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Month: July 2019

DevBlog: Sunken Treasures

The Queen has vanished! But you track her south to sunny Cape Trelawney, site of a great naval battle. In Sunken Treasures’ new Storyline, you will set out on a journey to resurrect the glory of an empire through one of its timeless symbols, the Royal Scepter, lost to the depths during the war. Only by building a vast territorial capital, and seeking out a flea-bitten crackpot by the name of Old Nate—being among other things, an innovator in deep-sea diving—will you be able to restore the empire to its former glory. But beware, you are not the only one hoping to claim the power of the legendary artifact.

Our first big content drop for Anno 1800, Sunken Treasures, will set you on a quest for glory and riches, in which you make history, erecting a new capital to bring a dwindling empire back to its former glory.
We do not want to spoil the fun yet, but can say that an epic new questline will expand on the world of Anno 1800 and the background of its characters. In today’s DevBlog, we will put Sunken Treasures under the looking glass and reveal the first details of this sizeable first DLC (which is both available as part of our Season Pass, as well as stand-alone come release day).

Crazy inventions, lost treasures and dreams of a mega-city

Sunken Treasures’ epic questline, which will become accessible as soon as you reach 700 artisans for save games both new and old, will give you access to a whole new European session: Cape Trelawney.
Space in Anno is precious, as it is the most valuable resource in the jigsaw puzzle of growing a prosperous metropolis. While finding layouts for your production chains and space for your citizen to thrive is part of the fun, many of you always dreamed of something bigger.
With the new continental island, we want to give you the sandbox to toy around with your wildest ambitions. Three times as large as the biggest islands of the main game, this colossal landmass comes with 300 grids worth of coast and more natural resources and fertilities than ever before. While the session itself comes with additional big, medium and small islands to allow the AI to settle or to create your own outposts, the earth on the continental islands is fertile and its mountain ranges rich with resources. You won’t have to worry about keeping your Beer production running with cargo loads of imported hops, as the continental islands fertile ground will allow potatoes, wheat, hops and many other things to grow.

“The present is theirs; the future is mine” Old Nate

Rumors spread among your crew about a hermit living on an isle of wonders, a shabby-looking scavenger and inventor who prefers the company of his own automatons. But don’t let the cock-and-bull stories of your crew fool you; Old Nate may just be a genius— a genius who is willing to share his ground-breaking inventions with all comers, so long as the price is right…

Anno 1800 offers a huge amount of items to optimize your economy and to customize your playstyle.
While traders, expeditions, quests or city attractions provide you with various ways to get your hands on items such as precious specialists or machines, there is always a game of chance attached, as the rarity and type of item depends on loot tables.
With Old Nate, we not only introduce another Third Party character, but we are also giving you access to a new game mechanic, revolving around the inventions of the quaint inventor: crafting.

Armed with one of his groundbreaking inventions, the new diving bell steam ship, he will sent you on a hunt for sunken shipwrecks to bring him the construction materials needed to finish his experiments. Following your instinct, quests or the literal X marked on a treasure map (turns out X does sometimes mark the spot), will lead you to the wreckages of the old battle of Trelawney.
Once you found a wreck, you can launch the diving bell, which allows you to sink down to the bottom of the ocean floor to uncover its lost treasures.
The ship itself is quite an astounding invention. It comes with a unique combination of 6 cargo slots and 3 item slots, which makes it perfect for dangerous expeditions. It functions similarly to your flagship, which means you will only get one ship during the questline and if the diving bell ship gets destroyed, you will be able to replace it.
You can also enhance the ship’s special abilities with wondrous gadgetry such as the sonar, which will be your most powerful when looking for shipwrecks.

Once the bell is hoisted back up the surface, you can see what your courageous crew found down below. While precious spoils such as gold, or pearls, can be sold for a huge profit, the new scrap items show their worth as soon as you bring them back to the eccentric Old Nate, as they serve as crafting material for his inventions.

While the Cape is famous among soldiers of fortune, you will also be able to extend your hunt for Sunken Treasures to existing sessions like the New and Old World!

“To invent, you need a good imagination and a pile of junk.” Crafting

Once your ship is all loaded up with scrap of various quality levels, you can return your cargo to Old Nate’s island. In his workshop you gain access to a large variety of item blueprints for powerful devices such as automatons, which will come in handy when creating a larger-than-life city.
However, as you have total control and the freedom of choice to pick which item you want to create in his workshop, it is up to you to work out which combination of items work best for your production pipelines. Furthermore, every item needs a variety of different scrap materials to create, with increasing scrap costs based on the rarity of the item.
With the new crafting system, we wanted to provide you with a tool to create the items you truly desire. As you have full access to Nate’s blueprints, you can also plan ahead and work towards more powerful creations further down the road. Combined with the general pool of items in Anno 1800, the new crafting system becomes especially valuable in the endgame and we cannot wait to see how veteran Anno players will take advantage of the new possibilities to maximize the potential of their empire to levels previously impossible.

Expanding the world of Anno 1800

For the first big DLC, we wanted to work with as much player feedback as possible to expand the world of Anno 1800. With the large continental island, we are giving you a chance to create a true mega-city, and with the new crafting system you will have the agency over items that many of you asked for. We cannot wait to see your reaction to new storyline as many of you stated that you wish for more tales to unfold after finishing the campaign. There is even more than we mentioned today, such as new animals for your zoo, items for your museum or all-new secrets to unravel.

Last but not least, here is Sunken Treasures in numbers:
• A new storyline to experience, with up to 6 hours playtime plus dozens of new additional quests


• A third session including new small, medium and large islands as well as a continental island which is three times as large as the previously biggest island in the game.


• The additional third party trader “Old Nate” who provides access to a brand new crafting and diving bell feature.


• Over 100 new items, including new quest items, dozens of inventions to craft, additional specialists and new sets for your museum and your zoo.

How and when to get Sunken Treasures

We will see you again next week, when we will not only show you the DLC during our AnnoCast Live-Stream on Tuesday, July 23 at 4.30pm CEST, but also share the details about all quality of life features and other changes coming with Game Update 4. Spoilers: You may see a thing or two that the community has been waiting for, which will be coming free to all Anno 1800 players.

So how and when can you get your hands on Sunken Treasures? You will have three options to join us on this latest adventure:


Buying our Season Pass: It includes our three planed DLCs Sunken Treasure, Botanica and The Passage, at a rduced price versus individual purchases. You will also get access to some exclusive goodies in the form of two company logos, and an additional player portrait, which are only available as part of the Season Pass.


Buying it a la carté: Each of our three DLCs will be available as a stand-alone purchase at launch, though buying them this way will be more expensive than via our Season Pass.


The Anno 1800 Gold Edition: If you haven’t joined the industrial revolution yet, we have a new option for doing so in the best way possible, thanks to our new Gold Edition. This digital purchase will be available on the Epic Games Store and Uplay, and will include both the Anno 1800 Digital Deluxe Edition and the Season Pass, giving you the full Anno 1800 experience in one handy package.

All of these options will be available to you when Sunken Treasures launches alongside Game Update 4 on July 30.

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Union Update: Battle of the Ages

The Battle of the Ages

Annoholics living in North America will have the chance to participate in one of the most epic battles of the ages for life and death schnapps and wool.

Eight YouTubers will join the battle to compete against each other and to build the most impressive city Anno has ever seen. But they won’t do this on their own – you might be the partner in crime!

And these are the Head-to-Head YouTube Teams

  • Oompaville vs. MattShea
  • BunnyFuFuu vs. Professor Akali
  • BaronVonGames vs. Ohmwrecker
  • LevelCapGaming vs. PhlyDaily

Each of the YouTubers will pick one Annoholic to join the fight! For a chance to join one of the YouTube teams, you must do the following:

How to enter

  1. Play Anno 1800 and build the most impressive city possible –
    or share your most impressive Anno 1800 city if you already have one
  2. Take the most creative and cool looking picture of your built city
  3. Reply to the tweet of any of our YouTube stars with the picture of your city and their hashtag:
    • Oompaville – #Anno1800Oompa
    • MattShea – #Anno1800MattShea
    • BunnyFuFuu – #Anno1800Bunny
    • Professor Akali – #Anno1800Professor
    • BaronVonGames – #Anno1800Baron
    • Ohmwrecker – #Anno1800Ohm
    • LevelCapGaming – #Anno1800LevelCap
    • PhlyDaily – #Anno1800Phly

Deadline: All photos must be submitted before Saturday, July 13.

For more informations, please visit anno1800.gg. May your city be with you!

A lovestory to remember

There is a new newspaper journalist in town. Annoholic 紫水晶提督@甲丙乙乙丙 (If google translate doesn’t lie to us, his name means “Amethyst Admiral”) was in the right place at the perfect time and managed to take pictures of this lovely couple. Maybe they are famous, hiding from the crowd? Maybe they are Romeo and Juliet who have lost their way and stranded at the beach? Who knows! You can find the whole series of screenshot in the original tweet right there.

Anno isn’t that unromantic after all!

The release of Game Update 4 is near!

Many of you awaiting eagerly the details on the first big DLC „Sunken Treasures“ as well as more information about the changes to come with the free Game Update 4.
With the recent release of Game Update 3.2, you won’t have to wait long as we will start as early as next week to tell you more about the upcoming content.

For the weeks to come, you can expect a new DevBlog: Sunken Treasures, another episode of our AnnoCast developer live-stream as well as update information about Game Update 4, and that all in July!

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Union Update: Game Update 3.2

The upcoming Game Update 3.2, which will hit Anno 1800 next Monday July 8th, will be the last minor update before we will fully focus on Game Update 4 “Sunken Treasures”. We are currently testing the content with a selected group of players from the Anno Union and will provide the exciting details about the big update and the DLC in an upcoming DevBlog and AnnoCast livestream.

Fixed an issue that prevented the campaign quest “Prosperity for all” from being completed due to a timing issue with the quest. This fix applies retroactively to affected saves.


Fixed a potential issue with hostile ship spawns during the campaign quest “One Hand washes the other”.


Fixed a potential show stopping issue after completion of the campaign quest “Release and ease”.


Fixed a potential stability issue that could appear when finishing a campaign-specific expedition and switching sessions immediately after. This could happen at the end of campaign chapter 2.


Fixed an issue with custom games that could result in pirates and other third-party AI spawning twice within a session.


Fixed an issue with construction AI, where an AI opponent may end up constructing the same building all over his island. This fix will unfortunately not apply to existing save games. Calm down Willie, you don’t need those 20 sawmills.


Fixed a potential stability issue that could occur when trading with AI characters.


Fixed an issue in multiplayer that could lead to players becoming stuck in a desync loop under certain conditions.


Fixed a potential issue with building interfaces that could occur when clicking on an electricity-powered, and then an unpowered building in quick succession.


Fixed a text issue with the quest tracker during the “Eli the incorruptible” quest.


Fixed a stability issue that could occur under specific circumstances when trading. This would occur when adding a fifth item to a ship’s sell window (provided it has one), and subsequently first trying to sell the equipped item, before selling the other wares.


Fixed an issue with character-specific notifications that could occur if a quest notification was triggered while another object menu for the same character was currently open.


Fixed a randomly occurring stability issue.


Added a version number to the main menu for easier verification of the currently installed game version.


Changed the name of the Windows process for the game from „Anno 7“ to „Anno 1800“. That is another 1793 Annos added at no additional cost!

We have started to implement a few changes to the Anno Union page, which should it make easier for you to keep track of all our Anno 1800 updates (and soon upcoming content).

In the top menu, you will now find a new category called “Game Updates”. Hovering over the category will give you a drop-down including pages for all of our Game Update notes.

For our latest round of the Community Corner AMA stream, many of you followed the call once more and the result are two hours full of fun, gamedev insights and answers to your questions.

You can watch the recording of the AMA stream now here:
Community Corner AMA July

But behold: the next streams are on the horizon. This Friday, we bring back our Anno Afternoon stream with Ubi Guddy and Ubi John, this time with 100% more anarchy and backseat gaming.
Beside community streams, we will also return with our AnnoCast development show later in July.

Anno Afternoon – Right into Anarchy!
Friday 5th of July at 4pm CEST

Watch it live on: twitch.tv/ubisoftbluebyte

We were amazed by the amount of videos, the level of quality and crazy ideas behind some of your City Promotion Contest submissions. Dr. Hugo Mercier would be proud of you, or depending on your message, truly offended. Deciding for our favorite three entries was an incredibly tough choice.
We want to encourage everyone in the Union to check out all the entries of the contest and we will continue to put your contributions into the limelight of our social media channels.

Without further ado, let’s lift the curtain on the winners of our big City Promotion contest.

First Place – Radlerauge – Utopia

Combining a speech inspired by Charlie Chaplin’s best performance with powerful visuals of a sprawling 19th century metropolis and industry was a truly moving experience. Radlerauge created a strong message not only for fans of the Anno series, which relates to the world back then, of today and probably of tomorrow. The video has English subtitles available!

Second Place – Tutadventures – The Anarchist Competition Film

This one took us by surprise: a skillfuly executed blend of real life camera footage, 3D animation and game footage. Short, powerful and impressive, Tutadventures’ movie managed to become one of the team’s favorites.

Third Place – BixelBG – Island Propaganda Weekly News

A fittingly classy one-pager, hot off the press of Bixel Daily News, gave us ideas for future contests or even a whole section of community contributed Anno news articles. The best in the west, surely worth more than 2 cents.

We could only pick three winners but we won’t end the contest without one honorable mention, even though every single entry deserves attention. Our Honorable Mention goes to: Lord_Janok – Stadt Propaganda

Once again, Lord Janok died his best in displaying true passion for the series. A great speech combined with stunning city backdrops, well done Lord Janok!

We will soon get in contact with the winners of the contest to send them their Gaming Gear sponsored by our friends at Corsair.


And until we are back with another contest, what kind of competition would you love to see us doing here in the Anno Union?

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