year has been an incredible ride and 2019 will always be remembered as a big moment
in Anno history, where Anno 1800 finally set sail to conquer the world. But it
is not the end of a journey, merely a beginning. With the support of the Anno
Union, the game became an overwhelming success and with the wind in our back
and the wide horizon before us, we are looking into a bright future for the
Only 8 months after our maidens’ voyage, many thousands of players pushing
their empires into the industrial revolutions every day and the numbers are
still growing. With a strong season of content, from Sunken Treasures, Botanica
and our latest DLC The Passage, up to many free game additions and updates such
as Co-op, day night and statistics, our journey is far from over.
New adventures will await you 2020, with new content to expand the scope and
enhance the experience of Anno 1800 even further. But before that, it is time
to catch breath and to enjoy the holiday season with our family, friends and
most likely playing a lot of games during our Anno Union winter break.
We will return in January with insights and updates about our future vision for
the game. Until then, the whole Ubisoft Mainz team says thanks to all of you for
your incredible support in 2019 and a happy holiday season to you and your
We are currently working on Game Update 6.1, which will fix the issues you can see below. We will share more informaton on the releasem timing and download size once they are available, so keep an eye on this spot!
Fixed a potential crash that could occur at game start.
Fixed an issue that could cause performance drops when a lot
of ships were simultaneously switching sessions, which would have especially affected
larger save games.
Fixed an issue with the fog of war returning to islands
after loading a save game.
Fixed an issue that could cause performance issues in co-op
Fixed a visual issue with fire effects not being correctly
aligned on the affected ships.
Release: Dec 10, 2019 at 6pm CET/ 5pm UTC/ 12pm EST/ 9am PST
Download size: 4.8GB
Game Update 6 releases next Tuesday, December 10th. We want to present you the update’s highlight first, followed directly by the full release notes right after.
Game Update 6 adds
support for our third and final Season Pass DLC, “The Passage”, for
all Season Pass owners. “The Passage” will also be available as a
stand-alone purchase from December 10 onwards.
Game Update 6 also
adds support for the “Holiday Pack”, a new DLC including 23 festive
themed ornaments you can use to build your very own Christmas market in your
cities. Please note that this is a new
standalone DLC that is not part of the Anno 1800 Season Pass, or any of the
game’s different editions.
Co-op is here! In
this new multiplayer mode, up to four players can team up to create the
industrial empire of their dreams together, while competing against up to three
other teams (for a total of 16 players/ four teams of up to four
Would you like some
statistics with that? Our new in-depth statistics feature gives you
unprecedented insights into the workings of your empire, with dedicated tabs
for productivity and consumption, current stock of all your goods, population
growth and finances. We have decided to implement this functionality as part of
the main game interface to make sure that it is available at any time. To
access it, you can click on the finance and population buttons on the top menu
bar; access the menu from any production building in the game, or via the
CTRL+Q/ W/ E/ R shortcuts.
It’s benchmark time!
We have added new benchmark functionality to test how well your PC performs
running Anno 1800. You can start the benchmark via drop down from the
“Play” button in Uplay,
with separate benchmarking for Direct X 11 and 12 available. You can find your
benchmark results inside your documents folder ‘Documents\Anno
Happy Holidays: We
have added a new festive billboard ornament to the game, allowing you to bring
the spirit of the season to your cities.
notifications. As we add more and more sessions to the game, we know that the
number of notifications players receive can become overwhelming. To counter
this, we have added several new filters to the game, which can be turned on/
off from the “Game” tab in the options menu. In addition, you will
only be shown notifications about the arrival of a new specialist if you are in
the same game session. Missed notifications will be shown to you the next time
you travel to the respective session.
tool: You can now copy a farm including all its farm fields/modules by holding
[Shift] while copying it. You can now also drag and drop the copy tool on the
buildings you want to select when copying.
More control over
your DLCs: You can select to turn every gameplay-relevant DLC you own on or off
during game setup, both for single- and multiplayer games. Please note that
once the game has started, these settings cannot be reverted.
multiplayer lobby in support of the new co-op mode, and the DLC selection
switching: We have added new shortcuts on the numpad to allow for seamless
session switching. The num 1, num 2, num 3 and num 4 keys are used by default.
As always, you can rebind
them from the options menu.
While released in a previous update, we want to raise the attention for our AMD upsampling feature in the Anno 1800’s video options. The upsampling feature, which works with AMD, Nvidia and Intel GPU’s, improves the sharpness of your picture significantly while still saving performance for older systems. Try it out for yourself!
frequency of AI interrupting in case of declined settlement requests. The AI
used to ask the player if they could settle per session, and these had separate
cooldown in case the request is declined. This has now been changed to a global
cooldown, meaning the AI asks a lot less frequently.
The duration of the
“Ceasefire” diplomatic state has been increased from one to two hours
to make diplomacy more meaningful. Accepting or declining ceasefire proposals
will now also have a higher impact on reputation.
The duration of the
“Non-Aggression Pact” diplomatic state has been increased from three
to five hours, for the same reason.
messages ( e.g. “we should drink tea more often” – 2 reputation etc.)
are now happening less frequently to reduce the number of notifications.
probability of explosion incidents was reduced by 20% across the board.
Changed the sorting of goods in warehouses to display regional goods for the session first.
Improved the display of required population to unlock new Monument construction phases.
Improved text display
when losing a ship during an expedition.
confirmation message when sending a ship to another session.
stability during expedition events.
Improved handling of
fleet transfers between sessions. Prior to this fix, ships that traveled in a
fleet would split up to travel to various harbors upon arrival in their
destination session. Please note that individual ships travelling by themselves
will still move to a random friendly harbor when arriving in any session
besides the Old World (where they will always default to the first harbor built
in the session).
Improved detection of
Warehouse connections for the construction AI. Previously observed issues could
be triggered by the AI destroying bridges around their cities.
Improved quality of
audio when a ship would be destroyed. The volume is now better balanced, and
the sound of a higher quality.
Improved display of
sails for a damaged Imperial Command Ship model.
Improved audio for various buildings such as the Limestone Quarry. Previously the excavator element of the building was inaudible to the player.
Improved the display
of upgrade costs on blueprint buildings. Previously it was possible to see
maintenance costs instead of the actual costs to place the building, which was
Improved audio for
the Fountain Plaza and Fountain Square ornaments.
Improved handling of
defeated Pirates. Previously the pirates could get stuck in front of their
harbor when returning after being previously defeated.
Improved the display of various menu objects on 21:9 ultra-wide screens.
General Bug Fixes
Fixed an issue with
the Expedition screen when a fully loaded ship needed to accept a reward.
Fixed an issue with
quest objects sometimes being invisible on “low” graphic settings.
Fixed several crashes
that could occur when loading a save game.
Fixed several crashed
that could randomly occur when starting a new map session.
Fixed an issue with
AI sending fleets of warships into sessions without giving them a concrete
task, which could result in the ships idling near the session border.
Fixed an issue with
the sound for the Clipper ships being much louder than expected.
Fixed an issue where
the newspaper effect ‘Productivity’ of the ‘Propaganda – Anarchy’ article was
not applied to factories that were built after the newspaper was published.
Fixed a separate
issue with the newspaper effect of the “Propaganda Anarchy” article
only being applied in the currently active session.
Fixed two remaining
issues that could result in indestructible “ghost ships” as seen in
Fixed an issue with
ships up for sale leaving the harbour.
Fixed rioting mobs
that would rarely burn down buildings. This was unintended and now they should
react properly when multiple rioters appear.
where special editions of the newspaper would have missing or low volume audio
from the Editor.
Graphical and UI Bug
Fixed a visual issue
with AI production buildings. Previously, the production buildings could appear
inactive as in the background the storage was full.
Fixed graphical issue
with the military comparison statistic bars in the Diplomacy menu.
Fixed the display of
the top menu bar. Previously, players could quickly shuffle between islands
which could result in the top menu bar not updating properly.
Health bars of ships
should no longer be visible through the fog of war.
Fixed various HTML
text issues that showed up in several areas of the game.
Fixed the display of infotips
in the Musical Pavilion submenus. Infotips
should no longer incorrectly cover other menu parts.
Fixed an UI issue in
the ship object menu when ships would transfer between sessions. Previously a
small placeholder icon would appear when a ship was in the state of session
Fixed many, many
player reported translations issues across all of our supported languages.
Thank you so much for your help spotting these!
Fixed a visual issue
with damaged ships under fog of war. Previously some parts of the ship were not
Fixed a small visual
issue with the shadows of lighthouses.
Fixed the display of
cannon fire during nighttime.
Fixed a small visual
issue with trees cut by the woodcutter.
Fixed the display of
the treaties menu if the player is in an alliance with another party from the
beginning of the game. Previously, this could have resulted in the menu
Fixed a visual issue
for the “Sculpted Bear” ornament in the Botanical Garden. Previously
the ground plate didn’t fit with the rest of the placeable modules and
Fixed a text issue
that could appear when selecting a Hospital during an active incident. This
could have rarely resulted in unwanted behavior such as missing strings or
missing icons in the incident building object menu.
Fixed the object menu
display for Warehouse ruins. Previously the menu would appear incorrectly
elongated while in a ruined state.
Fixed display of infotips
in the Visitor’s Harbor. Previously some infotips
would display values with too many decimals.
Fixed a text issue
of goods displayed in the ship object menu for “Hiring fee” and
“Purchase price”. Previously this would appear inconsistently in item
when checking in warehouses or ship inventories.
Fixed the text on infotips
of building pins displayed on top of the construction menu. Previously very
little information was displayed in the infotip
of an empty slot pin.
Item Bug Fixes
Dispenser” item is now usable in the Trade Union building instead of the
Fixed several items
that could unintentionally affect the power plant.
Improved handling of
items applicable to shipyards that could interrupt ship construction when
applied. The previous issue would occur when any shipyard-type effect would be
applied if a ship was already in progress.
Fixed the effect for
Whizz”. The redundant attractiveness modifier effect has been replaced
with a decreased incident chance and decreased maintenance costs.
Quest Bug Fixes
Promise Trust” quest line of Margaret’s Hunt quest chain.
Fixed handling of
interactions in Sunken Treasures when reaching specific diving spots during the
“Big Blue” mission. This might have caused Vasco to not react when
approaching the diving spot.
Fixed animals spawning under the terrain in “Hibernation” voluntary quest from Bente Jorgensen.
We fixed the
preconditions of some quests. You could previously receive quests to deliver a
specific good that you could not yet produce.
Fixed islands being
renamed when gaining ownership of them as part of a quest chain.
As we get closer to next week’s update hattrick of The Passage (available as part of the Anno 1800 Season Pass or as a stand-alone purchase), co-op mode and new statistics system (available as a free update to all players), one question has become prevalent within our communities: “What`s next for Anno 1800?” Does The Passage mark not only the end of our Season Pass, but of development overall? Or can Annoholics look forward to more industrial adventures in 2020? Today, we want to answer that question by raising the curtain just a little bit…
Bring the Holiday
Spirit to your cities on December 10
First, we have one more surprise in store for next week- the release of our “Holiday Pack”. This standalone DLC Pack (not included in the Season Pass or any editions of the game) adds a total of 23 new ornaments to the game, allowing players to build their very own Christmas Markets in their cities- including huts, Christmas trees and even a carousel featuring some vehicles from the game!
If all this sounds familiar
to you as Anno fans, you are right; we did similar content packs for Anno 2070
as well, like the “Eden Series Package”. So why bring them back now? We know
that Anno players love few things more than having new buildings to add to
their cities, and there can never be enough variety when it comes to
decorations and ornaments! At the same time, feature-rich DLCs like The Passage
take several months of development, making it impossible for us to release them
as frequently as we would like to deliver new content to you all to keep Anno
1800 exciting and fresh.
As a compromise
between these aspects, our talented art team has created this pack of
Holiday-themed ornaments to see if this is a content format that will appeal to
the Anno community. Should the Holiday Pack prove popular with players, we
would love to create more such themed packs in the future. Who knows, we could
even run a vote on the Anno Union to decide on future themes to give you all
something to look forward to as we work on new gameplay content!
And speaking of which…
There is more Anno
1800 on the way!
Enough teasing, here
is what you all wanted to hear: The Passage is not the end for Anno 1800, and
we are working on new gameplay content and features to further expand the world
of the industrial revolution in 2020!
There is however a
caveat: The team has been busy finishing The Passage and Game Update 6, and it
will be some time before we will be able to share more concrete information
with you all.
With that said, we hope you are as excited about this news as the team is, and we look forward to talking more about the future of Anno next year!
Today marks the release of our second season pass DLC “Botanica” and Game Update 5. We are eager to see your comments on our latest content update and if you plan to share your marvelous gardens or just want to create content with the free Game Update 5, do not forget to let us know by commenting or mentioning our official social media channels such as @Anno_EN.
With five big updates as well as three DLC’s in total, the journey of Anno 1800 is far from over yet. With “Passage” sending you on a venturesome journey to the cold north and free updates like the upcoming Coop Mode and Statistic Overview, we will continue to expand the world of Anno 1800 until the end of the year. You will not have to wait too long, as we will share some details about our plans for the next big game update soon.
Anno 1800 Piano Suite
Our new Botanica Music Pavilion is a throwback to old classics and the perfect occasion to celebrate over 20 years of Anno history. And as a thank you for all the support over the years, we want to share something special with you. In partnership with the Anno 1800 composer Tilman Sillescu and Dynamedion, we present to you the music sheet to the original Anno 1800 piano suite.
If just for the collectors heart or for talented musicians (or the ones striving to become one) in our community, the music notes of the piano theme give you some exclusive insight in the work of the talented composer and invite you to create your own Anno 1800 music piece. Let us know if you are hungry for more, and don’t forget sharing your interpretations of the Anno 1800 music with the Anno Union. On that special note, how do you like the idea of a dedicated music stream, maybe with the composer Tilman himself as a special guest?
With our free Anno 1800 week during this year’s gamescom, we allowed everyone to try out Anno 1800 and experience the new day night cycle, which is now available for everyone in Game Update 5, for the first time. Anno 1800 is already a dreamland for screenshot artists and we realized quickly: the new day night cycle is the perfect feature to challenge you with a contest.
Together with Corsair Gaming, we asked you to use the new lighting options to capture your city in a new light. And today, we happily announce the winner of our big Corsair Day&Night contest!
First place goes to: Karacolidea’s sunset in the new world! Like in real photography, it is all about the right time of the day to get a painterly shot like this one, where the last light of the day transforms this new world settlement into a scene right out of a fairytale. Congratulations Karacolidea for this wonderful shot and the first place of our contest. You will never be left in the dark with your new Nightsword RGB Gaming Mouse, MM800 RGB Mousepad and the ST100 RGB Headset Stand.
Second place goes to: Neckarmann’s under the full moon It is almost too quite in that moody harbor piece and it is hard to tell if the scene is romantic or if the glooming full moon creates a feeling of unease. But that is the magic about Neckarmann’s screenshot and why we decided it is a well-deserved second place! The Nightsword RGB Gaming Mouse and MM800 RGB Mouspad will find its way to you!
Third place goes to: Carpo’s rising inferno A quite scenery, villagers peacefully resting under the dark night sky….and a full on catastrophe in the making! We had a few great entries with spitting flames in the night but this one captivated us most. Congratulations for the third place and for winning the Nightsword RGB Gaming Mouse.
Keep an eye out for a DM in the forum or on twitter from our community team, as we will need your address to send the Corsair gear and your Anno goodies on the way.
And without further ado, happy gardening everyone and until next time!
One of the most frequently asked questions over the past weeks and months has been what kind of post-launch content and support players could expect from Anno 1800. Today, we are happy to answer some of those questions, as we announce our Season Pass, which consists of three DLCs (which will also be available separately) that we plan to release throughout 2019. We are also giving you a first glimpse at our free content plans, and detail how you can upgrade your standard edition of the game to the Digital Deluxe Edition to secure the Anarchist character that we will release in the coming months.
The 1800 Season Pass is here
Let’s start with the biggest news: We are announcing the Anno 1800 Season Pass, which will give players access to three big content drops that we will be releasing throughout the year.
Our goal with these DLCs is to offer a variety of content that expands on all the new features and systems of Anno 1800. This includes some new additions that the community has been asking for or speculating about. So let us a first teasing look at what to expect when you buy the Season Pass.
DLC 1: Sunken Treasures
Expand your island with a new European session and large continental island, as you join an eccentric inventor and his diving bell on a treasure hunt.
DLC 2: Botanica
Grow your city’s attractiveness to new heights with a modular Botanical Garden, allowing you to earn new items and rewards as you draw the tourist masses to your floral masterpiece. Alternatively, construct the new Musical Pavilion and enjoy beloved tracks from previous Anno games inside your city.
DLC 3: The Passage
The Passage will take you on a new adventure to the Arctic Circle as you explore the legendary Northwest Passage. To succeed in this merciless climate, you will need to construct an arctic outpost and master all-new production chains and goods.
Cosmetic Content (available on Day 1)
Buyers of the Season Pass will also immediately receive three cosmetic customization items that you can use to customize your game profile for multiplayer: the prisoner portrait, and two exclusive company logos (“Promethean Fire” and “Eagle Crest”).
The Anno 1800 Season Pass is now available for digital purchase and is priced at 24,99$/€.
Upgrade your game to Digital Deluxe and secure the upcoming Anarchist character
Another question that has frequently popped up is how players who have bought the standard edition of Anno 1800 could get access to the Anarchist character when it is released. This is now possible, thanks to our Digital Deluxe Edition upgrade, which you can now buy to upgrade your version of the game.
Doing so unlocks fours things for you:
Access to the Anarchist character (once he releases in the future)
4 unique company logos you can use to customize your profile (now available)
A digital version of our beautiful artbook (now available)
A digital selection of music from Anno 1800’s orchestral soundtrack (now available)
Also, to avoid any confusion: The Anarchist is only available as part of the Digital Deluxe Edition, the Digital Deluxe Edition Upgrade and the Pioneers Edition. It is not part of the Season Pass (see above for details on what is included in the Season Pass).
So, who is the Anarchist, exactly?
“A self-proclaimed anarchist, Dr. Mercier has created a radical new society free of the state. Formerly champion of a union of student dentists, Mercier was asked by the Queen to use his popular appeal to pacify increasing threats of revolution in her territories. Instead Mercier sided with the protesters, declaring the people’s complete independence from crown authority.”
In game terms, the Anarchist is a new NPC opponent you can select to play against, including his own unique set of quests and rewards for the player to tackle. And while we don’t want to spoil too much, we can safely say that he will bring a very flavorful and unique playstyle to the game, with his own set of behavioral rules that mirror his views on politics and society.
Consider yourselves warned…
Did someone say Free Content?
As you can see from the above, we do have some big plans to support Anno 1800 and to make sure it stays exciting and fresh for our Annoholics. To this end, we are also planning to deliver regular Game Updates that will be free for all players of Anno 1800. Those will not only include bug fixes and ongoing balancing, but will also include all-new game content- some of which is a direct result of your feedback here on the Anno Union. So let’s see what’s in store (Note: We can’t promise any dates when this content will hit, so the below order does not necessarily reflect how it will be released).
One request we have seen from many of the more experienced Anno players that love to go all in on the min-maxing is to have more information about their production chains and their output available. To provide you this information, we will be introducing a new statistics building in the future.
You asked for it, and we listened: Anno 1800 will receive a free co-op mode in a future update, allowing you to team up with your friends to take shared control of a single empire as it evolves throughout the industrial revolution
We will be giving the Anno Community regular challenges that will require all of you to come together to reach a shared goal. Doing so will unlock new cosmetic customization options like company icons or even skins for all participants. Go Anno union!
And that’s it for today! We know that you are all busy enjoying Anno 1800 as it currently stands, but we hope you enjoyed this first glimpse of what we have planned for you in the future.
Following the successful launch of Tom Clancy’s The Division 2 on PC on the Ubisoft Store and the Epic Games store, we are announcing today that we are partnering with Epic Games on Anno 1800 as well. Players can now pre-order the Deluxe and Standard editions of Anno 1800 on PC on the Epic Games store. Moreover, all players will be able to try Anno 1800 via the Open Beta, scheduled from April 12 to April 14, by downloading the game on Uplay or via the Epic Games store. Once the game has been released on April 16, 2019, Anno 1800 will only be available digitally on the Ubisoft Store and the Epic Games store. Pre-orders on Steam can be made until the release of the game. Everyone who pre-ordered Anno 1800 on Steam will be able to play the game upon release and will automatically get all future updates and content.
Frequently asked questions
Will the game stay in Steam libraries for those that have preordered?
If you pre-ordered the game via Steam, it will remain in your library. You will be able to launch the game through your Steam client, and you will receive all content and game updates at the same time as players on other digital storefronts. Ubisoft is committed to provide the same experience to all Anno players regardless of their point of purchase.
Can I preorder Anno 1800 on Steam?
Yes, while the game will be available for digital purchase only on Uplay and the Epic Games store after April 16, Anno 1800 can be preordered on Steam until this point. If you preorder the game on Steam, you will be able to play with others who purchased the game on other digital storefronts and get all the upcoming content and patches that will be released after launch.
Whether you have preordered or not, we hope you will join us for the Open Beta on April 12th.
Will Steam players be able to play with all other players?
Yes, Steam players will be able to play online with the same players as Uplay or Epic Games store players. Anno 1800’s multiplayer modus is handled via Uplay regardless of your chosen digital storefront, and will always allow all players to play with and against each other.
Will Steam CS still support players if the game will not officially be on their platform anymore?
As usual, for any support inquiries concerning the Steam store environment, you will still get in contact with the Steam customer support team. For any game related issue, such as technical problems with the game itself, our Ubisoft customer support will provide assistance.
Will the experience for Steam players be the same as Uplay players?
Everyone who pre-ordered Anno 1800 on Steam will be able to play the game upon its release on April 16 2019 and will receive all future content and game updates at the same time as players on other digital storefronts.
Will future patch and content be available to Steam players?
Steam buyers will receive all future content and game updates at the same time as players on other digital storefronts.
Will the previous Anno titles still be on Steam?
There are currently no plans to remove any of the previous Anno games from Steam’s storefront.
Will my Steam preorder be cancelled?
All pre-orders on Steam will be fulfilled. Everyone who pre-ordered Anno 1800 on Steam will be able to play the game upon its release on April 16 2019, and will receive all future content and game updates at the same time as players on other digital storefronts.
Will Steam receive updates/patches like the other platforms?
You will receive all content and game updates at the same time as players on other digital storefronts.
Will the Open Beta be available on Steam?
The Open Beta will be available to all players through Uplay PC and Epic Games store.
Annoholics all over the world were able to get their hands on Anno 1800 during our big Closed Beta event. Beside the huge amount of valuable feedback, many of you decided to take your camera with you on your trip to the new world. With hundreds of beautiful entries for our Screenshot Challenge, we had a hard time to pick the best three entries for the gaming hardware price from our friends at CORSAIR.
But we had to make a choice, and here are our top three entries:
1. Place goes to: Bassjeroen
Bassjeroen surprised us with not only a wide-screen shot, but also a surprisingly thoughtful composition which convinced even our Executive Producer that “This screenshot would make a brilliant desktop wallpaper”.
And here the well deserved CORSAIR loot for Bassjeroen:
K70 RGB MK.2 Keyboard (Cherry MX Red switches)
IRONCLAW RGB Mouse
MM800 RGB Cloth Edition Mousepad
VOID PRO RGB Wireless Headset
2. Place goes to: katerkrank
There is something to the color filter and the overall angle in which this scenic island outpost was captured. This screenshot invited us as much into the scenery as it gave us almost a feeling of a glooming threat appearing from the horizon. Maybe there is danger in paradise?
3. Place: Neel
This wonderful panorama looks almost right from the pack shot of Anno 1800. The de-saturated look of the large settlement takes you right back into the 19th century and demonstrates how beautiful Anno 1800 can look like.
And for Neel, the expedition vessel brought back:
IRONCLAW RGB Mouse
As we had so many great entries, we have two additional honorable mentions. The two will also get a small Anno surprise for their entries.
In today’s Union Update, we reflect on the Closed Beta. Plus, make sure to read all the way to the end for a special announcement!
Thank for making our Closed Beta a full success Wow, what a week it has been for all of us on the Anno Dev Team! So, where to start? First by saying “Thank you” to every single one of you who has participated in our Closed Beta- you managed to not only help us reach, but actually crush our expectations for this test. From the number of players, to how often you came back and how long you played during these few days, we were truly humbled by your dedication to helping us test Anno 1800.
We also want to thank everyone who created content for the game, be it live streaming, videos, screenshots or even creating the first cheat sheets and tools to calculate the most efficient production chains. Many of us on the team were glued to our various screens to watch streams and videos throughout the test, and we have to be honest with you: seeing “our baby” reach the #5 spot for most viewed games on Twitch on Friday night was more than just a little bit surreal. Fair to say that you all made our day(s), and that seeing all this excitement will be a great morale boost for the team as we tackle the feedback reports in the weeks to come.
But of course, it is not just about making us feel all warm and fuzzy inside. Watching so many different players of all experience and skill levels was also very helpful for our game and UX designers as they were able to check many of our assumptions and guesses how players would behave as they get familiar with Anno 1800 against real player behavior.
Your Feedback, and how we will act on it Which brings us to your feedback. Not surprisingly, we have received plenty of feedback from you, ranging from crash reports to bugs, wishes for improvements and praise for new gameplay elements you love (like the blueprint mode).
While we will not be able to comment on all of them, there are a few hot topics for Closed Beta testers:
Game Balance: As you know, we recently made the difficult decision to delay Anno 1800 to April 16. Between these additional weeks of development and all the feedback from our testers, you can safely assume that nothing you have seen balance-wise should be considered final. This is also true for the influence system (more on that in a second).
Desyncs: First, a big thank you to everyone who helped test the multiplayer mode. A test at the scale of this Closed Beta is immensely helpful for us when it comes to testing multiplayer functionality, as having so many players (on many different ISPs, routers etc.) out in the wild helps to find lots of issues we would never come across in our internal testing. Thanks to your help, we have received a lot of valuable data to improve the multiplayer experience at launch. One thing to keep in mind here is that a lot of different behind the scenes issues can result in a desync error for the player (for example, you could still experience desyncs after our Closed Beta Update 1 fixed several different issues causing them, though we managed to dramatically decrease their frequency).
Performance: Another topic that we saw many questions around was in-game performance. This is another aspect of the game where we are hard at work optimizing and improving to ensure that as many people as possible can enjoy playing Anno 1800. This large-scale test helped us to get much more insight into the plethora of system configurations in our community.
Influence: We addressed this topic in our notes for the Update from Friday, but want to reiterate our points here. We know that your experience with the influence system during the Closed Beta was not optimal, for a variety of reasons. Three of them are especially noteworthy.
As you know, the game is still in development, and this is especially true of the influence system. The current balance you have seen in the Closed Beta is not final, and we will keep iterating on it, as we get closer to launch. You have already seen some live changes to that during the test.
One important aspect to keep in mind when evaluating the influence system in the Closed Beta is that due to the content being limited to tiers 1-3 and lacking the endgame, the player behavior was artificially changed from normal play patterns. Watching players engage with the full content, they are more likely to try to make vertical progress by reaching tier 4, rather than spending many hours creating their own endgame on tier 3. To give you an idea about the influence balancing in the full game: The fifths residential tier, the Investors, will provide a huge boost to your influence pool which will allow players to customize their experience way more freely in the late game of Anno 1800.
We absolutely agree with your feedback that the game needs to do a better job giving players the right information and context to make educated decisions on how to invest their influence points. Internally, we have already made some improvements here with better tooltips, though they sadly did not make it into the CB build in time.
Announcing the Anno 1800 Open Beta With all that said, we want to leave you all with a special treat to show our appreciation- the Anno 1800 Open Beta, coming April 12th-14th. So what does Open Beta mean? Just what it says on the cover- it will be open to anyone interested in testing the game prior to launch! No need to sign up, no need to cross your fingers to receive a key- just download the Open Beta client, and start playing once it goes live on the 12th.
AnnoAfternoon – The Age of Steam – February 8th 4PM GMT
Save the date once more, as our Community Team takes to Twitch again to play Anno 1800 with you. We’re going through the Closed Beta Build and will be happy to follow suggestions from the community as to how we should build.
And that’s it for this week’s Union Update. Thank you, and se… oh, you want one last final teaser? Okay then: the Open Beta will give you access to some new content that was not playable in either the Technical Test or Closed Beta.
Today we have an important update for all our Anno Union members: The release date of Anno 1800 will now be April 16, 2019.
This wasn’t an easy decision for us because we know how much you are looking forward to the release, and we ourselves can’t wait to have you all experience the full game. Since the announcement of the game at Gamescom 2017, we have always been committed to deliver the best Anno experience possible at launch.
We are very happy with where the game and its wide mix of new and classic features are today, but we know that it can be even better with a little additional polish and tuning. These extra weeks will allow us to deliver a game that fully lives up to its potential.
Of course, you don’t have to just take our word for it! Starting next week on January 31st, our Closed Beta test will allow many of you to get your hands on the game to see for yourself how we are bringing the world of the industrial revolution to Anno. On that note, we are also happy to confirm that the Closed Beta won’t have any NDA- so feel free to discuss, create videos or to stream the game to your heart’s content.
In the coming weeks to launch, you can look forward to more news and details regarding Anno 1800 right here on the Union, as we discuss an all-new feature, give you more details on the multiplayer, lift the curtain on Anno 1800’s campaign and preview the game’s orchestral soundtrack. You should also keep an eye out for previews from a variety of websites who recently got their hands on the game.
Finally, we wanted to let you know that the Anno 1800 journey won’t end at launch. We will share more details closer to April 16th but can assure that we have some cool ideas for future post-launch content for the game.
We are humbled by your excitement and passion for the game, and hope you support our decision to take a little more time to make it as polished as it can be.