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Month: December 2019

The Passage, Holiday Pack and GU 6 are here!

It’s a busy day, as we have a ton of new content and features for Anno 1800, so let’s dive right in to give you all the details you need! All of the below will go live today, December 10, at 6pm CET/ 5PM UTC/ 12pm EST/ 9AM PST.

The Passage DLC (part of the Anno 1800 Season Pass or 14.99€/$ stand-alone purchase)

https://www.youtube.com/watch?v=BuBey74bcF4&feature=youtu.be

Construct arctic outposts in an all-new arctic session and bring them to life with the new Explorer and Technician residential tiers.

Conquer the skies

Construct a fleet of airships to speed up the trade across all sessions of your empire.

New Arctic goods

Master new production chains and arctic trade goods such as Pemmican, parkas and husky sleds.

Crucial warmth

Use the new heating system to ensure your residents survive the brutal cold of the Passage.

More industrial adventure

Take your Anno 1800 experience to the next level with over 60 new quests and over 80 new items.

Holiday Pack DLC (3.99€/$ stand-alone purchase)

Short description:

Bring the spirit of the holidays to Anno 1800 with this new cosmetic DLC pack, which includes 23 new ornaments that allow you to decorate your cities in festive style.

  • A festive carousel, including fan favorite vehicles from the game.
  • Two Christmas trees, to fit the occasion.
  • Santa’s Grotto, giving your citizens a chance to share their wish lists with him.
  • Three different markets stalls for your very own Christmas market.
  • A jolly hoard of Christmas presents
  • Two festively ornamented street lanterns.
  • An appropriately wintery snowman ornament.
  • A decorated hedge system with six tiles.
  • A decorated fence system with six tiles.

Game Update 6 (4.8GB download)

This free Game Update includes several much requested features, including the co-op multiplayer mode, in-depth statistics and a multi-copy tool for buildings.

You can find the full release notes here.

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Anno 1800 Free Week

Play in the Anno 1800 Free Week from December 11 to 18
It has been 8 months and many Game Updates and improvements since Anno 1800 first set sail. To show any of you still on the fence how far the game has come since launch (and to give you the perfect excuse to invite some friends to try the new co-op mode together) we are running another Free Week for Anno 1800 later this month. From December 11 to 18, everyone can download and play the Free Week version of Anno 1800 from Uplay or the Epic Games Store. As with our first free week back in August, keep in mind that this is a stand-alone build of Anno 1800 that you must be separately downloaded. In addition, it is for technical reasons not possible to carry over any save games from the Free Week version to the regular game.

The free version of Anno 1800 will include the first three residential tiers in sandbox mode as well as all free Game Updates, which means multiplayer and co-op for everyone (alongside previously released content like the day & night mode). The content of the Anno 1800 Season Pass won’t be included in the Free Week version of Anno 1800.

And if you have some friends that you always wanted to play some co-op with who have yet to get the game, we have some good news for them: as part of the Free Week, all three editions of the game will be discounted by up to 55% on the Epic Games Store and Uplay!


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Game Update 6

Release: Dec 10, 2019 at 6pm CET/ 5pm UTC/ 12pm EST/ 9am PST

Download size: 4.8GB

Game Update 6 releases next Tuesday, December 10th. We want to present you the update’s highlight first, followed directly by the full release notes right after.

Game Update 6 adds support for our third and final Season Pass DLC, “The Passage”, for all Season Pass owners. “The Passage” will also be available as a stand-alone purchase from December 10 onwards. 

Game Update 6 also adds support for the “Holiday Pack”, a new DLC including 23 festive themed ornaments you can use to build your very own Christmas market in your cities. Please note that this is a new standalone DLC that is not part of the Anno 1800 Season Pass, or any of the game’s different editions.  

Co-op is here! In this new multiplayer mode, up to four players can team up to create the industrial empire of their dreams together, while competing against up to three other teams (for a total of 16 players/ four teams of up to four players).  

Would you like some statistics with that? Our new in-depth statistics feature gives you unprecedented insights into the workings of your empire, with dedicated tabs for productivity and consumption, current stock of all your goods, population growth and finances. We have decided to implement this functionality as part of the main game interface to make sure that it is available at any time. To access it, you can click on the finance and population buttons on the top menu bar; access the menu from any production building in the game, or via the CTRL+Q/ W/ E/ R shortcuts. 

It’s benchmark time! We have added new benchmark functionality to test how well your PC performs running Anno 1800. You can start the benchmark via drop down from the “Play” button in Uplay, with separate benchmarking for Direct X 11 and 12 available. You can find your benchmark results inside your documents folder ‘Documents\Anno 1800\benchmarks’. 

Happy Holidays: We have added a new festive billboard ornament to the game, allowing you to bring the spirit of the season to your cities.  

Manage your notifications. As we add more and more sessions to the game, we know that the number of notifications players receive can become overwhelming. To counter this, we have added several new filters to the game, which can be turned on/ off from the “Game” tab in the options menu. In addition, you will only be shown notifications about the arrival of a new specialist if you are in the same game session. Missed notifications will be shown to you the next time you travel to the respective session.  

Added multi-copy tool: You can now copy a farm including all its farm fields/modules by holding [Shift] while copying it. You can now also drag and drop the copy tool on the buildings you want to select when copying. 

More control over your DLCs: You can select to turn every gameplay-relevant DLC you own on or off during game setup, both for single- and multiplayer games. Please note that once the game has started, these settings cannot be reverted.  

Reworked the multiplayer lobby in support of the new co-op mode, and the DLC selection functionality.  

Faster session switching: We have added new shortcuts on the numpad to allow for seamless session switching. The num 1, num 2, num 3 and num 4 keys are used by default. As always, you can rebind them from the options menu. 

While released in a previous update, we want to raise the attention for our AMD upsampling feature in the Anno 1800’s video options. The upsampling feature, which works with AMD, Nvidia and Intel GPU’s, improves the sharpness of your picture significantly while still saving performance for older systems. Try it out for yourself! 

Reduced the frequency of AI interrupting in case of declined settlement requests. The AI used to ask the player if they could settle per session, and these had separate cooldown in case the request is declined. This has now been changed to a global cooldown, meaning the AI asks a lot less frequently. 

The duration of the “Ceasefire” diplomatic state has been increased from one to two hours to make diplomacy more meaningful. Accepting or declining ceasefire proposals will now also have a higher impact on reputation.  

The duration of the “Non-Aggression Pact” diplomatic state has been increased from three to five hours, for the same reason.  

Diplomacy memory messages ( e.g. “we should drink tea more often” – 2 reputation etc.) are now happening less frequently to reduce the number of notifications. 

The general probability of explosion incidents was reduced by 20% across the board. 

Changed the sorting of goods in warehouses to display regional goods for the session first. 

Improved the display of required population to unlock new Monument construction phases. 

Improved text display when losing a ship during an expedition. 

Removed the confirmation message when sending a ship to another session. 

Improved game stability during expedition events.  

Improved handling of fleet transfers between sessions. Prior to this fix, ships that traveled in a fleet would split up to travel to various harbors upon arrival in their destination session. Please note that individual ships travelling by themselves will still move to a random friendly harbor when arriving in any session besides the Old World (where they will always default to the first harbor built in the session). 

Improved detection of Warehouse connections for the construction AI. Previously observed issues could be triggered by the AI destroying bridges around their cities.  

Improved quality of audio when a ship would be destroyed. The volume is now better balanced, and the sound of a higher quality.  

Improved display of sails for a damaged Imperial Command Ship model.  

Improved audio for various buildings such as the Limestone Quarry. Previously the excavator element of the building was inaudible to the player. 

Improved the display of upgrade costs on blueprint buildings. Previously it was possible to see maintenance costs instead of the actual costs to place the building, which was unintended behavior.  

Improved audio for the Fountain Plaza and Fountain Square ornaments.  

Improved handling of defeated Pirates. Previously the pirates could get stuck in front of their harbor when returning after being previously defeated.  

Improved the display of various menu objects on 21:9 ultra-wide screens. 

General Bug Fixes 

Fixed an issue with the Expedition screen when a fully loaded ship needed to accept a reward. 

Fixed an issue with quest objects sometimes being invisible on “low” graphic settings. 

Fixed several crashes that could occur when loading a save game. 

Fixed several crashed that could randomly occur when starting a new map session.  

Fixed an issue with AI sending fleets of warships into sessions without giving them a concrete task, which could result in the ships idling near the session border.  

Fixed an issue with the sound for the Clipper ships being much louder than expected.  

Fixed an issue where the newspaper effect ‘Productivity’ of the ‘Propaganda – Anarchy’ article was not applied to factories that were built after the newspaper was published. 

Fixed a separate issue with the newspaper effect of the “Propaganda Anarchy” article only being applied in the currently active session.  

Fixed two remaining issues that could result in indestructible “ghost ships” as seen in previous patches.  

Fixed an issue with ships up for sale leaving the harbour.  

Fixed rioting mobs that would rarely burn down buildings. This was unintended and now they should react properly when multiple rioters appear. 

Fixed situations where special editions of the newspaper would have missing or low volume audio from the Editor. 

Graphical and UI Bug Fixes 

Fixed a visual issue with AI production buildings. Previously, the production buildings could appear inactive as in the background the storage was full.  

Fixed graphical issue with the military comparison statistic bars in the Diplomacy menu. 

Fixed the display of the top menu bar. Previously, players could quickly shuffle between islands which could result in the top menu bar not updating properly.  

Health bars of ships should no longer be visible through the fog of war. 

Fixed various HTML text issues that showed up in several areas of the game. 

Fixed the display of infotips in the Musical Pavilion submenus. Infotips should no longer incorrectly cover other menu parts.  

Fixed an UI issue in the ship object menu when ships would transfer between sessions. Previously a small placeholder icon would appear when a ship was in the state of session transfer.  

Fixed many, many player reported translations issues across all of our supported languages. Thank you so much for your help spotting these! 

Fixed a visual issue with damaged ships under fog of war. Previously some parts of the ship were not fogged correctly. 

Fixed a small visual issue with the shadows of lighthouses. 

Fixed the display of cannon fire during nighttime. 

Fixed a small visual issue with trees cut by the woodcutter. 

Fixed the display of the treaties menu if the player is in an alliance with another party from the beginning of the game. Previously, this could have resulted in the menu appearing empty.  

Fixed a visual issue for the “Sculpted Bear” ornament in the Botanical Garden. Previously the ground plate didn’t fit with the rest of the placeable modules and ornaments.  

Fixed a text issue that could appear when selecting a Hospital during an active incident. This could have rarely resulted in unwanted behavior such as missing strings or missing icons in the incident building object menu.  

Fixed the object menu display for Warehouse ruins. Previously the menu would appear incorrectly elongated while in a ruined state.  

Fixed display of infotips in the Visitor’s Harbor. Previously some infotips would display values with too many decimals.  

Fixed a text issue with infotips of goods displayed in the ship object menu for “Hiring fee” and “Purchase price”. Previously this would appear inconsistently in item infotips when checking in warehouses or ship inventories. 

Fixed the text on infotips of building pins displayed on top of the construction menu. Previously very little information was displayed in the infotip of an empty slot pin.  

Item Bug Fixes 

The “Water Dispenser” item is now usable in the Trade Union building instead of the Town Hall. 

Fixed several items that could unintentionally affect the power plant. 

Improved handling of items applicable to shipyards that could interrupt ship construction when applied. The previous issue would occur when any shipyard-type effect would be applied if a ship was already in progress.  

Fixed the effect for “Former Pyrphorian Whizz”. The redundant attractiveness modifier effect has been replaced with a decreased incident chance and decreased maintenance costs.  

Quest Bug Fixes 

Fixed “The Promise Trust” quest line of Margaret’s Hunt quest chain. 

Fixed handling of interactions in Sunken Treasures when reaching specific diving spots during the “Big Blue” mission. This might have caused Vasco to not react when approaching the diving spot. 

Fixed animals spawning under the terrain in “Hibernation” voluntary quest from Bente Jorgensen. 

We fixed the preconditions of some quests. You could previously receive quests to deliver a specific good that you could not yet produce. 

Fixed islands being renamed when gaining ownership of them as part of a quest chain.  

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The Future of Anno 1800

As we get closer to next week’s update hattrick of The Passage (available as part of the Anno 1800 Season Pass or as a stand-alone purchase), co-op mode and new statistics system (available as a free update to all players), one question has become prevalent within our communities: “What`s next for Anno 1800?” Does The Passage mark not only the end of our Season Pass, but of development overall? Or can Annoholics look forward to more industrial adventures in 2020? Today, we want to answer that question by raising the curtain just a little bit…

Bring the Holiday Spirit to your cities on December 10

First, we have one more surprise in store for next week- the release of our “Holiday Pack”. This standalone DLC Pack (not included in the Season Pass or any editions of the game) adds a total of 23 new ornaments to the game, allowing players to build their very own Christmas Markets in their cities- including huts, Christmas trees and even a carousel featuring some vehicles from the game!

If all this sounds familiar to you as Anno fans, you are right; we did similar content packs for Anno 2070 as well, like the “Eden Series Package”. So why bring them back now? We know that Anno players love few things more than having new buildings to add to their cities, and there can never be enough variety when it comes to decorations and ornaments! At the same time, feature-rich DLCs like The Passage take several months of development, making it impossible for us to release them as frequently as we would like to deliver new content to you all to keep Anno 1800 exciting and fresh.

As a compromise between these aspects, our talented art team has created this pack of Holiday-themed ornaments to see if this is a content format that will appeal to the Anno community. Should the Holiday Pack prove popular with players, we would love to create more such themed packs in the future. Who knows, we could even run a vote on the Anno Union to decide on future themes to give you all something to look forward to as we work on new gameplay content!

And speaking of which…

There is more Anno 1800 on the way!

Enough teasing, here is what you all wanted to hear: The Passage is not the end for Anno 1800, and we are working on new gameplay content and features to further expand the world of the industrial revolution in 2020!

There is however a caveat: The team has been busy finishing The Passage and Game Update 6, and it will be some time before we will be able to share more concrete information with you all.

With that said, we hope you are as excited about this news as the team is, and we look forward to talking more about the future of Anno next year!

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Union Update: Twitch Drop

We are just one more week away from embarking on our big arctic adventure, making it the perfect time to give you some more updates on The Passage and Game Update 6, and what content you can expect for the rest of this week.

While last week’s Devblog and live streams already gave you a good overview of what to expect from the new update, we know that many of you are looking forward to seeing the full release notes for Game Update 6. You will soon be able to do so, as we will release them here on the Anno Union on Friday, December 6.

Originally, we had also planned to publish a dedicated statistics and co-op DevBlog, but after showing of many of the features in the last AnnoCast, we realized that, given the nature of the statistics feature, showing it in action is worth more than a thousand words of DevBlogs.

So, if you want to pass the time until you ca get your own hands on all the new statistics, you can relive last week’s AnnoCast live stream, where a group of developers spent almost two hours showing off a lot of the new content and features, right here.

The Passage Twitch Drops beginning this Friday

Once again, we will send a group of brave explorers on their way into the frozen north to broadcast their adventures on Twitch. During this Event, you will be able to watch how a variety of selected Twitch Streamers try to open the Northwest Passage. Doing so can reward you with two brand new ornaments: the Anno Union flag and the Passage billboard.

The only thing you need to do is link your Uplay to your Twitch account and watch the streamers during the event for up to 3 hours to receive your loot. But wait, there is one change to the last events: you won’t have to watch consecutive hours anymore to receive your drop; watching the hours accumulated on participating streamers will grant you the ornaments.

You can find the full list of all participating Streamer here:
Amyzzin (English)
Belannaer (English)
Caaaaate (English)
Cringer (English)
helpinghans (English)
Mathia (Dutch)
Achterklap (Dutch)
urqueeen (Polish)
soushibo (Polish)
Koinsky (French)
ValleGaming (German)
PietSmiet (German)
writing_bull (German)
Zazuno (German)
Radlerauge (German)
Syrenia (German)
Anni the Duck (German)

The Annoverse Roundtable Recordings

Last but not least, our friends from the Annoverse Fan Discord made the recordings of our AMA session from November 25. available for everyone. If you missed the event or want to listen to the lengthy AMAs again, you can do so now here:
To the English Roundtable Recording
To the German Roundtable Recording

And if you like the idea to get in touch with like-minded Annoholics, even though it could mean that you loose one or more evenings in lengthy chat discussions about your favorite title of the series, consider joining the Annoverse community.

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