel for three hours, you will obtain the „Botanica“ Billboard to advertise your new botanical garden.

You can find the full list of all participating Streamer here:
ValleGaming (German)
monstersandexplosions (German)
Radlerauge (German)
writing_bull (German)
Mathia (Dutch)
Midnan (Dutch)
Achterklap (Dutch)
HeyChrissa (English)
YogsLomadia (English)
Caaaaate (English)
Belannaer (English)
Cringer (English)
Venalis (English)
rockalone (Polish)
losiugra (Polish)
urqueeen (Polish)

Anno 1800 on Uplay +

As you might know already, Anno 1800 will become part of the new Uplay + subscription service, where subscribers can play a vast amount of Ubisoft title, among them Anno 1800 including all DLC content.

If you are owner of the Anno 1800 base game and decide to join Uplay + or to test our new service for the first month, you will be able to enjoy our DLC content. However, please keep in mind to back up your save games, as activating the DLC’s will not be revertible on your saves. After your trial and subscription ends, these saved states of the game where DLC’s are enabled will not be playable anymore until you own the DLC or get access to the content via subscribing to Uplay +.

Game Update 5 Release Notes

As a part of the Botanica Season Pass DLC, we will release Game Update 5 for every player of Anno 1800 on September 10. Please find the details of the upcoming update below.

Added support for the new Botanica DLC (available as part of the Anno 1800 Season Pass or as a standalone purchase), which allows you to turn your city green with a new modular botanical garden.

Let there be night! We have added a new dynamic day & night cycle to make sure your city looks stunning at any time of day! In addition to the cycle, you can at any time select one of four lighting presets (dawn, day, dusk or night).
Added new plaza tiles and reworked four existing ornaments to serve as connectors for your cultural buildings, allowing you to create much more lifelike and varied museums and zoos.

“I got your back”. Giving an order to escort a ship that has been ordered to switch sessions will now have the escort ships follow their charges to the new session, making your trade ships much less vulnerable.

The AI ceasefire has ended, and third-party characters can now attack pirates. Look out Anne Harlow, Archibald’s cannon towers are no longer just for decoration!

We have added some botanical themed expedition events to the pool of available events you might encounter on your adventures.

The size of UI text can now be increased up to a font size of 28.

Purchasing ships
Up to now, players were able to buy ships from different AI characters at prices that were far lower than the combined price of the construction materials needed to build those ships. With that in mind, we have rebalanced the buying price for all these ships to bring their purchase price in line with the cost of the materials.

Battlecruiser: Raised the price from 90k to 800k
Monitor: Raised the price from 40k to 350k
Cargo Ship: Raised the price from 30k to 300k.
Oil Tanker: Raised the price from 60k to 300k

In additional, we have also raised the purchase prices of all special variations of ships to reflect their unique nature. For example, the Pyrphorian Battlecruiser will now cost 1.2M credits, as compared to the 800k for the regular Battlecruiser.

Ship Balancing

Pyrphorian Monitor: Increased the hit points from 3,000 to 5,000
Pyrphorian Battlecrusier: Raised the hit points from 5,000 to 8,000 and lowered the attack cooldown from 3.4 seconds to 2.9 seconds.
Pyrphorian Command Ship: Increased the hit points from 3,500 to 6,000.
Royal Ship-of-the-Line: Increased hitpoints from 4,500 to 5,000.
Pirate ship of the line: Lowered attack cooldown from 8 seconds to 7.5 seconds.

General bug fixes
Fixed an issue that allowed two pirates to show up in the South American session. This fix is not retroactive, and only prevents this issue from appearing in new saves.

Improved the behavior of double-click ship selection.

Adjusted the coloring of some ornamental floor tiles, which were darker than others.

The “Space” bar can now be rebound to other actions from the options menu.

Improved the behavior of repair cranes to ensure that they fully repair one ship before staring work on another.

Fixed an issue with the consumption tax from a newspaper boost not properly increasing the balance.

Fixed an issue where AI ships could be stuck on certain coastlines.

Fixed a potential performance issue that could appear when the productivity of caoutchouc plantations was boosted with items.

Ensured that the diplomatic victory condition is greyed out/ unavailable in the multiplayer lobby.

Fixed an issue with expedition screens sometimes not showing the success percentage.
Fixed an issue where two items would appear as flotsam besides the La Isla Harbor after the discovery expedition ended in campaign mode.

You can no longer drag the chat box out of the screen in multiplayer.

Fixed an issue with the storage limit not working properly while in campaign mode.

Fixed an issue with building bridges by connecting two existing roads on a riverbank.

Improved the visibility of the button to switch pages in the cultural buildings menu.

Fixed an issue that could prevent the deletion of save files from the save file management menu.

Fixed an issue with destroyed ships being wrongly displayed in the route menu if they were sunk during the creation of a new trade route.

Removed a visual glitch that could occur when hovering over a selected residential building with the demolition tool.

Changing appearance via Shift+V should no work properly in move mode.

Fixed an issue with an empty icon sometimes appearing in the exchange ship menu during expedition setup.

Quests
Fixed an issue that allowed you to receive scrap-elated quests without owning a diving bell ship.

Fixed an issue with audio being played twice when using the replay audio button in the ques book.

The quest objective for the “Open Book 2” quest from George Smith now displays properly.

Improved the behavior of photo quests to make sure that the quest objective is actually in the frame of the picture. No more cheating!

Localization
Fixed a typo in the German text for the “Die Amazonen” expedition event.

Fixed an issue with some debug text showing up in the Japanese localization.

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Union Update: That was gamescom 2019!

We are back from gamescom 2019, but there’s no rest for the wicked, as the next DLC drop is just around the corner. Today, we give you an overview of what happened during the world biggest game convention and some info about what is yet to come in the upcoming weeks.

As many of you already know, we revealed our new Season Pass trailer during the opening ceremony of gamescom 2019, giving you not only a glimpse at upcoming DLCs like Botanica or the icy The Passage DLC, but also revealing the new day & night cycle that you will all be receiving as a free Game update alongside Botanica on September 10!

  • Our second Season Pass DLC, Botanica, drops September 10, alongside the free Game Update 5. You can look forward to a detailed DevBlog about your personal botanical garden next week!
  • Game Update 5 will bring you the free day & night cycle and the much improved return of certain plaza tiles you may have seen during our beta phases. As always, we will share the full release notes next week.
  • Our third Season Pass DLC, The Passage, will be appropriately released this winter. We don’t want to share anything beyond what was seen in the trailer… but have you see those airships?

Ubisoft Lounge

During our Ubisoft Lounge presentations at gamescom, we showcased the new day & night cycle in detail, provided some information about the development of the content and invited you to extensive AMA sessions. As always, we got a lot of feedback, ideas and impressions to take back to work with us, and it was once again a delight to be able to speak and to discuss face to face with some of our Annoholics.

During gamescom, we were told that it would be interesting to learn more about the development of the Day & Night cycle, including challenges and interesting insights from an art and overall development perspective. How does that sound for the rest of the Union- are you hungry for more behind the scenes content to learn more about the development of the game?

Botanica Devblog, Live-Stream and Twitch Drops

Next week, we will not only share the Game Update 5 notes, but also bring you the DevBlog: Botanica- but that is still not enough! That’s why we will also show you the new content in another live-stream hosted on twitch.tv/ubisoftbluebyte

Tune in next week Thursday, September 5th at 4.30pm CEST when Game Designer Natacha and ComDev Basti demonstrate the beauty of the botanical garden while answering questions from the chat as well as from our Union comments section.

And one last bit of Botanica news is that our Twitch Drops Event will return with a new billboard and an Anno Union flag obtainable from September 6 until September 15. Stay tuned and save the date, as we will share the exact details and participating channels next week!

Contest Winners! #Annogeil

While we are still going through the illuminated screenshots of our #AnnoDayNight screenshot contest, we had another small contest going during gamescom: #Annogeil (which roughly translates to #crazyforanno or #thisisreallyhardtoltranslateliterally).
While we need some more time to choose the #Annodaynight winners, here are the best #annogeil (#crazyforanno) pictures from our small gamescom contest.

First Place goes to Smoper!
Congrats Smoper, the Corsair Ironclaw Wireless RGB Mouse and a Anno 1800 surprise bag will find a new home as soon as you are back from your vacation!

Second Place goes to: Mr. Tnt1970
A Corsair M350 Premium Mouse Pad and a Anno 1800 goodie bag will find their way into your collection! (we are a bit jealous of your Annoholic shirt, though!)

Third Place goes to the master collector Silvio himself!
And you can look forward to a Corsair M300 Premium Mouse Pad as well as some Anno goodies (be honest here, you have everything by now, don’t you?)

Special Mention goes to Beulemann
As your #Annogeil experience was hindered, we decided to also throw in an Anno Union care package for you!

Congratulations to all winners; we will get in contact with you via Twitter to send your prices on their way. We will now assemble a team to go through all the submissions of the #Annodaynight contest!

“Annohol” – German Cover

It doesn’t matter if you are a fan of German singer and songwriter Herbert Grönemeyer or whether you understand German. Just lean back and listen to this amazing cover of Grönemeyers “Alkohol”(“Alcohol”. Well. That was easy. Congrats, you’ve learned German!) by Radlerauge. It’s worth it!

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Try Anno 1800 for free until August 25 and discover the new Day & Night Cycle!

Experience the Industrial Revolution and Be the First to Test the New Day & Night Cycle during the Anno 1800 Free Week!

Today, we announced that Anno 1800 will be free to play for the occasion of gamescom 2019. Until August 25*, players will be able to get a first glimpse at the upcoming day & night cycle free update, releasing on September 10 for all the players. In addition, the second DLC of the game, Botanica, will also release on September 10 as part of the Season Pass.

Starting today until August 25* players can play for free Anno 1800 on Uplay and the Epic Games Store. The free trial includes the first three tiers of the sandbox mode along with the multiplayer mode. In addition, players will be able to try out for the first time the upcoming day & night cycle and enjoy the beauty of their city by night, to be released as a free update for every Anno 1800 player on September 10.

For Anno players who already own the game, please keep in mind that while the Day & Night cycle will be coming to the full game as a free update on September 10, you can only try it next week as part of the Free Week version. If you want to see the content before it comes out, we recommend to download the free version to check out the upcoming content update.

On September 10, Season pass holders will discover Botanica, the second DLC of Anno 1800. Players will be able to grow their city’s attractiveness to new heights with a modular Botanical Garden, allowing them to earn new items and rewards as they draw the tourist masses to their floral masterpiece. Alternatively, they will be able to construct the new Musical Pavilion and enjoy beloved tracks from previous Anno games inside their city.  

Beyond that, we are happy to give you a first small teaser at our third DLC, The Passage, which is coming this Winter, and will allow you to construct your very own trading airships!

Click here to play Anno 1800 for free this week!

*The Free Trial ends on August 26, 9am CEST

With the possibilities of a magical night, what better time to start a new creative contest! Together with the Free Trial, we ask you to share your wonderful screenshots with us.

And here are the rules:
– Share your #AnnoDayNight screenshot with us on Social Media or in our dedicated Ubisoft forum thread: Link.

– The deadline is August 26, and we will announce the winners in an upcoming Union Update.

And here are prices, sponsored to bring light into your gaming room by our friends at Corsair:

1st price: Nightsword RGB gaming mouse, MM800 RGB mousepad, ST100 RGB headset stand


2nd price: Nightsword RGB gaming mouse, MM800 RGB mousepad


3rd price: Nightsword RGB gaming mouse

And on top of that, we throw in one new exclusive Anno 1800 gamescom shirt as a surprise…. good luck and let there be (star)light!

Legal note:

*This software is a free demo of Anno 1800, playable from August 19th, 2019 10pm CEST to August 26th, 2019 9am CEST. This demo is provided AS-IS, may not contain the same content as the full/final game, may not function as expected, and may crash. Please note that maintenance may also occur at any time during this period, rendering you unable to access parts or all of the demo. Ubisoft does not commit to providing customer support for the demo.

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Union Update: gamescom 2019

Once a year at gamescom, hundreds of thousands of gamers from across the globe come together to celebrate games in Cologne. And once more, we want to invite all Annoholics out there to join our Community Corner sessions in the Ubisoft Lounge and to get a first glimpse of upcoming content.

The Ubisoft Lounge, which is located in the Ubisoft area in Hall 6, is our own dedicated community space where once a day, Anno fans come together to discuss all things Anno with our Community Developer, Bastian Thun. Alongside our daily stage presentations, you can rest assured that we will have some news to share with all of you!

We are looking forward to seeing many of you at gamescom 2019, as there is no advance registration to the Lounge sessions required (though we recommend to arrive early, as space is limited).

And when you are there, don’t forget to share your #Anno1800 #gamescom2019 moments with us (and the community) on Social Media!

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Union Update: GU4 and Twitch Drop Event

With July 30 less than a week away, the release of our first big Season Pass DLC „Sunken Treasures“ and our Game Update 4, which includes many quality of life changes, draws ever closer. But before we share the full release notes of GU4 with all of you, we want to talk about our upcoming “Sunken Treasures” Twitch Drop Event!

During the Event, which starts this Friday July 26, you will be able to watch how a variety of select Twitch Streamers explore Cape Trelawney and dive deep to retrieve lost treasures. But getting a preview of the upcoming content is not enough, as watchers of the streams will be able to unlock two exclusive billboard ornaments for their Anno 1800 game.


The only thing you need to do is to watch one of the selected channels playing Anno 1800 for a set amount of time while having your Uplay account linked to your Twitch account. And if you haven’t done so yet, you can check on how to link your accounts here: Ubisoft Twitch Drop FaQ

If you entertain yourself with Anno 1800 during the event for one hour, you will get the „Anarchy“ Billboard ornament and if you binge a channel for three hours, you will obtain the „Sunken Treasures“ Billboard to beautify your city.

You can find the full list of all participating Streamer here:
ValleGaming (German)
monstersandexplosions (German)
writing_bull (German)
Baso (German)
AnniTheDuck (German)
Caaaaate (English)
HeyChrissa (English)
Mathia (Dutch)
Midnan (Dutch)
Achterklap (Dutch)
Koinsky (French)
Scok (French)
EasterGamersTV (Turkish)
Chiches (Spanish)
rockalone (Polish)
losiugra (Polish)
urqueeen (Polish)

Game Update 4 Release Notes

Game Update 4 adds support for Anno 1800’s first DLC pack, “Sunken Treasures”, for all Season Pass owners. In addition to buying “Sunken Treasures” as part of the Season Pass, you can also buy it standalone or as part of the Anno 1800 Gold Edition (which includes Anno 1800 Digital Deluxe Edition and the Season Pass).

While “Sunken Treasures” is paid content, everything you will find in the Release Notes below will be free for all Anno 1800 players as part of Game Update 4.

You can now zoom the camera significantly further out, giving you a better overview of your majestic islands (which you can activate in the Gameplay options menu).

We have further improved and optimized game performance, leading to smoother gameplay across most graphics settings. As part of this, users will now also note an improved viewing range.

A new, improved minimum stock system has been added to the Trading Post. In order to replace the old system, we need to remove the old settings from all your existing trade routes.

We have reworked and rebalanced Expedition rewards to make them feel more rewarding across all difficulty levels. New expedition reward tiers per difficulty are now:

Easy => only uncommon or rare rewards.

Medium => Only rare or epic rewards.

Hard => Only epic or legendary rewards.

We have improved the usability of the trade routes menu, adding a text filter and a toggle for other ships displayed in the trade route menu strategy map. You can also select these ships to add them to your trade routes from the strategy map. Hovering over a trade route entry will now immediately show the trade route on the map. Finally, trade routes are now sorted alphabetically to make them easier to keep track of.

We have reduced the notifications spam for low threat incidents. Incidents such as small fires which are no major threat will no longer trigger a notification.

After several bargaining rounds, we have convinced the workers responsible for loading and unloading oil onto your trains to work faster, resulting in these operations happening twice as fast.

Incoming trade ships will now make full use of all harbors on an island, trying to avoid lengthy traffic jams in front of one harbor while others remain unused.

Architectural expos in your world fair will now reward you with more than three ornaments at a time.

Previously defeated pirates will now bring a small fleet instead of a single ship upon their return to the game. It now takes them 30 minutes to rebuild.

The multiplayer chat has been completely reworked.

BALANCING

Rebalanced the quality of rewards granted by resident quests.

Generally improved the generation of rewards for a variety of activities (quests, drops etc.). This can lead to some items appearing less often, while some previously very rare items will appear more frequently.

Rebalanced the moral value for difficulty level three expeditions. The morale bar should now fill up faster.

Quests:

  • Fixed an issue with missing objectives for “Open Book 2” voluntary quest provided by George Smith.
  • Fixed a missing icon in quest tracker/book for Princess Qing’s voluntary quest “Shadow Puppets: Part 3”.
  • Fixed the “jump to location” button for Princess Qing’s voluntary quest “Shadow Puppets: Part 3”.
  • Fixed the “Hostage Rescue” campaign quest where buyable frigates would fight Pyrphorian ships.

Items:

  • Fixed the specialist items “Actor” and “Sarah Bartok” which previously had an invalid effect for the Theatre building.
  • Fixed the “Poster of the Leader” item not having any effects (it now provides additional workforce and a bit extra happiness, but reduces taxes).
  • The “Footman” specialist item now provides more taxes.
  • Fixed items increasing the maximum residents being inactive after loading a save file. The item effects are now also calculated slightly different than before. Affected items are “The Withdrawal Amendment”, “Contraception Regulation”, “Papal Paper of Prenatal Preservation”, “Jakob Sokow, The Charitable Banker”, “Louis P. Hecate, Arm-Puncturing Pioneer”, “Chief George Doughty, Smouldering Hero”, “Saint D’ Artois, Vision of the Valley”.

Multiplayer:

  • Fixed an issue where a player could not be re-invited to a saved multiplayer match if they were not on the Uplay friend list of the player loading the save file.
  • Fixed the cancel invitation button having no icon in the “Invited Friend” section of the multiplayer lobby.
  • Added an error message for the client if the host leaves the multiplayer lobby.

UI:

  • Fixed an issue with the electricity icon being shown in the World Fair’s Foundation menu before electricity is needed.
  • Fixed text input in the trade route menu being reset if the player didn’t press the ENTER key.
  • Fixed “session transfer” or “expedition assigned” text overlapping the cargo slots in ship menus.
  • Fixed truncated text in ship menus when transferring to another region.
  • Fixed debug text being shown in trade menu tooltips if the camera was moved to another island in the background.
  • Fixed an UI issue in the charter route setup that occurred when dragging the amount slider out of the box, which could accidentally close the goods selection window.
  • Steam ships and sailing ships now have different icons to make them more distinguishable in the trade route menu.
  • The edit screen of the newspaper now shows the currently available influence (previously the publish button would just be greyed out when the cost exceeded the available influence).
  • Fixed an issue with overlapping icons in the marketplace menu when only artisans, engineers and investors were present on an island.
  • Fixed the working conditions menu sometimes not remembering values if the player would change the productivity by typing in the text field instead of using the slider.
  • Fixed the construction menu not remembering the category sorting when loading a save file.

Graphics:

  • Fixed an issue with flickering dirt roads while zooming the camera.
  • Fixed firework effect persisting after loading a save file

Localization:

  • Fixed a typo in the German localization of “Die Amazonen” expedition screens.
  • Fixed a German localization issue with Margaret Hunt’s reaction to one of their buildings being destroyed.
  • Fixed a typo in the English localization of the “Iron Dragon” expedition event.
  • Fixed English text shown in the German localization of the ship object menu if the player would send a ship to another session.

Misc.:

  • Oil ships should now approach the correct coast when multiple oil ships are assigned to a trade route.
  • Improved visualization of ships traveling between sessions on the world map.
  • Fixed ships moving at their individual fastest speed even if the “grouped” option was selected.
  • Fixed an issue with defeated pirate ships still being shown on the mini map.
  • Improved display of highlighted buildings when using the demolish tool.
  • Added three new filters for notifications when ships set on a trade route encounter a problem.
  • Fixed buffs granted by animals in the Zoo staying active even after the main building of the Zoo was demolished.
  • Fixed an issue in the newspaper after a war declaration where the player’s name was shown instead of the name of the AI declaring war.
  • Fixed several misleading tooltips in the World Fair menu.
  • Fixed visitor pathfinding around the Bank building.
  • Fixed the “Load Game” entry in the main menu being visible without a save file being present.
  • Fixed an issue where the last playable game profile could not be deleted without restarting the game.
34 Comments

DevBlog: Sunken Treasures

The Queen has vanished! But you track her south to sunny Cape Trelawney, site of a great naval battle. In Sunken Treasures’ new Storyline, you will set out on a journey to resurrect the glory of an empire through one of its timeless symbols, the Royal Scepter, lost to the depths during the war. Only by building a vast territorial capital, and seeking out a flea-bitten crackpot by the name of Old Nate—being among other things, an innovator in deep-sea diving—will you be able to restore the empire to its former glory. But beware, you are not the only one hoping to claim the power of the legendary artifact.

Our first big content drop for Anno 1800, Sunken Treasures, will set you on a quest for glory and riches, in which you make history, erecting a new capital to bring a dwindling empire back to its former glory.
We do not want to spoil the fun yet, but can say that an epic new questline will expand on the world of Anno 1800 and the background of its characters. In today’s DevBlog, we will put Sunken Treasures under the looking glass and reveal the first details of this sizeable first DLC (which is both available as part of our Season Pass, as well as stand-alone come release day).

Crazy inventions, lost treasures and dreams of a mega-city

Sunken Treasures’ epic questline, which will become accessible as soon as you reach 700 artisans for save games both new and old, will give you access to a whole new European session: Cape Trelawney.
Space in Anno is precious, as it is the most valuable resource in the jigsaw puzzle of growing a prosperous metropolis. While finding layouts for your production chains and space for your citizen to thrive is part of the fun, many of you always dreamed of something bigger.
With the new continental island, we want to give you the sandbox to toy around with your wildest ambitions. Three times as large as the biggest islands of the main game, this colossal landmass comes with 300 grids worth of coast and more natural resources and fertilities than ever before. While the session itself comes with additional big, medium and small islands to allow the AI to settle or to create your own outposts, the earth on the continental islands is fertile and its mountain ranges rich with resources. You won’t have to worry about keeping your Beer production running with cargo loads of imported hops, as the continental islands fertile ground will allow potatoes, wheat, hops and many other things to grow.

“The present is theirs; the future is mine” Old Nate

Rumors spread among your crew about a hermit living on an isle of wonders, a shabby-looking scavenger and inventor who prefers the company of his own automatons. But don’t let the cock-and-bull stories of your crew fool you; Old Nate may just be a genius— a genius who is willing to share his ground-breaking inventions with all comers, so long as the price is right…

Anno 1800 offers a huge amount of items to optimize your economy and to customize your playstyle.
While traders, expeditions, quests or city attractions provide you with various ways to get your hands on items such as precious specialists or machines, there is always a game of chance attached, as the rarity and type of item depends on loot tables.
With Old Nate, we not only introduce another Third Party character, but we are also giving you access to a new game mechanic, revolving around the inventions of the quaint inventor: crafting.

Armed with one of his groundbreaking inventions, the new diving bell steam ship, he will sent you on a hunt for sunken shipwrecks to bring him the construction materials needed to finish his experiments. Following your instinct, quests or the literal X marked on a treasure map (turns out X does sometimes mark the spot), will lead you to the wreckages of the old battle of Trelawney.
Once you found a wreck, you can launch the diving bell, which allows you to sink down to the bottom of the ocean floor to uncover its lost treasures.
The ship itself is quite an astounding invention. It comes with a unique combination of 6 cargo slots and 3 item slots, which makes it perfect for dangerous expeditions. It functions similarly to your flagship, which means you will only get one ship during the questline and if the diving bell ship gets destroyed, you will be able to replace it.
You can also enhance the ship’s special abilities with wondrous gadgetry such as the sonar, which will be your most powerful when looking for shipwrecks.

Once the bell is hoisted back up the surface, you can see what your courageous crew found down below. While precious spoils such as gold, or pearls, can be sold for a huge profit, the new scrap items show their worth as soon as you bring them back to the eccentric Old Nate, as they serve as crafting material for his inventions.

While the Cape is famous among soldiers of fortune, you will also be able to extend your hunt for Sunken Treasures to existing sessions like the New and Old World!

“To invent, you need a good imagination and a pile of junk.” Crafting

Once your ship is all loaded up with scrap of various quality levels, you can return your cargo to Old Nate’s island. In his workshop you gain access to a large variety of item blueprints for powerful devices such as automatons, which will come in handy when creating a larger-than-life city.
However, as you have total control and the freedom of choice to pick which item you want to create in his workshop, it is up to you to work out which combination of items work best for your production pipelines. Furthermore, every item needs a variety of different scrap materials to create, with increasing scrap costs based on the rarity of the item.
With the new crafting system, we wanted to provide you with a tool to create the items you truly desire. As you have full access to Nate’s blueprints, you can also plan ahead and work towards more powerful creations further down the road. Combined with the general pool of items in Anno 1800, the new crafting system becomes especially valuable in the endgame and we cannot wait to see how veteran Anno players will take advantage of the new possibilities to maximize the potential of their empire to levels previously impossible.

Expanding the world of Anno 1800

For the first big DLC, we wanted to work with as much player feedback as possible to expand the world of Anno 1800. With the large continental island, we are giving you a chance to create a true mega-city, and with the new crafting system you will have the agency over items that many of you asked for. We cannot wait to see your reaction to new storyline as many of you stated that you wish for more tales to unfold after finishing the campaign. There is even more than we mentioned today, such as new animals for your zoo, items for your museum or all-new secrets to unravel.

Last but not least, here is Sunken Treasures in numbers:
• A new storyline to experience, with up to 6 hours playtime plus dozens of new additional quests


• A third session including new small, medium and large islands as well as a continental island which is three times as large as the previously biggest island in the game.


• The additional third party trader “Old Nate” who provides access to a brand new crafting and diving bell feature.


• Over 100 new items, including new quest items, dozens of inventions to craft, additional specialists and new sets for your museum and your zoo.

How and when to get Sunken Treasures

We will see you again next week, when we will not only show you the DLC during our AnnoCast Live-Stream on Tuesday, July 23 at 4.30pm CEST, but also share the details about all quality of life features and other changes coming with Game Update 4. Spoilers: You may see a thing or two that the community has been waiting for, which will be coming free to all Anno 1800 players.

So how and when can you get your hands on Sunken Treasures? You will have three options to join us on this latest adventure:


Buying our Season Pass: It includes our three planed DLCs Sunken Treasure, Botanica and The Passage, at a rduced price versus individual purchases. You will also get access to some exclusive goodies in the form of two company logos, and an additional player portrait, which are only available as part of the Season Pass.


Buying it à la carte: Each of our three DLCs will be available as a stand-alone purchase at launch, though buying them this way will be more expensive than via our Season Pass.


The Anno 1800 Gold Edition: If you haven’t joined the industrial revolution yet, we have a new option for doing so in the best way possible, thanks to our new Gold Edition. This digital purchase will be available on the Epic Games Store and Uplay, and will include both the Anno 1800 Digital Deluxe Edition and the Season Pass, giving you the full Anno 1800 experience in one handy package.

All of these options will be available to you when Sunken Treasures launches alongside Game Update 4 on July 30.

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Union Update: Anarchic News

Our last Union Update for May not only brings you all the information you could ask for regarding next week’s Game Update 3, but also news on our next live stream. Finally, the Anno 1800 team is looking for some new blood, so let’s get right to it!

As you saw when we announced our Season Pass, we have some big plans for Anno 1800. To realize all of them, we are currently looking for some reinforcements to join our industrial revolution. So if you have experience working in game development and would like to help us shape the future of Anno, you should definitely check out our career portal!

We currently have the following openings:

3D Engine Programmer

Tools Programmer

Gameplay Programmer

Senior Game Designer

Lead Narrative Designer

Senior QA Tester

And right before the content launches, we will have another Community Corner Live-Stream with our Community Developer Bastian.
Tun in next Tuesday June 4th to have a closer look on the the Anarchist’s island while Basti answers your questions about the DLC and other community hot topics.

Anno 1800 – Community Corner: The Anarchist
When: Tuesday June 4th at 5pm CEST / 11am EST / 8am PST / 3pm UTC
Where: http:// twitch.tv/ubisoftbluebyte

Release date: June 5, 12pm UTC/ 2pm CEST/ 8am EST/ 5am PST

Download size: roughly 3GB

Highlights

Game Update 3 adds support for The Anarchist character and associated content for all owners of the Digital Deluxe and Pioneers Editions. Owners of the Standard Edition can buy The Anarchist as part of the Digital Deluxe Edition Upgrade.

The first expedition event from our Anno Union contest and vote, “The Great Sickness”, is now in the game and awaits intrepid explorers.

We have reworked interface elements for the World Fair Monument, the Court of Justice and the Excavation Site. These new menus will give players better readability.

You can now find new items for purchase at the harbors of Eli Bleakworth, Archibald Blake and Carl Leonard von Malching

The “Anno Union Emblem” company logo is now available for all users and can be claimed from the Club Rewards section on Uplay. Go Anno Union!

Balancing and Improvements

Improved trade routes to prevent sudden player bankruptcy

  • Previously, it was possible for trade to spend more money than the player currently had in their

balance, which could lead to an unexpected and sudden bankruptcy. During our investigations, we noticed that this was a reason for players suddenly losing a game without fully understanding why.  

Rebalanced the way power plants handle workforce.

  • They will now shut down if they have less than 50% of the required workforce (previously this could happen with any loss of workforce).

Ship improvements

  • Improved the behavior of ship illnesses that could easily go out of control.
    We sent out a group of expert physicians to counter the ongoing spreading of the plague on your ships. Ships can only contract or spread the illness to a harbor and will not be able to infect other ships anymore. This should put an end to the ongoing epidemics, which could be a problem for late game empires with lots of ships and trade routes.
  • Improved the Military AI behavior. Now, the behavior should be more natural and ships should not flee without reason.
  • Improved selection when double clicking on a ship with the intention of selecting all ships of this type.
  • Added the Oil tanker to the list of ships that Archibald Blake sells on his island.
  • The Oil Tanker can now be sold, bringing it in line with other ships.

General Balancing changes

  • Rebalanced the reputation gained from big trade deals via Diplomacy Menu.

In some combinations, it was possible to exploit the trade deals with NPC’s to max out their reputation in a short amount of time without much of an investment. We rebalanced the reputation gain for trading to make it more reasonable.

  • Improved the bonus to force attribute provided by Steam Carriages, Beef, Dynamite and Coffee during Expedition events.
  • You created stunning metropolises and the word about your utopian island paradise is spreading through the world of Anno. We rebalanced the attractiveness requirements for rare visitors to arrive at your tourist harbor earlier. Previously, legendary visitors would not set their foot into your city before you reach a minimum attractiveness of 5000 and with Update 3, you will be able to get legendary visitor items with a rating of 1750. Further balancing changed the attractiveness rating for rare visitors to 450 and a chance for epic visitors to 1000. This will bring more value to the tourist feature while also providing you with more freedom to customize your playstyle thanks to the items. We realized that due to the high requirements, some legendary items have rarely or never been found by players. That means that the powerful Pyphorian Naval Architects, which enable you to build their infamous steam ships, will finally find their way on your island.
  • In the same wake, we changed the item pool of Third Party trader Eli Bleakworth. He will not only offer a bigger pool of specialists, some of the convicts, which had been locked away in dark and lonely detention cells (such as poor Keralis), will now appear more frequently.

User interface and experience improvements

  • Improved the behavior of the music when a large-scale incident occurs. From now on, the dramatic music should be a bit less prominent to your ears and nerves.
  • Reduced the frequency of notifications tied to dropping workforce on an island.
  • Reduced the frequency of notifications tied to hostile island takeovers.
  • Hitting the “Escape” key will now close the Transfer Goods Menu.
  • Added various extra information and new tips on game loading screens for users to discover.
  • Improved the loading times on many interface graphics.
  • Improved readability in the German version of the “Baptism of Fire” expedition event.
  • Improved some of the UI elements displayed in the Newspaper Archive.
  • Aligned the consistency and style of several interface icons
  • Improved the transition between expedition menu and gameplay screens.
  • Improved readability and tool tips for the Trade menu.
  • Improved the way character`s emotions are visible while in the Diplomacy menu during an audio line delivery. Animations should now be more consistent with the audio lines.
  • Improved the visibility of the visitor’s dialogue in the Monument menu during a Monument event.
  • Removed automatically generated profiles, which could contain unsupported special characters in their names.

BUGFIXES

Stability fixes improvements

  • Fixed stability issues in multiplayer where match setup with two or three players could lead to an infinite loading screen.
  • Fixed stability issues where the creation of several new games in rapid succession could lead to a crash.
  • Fixed an issue where the game could crash if certain shortcuts were spammed while in the save game name dialogue.


Campaign and quest bug fixes

  • Fixed an issue in campaign where premature destruction of the trading post on Prosperity could block completion of the “Prosperity for all” quest.
  • Fixed an issue in the campaign where upgrading some quest-critical buildings could break quests.
  • Fixed an issue where Refugee’s campaign quests could not be completed if ship with refugees equipped were transferred between sessions.

General Bug fixes

  • Fixed an issue with newspapers mistakenly displaying articles about missing goods that were actually being provided. This could happen due to residence buildings that do not need the respective goods mistakenly being considered as not being satisfied. The improved logic for this will now only take buildings that actually need the goods into consideration. No power to fake news!
  • Fixed an issue where moving around harbor buildings during an attack could lead to military AI units being stuck.
  • Fixed an issue where using invalid characters in editable fields could break the associated save file.
  • Fixed an issue where changing the graphics settings for “Feedback Quality” would not be properly applied.
  • Fixed an issue with the “Party like it’s 1851” and “Annoholic” Club Challenges not properly unlocking once all requirements are met.
  • Fixed the achievement “Gold Digger”, which previously unlocked for the player as soon as any session participant reached 100.000 coins.
  • Fixed potential issues with moving around and then upgrading blueprints of harbor buildings.
  • Fixed an issue where the monument would sometimes show the tool tips for the previous phases.
  • Fixed an issue with invalid items and special visitors.
  • Fixed a shortcut key, which would mistakenly permit the player to place an Old World warehouse in the New World region.
  • Fixed an issue where the Military AI would not realize that a hostile takeover has occurred, which would lead to a never-ending state of war.
  • Fixed an issue with the logistic system where available storage space was sometimes not fully utilized.
  • Fixed an issue where during an escort ship quest the ship following the intended target would move at a lower speed than intended.
  • Fixed an issue with the Old Bell item that would not work on the Gold Ore Mine in the New World.
  • Fixed onscreen notification when user sells goods via passive trade.
  • Fixed a problem where Jean La Fortune from The New World session was shown in the Diplomacy Menu before The New World session has been discovered.
  • Fixed an issue where newspaper article tool tips would not display properly.
  • Fixed an issue where disabling the right-click menu in the options could be reset after restarting the game.
  • Fixed an issue where the wrong info layer would show on top the Charcoal Kiln if it was placed in blueprint mode.
  • Fixed an issue where moving a Commuter’s Pier that was not connected to a street would activate the transfer.
  • Fixed an issue where the Oil could not be manually transferred to the Oil tanker via Trade Menu.
  • Fixed an issue where item effects would not disappear if the associated building was destroyed.
  • Fixed the “Banker” item that would not increase the range of the Bank. To mitigate this issue, the effect has been removed and changed to target residence buildings.
  • Fixed an issue with pirates remaining in the game after being defeated. Sorry guys, you are out.
  • Fixed an issue with ships being erroneously shown on the wrong trade routes in the menu.
  • Fixed an issue with ships being displayed in the trade routes menu after being sold.
  • Fixed jumps between gameplay notifications and the Trade Route set-up menu.
  • Fixed an issue where the White Flag item could break the peace mode if moved between ships.
  • Fixed a text problem displayed in the Trade Menu as “Select station from the list” when no list existed.
  • Fixed various problems where ships that were part of a quest could be infected by incidents, therefore spreading the incidents to the islands next to which they were stationed.

UI, UX and Localization fixes

  • Adjusted the profanity filter to more lenient with certain words.
  • Fixed various instances of text being cut off in Expedition tool tips on the world map.
  • Fixed an issue with city incident-related Newspaper articles not being properly applied.
  • Fixed an issue with mob-quest-type objects not properly interacting with bridges.
  • Fixed many minor text issues for increased consistency.
  • Fixed various problems with items that would accidentally swap the actually produced items, such as “Marcel Forcas, Celebrity Chef”.
  • Fixed an issue where tool tips were shown as empty boxes for empty slots in the construction menu.
  • Fixed readability issues with text on colored tool tip boxes.
  • Fixed text issues where line breaks where displayed in various expedition events.
  • Fixed text readability in several expedition screens.
  • Fixed an UI issue that could occur when using the workforce slider.
  • Fixed UI issues for the banner notifications displayed in the New World for upgrades of the Town Level.
  • Fixed UI issues for banner notifications displayed when expeditions ended.
  • Fixed UI issues with the downgrade button in various object menus.
  • Fixed UI issues with the display of “Father’s Diary” on various screen aspect ratios.
  • Fixed UI issues with the mini-map that could affect readability when zooming in.
  • Fixed various UI issues in the Multiplayer Lobby screen.
  • Added missing text for a few subtitle lines in German localization.
  • Added missing text for some notifications in the Korean localization.
  • Fixed some UI issues in the Notification archive section.
  • Fixed some text issues with quest descriptions in the Russian localization.
  • Fixed text issues in the French and Italian localizations where the text could overlap various UI elements in the Shares Menu.
  • Fixed an issue with the fast-forward in the game’s credits not working properly.
  • Fixed a text issue in the Japanese localization with missing attractiveness values in some menus.
12 Comments

DevBlog: I want to be anarchy

The class struggle in the 19th century was a clash between capital and labor, between the money aristocracy seeking profit and the working people yearning for their individual rights and a sustainable way of living. To break the chains of the ruling class, many of them organized in unions and opened their minds to new ideas, preaching a more humane and progressive evolution of society. Naturally, some of those visions of what this new and better world could look like were more radical than others, stoked by agitators whose tongues were as sharp as any sword…

Dr. Hugo Mercier, the infamous Anarchist, will be the newest addition to Anno 1800’s diverse cast of characters. While ruthless robber barons like von Malching or visionary architects like Gasparov build their magnificent Metropolises on the back of the populace, the Anarchist is a true man of the people, breaking the chains of indentured servitude and freeing his citizens from capitalist oppression. At least that is what he will happily tell you, and anyone else willing to listen to his manifesto.

Us humble game developers, on the other hand, are happy to tell you how exactly he differs from other characters and what this means for you as the player, before we end with the cold hard numbers of content included with the Anarchist.

If thought corrupts language, language can also corrupt thought
Unlike other NPCs in Anno 1800, Hugo Mercier does not bend to the rules of capitalism, and many of his political beliefs are also reflected in his gameplay. While he will follow the general game rules that other NPCs (and human players) have to with regards of production of good etc., his islands will deviate from his competitors in some major ways.  One such drastic exception is that as a vowed opponent of capitalism, the Anarchist will not allow any investors to set foot onto his island, capping his progression at engineer level instead. He also has strong feelings about the monetary system and religion, so do not expect to find any banks or churches throughout his empire.

The same is true for tourism. While Mercier is happy to welcome any new believers to live on his island, he despises the notion of hordes of idling tourists dallying around his utopian cities. 

With all of those missing buildings, you may be wondering how Dr. Mercier keeps his citizens happy and following his party line? Those problems are nothing that a little bit of propaganda won’t fix. To this end, the Anarchist’s islands will have a unique look, as he will deck out his buildings with lots of banners, flags and posters to inspire his citizens’ love for the cause. To do so, he goes beyond just visuals- you will also see him constructing lots of speaker towers, which will play recordings of his teachings to his loyal subjects. You can of course listen in on them yourself to see whether you agree with his political leanings.

The Revolution devours its children

As it turns out, not all of his citizens do, which brings us to the defector feature. As Doctor Mercier’s grip on his islands tightens, many of his not-so-loyal-after-all subjects will be looking to leave his anarchistic experiment behind. To this end, they will offer you quests to accept them onto your islands. If you choose to do so, they will express their gratitude with rewards like new items or money.

At a certain point however, Mercier won’t accept you taking on all these defectors anymore, and may start to spread unrest among your own citizens with his agents. You will have to be very careful to manage this threat, lest anarchy and unrest can quickly engulf your own islands! To represent this in the game, we are introducing a new quest type related to his threat. For these, your citizens will make their demands known, leaving you with the choice whether you want to give in to their demand, or face the (sometimes dire) consequences, such as fires and riots in your city. Defectors will require players to constantly balance the benefits of receiving their rewards with the risks of anarchic mayhem spreading in your empire. Long-time Anno fans may recognize the conceptual similarities to the beggars in Anno 1404 (or Dawn of Discovery, as it was known in many regions).

Friend or Foe?

Of course, the defection mechanic is not the only way that players will be able to interact with the (fully voiced) Anarchist, who is a medium-difficulty opponent. Similarly to our other NPC opponents, he will also offer players a range of voluntary quests to undertake, during which they will learn more about the character and the beliefs driving him.

As part of that, he may occasionally ask you to print special propaganda articles in your newspaper on his behalf. These special marked texts will not cost you any influence to print and will provide you with powerful buys, though there will also be associate downsides for them.

Another aspect setting him apart from his peers is how trade-happy he is. Not only is he very easy to come to a trade agreement with, but he will also offer to sell you items, which is usually reserved for third-party characters like Madame Kahina. One of these items you will be able to acquire from him are the new sea mines, which speak to his defense-focused nature.

The Anarchist content and Game Update 3 (Release Notes on this coming next week) are planned to be released on June 5. He will be available to all owners of the Digital Deluxe and Pioneers Editions. Should you have bought the Standard Edition at launch, you can now upgrade to the Digital Deluxe Edition to not only gain access to The Anarchist once he is released, but also the digital art book, digital soundtrack and 4 unique company logos.

The Anarchist at a glance

New medium-difficult AI opponent: Dr Hugo Mercier, the Anarchist

New defection system to keep players on their toes

Over 50 new quests

Over 50 new items

Unlock his portrait and logo for your own profile

6 new Achievements to challenge players

2 new ornaments you can unlock via Ubisoft Club to build in your city

24 Comments

Union Update: Rumors of Anarchy (Updated)

Hello, and welcome to another short, but nevertheless important Union Update! This time we will cover the release of today’s Game Update 2, give you first information on GU 3, and also tease you about our next major content release, The Anarchist. What fun!

Game Update 2 is out now

By the time you are reading this, we will have already released our Game Update 2, which includes a broad variety of bug fixes and balance adjustments. You can find the full list of release notes for this 850mb update in last week’s Union Update.

Coming up next: Game Update 3

Of course, there is no rest for the wicked, so we are already hard at work on our next game Update. While it is too early to go into details on the many fixes we are planning to include, we wanted to give you a first glimpse of what you can look forward to:

  • Eli Bleakworth has been busy locking up criminals, giving you access to a wider variety of specialists you can acquire on his prison island
  • We have reworked the monument construction interface for the world fair
  • Get ready to go an expedition with the first community-submitted event from our previous Union contest and vote

This Game Update will be released alongside the coming release of The Anarchist. Which naturally brings us to…

Coming next week: Our DevBlog on the Anarchist

As previously announced, our first big content release after launch will be The Anarchist character, whom you can already secure today by buying the game’s Digital Deluxe or Pioneers Edition of the game (or via the Digital Deluxe Edition Upgrade). Next week, we are planning to give you much more insights into this unique new NPC opponent and content, and some of the major ways in which he will differ from our existing cast of characters. Without giving too much away, let us just say that you will want to keep a close eye on your own islands when competing with his charismatic demagogue. Never underestimate the dangers of anarchy…   

Update: The Anno Union Company Logo is now available

You asked for it, so here it is: The much asked-about “Anno Union Emblem” company logo is now available for redemption from the Club Rewards section on Uplay. So go forth and represent the Union!

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